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Heh, I'm still not entirely sure what to label these updates. I do plan on some H in this but I'm still not sure how to do it.. I'll discuss it later! It's time for another update!
This week I had some commission work to do so it cut into my hobby programming time. Regardless I made some significant improvements and additions this time around!
Here's a taste:
Character Interaction Buttons:
Updated 02-28-2014 at 08:07 PM by savagesun
No, don't worry, I'm not gonna talk about the movie or the tale. It's about what happened just now about me. I'm still a bit speechless since I never expected to live this kind of situation even when it was expectable.
Some months ago some class mates from school created a chat group in Whatsapp where the rest of us were joining very excited. We don't know from each other from half of our lives so during the first days and weeks it was great to know about everyone, where they are and
Updated 02-25-2014 at 01:26 AM by Juas
Another week gone by and another update! Unfortunately I was busier than usual this week so not too much got done. I did work on it a bit, enough to post something. Here's what got done:
I spent some time refactoring code to better support different "screens." Screens separate what the player views sort of like a scene does. However, screens are generally menus or the game itself. For example: some screens in the game right now are a loading, splash, main
04-01-2011, 12:37 AM Michael Means Business
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Like a lot of people I love Artificial Academy. It's more than just an H-game, it was a good premise dammit. I wasn't quite satisfied with the interactions though. They seemed a little limited to me, random and mainly based off of the interactions the character makes with the other classmates.
With this in mind I've spent a while working on a Visual Novel I've dubbed "Mojura."
What Is It?
As the name suggests (Mojura ~= Modular) the game is for the
Updated 02-14-2014 at 05:58 PM by savagesun