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Another week gone by and another update! Unfortunately I was busier than usual this week so not too much got done. I did work on it a bit, enough to post something. Here's what got done:
I spent some time refactoring code to better support different "screens." Screens separate what the player views sort of like a scene does. However, screens are generally menus or the game itself. For example: some screens in the game right now are a loading, splash, main
04-01-2011, 12:37 AM Michael Means Business
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Like a lot of people I love Artificial Academy. It's more than just an H-game, it was a good premise dammit. I wasn't quite satisfied with the interactions though. They seemed a little limited to me, random and mainly based off of the interactions the character makes with the other classmates.
With this in mind I've spent a while working on a Visual Novel I've dubbed "Mojura."
What Is It?
As the name suggests (Mojura ~= Modular) the game is for the
Updated 02-14-2014 at 05:58 PM by savagesun
Continuing from a previous entry, I've made some significant additions to "Mojura" the modular visual novel. I'll discuss a few of the changes and additions below!
What got done?
Here is the basic structure of a scene thus far. As mentioned previously it's still rather abstract. There are no UI buttons yet, although the characters do act as their own buttons. Hovering over them will
Okay, wise guys. Here's the score:
Killer Instinct is an AWESOME game. It's a Fighting Game for the Xbox One, and is the Sequel to Killer Instinct 2, which was released in Arcades back in the 90's. Seriously, I cannot get enough of this game. I've never been very good at fighting games, but I can play this one easily.
Right, anyway, I'd like to fight someone other than a Computer, so if you have an Xbox One, and Killer Instinct, send me a Message, and we can exchange