If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below. Membership is free and once you logged in as member you can then use the member premium style and remove advertisements. So quickly and join our friendly community.
Originally Posted by Zecoron
The default dialogue box holds only 22 characters per line.
After this point, the game will move on to the next line even if it's in the middle of a word.
This looks like crap.
I've formatted these translations so that there should generally be no split words.
It's also of note that some unicode punctuation will automatically generate a space after it in game...
So those lines can hold only 21 characters before breaking.
I'm putting muscles in PPD rig using Maya Muscles to fix some deformations that original model cannot fix. Illusion made the character with 3 kinds of joints...
joints for main animation and posingjoints for fixing main animation deformation (elbow, knee)joints for character customization
Although they have joints to fix bad deformation in problematic areas like elbow, knee, shoulder, etc. There are still some areas that cannot be fixed using those joints.
Updates will appear as *UPDATE*
This is basically a continuation from the previous entry but this time I will focus solely on PPD's lighting system. I've only recently came back to PPD so I'm still playing around with it and figuring it out but I will share what I know with everyone. Some of you may or may not already know some of the things that I will be covering, and that's fine. Hopefully you can learn something from this entry!
For the purpose of this tutorial NONE
Updated 10-25-2014 at 01:37 AM by sin07
Time to place some stuff into my "blog-library". Modern and sexy street/club fashion, also new male characters.
Click on the banners for directlinking to the mods here on hongfire. Time to PARTY
As far as the situation allows, both the Let's Play of the original Project GA game, and the writing for the Indie Game are going at a break neck pace of goddamn slow. Fortunately I seem to have found a way to deal with time issues for the Let's Play, and with my sleeping habits slowly devolving again, find myself with more and more time in the early hours of the morning to ponder character design, and storyline events for the Galaxy Angel Indie Game I'll be trying to get a start on making around