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Elysium (RPG Maker VX) - Version 0.12

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  • Elysium (RPG Maker VX) - Version 0.12

    ELYSIUM: RISE OF THE DARK KING
    Current version: 0.12.2 (March 10th, 2013)

    It seems like RPG Maker H-games have been coming out of the woodwork for the past few months, but it seems like a lot of them are sex romps without much emphasis on a plot behind the constant screwing. I'm hoping that this title of mine will go in the other direction, giving those "conquer the world in the name of tentacles!" fans something to enjoy.

    In any case... check it out, report bugs, make suggestions, and generally let me know what you think. Cheers.

    MEGA link: https://mega.co.nz/#!sAwDHD5K!b7P8Nm...Xgw5zXxe7Dk1eQ
    Torrent (thanks to crimsonkirie for the upload): http://www.fapis.com/entry.html?id=43694
    RPGMaker VX RTP (necessary to play): http://www.rpgmakerweb.com/download/run-time-package#vx

    Version 0.12 updates:

    Chapter 6 has been added.
    During the prologue, Mother Marguerite now offers the three conversation options the first time you speak with her.
    The consensual scene with Juliet in her house has been removed and replaced with a non-H version.
    The Succubus fight at the Arcanum has been nerfed slightly so that she uses Sleep and Life Drain a little less frequently.
    Hide Text and Fast-Forward Text options have been added.

    The game includes the option to fast-forward through certain cutscenes. When a sword icon appears in the upper-left corner of the screen, press Q to bring up a menu. Press Q again to select "Skip Scene" and fast-forward through the current scene. Depending on the scene, you may need to do this multiple times. Note that this feature is not entirely stable - see the known issues section for details.

    Pressing Alt will hide the text window so that you can look at the CGs unobstructed. Pressing Ctrl will fast-forward through text.

    Note also that this game is a work in progress with only one official tester (me), so backing up your save files before stepping into a new version is a GOOD IDEA.[/b]


    HELP NEEDED:

    I'm looking for somebody who knows how to make 3D Custom Girl mods and can do a couple of specific requests for me. I don't know if these are feasible or not, but I figured I'd put it out there.

    Spoiler

    * Mod TA0909 features a pregnant body in all of the basic skin colors. I'm looking for both a less-pregnant version (with only a small bulge visible) and a significantly pregnant-er one (see doujin works by Xration, Darabuchi-dou, Oyama Dennou Giken, etc. for reference *tentacle warning*). Like the existing mod, I would need it to include multiple skin colors.

    * As I understand it, male mods are a royal pain in the ass to make, and they can't change their facial expression or anything anyway. I'm looking for a skin that turns the female body into a male one (male physique, minus breasts and penis, but which will allow you to pose the eyes and mouth). Since the man's junk is rather important to an H-game, I'd need an additional mod that provided a penis which would be moved and posed independently of the body.


    Helping out gets your name in the credits page! As soon as I get around to making one, anyway... >_>



    KNOWN ISSUES:

    Lots of invisible things may cause the game to freeze. Save often. Save well.
    The game displays "There was no effect on ____" when using abilities that either aren't supposed to do anything or aren't yet effective (like using Subdue when the enemy hasn't been severely weakened yet.)
    The scene-skip feature is not entirely stable. For relatively smooth results, do not use it while people are moving onscreen (or the game may freeze), or while the screen has faded to black (or it may not fade back in.)

    To-do:

    Quick Walkthrough (so you can tell if you're just stuck, or if there's a bug):
    Spoiler

    Prologue

    Maranatha Castle

    Watch intro cutscene.
    Talk to Malek.
    Talk to Mother Marguerite twice. Ask her "What am I doing here?"
    Go to storeroom and talk to Bella (H-scene). Elaine will interrupt and tell you to see the Queen.
    Go to Queen's chamber and talk to the guard to enter. Receive mission to escort the Princess.
    Go to castle entrance and speak with Elaine; join up with Princess and Malek.

    Estrus Village
    After cutscene, talk to Princess Lenore in the field.
    Talk to Juliet in the field to the southwest.
    Talk to Malek.
    Talk to obnoxious kids.
    Talk to the Princess at the well twice. Cue cutscene with Ophelia/evening falls.
    Follow the Princess into the inn.
    Go upstairs; Malek tells you to take a break.
    Go downstairs, talk to innkeeper to get dinner. H-scene with woman in black.
    Afterward (the appearing/disappearing door is intentional) go upstairs.
    Fight two Thugs.
    Enter Princess' bedroom. Fight three Thugs. Teleport back to Maranatha.

    Maranatha Castle, again
    Get tossed in the dungeon.
    Try your cell door to see a conversation with Elaine.
    Get into the bed to end the prologue.

    Chapter 1

    Estrus Village
    Head out of the clearing and watch the scene with Ophelia.
    Talk to the men; fight two Hooligans.
    Pick up one of the corpses and take it to the clearing to bury it.
    Do the same with the other corpse and watch a scene.
    Go back to Ophelia's house and go in the front door.
    Watch the (lengthy, I know) scene with Ophelia.
    When you have control again, exit and head south into the village.
    Watch each of the four events around the map.
    Talk to Ophelia by the well.
    Fight with Juliet. Use Resilience to survive.

    Chapter 2

    Southern Valley
    Work your way up to the north end of the valley without fighting too many of the bandits (it should be easy to avoid them all).
    When you get to the final two guards, you can either fight them or smash the base of the lookout's pillar to distract them.
    Yolande will attack you before you leave the map. Use Resilience as with the Juliet fight; battle ends once you've dealt around 200 HP of damage.
    You cannot heal yourself yet, so if you've fought too many of the bandits, you may find Yolande impossible to defeat. Back up and try again.

    Fort Pendrion
    Enter, watch the scene.
    Trying to exit the way you came results in an unwinnable fight with Kathryn (with a special game-over sequence when you lose.)
    Look at the object which Phillip dropped during the scene to disguise yourself as a pilgrim and pass through the gate more-or-less unscathed.

    Maranatha City
    Check out the (closed) castle gates.
    Talk to the well-dressed woman near the castle.
    Talk to the strange woman with the black hat in the southeastern area.
    Talk to the green-haired student at the inn.
    See the unsavory characters south of the two sparring guards.
    Head to the park to meet the pilgrims from Fort Pendrion again. The student from the inn joins you.
    Visit the unsavory characters to retrieve the pilgrims' belongings.
    Return to the pilgrims. The student leaves the party.
    Go back to the inn and talk to the innkeeper, then wait for Francesca to return.

    Maranatha Castle
    Head up the stairs in the chapel. You can save in the right-most cell on the second floor.
    Head into the bath and watch the scene.
    Check out the bookcase to pass time until nightfall.
    Go back downstairs and into the throne room. After the scene, continue over into the royal quarters and up the stairs to the second floor.
    In the Four Generals' office, read the papers on all of the desks. After the scene, head up to the third floor.
    Check out the books in the library. Three shelves are important, and they're easily recognized because the screen goes dim when you read them: the book on magic, the book about the Beast, and the architect's report.
    After reading all three books, check out the shelf next to the blue brazier to open a secret passage.
    Examine the ruined altar in the hidden shrine for a scene.
    Attempt to leave the library. When Francesca and Velvet arrive, follow them back to the shrine.
    Afterward, go up to the fourth floor.
    Head towards the Queen's quarters to start another scene. The battle with Xenia is unwinnable (and if you do manage to win, tell me how). Watch the final sequence and save the game before Chapter 3.

    Chapter 3

    Estrus Village

    After the opening scene with Ophelia, head up the path to her house.
    Defeat Juliet.
    Back in the main village map, investigate the armor near where Juliet normally stands.
    Enter Juliet's house.
    Inspect the footlocker by her bed. During the following scene, choose to either talk to Juliet or force her to service you. Afterward, she joins.
    Try to enter the inn and meet Meridia at the door, then leave the village.

    World Map

    Go to the forest northeast of the pass where you first met the bandits. Night will fall as you travel.

    Bandit's Forest/hideout

    Here the path diverges based on how you treated Juliet.
    If you chose "Force her" during the H-scene in her house, you'll approach the hideout via the front. Fight through three groups of bandits, then fight and defeat Yolande.
    If you chose "Talk to her," she'll show you a secret entrance. Head through the caves; move the boulder in the room with the save point to get into Yolande's room. Fight and defeat her to end the chapter.
    When fighting Yolande, you'll need to use the Regenerate ability at least a couple of times.

    Chapter 4

    Estrus Village

    Talk to Yolande and Meridia in the main village map.
    Talk to Juliet and Ophelia in the clearing west of Ophelia's house.
    Go into Ophelia's house and talk to Elektra.
    Go back to Juliet's house for a scene.
    In the dark place, investigate all the little flames you can reach. When the wall of fire to the north disappears, go north and look at the little flame there.
    Go to the inn and talk to Elektra.

    Southern Valley

    Choose to go with Yolande and Juliet in the north, or with Meridia in the south. Meridia has to fight fewer groups, but Yolande and Juliet have an easier time of it overall. After clearing an area, investigate the boulders to vault over to the next.
    The Captain becomes vulnerable to Subdue at 50% health. Giving the ogres permission to rape the prisoners will lower Juliet and Yolande's disposition towards you if you are with them.
    Charity adopts a defensive stance whenever she has allies with her, so defeat them first to make her drop into attack mode. The Captains will use a stronger attack if buffed by Charity's Inspire ability; using Yolande's Intimidate ability can counteract this.

    Fort Pendrion

    When controlling Meridia, head upstairs to the gateworks and use the southern lever. Choose to either fight or seduce Karl when he appears.
    Fight your way into the fort (in the second battle, the weaker soldiers will be replaced every few turns if defeated).
    Fight Kathryn.
    Go upstairs and fight the guards in the hall.
    Enter the little room in Kathryn's office and talk to the guard. Ask him where to find the key.
    Search the middle section of Kathryn's desk for the key.
    In the hallway, use the key to open the western door. Go in and climb the rope before the timer runs out.
    Fight Kathryn again. Your attack power will return to normal once she's at 50% health. She gets an attack buff at 25%, so it's advisable to store up energy before then and subdue her quickly.
    Controlling Juliet, go up to the gateworks and talk to Darius to end the chapter.

    Chapter 5

    The game provides you with the option of heading to either the Arcanum or Palmova next, although you can only do one of the two in this chapter.

    Arcanum

    Head over to the short mountain path west of the capital city. Watch the scene, then examine the boulder to activate a teleport to the Arcanum.
    Go inside and meet with Francesca.
    Visit the assorted rooms and talk with the students there:
    The practicing girl in the classroom to the southwest (use Francesca's magic on the Zephyr).
    The timid girl in the library to the northeast.
    The girl next to the large flower in the garden to the north.
    Nobody in the dining hall to the northeast. Get the knife from here and bring it to the girl in the garden.
    The flirty student at the table in the lounge to the southeast. Then talk to the girl at the bookcases and retrieve the book she wants from the library.
    Once all these are done, Francesca will direct you to the assembly hall.
    Examine the statue in the assembly hall, head down into the laboratory, and watch a scene.
    On the first platform of Velvet's trial, take the water from the fountain and throw it at the flame.
    On the second platform, take a brand from one of the braziers and throw it at the flame.
    On the third platform, passing between the guardians results in a game over. An invisible walkway lies between the braziers on the left.
    After the save point, fight the brute, then the succubus.
    On the final platform, push the brute and succubus into the pit, then walk over them to the exit. If you get them stuck against the edge, head back the way you came to reset.
    After exiting and watching the scene, make your choice to ally with Velvet or refuse her offer.
    If you refuse:
    Fight the four Lustful Constructs. Francesca's Sleep spell can make them much more manageable.
    Fight Velvet. Tee-hee! </trollface>
    If you accept:
    Fight Francesca, then sweep the school for the other students.
    In the garden, kill the plant first to make the student vulnerable.
    In the library, attack Francesca until she flees, then attack the student.
    In the classroom, ignore the zephyrs, as they die when the student is defeated.
    In the dining hall, just fight normally.
    When all these are complete, smash the barricade in the lounge and head upstairs. Francesca will flee when the other students are defeated.
    Head back down and fight through the lounge and hallway. Talk to the last remaining student in the foyer.
    Finally, go to the laboratory and fight Francesca for the final time.

    Palmova
    Go into the inn, talk to the concierge, then go to the room and say hello to Yolande.
    Go to the large building on the right and talk to Alicia inside.
    Go back to the inn, talk to the concierge again, then go upstairs and visit each room at the either end of the hall.
    Go to Alicia again.
    Go to the fruit vendor in the market place and chat with him about fruity things.
    Back to Alicia, then go to the docks and talk to the wharfmaster. The crate you want is the single crate next to the stack of cloth sacks. Fight!
    Back to Alicia, then go to the grating west of the docks and enter the undercity.
    Talk to the shady figure in the sleeping area to the west, then to the profiteer in the upper part of the commons area, then talk to Johnny in the northwest. Follow.
    Go outside and to the end of the northern dock. Check out the crate and return to the Rat Queen.
    Report to the Rat Queen, then haul Johnny off to Alicia.
    From here you do a succession of jobs for either Alicia or the Rat Queen, although they're largely the same...
    Job 1: Talk to the red-haired kid in the entrance tunnel of the Undercity. Then talk to the shady man who told you about Johnny. Then have a merry chase across the sewers after Sammy.
    Job 2: Go to the building with the sword sign, go in, talk to the guys, make your way to the Captain. If you're with the Rat Queen, screwing up can lead to a fight. Releasing Johnny is optional.
    Job 3, Alicia: Go to the guarded staircase, then head up to Carlotta's house. Inside the mansion, talk to the guard on the left.
    Job 3, Rat Queen: Ditto, but go around the house to the back and check out the pile of dirt in the garden.
    Depending on which jobs you've done, you may get chased away from one of your contacts at this point. Go talk to the other one.
    Go to the hotel, pick a room, and enter.
    Return to your temporary "employer" one last time to finish the chapter.

    Chapter 6

    Maranatha City

    After receiving your orders from the Queen, go outside and head to the garrison (the stone building next to the castle).
    Talk to the man at the desk.
    There are a few trouble spots around town to investigate:
    The squatters in the park to the northeast
    The open house in the southeast
    The fruit vendor in the middle of town
    The inn
    If you check all four, another one opens up in the alley south of the garrison with a brief scene.
    When you're done with all of them, return to the garrison and talk to the desk sergeant.
    Go outside and down to the main square. Fight.
    Head inside the yellow-roofed house on the right, go upstairs, and check the papers on the desk.
    Go back inside the castle.
    Go into the dungeon and investigate the cell on the left.
    Go back upstairs and talk to Marguerite.
    Talk to Claude, head into the royal tower, and make your way up to the top floor.
    Enter the Princess' room.
    Go to Fort Pendrion. Attempting to fight with Xenia is not wise.
    Continue south to Estrus Village.

    Estrus Village
    Try to enter the inn.
    Do both:
    Go to Ophelia's house, try to go in the door, then check the windows.
    Go to Juliet's house and look at the map.
    Go back to the village square and examine the well, then enter the inn.
    Go upstairs and try to enter the Princess' room.
    Go back down and try to leave, then go up and try the Princess' room again.
    On the third floor, avoid being spotted by the patrolling ogre.
    On the fourth floor, chasing down the kids will result in a scene as you go upstairs (differing based on alignment).
    On the fifth floor, avoid being spotted by the sentries and make your way around. The fight with the gargoyle is pretty heavily scripted (as usual).
    On the sixth floor, make your way to the northeast exit while avoiding contact with the ogres.
    On the seventh floor, head up and past the captive women to find Charity and Kathryn.
    Jump down at the lower-right corner, then make your way across the platforms to find Quicksilver at the south end of the map. Capture results in a GOR scene.
    Go left to the stairs, then back up to where Xenia is and cut through the obstructions.
    Last edited by Seyser Koze; 03-14-2013, 09:35 AM.
    I wish those who unsettle you would castrate themselves.
    - Galatians 5:12

    Elysium update thread: http://www.hongfire.com/forum/showthread.php?t=291459
    Latest version: 0.11 (March 31st, 2012)

  • #2
    Nice start. I lol'ed at the cliffhanger dialogue - the poor Queen... Hopefully you'll continue soon.

    One thing I'd like to mention is that after you get permission to enter the waiting room, if you go down to where Bella is and then go back up there's no way to get past the guard a second time, as you are just told this is your third time talking to him, and he doesn't move. It might be intentional, but I thought I should mention it, in case it isn't...

    As for the differences between XP and VX: VX is newer, so some things are easier to do there. Based on other games I have seen it seems that XP is used for games that involve sprite sex, as the character sprites in XP tend to be somewhat bigger than the ones in VX. VX, on the other hand, seems to be used mostly for games that use pictures, be they CGs from other games, or pictures made with 3D Custom Girl. Overall, though, XP and VX are very similar (so you can use a VX keygen on the XP version) and therefor most people tend to use whichever version they prefer.
    Click to see the discussion thread about my version of RQ

    Comment


    • #3
      Originally posted by moonblack View Post
      Nice start. I lol'ed at the cliffhanger dialogue - the poor Queen... Hopefully you'll continue soon.

      One thing I'd like to mention is that after you get permission to enter the waiting room, if you go down to where Bella is and then go back up there's no way to get past the guard a second time, as you are just told this is your third time talking to him, and he doesn't move. It might be intentional, but I thought I should mention it, in case it isn't...
      Hmm, interesting. That guard was actually the first NPC I made, so I was testing his forbid/enter/stand instructions out by making it possible to get past just by talking to him. I thought I broke him again so that you couldn't get in there in this version, but then I used the "permission granted" switch to make Elaine appear at the end (since she's the one who will eventually give you permission). Weird.

      As for the differences between XP and VX: VX is newer, so some things are easier to do there. Based on other games I have seen it seems that XP is used for games that involve sprite sex, as the character sprites in XP tend to be somewhat bigger than the ones in VX. VX, on the other hand, seems to be used mostly for games that use pictures, be they CGs from other games, or pictures made with 3D Custom Girl. Overall, though, XP and VX are very similar (so you can use a VX keygen on the XP version) and therefor most people tend to use whichever version they prefer.
      Cool. I'll probably stick with VX then.
      I wish those who unsettle you would castrate themselves.
      - Galatians 5:12

      Elysium update thread: http://www.hongfire.com/forum/showthread.php?t=291459
      Latest version: 0.11 (March 31st, 2012)

      Comment


      • #4
        I really enjoyed the writing in this game, and the cliffhanger was hilarious. xD

        Do you have any plans for h-game mechanics, like cloth ripping or brothel management? From my impression, this game seems like it will follow the typical "hero's journey" story-template but with tentacles.

        Comment


        • #5
          Originally posted by Silvar View Post
          I really enjoyed the writing in this game, and the cliffhanger was hilarious. xD

          Do you have any plans for h-game mechanics, like cloth ripping or brothel management? From my impression, this game seems like it will follow the typical "hero's journey" story-template but with tentacles.
          I'm definitely not planning on doing a training game (I don't like them that much), so brothel management is out. As for cloth ripping, I assume you're talking about whether female enemies will lose clothing during battle? It's possible (along with a few other in-battle events I've been thinking about as well). I'm not sure yet what I'm going to do about combat; I want there to be combat, but at the same time, one of the things I hate most in these H-RPGs is when you have to stop and grind for an hour before you can take down the next boss. I might just make it so that random battles don't give you experience, and bosses (killable ones, at least) give you enough experience to level up at the appropriate pace. But we'll see.

          As for the story, I have the rough arc charted out in my mind already. And now that I look at it, it is actually sorta Campbellian. But I'm hoping to have a few surprises in store.
          I wish those who unsettle you would castrate themselves.
          - Galatians 5:12

          Elysium update thread: http://www.hongfire.com/forum/showthread.php?t=291459
          Latest version: 0.11 (March 31st, 2012)

          Comment


          • #6
            Originally posted by Seyser Koze View Post
            I'm definitely not planning on doing a training game (I don't like them that much), so brothel management is out. As for cloth ripping, I assume you're talking about whether female enemies will lose clothing during battle? It's possible (along with a few other in-battle events I've been thinking about as well). I'm not sure yet what I'm going to do about combat; I want there to be combat, but at the same time, one of the things I hate most in these H-RPGs is when you have to stop and grind for an hour before you can take down the next boss. I might just make it so that random battles don't give you experience, and bosses (killable ones, at least) give you enough experience to level up at the appropriate pace. But we'll see.

            As for the story, I have the rough arc charted out in my mind already. And now that I look at it, it is actually sorta Campbellian. But I'm hoping to have a few surprises in store.
            So the h-scenes are like "classic" h-scenes being a one-time occurrence, like in most visual novels? That will work for me, though I prefer some interaction. Not like the training games like "Slave Maker" but maybe something with the protagonist having a series of "sex skills" that are checked in a sexual encounter to determine the outcome. Kind of like a scenario in "D&D" for persuading someone, except with checking on whether you make the person satisfied in the sex. But that is just me dreaming.

            I agree that combat is often the boring part in H-RPGs, though I think it comes from a lack of balance. I always think of the enemies in RPGs (i.e. monsters encountered in a hostile region) to be somewhere around half the power of the players at that point. So if a dungeon in the game requires a level 5 character (or average party level), then the enemies should be around level 2 or 3. The bosses should be equal or around the same level of the dungeon, so it could be level 4 or 6 (or higher, if the designer wants to make the fight more difficult). I have used this template for a few small paper RPGs I made before and it seems to help balance the combat quite well, along with figuring out what level of equipment to distribute when the player accomplishes something in those dungeons.

            Comment


            • #7
              Awsome

              OMG cliffhanger lol

              Can you image ur boss catching you doing that

              Comment


              • #8
                Version 0.02 is up, and the Prologue is complete!

                An upcoming project is to figure out the combat system. I'm thinking something a bit like the system used by Death Knights in World of Warcraft - for those who don't play, DKs essentially have two sets of attacks. One set generates a resource called Runic Power when used, and the other set expends Runic Power when used. The Elysium system would use something like "Night Energy." Skills like, say, Tentacle Lash or Penetrate would generate energy, while skills like Incite Lust, Charm, or Implant would expend it.
                I wish those who unsettle you would castrate themselves.
                - Galatians 5:12

                Elysium update thread: http://www.hongfire.com/forum/showthread.php?t=291459
                Latest version: 0.11 (March 31st, 2012)

                Comment


                • #9
                  Sounds like a good idea and wouldn't be that hard to implement, since you can use mana for that energy. Just empty mana before combat (or set it to a value depending on abilities or whatever) and gain mana by skills and spend it with the others.

                  Comment


                  • #10
                    So far I have seen one bug: When you're speaking to the Queen she moves towards you, but moves 1 square too much, resulting in her and you character being on the same spot on the map. After that she moves again, ending up on the wrong spot (see the attached pictures).

                    EDIT: In Estrus village the girl that speaks to the princess before you go into the inn (the event is titled Annoying Girl) has priority "Same as Characters", so she blocks your path even when she's supposedly not there (it seems like you're hitting an invisible wall).
                    Attached Files
                    Last edited by moonblack; 03-08-2011, 03:29 AM.
                    Click to see the discussion thread about my version of RQ

                    Comment


                    • #11
                      I agree with Raziel321 that the Mana could be used as a pool for "Night Energy." Since you mentioned WoW, is the resources of the DKs (D3ath Kn!ghts) fixed or raises with each level up? As in, does it remain at a constant number (say 100) from level one to the level cap? Or does it gradually raise the maximum, such as how max HP raises with each level up?

                      You could do both in RPG Maker VX, though in my experience I find the latter option easier to balance in the game versus the former option. You'd have to figure out how many times a character could cast X move at Y level if you were going to go with a "gradually raising" Max MP pool, and in the case of your mechanic it might take longer to pull off the more powerful attacks. It sounds like this works on the same process like the rogues in WoW or Assassin in "D!ablo II", where a character has to build a series of charges with minor attacks and then unleash them in one specialty attack with its damage output influenced by the amount of charges built up. I'm not sure how you could do something like that in RPG Maker VX, but it would be a fun combat system.

                      Comment


                      • #12
                        Runic power in WoW is fixed at 100 max. You just get new skills to generate/consume it as you level up. Using some of your abilities generates power; a lot of these abilities have shared cooldowns so you can't spam them. If you don't use the runic power when you have it, it drains over time.
                        I wish those who unsettle you would castrate themselves.
                        - Galatians 5:12

                        Elysium update thread: http://www.hongfire.com/forum/showthread.php?t=291459
                        Latest version: 0.11 (March 31st, 2012)

                        Comment


                        • #13
                          Pretty nice. I want to see more please.

                          Comment


                          • #14
                            Originally posted by moonblack View Post
                            So far I have seen one bug: When you're speaking to the Queen she moves towards you, but moves 1 square too much, resulting in her and you character being on the same spot on the map. After that she moves again, ending up on the wrong spot (see the attached pictures).

                            EDIT: In Estrus village the girl that speaks to the princess before you go into the inn (the event is titled Annoying Girl) has priority "Same as Characters", so she blocks your path even when she's supposedly not there (it seems like you're hitting an invisible wall).
                            I actually noticed these right after I uploaded the file. >_< They'll be fixed in the next version, which will be a smaller addition.

                            Any other comments about what's there? Likes/dislikes?
                            I wish those who unsettle you would castrate themselves.
                            - Galatians 5:12

                            Elysium update thread: http://www.hongfire.com/forum/showthread.php?t=291459
                            Latest version: 0.11 (March 31st, 2012)

                            Comment


                            • #15
                              It's a bit to early to say likes/dislikes. The writing is decent, didn't notice any spelling or grammatical errors my run through. There really isn't much to judge yet. I did notice when you first talk to the queen she walks over her coffee table though when shes walking to stand by her couch.

                              Comment

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