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Monster Girl Quest - Part 1 - Full English Patch

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  • #31
    yes, thank you very much for the hard work. are you doing this by yourself? ...cuz that would be pretty badass! best of luck to you

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    • #32
      Good news, I managed to fix the issues some people might have seen in that sample patch I put up with just after the slime fight, where you saw strange symbols instead of the damage dealt in combat. It was a weird issue with how the game handles the numbers and prints them in the string, but with some rewording and odd spacing changes, I made it so the numbers should show up correctly for every fight.

      The two biggest issues that remain are still saving with single-byte English characters on-screen, and the word wrap (an automatic word-wrap, that is It would be possible to manually wrap it, but that would take forever).

      50% looks like it will be around when they reach the library on Sentora. I'll try to find a "good" stopping point for that.

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      • #33
        Awesome progress, i can't thank you enough for you ^^

        Seriously, i don't really care about the word wrap problem, as long as i can understand/read the script, i'm satisfied

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        • #34
          I support this initiative. Good luck and thank you!

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          • #35
            Where did you upload your simple patch at?

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            • #36
              On another forum, it's at: http://www.mediafire.com/?orzy5c8r2ui8244

              The stuff I had there has been edited a little since I posted it a few weeks ago. If anyone can figure out how to enable saving with english characters or the automatic word wrap, that would be cool.

              EDIT: As I said before, it only goes until the end of the Slime fight. It was more to see if anyone had any ideas about the two issues I was having than anything.

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              • #37
                I registered on MGU and read through the whole Monster Girl Encyclopedia and lore booklet.

                HOLY SHIT. The Monster Girl universe is so well-developed you'd think he'd spawn a frickin' franchise off of this work. Is the game as interactive and well-developed as the encyclopedia makes it out to be?

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                • #38
                  Originally posted by Dick Johnson View Post
                  I registered on MGU and read through the whole Monster Girl Encyclopedia and lore booklet.

                  HOLY SHIT. The Monster Girl universe is so well-developed you'd think he'd spawn a frickin' franchise off of this work. Is the game as interactive and well-developed as the encyclopedia makes it out to be?
                  Storywise there's a great deal of information (with more to be fleshed out in parts 2 and 3). In terms of gameplay, no, it's not particularly interactive. There are some RPG-ish battles, many of which are puzzle fights, and in some cases you have the option of going off on side quests, but most of the time you're just sitting and watching. You might agree to help root out some bandits that are threatening a village, for example, in which case you just click on the "bandit lair" on the map - the game will then auto-pilot you through a sequence of battles with intervening dialogue.

                  I'm looking forward to the project, but it's very much a visual novel with some pseudo-RPG trappings, rather than an actual RPG.
                  I wish those who unsettle you would castrate themselves.
                  - Galatians 5:12

                  Elysium update thread: http://www.hongfire.com/forum/showthread.php?t=291459
                  Latest version: 0.11 (March 31st, 2012)

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                  • #39
                    Honestly, before this game, I was wholly unfamiliar with the encyclopedia or lore to the world. My ignorance of the general "monster world" may come out in parts of the game, as I'm not sure if it was intended to reflect something that already existed or if it was it's own unique world.

                    As for the game, it's as Seyser said. It's more traditional visual novel with some RPG clicking, and is more linear than FF13. The fights are mostly puzzlish, and if you want it to be at least sort of a challenge (as in needing to fight the monsters a couple times to win), start the game on hard. Still kind of easy, though. The fights get a little more varied once you get the Meditation skill that restores half your health.

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                    • #40
                      Originally posted by Seyser Koze View Post
                      Storywise there's a great deal of information (with more to be fleshed out in parts 2 and 3). In terms of gameplay, no, it's not particularly interactive. There are some RPG-ish battles, many of which are puzzle fights, and in some cases you have the option of going off on side quests, but most of the time you're just sitting and watching. You might agree to help root out some bandits that are threatening a village, for example, in which case you just click on the "bandit lair" on the map - the game will then auto-pilot you through a sequence of battles with intervening dialogue.

                      I'm looking forward to the project, but it's very much a visual novel with some pseudo-RPG trappings, rather than an actual RPG.
                      Heh, I guess I got my hopes up too high. So it isn't as free-roaming and open-ended as I expected.

                      So it's the standard beat/lose-to-a-monster-get-a-sex-scene-and-move-on-with-the-story type of game?

                      The encyclopedia really goes into your married life/relationship with each monster after she falls in love with you, but seeing the game is around 500mb, I guess I definitely am asking for way too much.

                      Edit: I just read RogueTranslator's post and now I am indeed a sad panda.

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                      • #41
                        The game is fairly dark, too. Some of the endings are pretty brutal for Luka. Still has its funny moments, though.

                        EDIT: There's roughly 85 or so H-scenes, and about 79 of them are game-over-rape. Some of them also involve him getting eaten by the monsters. You can choose to skip the vore scenes, though. Vore isn't really my cup of tea, but I'm a depraved individual so the game-over-rape stuff is. Hah.
                        Last edited by RogueTranslator; 06-13-2011, 10:15 PM.

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                        • #42
                          Damn it, I hate losing on purpose to have to see sex scenes . At least I'm playing as a guy so it's a little less awkward.

                          Apparently, there's a game called "Monster Girl Unlimited RPG v.0.9".

                          Here's a NSFW screenie: http://www.imagerise.com/view.php/143804_1.jpg.html

                          This was the first screenshot I saw of Monster Girl which led me to the speculation that it was like a free-roaming RPG due to the health and mana bar display.

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                          • #43
                            Well, if you lose (which usually results in death after the introductory areas) you're brought to a menu where you can just do the fight over. So it doesn't set you back that far.

                            Usually I just held down CTRL to speed through the defeat scenes and see what happened to him at the end.
                            I wish those who unsettle you would castrate themselves.
                            - Galatians 5:12

                            Elysium update thread: http://www.hongfire.com/forum/showthread.php?t=291459
                            Latest version: 0.11 (March 31st, 2012)

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                            • #44
                              To be honest I liked the game but I wished it didn't have so many "junk" fights where the girl is clearly drawn by a much inferior artist (as opposed to whoever drew Alice.) Maybe they could get the plot going faster instead of having to split it into "three games" then.
                              Maybe I had wanted it this way.
                              Maybe I had entrusted my death to you all along.
                              Lord Nobunaga... death is so peaceful...
                              I'm finally free from your cruelty.
                              HF-Bishoujo Games Member #43

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                              • #45
                                Today I tried the translation patch RogueTranslator released on page 4. From what's been translated, I find the game quite cute actually and really enjoy the humor. Can't wait for the full version to be released, especially since RT's english patch stopped just when things were getting interesting with the unconscious girl and all.

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