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Overwhored RPG Maker Game FULL GAME UPDATE!

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  • Overwhored RPG Maker Game FULL GAME UPDATE!

    Overwhored is a fun RPG that puts you in the role of the Overmind, an immortal man that seeks to brainwash and bang all the women of the world. Three years ago you were slain by a group of mighty heroines, but now you have been revived by your loyal servants to fight them again!

    The game has commissioned art from spectacular artists like Sleepymaid, PChronos, Hombre Blanco, and Mindwipe, as well as many other skilled artists!

    Here are some previews of what you'll find in the game:


    Spoiler










    The Current Release:


    This is the full game! Enjoy!
    https://mega.nz/#!GlwxGAAT!wdyVV3fVT...CqrPuPjD-QZSeI

    (NoMoshing Agreed to host this for a while, so there IS a BadKittyGames link!)
    http://www.badkittygames.net/games/ow/


    I also keep a blog where I post weekly status updates. Check it out!
    http://overwhored.blogspot.com/

    Finally, I have a Patreon with some extra bonus art for donators:
    https://www.patreon.com/cypressz?ty=h
    Last edited by treetrunk24; 03-04-2016, 09:24 AM. Reason: Update
    Creator of Overwhored and Home Invasion. My games are free but you can support the creation of new games (and download all the games I've made) on my Patreon!
    https://www.patreon.com/cypressz?ty=h

  • Thank you. I'm terrible at finding bugs so I rely on my beta testers to find a lot of them. I'll get that all taken care of.

    EDIT: I should mention there isn't much I can do about the "one line" issues. Long story short RPG Maker has a particularly retarded text display system and I put in a script to let me write more easily - I can basically write in batches and text doesn't get cut off. Without it I had to constantly worry about text getting cut off and had to check every line of dialogue in-game multiple times to make sure parts of words weren't mysteriously cut off. At the same time this script sometimes does weird shit like the one-line dialogue or statement mashups that were separate in early builds of the game. I don't know why. It's a little bit of an annoyance, I know, but I probably wouldn't fix it if I knew how - messing with that bit of code would bring far more trouble than it'd be worth.
    Last edited by treetrunk24; 02-29-2016, 11:59 PM.
    Creator of Overwhored and Home Invasion. My games are free but you can support the creation of new games (and download all the games I've made) on my Patreon!
    https://www.patreon.com/cypressz?ty=h

    Comment


    • Originally posted by treetrunk24 View Post
      Thank you. I'm terrible at finding bugs so I rely on my beta testers to find a lot of them. I'll get that all taken care of.

      EDIT: I should mention there isn't much I can do about the "one line" issues. Long story short RPG Maker has a particularly retarded text display system and I put in a script to let me write more easily - I can basically write in batches and text doesn't get cut off. Without it I had to constantly worry about text getting cut off and had to check every line of dialogue in-game multiple times to make sure parts of words weren't mysteriously cut off. At the same time this script sometimes does weird shit like the one-line dialogue or statement mashups that were separate in early builds of the game. I don't know why. It's a little bit of an annoyance, I know, but I probably wouldn't fix it if I knew how - messing with that bit of code would bring far more trouble than it'd be worth.
      I'm kind of surprised at the amount I managed to dig out, some of these seem like really obvious stuff for bug-testers. For the text box fitting in the inventory, if I may suggest, RPG Maker Source has a scrolling description script that turns your text into a reel if it's too long for your inventory help screens. It may help if it doesn't clash with some of your other scripts.

      Also, the above doesn't mention the movement speed issues that arise from using the boat or the ship (That'd bring the bug count above up to a hundred bugs.). Though with the speed-fix guy generally not being present when you need the thing, perhaps instead of a debug guy in some places, that instead you get a debug item in the Key Items slot to fix things or turn on Debug Mode? It works very well in Violated Heroine and RyonaRPG, and has the advantage of being reusable (Except turning on Debug Mode, that one's usually one time to unlock it.) and portable. Some useful features to add to such a thing might be:

      - Reset weather effects.
      - Reset movement speed.
      - Set characters to x-level. (So you can test if the enemy balance is about right, also more versatile than set-level-99.)
      - Debug item shop. (Make it sell debug items at 0 cost so you can grab what you need rather than getting a big bunch that you can't sell.)
      - Quick teleport to site/tower. (So you can get out of being stuck in some places, also makes getting around for bug testing easier.)

      Else taking a leaf from your neighbor game, Harem Collector gets around the speed thing by assigning the A, S and D keys to change your movement speed as needed.
      Last edited by Aosta; 03-01-2016, 02:40 AM.

      Comment


      • Originally posted by Aosta View Post
        I'm kind of surprised at the amount I managed to dig out, some of these seem like really obvious stuff. For the text box fitting in the inventory, if I may suggest, RPG Maker Source has a scrolling description script that turns your text into a reel if it's too long for your inventory help screens. It may help if it doesn't clash with some of your other scripts.

        Also, the above doesn't mention the movement speed issues that arise from using the boat or the ship (That'd bring the bug count above up to 99 bugs.). Though with the speed-fix guy generally not being present when you need the thing, perhaps instead of a debug guy in some places, that instead you get a debug item in the Key Items slot to fix things or turn on Debug Mode? It works very well in Violated Heroine and RyonaRPG, and has the advantage of being reusable (Except turning on Debug Mode, that one's usually one time to unlock it.) and portable. Some useful features to add to such a thing might be reset weather effects, reset movement speed, give debug items, set characters to x-level (So you can test if a character is enemy balance is right.), and quick-movement to the various teleport sites so you can get to and fro for testing easier.

        Else taking a leaf from your neighbor game, Harem Collector gets around the speed thing by assigning the A, S and D keys to change your movement speed as needed.
        Well a lot of the older stuff can't be fixed without causing issues. It's easy to forget but Overwhored started out in RPG Maker vanilla, then was ported over to RPG Maker VX Ace and had bugs relating to that and moving in new scripts.

        I was going through the bug list you put up and I remember this one from before.

        - Goblin port, you can walk onto the warehouse platform from the side without using the stairs, pretty sure this was around from 0.6. "- No Easy solution"

        Basically there are ways I could fix that, but most of them involve remaking the map or complex eventing setups that could break the game - at this point I'm not interested in doing that. You can only do that from one tile and it doesn't break anything. There's no easy fix for it because RPG Maker doesn't have "tile border" impassable settings. Either the tile can be walked on or it cannot. Because the walkway is just one tile thick it's just an annoyance. Sometimes a sprite takes up only half a tile or less. You either set them so you can walk on them or you don't. Sometimes I let people walk over things because restricting their movement wouldn't work on a particular map. In future games I'll have maps designed differently to make up for this.

        Some others aren't really bugs per se; I wanted people to be able to walk under part of the crystals in the slave pits but not all the way under. So either the top or bottom was set to be impassible. You brought that one up in the past as well - if you're thinking it, other people probably are as well so I went back and just set all of them to be above the character.

        The speed thing is a totally different issue. I hired someone to program something to fix that a few versions ago. I tested it, it worked, so I don't know why the hell it isn't working all the sudden. I removed the debug guys because I thought it was a solved issue and nobody mentioned anything in the beta tests.

        As it stands I'll patch up big, game breaking bugs and fix typos but I won't add any new scripts or anything complex at this point. It has been five years and changing anything in this game is like messing with jenga blocks. I could probably do it if I had the endurance I did five years ago, but I do not. I have started on new games and once the major stuff is sorted Overwhored will be done. I've learned a lot from this and won't make any of the mistakes I made with Overwhored in future games. I learned far too many things the hard way and a lot of the ugly "bugs" are the legacy of that.

        For better or worse I'm just going to polish this up without major changes and put it out.
        Last edited by treetrunk24; 03-01-2016, 02:23 AM.
        Creator of Overwhored and Home Invasion. My games are free but you can support the creation of new games (and download all the games I've made) on my Patreon!
        https://www.patreon.com/cypressz?ty=h

        Comment


        • Originally posted by treetrunk24 View Post
          Well a lot of the older stuff can't be fixed without causing issues. It's easy to forget but Overwhored started out in RPG Maker vanilla, then was ported over to RPG Maker VX Ace and had bugs relating to that and moving in new scripts.

          I was going through the bug list you put up and I remember this one from before.

          - Goblin port, you can walk onto the warehouse platform from the side without using the stairs, pretty sure this was around from 0.6. "- No Easy solution"

          Basically there are ways I could fix that, but most of them involve remaking the map or complex eventing setups that could break the game - at this point I'm not interested in doing that. You can only do that from one tile and it doesn't break anything. There's no easy fix for it because RPG Maker doesn't have "tile border" impassable settings. Either the tile can be walked on or it cannot. Because the walkway is just one tile thick it's just an annoyance. Sometimes a sprite takes up only half a tile or less. You either set them so you can walk on them or you don't. Sometimes I let people walk over things because restricting their movement wouldn't work on a particular map. In future games I'll have maps designed differently to make up for this.

          Some others aren't really bugs per se; I wanted people to be able to walk under part of the crystals in the slave pits but not all the way under. So either the top or bottom was set to be impassible. You brought that one up in the past as well - if you're thinking it, other people probably are as well so I went back and just set all of them to be above the character.

          The speed thing is a totally different issue. I hired someone to program something to fix that a few versions ago. I tested it, it worked, so I don't know why the hell it isn't working all the sudden. I removed the debug guys because I thought it was a solved issue and nobody mentioned anything in the beta tests.

          As it stands I'll patch up big, game breaking bugs and fix typos but I won't add any new scripts or anything complex at this point. It has been five years and changing anything in this game is like messing with jenga blocks. I could probably do it if I had the endurance I did five years ago, but I do not. I have started on new games and once the major stuff is sorted Overwhored will be done. I've learned a lot from this and won't make any of the mistakes I made with Overwhored in future games. I learned far too many things the hard way and a lot of the ugly "bugs" are the legacy of that.

          For better or worse I'm just going to polish this up without major changes and put it out.
          Fair enough, at the very least I think the main things that need fixing the most is the new world map being buggy as heck (Especially Golem Fort and entering Lapland.), the switching back and forth with the old world map, things that cause crashes, being unable to go back to the Tower of Heaven's teleport site, and all the weather effects.

          At least that way you can get through the game without much fuss.

          ---

          Anyways, story-wise,

          Spoiler
          I saw the part coming that the tower mistress was Joy, the game follows Overlord, in Overlord the strongest hero gets possessed by a previous evil, and your advisor betrays you, no changes here. The difference is the Wizard dies, Joy lives to join your big harem. No orgy though despite what the end of the game suggested. Not sure whether to be slightly disappointed at how the ending felt kind of dead-full-stop, I was expecting something like a fade-to-black to the Overmind's bedroom and him banging just about everyone what with his dominion of the various kingdoms complete before the ending credits roll in, or some setup and hook for the expansion to invade Heaven.

          We got resolution for the Heroines' stories and how things came to be. But the Overmind, the main character, is still an enigma, his reason of existence may have been answered (To seal away Chaos within himself.), but there are questions still unanswered, what is his relation to the Goddess (Pretty clear he loved and still loves her, given Bilbao-Fried-Nun.), what were his origins, why did he become the greatest evil in the world (He seems a pretty noble guy once he gets his memory back and talks in full sentences after.). Stuff I hope get answered in the next game alongside other things like what about the other non-conquered cities. (Calling it now, the Overmind will want to have a twin-special with Nanshe and her sister at some point, conquering not required.)

          Though I will give props on two things I did not see coming, Rubati getting a straight-shot promotion to New Tower Mistress, the slave trio being an angelic trio all along, and Branda's an Italian. The first comes off as a bit awkward (Even Rubati points it out.) since Rubati was an enemy for almost the entire game and then a few minutes after she's on your side and promoted to top girl, unlike Nanshe or Branda there was no time to get used to having Rubati as an ally, thus it's very hard to feel any affection for her as I did the first two heroines who had their characters slowly showing themselves off over the course of the story. Nanshe annoying the Mistress non-stop with bimbo-ness was one of the highlights of the mid-game, and Branda grew back her heart after being enslaved. As for the rest, Audr's pretty sane after you do her in, Bilbine's an emotionless metal shell, and Ilmatar has what I think to be the funniest sex scenes for most of the game. (Your stomach is on fire. Priceless. ~ XD) Whatever the case is, they got their backstories expanded further with the mind-repair scenes, something Rubati didn't get, so she just felt 'there', like something that just passed by to link the heroines together with Joy.
          Last edited by Aosta; 03-01-2016, 01:42 PM.

          Comment


          • Originally posted by Aosta View Post
            Fair enough, at the very least I think the main things that need fixing the most is the new world map being buggy as heck (Especially Golem Fort and entering Lapland.), the switching back and forth with the old world map, things that cause crashes, being unable to go back to the Tower of Heaven's teleport site, and all the weather effects.

            At least that way you can get through the game without much fuss.

            ---

            Anyways, story-wise, And then a shit-load of spoilers.
            Could you please, Put a spoiler tag on that?
            Last edited by Scrambler; 03-01-2016, 12:11 PM.
            Cuckquean is the gender opposite of Cuckold. I'm trying to end the criminal under usage of this word and the lack of pornography featuring it.

            Originally posted by Pyottl
            "If you wish to make an eroge series from scratch, you must first invent the universe."

            Comment


            • Originally posted by Scrambler View Post
              Could you please, Put a spoiler tag on that?
              Fair enough though the main story was finished last month.

              Comment


              • I found two little bugs...
                First, when the skill "Ball Lightning III" is used, it say : "Nanshe casts Ball Lightning II !"
                Second, the Branda boss fight seems bugged : She's always in counter stance, even when the game say she's in normal stance.

                EDIT : The counter stance is just longer than what the game say, after one turn or two, the stance return to normal
                Last edited by Guromi95; 03-01-2016, 05:01 PM.

                Comment


                • I stuck at mission "use the ship to go to Ilmatar's territory and attack her". After used ship to go to the ice island's bay, all i got is "We're almost there" and a black screen. Any help?
                  Last edited by kientit; 03-03-2016, 12:57 AM.

                  Comment


                  • Originally posted by kientit View Post
                    I stuck at mission "use the ship to go to Ilmatar's territory and attack her". After used ship to go to the ice island's bay, all i got is "We're almost there" and a black screen. Any help?
                    Ilmatar's landing doesn't work in the new world map, you'll have to use the old one. Fortunately, it's still accessible, if I'm not mistaken, teleport to Beeremburg or Bilbao, then walk back to your ship, when you use it to depart, you should be sent to the old world map where everything works.

                    Comment


                    • Hello again all! There were some bugs that slipped through the beta tests, I've played through myself and fixed up just about all of them. There will still be a few typos in the items but otherwise this should be good to go. Version 1.1 has nothing new, just bugfixes. If you completed version 1.0 without issue then you won't need this. If you hit a game-stopping bug this should help!

                      https://mega.nz/#!GlwxGAAT!wdyVV3fVT...CqrPuPjD-QZSeI
                      Creator of Overwhored and Home Invasion. My games are free but you can support the creation of new games (and download all the games I've made) on my Patreon!
                      https://www.patreon.com/cypressz?ty=h

                      Comment


                      • thanks for the update.
                        List of Free & English community made RPGs (RPG Maker or similar)
                        RPG Maker Antigrind script

                        Comment


                        • When taking over the first town you get the option of sparing or killing everyone you fight. I killed everyone but when I went back to the town afterwards everyone was alive as though I had spared them. This happened starting from scratch in 1.1.

                          Comment


                          • I am stuck at the tower of heavens at the map after Ophanim´s Blaze (where u jump from platform to platform). There are two closed doors, but i can´t find any switch or something. Can someone please give me a hint on this?

                            P.S.: THX for ur game, it was really funny and enjoyable.
                            Last edited by Kaldan; 03-05-2016, 04:40 AM.

                            Comment


                            • Originally posted by Kaldan View Post
                              I am stuck at the tower of heavens at the map after Ophanim´s Blaze (where u jump from platform to platform). There are two closed doors, but i can´t find any switch or something. Can someone please give me a hint on this?

                              P.S.: THX for ur game, it was really funny and enjoyable.
                              The platforms have 2 levers throughout the lava maze, you will need to activate them to get the doors open, for the record as far as my memory goes, you'll want to take right at the crossroads, left is a dead end.

                              Comment


                              • Originally posted by Aosta View Post
                                The platforms have 2 levers throughout the lava maze, you will need to activate them to get the doors open, for the record as far as my memory goes, you'll want to take right at the crossroads, left is a dead end.
                                Thank you for your advice. No idea why i havent seen them before, altough i searched the place several times...

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