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AG3 Character Request Thread

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  • subara
    started a topic AG3 Character Request Thread

    AG3 Character Request Thread


    Artificial Girl 3
    Artificial Girl 3 Plus


    since it looks like the girls created in the second ag3demo can be used in the final game, i thouht a thread for requesting/posting remakes of famous anime/hentai-charakters could be usefull.
    This thread is not to be confused with the "Your Artifial Girl" thread, because the models posted there are mainly fantasymade girls.
    A thread like this could help unskilled girlmoddelers (like me) to get what they desire or give skilled moddlers the possebility to showcase their creations.
    To make a start, i request a remake of RapeLay's Yuuko, i would love to have my own yuuko in ag3. helps thinking Rapelay's scenario a little bit further ^^.
    I hope i will be able to post some of my creations as soon as i'm a litle bit more confident about the results. Happy moddeling!
    Last edited by TSR; 01-07-2014, 09:13 AM.

  • Brotherwolf
    replied
    Someone for the LOVE OF GOD please create a Sylvanas Windrunner

    Leave a comment:


  • dacer1
    replied
    Hi could anyone do a long sleeve t shirt buttonless or a hooded top for the guy's mod I've tried to do it with metaseq but I can not get that the guy move w the top arms
    I want it to look more like this (image) but with long sleeve
    Attached Files

    Leave a comment:


  • gaara01
    replied
    Originally posted by XnonameX View Post
    If you want to replace the player avatar with one of your girls, then you should use SB3Utility workspace instead of replacing the mesh because the latter won't align too well with the bones that exist.

    What you need to do is:
    1- Remove the frames inside s01_N_karada_000 and s01_N_huku_000.
    2- Open the girl .pp and put the frame a01_N_hadaka_000 into a workspace.
    3- Copy that frame in s01_N_karada_000 and s01_N_huku_000.
    4- Copy the head(o01_N_kao) and hair into s01_J_Neck_02(Check the tree s01_N_Skeleton_01).
    5- Finally, go to the tab bones and rename all the bones with prefix a01 to s01.

    The only problem with this method is that the hair that use .tga images will look transparent on some girls.

    I hope that you could understand my instructions.
    I've removed the frames inside s_01_n_karada_000 and huku from the player avatar. Now I've opened the pp file, loaded up a_01_N but cannot seem to copy it. Even after clicking "copy" in body.xx of the girl and paste in the avatar, nothing seems to transfer.

    appreciate anyone's help.

    Leave a comment:


  • gaara01
    replied
    I've been trying to modify the meshes again and again. Still as lost as initially and was wondering if anyone can convert Zhaul's Karla, Marcia and Barbie into main players.

    Thanks!

    Leave a comment:


  • gaara01
    replied
    Originally posted by XnonameX View Post
    If you want to replace the player avatar with one of your girls, then you should use SB3Utility workspace instead of replacing the mesh because the latter won't align too well with the bones that exist.

    What you need to do is:
    1- Remove the frames inside s01_N_karada_000 and s01_N_huku_000.
    2- Open the girl .pp and put the frame a01_N_hadaka_000 into a workspace.
    3- Copy that frame in s01_N_karada_000 and s01_N_huku_000.
    4- Copy the head(o01_N_kao) and hair into s01_J_Neck_02(Check the tree s01_N_Skeleton_01).
    5- Finally, go to the tab bones and rename all the bones with prefix a01 to s01.

    The only problem with this method is that the hair that use .tga images will look transparent on some girls.

    I hope that you could understand my instructions.
    Thanks for the instructions. However...

    Where is the s01_N_karada_000 and s01_N_huku_000 files located? I don't see it in the js3_00_02_00.pp file's Mesh even when looking through a15_01, d01_01.xx, etc.

    Likewise, in the girl pp file, I don't see the respective files you've just listed either. There are similar files but starts with a01_O_...etc

    Leave a comment:


  • XnonameX
    replied
    If you want to replace the player avatar with one of your girls, then you should use SB3Utility workspace instead of replacing the mesh because the latter won't align too well with the bones that exist.

    What you need to do is:
    1- Remove the frames inside s01_N_karada_000 and s01_N_huku_000.
    2- Open the girl .pp and put the frame a01_N_hadaka_000 into a workspace.
    3- Copy that frame in s01_N_karada_000 and s01_N_huku_000.
    4- Copy the head(o01_N_kao) and hair into s01_J_Neck_02(Check the tree s01_N_Skeleton_01).
    5- Finally, go to the tab bones and rename all the bones with prefix a01 to s01.

    The only problem with this method is that the hair that use .tga images will look transparent on some girls.

    I hope that you could understand my instructions.

    Leave a comment:


  • Zeniner
    replied
    Originally posted by gaara01 View Post
    I am presuming manipulating the main player mesh is really tough.

    So I hope someone can tell me what to do with the head and body .mqo files once I open it up in Metasequoia.

    I have extracted both the female creations and main player. It's obvious that the main character is simpler with just a head and body mqo file. Now what I find tough is substituting what I want with the target objects.

    Is this even possible to do? Thanks.
    When i want to substitute an obj on a character file, I usually just name the desired obj the same as the obj i want it to replace, so when i edit the character on SB3 utility i can just so a straight swap.

    An easy way to do this in Metasequoia is to paste the obj you want to import to yur character, get its textures set up on the materials tab (alot easier if you do take of that beforehand, actually) and then click on the obj you want to replace in the obj panel and then click on the "SEL OBJ" button on the side bar to hightlight the obj's mesh. Then you can just delete the mesh and merge it with the pasted file to make it the same name.

    Does that make sense? or do i need to try explaining that again?

    Leave a comment:


  • gaara01
    replied
    I am presuming manipulating the main player mesh is really tough.

    So I hope someone can tell me what to do with the head and body .mqo files once I open it up in Metasequoia.

    I have extracted both the female creations and main player. It's obvious that the main character is simpler with just a head and body mqo file. Now what I find tough is substituting what I want with the target objects.

    Is this even possible to do? Thanks.

    Leave a comment:


  • gaara01
    replied
    I tried playing with mqo files, metaseq, etc and it seems pretty tough to just swap heads bodies, etc for main players.

    Leave a comment:


  • gaara01
    replied
    Originally posted by childish View Post
    I already got those. I am looking for a wider range, though.

    Leave a comment:


  • childish
    replied
    Originally posted by gaara01 View Post
    I want to turn Zhaul's BabyKarla and Marcia into main players? Barbie could work as well.
    Are these any good?
    http://www.hongfire.com/forum/forum/...48#post4429248

    Leave a comment:


  • gaara01
    replied
    Originally posted by Zeniner View Post

    Depends. What are you looking for exactly?
    I want to turn Zhaul's BabyKarla and Marcia into main players? Barbie could work as well.

    Leave a comment:


  • Zeniner
    replied
    Originally posted by gaara01 View Post
    I've been trying to create female main character from existing creations here and failed miserably.

    Is there anyone here who takes request for main character creation?
    Depends. What are you looking for exactly?

    Leave a comment:


  • gaara01
    replied
    I've been trying to create female main character from existing creations here and failed miserably.

    Is there anyone here who takes request for main character creation?

    Leave a comment:

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