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[RPG] Daughter of Essence [Update: 08-16-19!]

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  • [RPG] Daughter of Essence [Update: 08-16-19!]











    Presents






    Hi, we’re Indoor Minotaur, a duo of experienced writers and game-makers, and we are creating an adult JRPG called Daughter of Essence.

    Here's our latest trailer!

    UPDATED! The public build of Daughter of Essence received another big update on 08-16-19, jumping from 0.76 to 0.94! You can always find the public build at the top of our Patreon.


    In Daughter of Essence, you play as Mercy, a young woman who yearns to be free from mundane obligation, free from the oppressive watchfulness of her wealthy family, and free from the harsh laws of the empire. As one of the only living daughters of essence, however, freedom is not so simple. The Oldlight Empire and the Church both want her captured, and countless other factions want her strange gifts for their own gain.

    To be truly free, she must learn to sacrifice.





    Features:
    • Relevant and meaningful sexual encounters, written in detail and illustrated. All scenes featured in Daughter of Essence are consensual. We believe sex should be fun (and often weird). As long as it's consensual, nothing else is off the table. As we move along with the game, patrons will be able to suggest scenes they want to see!
    • Draw "essence" from elemental enemies, enchanted items and sexual encounters and use that essence to unlock new spells, potions, equipment upgrade runes, weapons skills, key items, and more!
    • Thought-provoking and deep character-building potential
    • Choose your class specialization, distribute stats how you want, equip different skillsets for different battles, change weapons mid-fight, raise proficiency with weapon types by using them, mix-and-match equipment to create your ideal build!
    • Sideview RPG combat with an Active Time Battle system and distinct timed-attack patterns for each weapon type and spell
    • Character-driven narrative with many paths and secrets
    • Base-building
    • A large, complex world with many factions, races, religions





    Keep in touch!

    Patreon: https://www.patreon.com/indoorminotaur
    Discord: https://discord.gg/7hTwuTH
    Blog: http://indoorminotaur.blogspot.com/
    Twitter: https://twitter.com/IndoorMinotaur
    Youtube: https://www.youtube.com/watch?v=X3xsrvi8aQM

    Other outlets:

    Itch.io: https://indoorminotaur.itch.io/daughter-of-essence
    Game Jolt: https://gamejolt.com/games/daughterofessence/336983




    Guest Artists featured:


    Javier Martinez: https://www.patreon.com/JavierMTZ
    Miuseorin: https://www.patreon.com/miuseorin
    Francisco Balbuena: https://mesiasart.deviantart.com/
    Glazen: https://www.patreon.com/tsunderebaka
    lufidelis: https://lufidelis.deviantart.com/
    Falkeart: https://falkeart.deviantart.com/
    Slimii: http://slimii.tumblr.com/
    Lusty Bumble: http://lusty-bumble.tumblr.com/
    Numinox
    Attached Files
    Last edited by Indoor Minotaur; 08-24-2019, 03:01 PM.

  • #61


    New Release: Version 0.92!

    Hi folks! As always, we've got a new patch ready and waiting for your enjoyment.

    Aster Village is taking shape, and we introduce dozens of new characters this week, as well as myriad new cutscenes and little details. Alas, I made a cool new icon for the game window, but it's so damn small on the task bar that it's virtually indistinct, so I may have to reconsider my approach for next time.

    Fortunately, learning and improving things little by little is why we're doing this the way that we are, and the process of laborious revision is the unsung hero of all good artistry.

    New to the game? To become a patron or play our public build visit https://www.patreon.com/indoorminotaur

    Until next time!

    - Nym

    Version 0.92 - 7-19-2019
    • Added the Aster Village manor
    • Expanded Aster Village!
    • Added Aster Manor exterior area
    • Added the church interior & cellar
    • Added villa interior
    • Added cafe interior
    • Added many new characters to Aster Village
    • Added pears and the pear cobbler recipe
    • Added a cool new icon for the game’s launcher
    • Added “Sweet Tooth” state when eating baked desserts, temporarily increasing max MP
    • Fixed an issue where watermelon were incorrectly healing 60% MP instead of 70%
    • Fixed a couple of typos in different item descriptions
    • Fixed a possible issue that could arise when cooking pan dulcis multiple times in a row

    Comment


    • #62


      New Build: Version 0.93!

      Hi folks,

      This week's build has been all about tying off a lot of different loose ends, and I gotta say... it feels good. There are still a few more things to wrap up before we're finished, but the end of chapter 8 is in sight.

      A little journey back to where the chapter begins is in order, a little polish here and there, and I think we'll be looking at a fresh new public build in no time. This may just be the biggest chapter to date. It's certainly the broadest chapter, in any case.

      We hope you like it.

      New to the game? Download the public build or become a patron at https://www.patreon.com/indoorminotaur

      Version 0.93 - 7-26-2019
      • Continued the story progress in Aster Village
      • Concluded the quest to find the messenger birds in Aster Village
      • Concluded the quest to purchase provisions for Danforth Crook
      • Fixed some Aster Village transfer events causing Mercy to face the wrong way
      • Adjusted the pricing and balance of some consumable items
      • Rolled back changes to escaping combat & recovering HP/MP on level up (was causing unknown errors, and I didn’t care for how it changed game balance in the end)
      • Added a bunch of items to Aster Valley & Village
      • Added the Danforth Crook bandit crew to the cove (if you recruited them)
      • Earth Vial now restores 20% HP instead of 15%, and increases AGI, DEF and RES by 50% for 1 action. This is to help mitigate the brutal cycle of instant-death after using an Earth Vial, which is more prevalent and frustrating in the 2-person party dynamic than the more common 3 or 4 without just making it more rewarding to die and resurrect than it is to heal.
      • Updated a number of skills to apply the correct (new) attack element, between striking, piercing, slashing and crushing
      • Updated Sunder, so it now applies the ATK Down I State instead of the default debuff effect
      • Updated Neutrality & Absolution of the Sea, so they now remove more negative status effects (that have been added since their creation)
      • There are no longer 2 shopkeepers in Aster Village named “Misa”
      • Fixed some passability issues in Aster Village

      Comment


      • #63


        New Weekly & Alpha Build: v0.94 (BIRD EDITION)

        Hello! This is something of a landmark build, since it introduces an exciting (and big and complex) new feature AND is the next build that will be going public in two week's time (August 16th, mark it on your calendars).

        This release is, more or less, the conclusion of Chapter 8, though I'm sure I'll be tinkering away at it and continuing to polish as we go.

        To our weekly and alpha patrons: we hope you enjoy. To everyone else: we hope you'll look forward to the 16th and all the new content and improvements that it will bring. To become a patron or download the public build visit here: https://www.patreon.com/indoorminotaur

        As always, patch notes are below. And don't forget: if you want even more (and faster) information about the game, you can also find us on Twitter https://twitter.com/IndoorMinotaur and Discord https://discordapp.com/invite/7hTwuTH

        Version 0.94 - 8-2-2019
        • Added the conclusion to the second idol quest
        • Added more dialogue to NPCs in Aster Village
        • Added new areas to Aster Valley
        • Added the Crater area and new cutscenes
        • Added Qel, the Dreamer. Qel is a giant night essence bird that can be flown around the world map to reach your destination faster!
        • Updated the world map image to reflect the newly added areas
        • Fixed a lighting issue in the room with the first golden idol

        Comment


        • #64


          New Release: Version 0.95!

          Hello! I have a new weekly build, as well as a hotfix for the latest alpha build available.

          This week has mostly been spent working on a lot of different cutscenes and preparing for the transition into chapter 9, but there's also what may be our biggest NSFW scenes to date tucked in here, if you made the right (or the wrong...?) choices.

          There's a lot of loose ends I still need to tie up for the beginning of Chapter 9, and because the game keeps getting bigger and bigger--not just length-wise, but in scope and breadth, the threads are getting exponential with each chapter.

          Chapter 8 is massive, featuring 5 sizable, fully-contained locations and various quests and side-quest buried in each of those locations. What's more, the game only requires you to visit 2 out of these 5 locations in order to advance the story, so the consequences of whether you visit these places, what you do there, and in what order you do them is a hefty undertaking. I'm going to be chipping away at this mountain for a little while, but that's all for the future.

          As to the present, you can see what's new in the patch notes below. New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur

          - Nym

          Version 0.95 - 8-9-2019
          • Added a new NSFW scene (Futa, szarva, size-difference)
          • Added three new cutscenes, featuring Abner, Silas and Carlisse
          • The Carvannah soldiers will now appear in the cove (if recruited)
          • Sabal will now appear in the cove (if recruited)
          • Fixed some portrait issues in Shiveworth
          • Caught the quest log up to the in-game content
          • Fixed an issue where Mercy couldn’t re-enter the nestmother’s chambers in order to complete the quest
          • Mercy can now return the old music box to its rightful owner for a reward
          • Qel no longer remains in the crater after the cutscene
          • Fixed a portrait issue in the cove dorms
          • Fixed a potential soft-lock if you spoke to Marlan directly at the manor instead of trying to walk past him
          • Changed the stats and description of a certain debug item, since it’s found its way into the game (LOL)

          Comment


          • #65


            NEW PUBLIC RELEASE: Chapter VIII!

            Hello, everyone. It's finally here! A new public release! Numerically, the public version is now up to version 0.94.4.

            I'm sure many are wondering why it took so long, and the answer is plainly that the chapter is big and ambitious.

            It opens the world up to broader exploration, introduces many new and improved systems, and adds several new explorable locations to the game in the most open and non-linear chapter to date.

            We are approaching the game's major climax, so everything you've done up 'til now has been building up to this next chapter. We hope you look forward to it. <3

            Download this new public build or become a patron at https://www.patreon.com/indoorminotaur

            What's New Since the Last Public Build? (A Lot)
            • Added several more hours of continued adventures to the game
            • Added many new, fully-developed locations to explore
            • Added several new NSFW scenes
            • Added autosaving (and a toggle to disable it)
            • Added a new keyboard splash screen on startup
            • Added new trackers to cove strength, morale, sustainability and health
            • Added new enemies to overcome
            • Adjusted combat, ability and item balance across the board
            • Adjusted combat animations to be snappier and more impactful
            • Added new items, equipment and treasure to plunder
            • Countless other bug-fixes and quality-of-life improvements
            • Much, much more! You can find the complete change-log for every patch here: https://indoorminotaur.blogspot.com/

            Will my old save work?

            Probably! But a lot of data is stored on saves that can't be overwritten by new patches, like character/item/enemy stats and keybinds. You can reset your controls to default to fix the latter issue, but there's nothing to be done for the former.

            When will you update the walkthrough to feature Ch. 8 content?

            Soon!




            New Weekly & Alpha Builds: v0.96!

            We hope our patrons didn't think we'd forgotten about them. Here's notes for the newest build, version 0.96, accessible by both weekly and alpha patrons.

            It's been a very long week preparing for the public build, but we haven't slowed for a minute, and there's still plenty of new content here for you. We hope you enjoy!

            Version 0.96 - 8-16-2019
            • Added the masked Beatrix portrait
            • Added the traitor cutscene & departure
            • Added the Oldlight showdown strategy meeting cutscene
            • Added autosave toggle (N Key)
            • Added a new keyboard splash screen on startup
            • Added the boathouse to the cove (if you recruit the shipwright)
            • Added messenger bird aviary to the cove
            • Added new dialogue to everyone in the cove for the new chapter
            • Implemented new cove strength, sustainability and health variables
            • Fixed an issue with trying to pick up more than one chicken in Danforth Crook
            • Fixed a passability issue in the Danforth Crook bandit camp
            • Fixed some passability issues in the cove after recruiting bandits
            • Fixed a passability issue in Shiveworth
            • Fixed a passability issue in Carvannah
            • Fixed the cell switch in the cove
            • Fixed an image overlay in the cove if you upgrade your defenses
            • Removed the Qel landing marker next to Fogsborough (it broke a quest)
            • Fixed a passability issue in the prologue cove
            • Revised some dialogue in the Shiveworth manor
            • Fixed an issue where Claudia could appear in the cove if not recruited
            • Revised some dialogue on Bell’s ship
            • Fixed an event that gave infinite furs
            • Fixed an issue where the Carlisse cutscene in ch. 8 transports you to the wrong Cove area
            • Fixed a passability issue in Mar’Liore
            • Fixed an image overlay issue when transferring from the Carlisse cutscene in ch. 8
            • Fixed an issue where Vincent could be in two places at once in ch. 8
            • Fixed an issue where Orus disappeared when peeping on the miners in Carvannah
            • Fixed a portrait issue in the Carvannah aqueducts


            New Release: Version 0.97 (Math Edition!)

            Hi, everyone! It seems like a thousand years ago when I posted the new public release (last week), but maybe that's because I uploaded half a dozen different hotfixes between then and now!

            Our latest public builds are available on both Windows and Mac, and if you have an aversion to MEGA for whatever reason, you can also find them on itch and GameJolt!

            In addition to that, I've also updated the walkthrough for patrons to feature all content up through chapter 8!

            And if THAT was enough to get your engines roaring, I also somehow found the time this week to create a massive new system for measuring every member of the cove's stats and their contributions to the upcoming battles based on how you choose to assign them. This is extremely time-consuming and laborious, but it's also important and kind of cool to see the results of.

            Alas, the battle itself is still a work in progress, so you won't see that until a little later.

            Want to play the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

            Thanks,
            Nym

            Version 0.97 - 8-23-2019
            • Added a brand new stat system for every single character in the cove (you will be able to see each of their stats and assign them to a task in defending the cove) Added new chapter 9 dialogue to more members of the cove
            • Fixed an issue where Annie didn’t show up in the cove after recruiting the bandits
            • Fixed a passability issue in the Fort Wilkes idol room
            • Fixed Gongo and Saul appearing in two places at once under certain conditions

            Comment


            • #66


              New Release: v0.98!

              Hi everyone!

              Version 0.98 is now available for weekly patrons. It's been a hectic couple of weeks, but little by little, I've been steadily plugging away at the game, making fairly significant gains on the new content.

              This week, at long last, we reach part 1 of the SIEGE on the cove, and we hope you like it and look forward for what's still to come (a lot).

              Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

              Thanks, and we'll see you again next Friday!

              Version 0.98 - 9-6-2019
              • Added the Cove Siege sequence, Part 1 (WIP)
              • Added a ton of different Oldlight soldier encounters for the coming waves
              • Added the General Diana encounter
              • Added a new Oldlight finder encounter
              • Added 5 new “awakened” character sprites for Mercy
              • Added 5 new “awakened” battler spritesheets for Mercy
              • Revised the Whirlwind skill for spear users. Instead of periodically reflecting magic, attacks now count as Wind element have a 33% of afflicting Silence (so it’s less redundant with “Awakening”).
              • Medicated Bandages now also remove the Unyielding Wounds status
              • Fixed a glitched event in a Hawk’s Keep tent
              • Fixed an issue where trying to fish up the essence in Witchdale doesn’t work if you upgraded your fishing rod
              • Fixed an issue where you could talk to Dietrich or other characters from the ledge below them
              • Fixed an issue where having talked to Cattie in a previous build in chapter IX could lock you out from progressing the story to evacuate the inn
              • Fixed an issue where the leaf spirit incorrectly states that 3 unrefined essence were received and adjusted the leaf spirit dialogue slightly
              • Improved some ability animations
              • Fixed an issue where June could soft lock Mercy in the ship’s cabin
              • Fixed some portrait issues in Carvannah
              • Fixed an issue where Mercy could read some signs while blinded
              • Fixed an issue where Claudia was still titled “finder” in Carvannah

              Comment


              • #67


                Version 0.99: Spreadsheet Edition

                Oh, hello.

                I didn't see you there. Come on inside to version 0.99 of Daughter of Essence: Spreadsheet Edition.

                You might be wondering: "spreadsheets?" What could this old boy mean by spreadsheets?

                Well, since you're here, I'll tell ya. It means I have spent the past entire week staring at spreadsheets, trying to math out all the consequences for how you assigned every member of the cove in the Oldlight Siege. And let me tell you, friend.

                I am very glad to be finished.

                Next week: The Big Version 100! No more math, next week. Just the good stuff--you won't want to miss it, promise.

                New to the game? Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

                Version 0.99 - 9-13-2019
                • The Cove Siege results are now tallied up and rated from F to S+, and rewards (or penalties) are applied correspondingly (WIP)
                • Added “the bad end” #1 to the game!
                • Changed how stealing gold works: instead of stealing 100% of the target’s gold, and that gold then not dropping after the fight, you steal 30% extra, and they still drop their full amount. Otherwise, stealing gold was only useful when you ran away from fights or lost (and there were virtually no instances where you could run away from people)
                • Fixed some more Beatrix portrait issues
                • Fixed an issue where Mercy’s portrait was reverted to default if entering the renovated throne room for the first time while blindfolded
                • Fixed an issue where beating Franz before round 3 did not trip the flag where he runs, and added more HP to the first Franz fight to prevent this from happening in overleveled files
                • Fixed an issue where the cove defenses could disappear in chapter 7+
                • Fixed a passability issue in Grey Clarion
                • Meghan’s dialogue if you haven’t renovated the throne room was caught up to her dialogue if you had

                Comment

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