Announcement

Collapse

Please use the Hentai ID thread for all hentai ID requests. Click me for link!

The Identification Thread is Here:

http://www.hongfire.com/forum/showthread.php/447081
See more
See less

Interactive Text Hooker - new text extraction tool

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Interactive Text Hooker - new text extraction tool

    Interactive Text Hooker (ITH) is a tool to help you extract text from Japanese games.
    It works very like AGTH. if you are familiar with AGTH you will find it easy to work with ITH.
    Right now ITH is not quite stable and under developing. Please help me test it and report any bugs you find.
    Also any suggestion about new features or improvement is welcome.
    Latest ITH 2.3 (2011.7.9). ITH64 1.0 (2011.5.15). 3.0 test.
    Latest engine support module(10.15).


    Manual & Tutorials
    User manual: http://code.google.com/p/interactive...iki/UserManual
    English: http://craneanime.blogspot.com/2011/01/tutorial-ith-interactive-text-hooker.html
    Korean: http://blog.naver.com/foolmaker/30098345502
    Vietnamese: http://vnsharing.net/forum/showthread.php?t=235841
    Just googled these tutorials out. Thanks to the authors of these tutorials. I'm just too lazy to write one.
    If you also write tutorial please send me the link and I will add it here.
    Chinese(need register): http://bbs.sumisora.org/read.php?tid=10997379
    Written by me. Also ITH Chinese version can be found here.

    Links:
    ITH at Google code: http://code.google.com/p/interactive-text-hooker/
    ITH at Google group: http://groups.google.com/group/interactive-text-hooker
    AGTH main thread by Setx: http://www.hongfire.com/forum/showthread.php?t=36807
    AGTH tutorial by fhc: http://www.hongfire.com/forum/showthread.php?t=59189
    Advanced AGTH Video Tutorials by Freaka: http://www.hongfire.com/forum/showthread.php?t=80401
    Translation Aggregator by ScumSuckingPig: http://www.hongfire.com/forum/showthread.php?t=94395
    VirusTotal: http://www.virustotal.com/

    System requirement:
    Intel Pentium4 or later processor. Recommend OS is Windows XP or later.
    Technically your processor must support SSE2 and OS support common control library 6.
    ITH is also assumed to work in 64-bit Windows.

    Basic usage:
    Spoiler

    Please put ITH.exe, ITH.dll and ITH_engine.dll in the same folder.
    To let ITH extract text from a game, click on the process button,
    it will open a dialog with a process list. Find your target and click attach then.
    When you don't want to extract more text from that game, click detach to tell ITH stop extracting.
    After attached, the shorter drop-down list will contain the pid and name of the game you select.
    If ITH could extract some text, the longer drop down list in the main window will have more than one item.
    When you select one text will appeared in the big square.
    Every item is called a thread. Try to go through every item and find if the text is the same
    to the text in the game.

    User-defined hooks:
    Spoiler

    Also UserHook. AGTH uses this term in its thread.
    When the default hooks doesn't give you right text you want, you will need to install a user-defined hook.
    A special string is needed to inform ITH about the hook you want to install.
    This string is called H-code in AGTH terms. Usually it's game and version dependent.
    Refer to AGTH help and Freaka's video tutorial for further information.
    ITH can handle AGTH H-code, so if you have an AGTH H-code for a game, ITH will also work well for that one.
    Input this string right to the process list(the shorter drop down list) and press enter, a new hook will be installed.

    Thread window:
    Spoiler

    You can manage thread linking information and comment here. Thread linking is a mechanism to merge thread.
    Select the sender thread at the top, then select a thread in link to list.
    Click set, a link will be created to that. Notice that no cyclic link is permitted. Like 1>2>3>1.
    Link list will list all thread on this chain one by one.
    Last sentence contains the last sentence from one thread.
    Comment is some text to describe the thread.
    After you have commented some thread, its name will change in the main window.


    Hook window:
    Spoiler

    Click hook in the main window will open a dialog to help you manage hooks.
    But it is for advanced users who are familiar with H-code internal.

    H-code defined by Setx: /H[X]{A|B|W|S|Q|H}[N][data_offset[*drdo]][:sub_offset[*drdo]]@addr[:module[:{name|#ordinal}]]
    addr->Hook Address, data_offset->Data Offset (when data_offset is negative value, sub more 4 from that, e.g. -8 for EAX, but still -4 for EAX in H-code)
    *drdo->Data Indirection when after data_offset, Split Indirection when after sub_offset
    sub_offset->Split Parameter, also sub 4 when negative.
    Module/Function Base(ITH original): Here fill hash values of module and name. You enter a string in the right blank,
    click hash module/function, then hash values is calculated and filled into this 2 blanks.
    CheckBoxes on the left enable correspond function.
    CheckBoxes On the right correspond to charset option.
    A->Big Endian (ITH different from AGTH defination), B->None, W->Unicode
    S->String, Q->String&Unicode, H->Hex value, N->No context.
    Last Char(ITH original), give in string pointer and extract last char of that string.
    Click generate code you will see h-code of this hook in the bottom.
    Notice that module and name is string in AGTH h-code, but ITH can't get string back from hash.
    Click Remove Hook to remove current selected hook from target process and clear all threads from that hook.
    Click Modify Hook to modify current selected hook. In fact original hook is removed and ITH insert new hook base on parameters in hook window.


    Profile:
    Spoiler

    After attached to some process, you can add that to profile. ITH will record its path.
    If you enable auto inject in option window, ITH will monitor process and attach to that whose path has been record.
    You can also assign up to 4 user-define hook codes(h-code) to a record.
    If you enable auto insert in option window, ITH will insert these hooks after attached.
    Hook code contains module/function name will be transform into hash value.
    They represent equivalent hook. Module name is case insensitive while function name is case sensitive.
    Original : change to ! to indicate that's hash value.
    e.g. /HA4@123:foo.bar:abc -> /HA4@123!BD097770!C5840063

    On the left is a list of all games you have attached and added to profile.
    They other three boxes stores information about remote downloaded profiles.
    Click Refresh to list all profiles stored locally. You can update this list with the updater.
    Click a game on the left and click Find, ITH will find a correspond profile according to executable hash value.
    The click import to copy all information and insert hooks.
    .


    Option:
    Spoiler

    Split time: Time interval to insert line break. At least 100.
    Process delay: ITH will check one process if it's in profile. At least 50.
    If there are N processes running on your system, it takes N*PD for one round.
    This is the longest time ITH waits to attach after a process in profile launched.
    Inject delay: ITH delay attach after process in profile found. At least 1000.
    Insert delay: ITH delay insert hooks after attached. At least 200.
    Auto attach: ITH will attach to processes in profile automatically.
    Auto insert: ITH will insert hooks after attached automatically. Notice that auto insert will not work if auto attach is not enabled.
    Time unit is millisecond.
    Suppress: Enable suppress repetition function. This is the case ABCABCABC.
    Clipboard: ITH will copy the last sentence to the clipboard. Other tools which monitors clipboard will make use of it.
    Here "last sentence" means characters from right after the last line break to the current character

    Global filter: Global filter is a customizable filter that will apply to all threads.
    Currently only single character policy is implemented.
    Maybe in the future I will introduce more complex rules into ITH.
    All characters in the filter list will be filterd out before dispatch to correspond thread.
    Therefore those characters will not appear in final output.

    Full space at the beginning is by default filtered. If it's in the middle of a sentence,
    explicitly add it to global filter list.



    Miscellaneous:
    Spoiler

    Top: ITH will stay on top when pushed.
    Clear: Wiped out the text in the current thread.
    Save: Save profile for current game.
    This includes UserHooks, thread links, thread comment, and current select thread.

    Suspend/Terminate thread: You can suspend terminate some thread of some process.
    Select one thread and operation type, then click Execute.
    There's an box in the right upper corner of the process dialog.
    If you enter an function address here then operation will be proceed on all threads with the same start address.

    ITH is able to attach to multiple processes at same time, although it seems useless now.
    When you close ITH while a program, which is already attached by ITH, is still running,
    open ITH once more then ITH will automatically attached to that program.

    Link: You can type L[num1]-[num2] in the command line (without brackets, only number).
    ITH will make a link from thread num1 to thread num2.
    All text thread num1 receives will also be sent to thread num2.

    ITH will remove single character repetition, that is the case AAABBBCCC....


    ITH64:
    Spoiler

    Based on worldwide data taken during June 2010 from Windows Update 46% of Windows 7 PCs run the 64-bit edition of Windows 7.
    It's likely that more and more game engine will have a 64 bit version. Currently already one exist(CMVS64).
    Neither current ITH nor AGTH can hook 64 bit process, since they're all 32 bit program.
    ITH64 is designed to address this problem. It's native 64 bit program. Its internal architecture is reformed to fit the 64 bit environment.
    Although it's possible for ITH64 to hook 32 bit process, I want to leave that task to original ITH currently.
    In other word, ITH64 will NOT hook ANY 32 bit process. Please use original ITH instead.
    Maybe at some future point I will write a compatible layer. Then you need only ITH64 to do all your hook task.

    Usage of ITH64 is almost the same to original ITH. Only difference is about register representation in h-code.
    Original h-code has the following register map:
    EAX -> -4, ECX -> -8 ... EDI -> -20
    New 64 bit version is as this:
    RAX -> 0, RCX -> -8 ... RDI -> -38, R8-> -40 ... R15 -> -78
    It becomes zero-based and the increment is changed from 4 to 8.

    Example code for current CMVS64 engine.
    /HA-40:-48@4E050:cmvs64.exe
    This means that at 4E050 in module cmvs64, r8 contains data and r9 stores split parameter.
    Be aware of architecture difference when writing h-code for ITH64.
    I strongly recommend that new code use a base-offset style to indicate the real address.
    Not only because the address has become longer, but also to avoid problems when the target module is map into random address.


    Why ITH:
    Spoiler

    AGTH is a big success in text extraction.
    With UserHook function it can solve more than 95% current text extract issues.
    But new games usually need H-code to help AGTH working, and common users have no way to write one.
    ITH is designed to recognize much more game engines than AGTH and insert proper hooks automatically.

    1)ITH now can detect many popular game engines.
    Currently KiriKiri, BGI, RealLive, ShinaRio, CMVS, MAJIRO, rUGP, Malie, NitroPlus, Lune, QLIE,
    Apricot, CandySoft, AB2Try, Debonosu, System40, CIRCUS, AtelierKaguya, Waffle, YU-RIS,
    TinkerBell, AbelSoftware, SofthouseChara, LiveMaker, Bruns, CaramelBox, Pensil.
    More will be added later. If you find some engine ITH currently can't detect, feel free to request it here.
    I will then study that engine and try to find a way to detect it.
    General speaking ITH works well without special codes for more than 70% new released games.

    2)ITH has a graphic attach/hook insert interface. You don't need to pass parameters to ITH via cmd or link target line.

    3)ITH is able to insert multiple UserHooks into target process, while AGTH only one.

    4)ITH can join threads together as your wish(Link function), while AGTH will join many together, sometimes with useless threads.
    Since ITH is able to insert multiple UserHooks, this also means you can join text from different hooks together.
    This is useful when the text process function appears at different place.

    5)ITH can detach from process, remove/modify UserHook while the process is running.
    You don't need to restart the process when you find you have inserted wrong hooks.
    Bad hooks won't crash the process, just yield error message.
    This means you can use try-error method to guess hook code more efficiently.

    6)ITH is open source and is under developing. More features will be added to ITH in future versions.

    a) AGTH has option to hook common system routine(/X?), ITH currently only hook APIs in GDI32.dll


    IMPORTANT note:
    I have submit this program to VirusTotal, some anti-virus software report ITH as malware.
    I use NOD32 and it report nothing here. There is some aggressive technique that may be used in virus.
    ITH requires administrative privilege to function properly, means it has potential to damage your computer.
    I promise that original ITH will not
    1)spy programs other than you tell it to attach,
    2)create/modify/move/delete any files without explicit prompt, other than "ITH.pro" and "ITH.ini" resides in its folder,
    In the case of ITH64, it will create "ITH64.pro" and "ITH64.ini" respectively.
    3)create/write/delete any system registry keys,
    4)send/receive any information through network.
    Make sure you have checked hash values to ensure it is original version.

    Hash value of ITH
    Spoiler

    Hash values for current ITH.exe
    MD5 : 339360e57c9940ab33631071947a8e42
    SHA1 : f8a1b98c7b77b0b1fa45a1998bb80c0a6f34aad2
    SHA256: 540a5ec6f6d5092b1d76f96427d8cd344103b256e4526ad460 2b1a25ef1c882e

    Hash values for current ITH.dll
    MD5 : 2685073a5825725d09bb6671f99ac151
    SHA1 : 6e5cffd1886d7d131c91a6afe20244b79f3d89ac
    SHA256: 34548ec22b4e22774255b13c0ac799d13a535c03bcb84a0e4a ad3a06d454ad6e

    Hash values for ITH_engine.dll (2011.7.9)
    MD5 : 6d9cd2bf506aede1bcc40b1db8b116e0
    SHA1 : f066d124ee91de2da0dc89c864390969602aff3b
    SHA256: c61e1fe060d5bf6e69c1b70a122f51e406714e7821ea43761e 0046ad6dc505ce

    Hash values for current ITH_engine.dll (2011.10.15)
    MD5 : c027319d9f652747c2beb9be2cc0a6e7
    SHA1 : cdb6b380e859cf45c6747ac5880d2ac4896c251d
    SHA256: faca50c43ab62b2366d4b927d234dcf4522e01e369c415a9ac 9b1d27dd632d90


    Hash value of ITH64
    Spoiler

    Hash values for current ITH64.exe
    MD5 : 394b168b58e2f8da89fa73c507ea1136
    SHA1 : 412a3fdac7b9ec42bafd30f2fc2f821c25c2513d
    SHA256: 180dea1d34c23260bfbef0d529ecfdea437395d86ca8f44ac6 a1730c44a51b0d

    Hash values for current ITH64.dll
    MD5 : 523089418cc41e410f1c58f71e277b2b
    SHA1 : 251eb10d20d1083e99d2697db30d987c561bd970
    SHA256: 12073ed66c13967818b7778ce3e5ac37f0edd87f4e8adf9b6c 4c02a4849b0511

    Hash values for current ITH64_engine.dll
    MD5 : 2657858b2beb04dc104adcccbb343691
    SHA1 : 6bb730cbfc7715d5b8c5f56c008923d6d25a5ebf
    SHA256: 78b4ae62b19e04bce75ba2bdd5bf7ca3c1d5db3e95df53db9e 8c2117329e6a35


    About the source:
    Spoiler

    From 2.2 source code of ITH is under GPLv3. Older source is no longer available.
    ITH is written in C++ and inline assembly, compiled by VC10.0.
    A ready-for-compile project pack is also uploaded. Please get ntdll.lib and msvcrt.lib from latest WDK.
    Since I begin develop ITH with VS10.0 so maybe it's inconvenient for those under 10.0.
    I develop this program in WIN7 64 so it's assumed to work well under both 32 and 64bit OS.
    Attached Files
    Last edited by kaosu; 03-02-2012, 09:27 PM.
    sigpic
    Got stuck at AGTH H-codes? Have a try of ITH, supports more game engine.
    http://www.hongfire.com/forum/showthread.php?t=208860

  • Originally posted by foolmaker View Post
    I assume that AGTH dose not omit some special characters but excludes one blinking character, maybe.
    AGTH filters out special characters which are known to be used in that fashion, including the ones you mentioned. http://www.hongfire.com/forum/showth...91#post1209291 Considering those characters have no use for a translation, simply the best approach.

    Comment


    • @foolmaker: Bug fixed. Also filtered those cursors by default.
      About KiriKiri, maybe something is changed, 2 is not always detected.
      Usually 1 is better than 2. I will check this game. If it needs additional hook I will include it in the next version.
      @Freaka: Seems I'm going to make it complex once more. This time I include a working one first
      Last edited by kaosu; 05-02-2011, 09:49 PM.
      sigpic
      Got stuck at AGTH H-codes? Have a try of ITH, supports more game engine.
      http://www.hongfire.com/forum/showthread.php?t=208860

      Comment


      • 1. Request for an option filtering "one word (esp., name) + characters" duplication
        Originally posted by kaosu View Post
        Also filtered those cursors by default.
        I try to ITH v2.2 to the sisters~夏の最後の日~and get following result.
        It works well about filtering one blinking character out well!!

        but the hooking pattern is like
        [name][name]AABBCCDDEE...

        AGTH can remove this pattern using /KS option by force.
        But ITH only filters out automatically which is duplicated in the whole range by 1 character, like as
        AABBCCDDEE

        So, ITH cannot filter duplication of that pattern out, automatically.

        Although I found a userhook for this game, but, for a next version ITH,
        I hope you keep in mind this pattern

        Click image for larger version

Name:	SNAG-000036.jpg
Views:	1
Size:	84.8 KB
ID:	4846268

        2. Bug report
        Support of LiveMaker engine is not working well .
        It misses some characters out from the hooking text ...
        But AGTH works well ... Maybe ITH hooks a wrong address. plz fix this.

        FYI
        I played マーダーハウス ~グロリョナの館~ and

        /HA-C@FBFDC : Correct address
        /HA-C@FBC7C : ITH's auto-hooking address

        Look following images.

        Click image for larger version

Name:	SNAG-000073.jpg
Views:	1
Size:	72.7 KB
ID:	4846283, Click image for larger version

Name:	SNAG-000074.jpg
Views:	1
Size:	68.0 KB
ID:	4846284

        3. Question about new(?) Malie engine support.
        Somebody ask me whether ITH can support malie engine belong to the light company or not.
        He tried ITH v2.2 to recent light gamesㅡ Vermilion -Bind of Blood- Trial Version, Soranica Ele.
        But Nothing can be hooked by ITH v2.2.

        Best regards.
        Last edited by foolmaker; 05-04-2011, 04:22 AM.

        Comment


        • Anybody can tell me how to import Profile?
          I got the ITH_Export.txt file
          Whenever I click import button, nothing Happens

          On Win 7 64 bit
          Last edited by astranagant; 05-03-2011, 01:06 PM.

          "In Cloche-sama and Infel-sama we trust!! Together, we shall create Meganefalica"

          Comment


          • @foolmaker: 1. If there is a long sentence ITH will detect the repetition correctly.
            Anyway, I will implement that function in the next version.
            2. Seems I missed some cases, will fixed it soon.
            3. Malie engine seems changed a lot and integrated strong anti-reverse protection.
            I will study this case soon. May take a while before I can find a efficient way to hook the new engine.

            @astranagant: Sorry seems it's not clear. Currently ITH can only import profile of one game at one time.
            So you must select one existed item in the left.
            I take this approach because the path of the imported profile may not valid, so you need to attach to the game first.
            Full profile(whole file) import support will be added in the future versions.
            Last edited by kaosu; 05-04-2011, 06:59 AM.
            sigpic
            Got stuck at AGTH H-codes? Have a try of ITH, supports more game engine.
            http://www.hongfire.com/forum/showthread.php?t=208860

            Comment


            • 1. FYI
              Originally posted by kaosu View Post
              @foolmaker: 1. If there is a long sentence ITH will detect the repetition correctly.
              Anyway, I will implement that function in the next version.
              When you implement that function, maybe you'd rather revise the auto-suppress repetition algorithm.
              When I test that game with an activate auto suppress option,
              [name][name]AABBCCDDEE ...
              is filtered by that option and expressed like
              [name].

              I think that it is malfunctioning for that case.

              2. Question about a cursor filter
              Someone ask me about a newly deployed cursor(one special character blinking) filter.
              He plays sisters~夏の最後の日~ and there exist two special characters used for a cursor.
              It usually uses ▽. but sometimes ◇.

              Then, He said, when ▽ is used. the filter worked well. But it did not work when ◇ appeared.
              I wonder filter is not working well for cursor which is expressed by more than two characters.

              Best regards.
              Last edited by foolmaker; 05-05-2011, 10:08 AM.

              Comment


              • foolmaker, try out the attached ITH_engine.dll (replace the file in the ith folder) with your livemaker game. I've changed the livemaker detection, which worked for my games. It's basically just search for hex: 64 89 20 8B 45 0C 50 and place a hook there:
                Code:
                void InsertLiveHook()
                {
                	BYTE sig[7]={0x64,0x89,0x20,0x8B,0x45,0x0C,0x50};
                	DWORD i=SearchPattern(module_base,module_limit-module_base,sig,7);
                	if (i)
                	{
                		HookParam hp={0};
                		hp.addr=i+module_base;
                		hp.off=-0x10;
                		hp.length_offset=1;
                		hp.type|=BIG_ENDIAN;
                		NewHook(hp,L"Live");
                		RegisterEngineType(ENGINE_LIVE);
                	}
                	else OutputConsole(L"Unknown Live engine");
                }
                Attached Files

                Comment


                • Can someone write a tutorial on how to to add support for a new engine to ITH? It should assume that the reader knows how to create a text hook with Ollydbg and knows how to program, but not with C++.
                  AGTH wiki

                  Comment


                  • I don't think that a tutorial would make much sense in the current state of development and most likely kaosu would be the only one who could write it. Ultimately with more helper functions and a dedicated way to compile those .dll it might become easier in the future.

                    Right now you need to:
                    - install Visual Studio 10 (the free Express edition should be enough for dll)
                    - download ITH source from the first post
                    - unpack the source and unpack/add the attached .lib files (they come from the WDK) into the root of that folder (along COPYING.txt etc)
                    - with File -> Open Project you should be able to open the project and then on the left side "Solution explorer" ITH_project/Source Files/engine.cpp is the file that contains the engine detection stuff
                    - at the bottom of that file, there is DetermineEngineType() function which contains the triggers (if a certain file is found etc.) and they call the corresponding functions
                    - an easy example might be InsertCotophaHook() and to be honest, the only thing I'm able to do is kinda copy and paste something from an existing hook and change it a bit around so it works
                    - with Build -> Build ITH_engine you can create a new ITH_engine.dll, which is put into the release folder

                    kaosu has started some documentation which helps to understand the functions, structures and constants (I have only noticed it right now, while writing this *cough*), but I think it's not in the public source yet. But obviously one can only document so and so much
                    Attached Files

                    Comment


                    • Would it be possible to add a function to save each line added to the clipboard to a file? I would like to use Rikaichan to open the file and then read the sentences from that.

                      I've attempted to make a function that does that, but it seems one of the files I've included (<string>) isn't compatible with what's already been linked into the program (the external C functions in common.h).

                      Comment


                      • @foolmaker: Thanks for the report.
                        1.I studied that case. Seems the algorithm is working but some bug exist in the UI part.
                        You may notice that text copied to clipboard is right, just displayed wrong. I will fix this.
                        2. That's the reason I considered a custom filter mechanism. Which character is useful is usually up to users' preference.
                        After I finish this ITH will be able to handle all similar cases.

                        @Freaka: Good job with the hook. I will replace my code in next version.

                        @stomp: Which language do you prefer? I just write down some principles here.
                        First you should be able to produce a DLL.
                        In the DLL entry function a series of event you must handle.
                        Last your DLL must export a function named "IdentifyEngine". In this function you do all your setup work.
                        Ultimately you will only need to do these things. All can be done with Windows system API.
                        No matter what language you use, it's equivalent in the opcode/assembly level.
                        I can provide a sample/minimal project in C/C++. But currently no other language support.

                        @Couga: ITH doesn't require CRT support. In fact I avoid using C/C++ standard library functions/classes when I do programming.
                        This make ITH more portable and you will not get into DLL hell due to CRT version not matching.
                        If I'm doing the same job I will allocate a buffer, copy string to it and simply use CreateFile/WriteFile API to append every sentence to a file.
                        If you really prefer C/C++ standard library functions/classes I think you should include those headers in common.h and remove those definitions.
                        Don't know if this approach will cause linking problems. It's not likely to be portable but I think it's not necessary if it's for your own use
                        Last edited by kaosu; 05-06-2011, 12:09 AM.
                        sigpic
                        Got stuck at AGTH H-codes? Have a try of ITH, supports more game engine.
                        http://www.hongfire.com/forum/showthread.php?t=208860

                        Comment


                        • Originally posted by Couga View Post
                          Would it be possible to add a function to save each line added to the clipboard to a file? I would like to use Rikaichan to open the file and then read the sentences from that.
                          Yeah. This feature would be wonderful, it'll make translation project easier.

                          Comment


                          • @kaosu: Ahhh ok, I'm still a beginner with C++ so I didn't really understand why you didn't include those libraries, but it makes sense now.

                            Well, after playing around with some of the functions (for ages lol), I have some sort of functionality for it now... though it's still buggy:
                            - Firefox doesn't recognise the file as a webpage if its created by the program (must open in notepad or something and resave as Unicode
                            - Only captures text after a specific thread is selected (opposed to auto-magically finding the right thread to capture the text from... not happening lol)
                            - Too much spacing!
                            - Needs better styling.
                            - F5 gets annoying.
                            - Broken/incomplete webpage = Rikaichan popup dialog appears in strange places (or not at all!)

                            Here's a screenshot:
                            Attached Files
                            Last edited by Couga; 05-06-2011, 02:27 AM.

                            Comment


                            • Let's say I have found a h-code for a game using Ollydbg. How do I add support for a new engine based on this h-code? I meant a tutorial, that answers this question. The tutorial also shouldn't assume, that the programmer is an expert in C++. That's what I meant, don't know if it's possible to create a tutorial like this.
                              AGTH wiki

                              Comment


                              • @errzotl80 & Couga: Ok, I may take this function into plan... Don't know when I can complete it.
                                There's already a lot of things on my current schedule. May work on this after next version.
                                If you are going to take over this task I can give you some suggestions on how to integrate with ITH

                                @Stomp: Currently a h-code is not enough. You must write a DLL with some programming language.
                                Maybe at some future point I may introduce a script language to describe hook and interpreted it dynamically.
                                Then you can simply edit the script and add the h-code you have found.
                                But right now all work is done in the engine DLL. It's impossible to add a single h-code to the DLL without modifying the source code and recompiling.
                                So I can't write such a tutorial since it's impossible now.
                                Last edited by kaosu; 05-06-2011, 03:42 AM.
                                sigpic
                                Got stuck at AGTH H-codes? Have a try of ITH, supports more game engine.
                                http://www.hongfire.com/forum/showthread.php?t=208860

                                Comment

                                Working...
                                X