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Translation Aggregator

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  • Translation Aggregator

    I'm no longer working on Translation Aggregator, but Setx has released an updated version, here. The files attached directly to this post are now outdated

    Translation Aggregator basically works like ATLAS, with support for using a number of website translators and ATLAS simultaneously. It was designed to replace ATLAS's interface as well as add support for getting translations from a few additional sources. Currently, it has support for getting translations from Atlas V13 or V14 (Don't need to have Atlas running), Google, Honyaku, Babel Fish, FreeTranslations.com, Excite, OCN, a word-by-word breakdown from WWWJDIC, MeCab, which converts Kanji to Katakana, and its own built-in Japanese parser (JParser). I picked websites based primarily on what I use and how easy it was to figure out their translation request format. I'm open to adding more, but some of the other sites (Like Word Lingo) seem to go to some effort to make this difficult.

    JParser requires edict2 (Or edict) in the dictionaries directory, and supports multiple dictionaries in there at once. It does not support jmdict. You can also stick enamdict in the directory and it'll detect some names as well, though the name list will be heavily filtered to avoid swamping out other hits. If you have MeCab installed, JParser can use it to significantly improve its results. TA can also look up definitions for MeCab output as well, if a dictionary is installed. In general, MeCab makes fewer mistakes, but JParser handles compound words better, and groups verb conjugations with the verb rather than treating them as separate words.

    TA also includes the ability to launch Japanese apps with Japanese locale settings, automatically inject AGTH into them, and inject its own dll into Japanese apps. Its dll can also translate their menus and dialogs using the ATLAS module (Requires you have ATLAS installed, of course). Versions 0.4.0 and later also include a text hooking engine modeled after AGTH. The menu translation option attempts to translate Windows-managed in-game menus, and is AGTH compatible. The AGTH exe and dlls must be in the Translation Aggregator directory for it to be able to inject AGTH into a process. AGTH is included with the most recent versions of TA.

    The interface is pretty simple, much like ATLAS: Just paste text into the upper left window, and either press the double arrow button to run it through all translators, or press the arrow buttons for individual translation apps. Each algorithm is only run once at a time, so if a window is busy when you tell it to translate something, it'll queue it up if it's a remote request, or stop and rerun it for local algorithms. If you have clipboard monitoring enabled (The untranslated text clipboard button disables it altogether), it'll run any clipboard text with Japanese characters copied from any other app through all translators with clipboard monitoring enabled. I won't automatically submit text with over 500 characters to any of the translation websites, so you can skip forward in agth without flooding servers, in theory. I still don't recommend automatic clipboard translation for the website translators, however.

    To assign a hotkey to the current window layout, press shift-alt-#. Press alt-# to restore the layout. Bound hotkeys will automatically include the current transparency, window frame, and toobar states. If you don't want a bound hotkey to affect one or more of those states, then you can remove the first 1 to 3 entries in the associated line in the ini file. Only modify the ini yourself when the program isn't running. All other values in those lines are mandatory.

    Pre-translation substitutions modify input text before it's sent to any translator. Currently applies to websites, ATLAS, Mecab, and JParser. There's a list of universal replacements ("*") and replacements for every launch profile you've created. I pick which set(s) of substitutions to use based on currently running apps. Note that you do not need to be running AGTH or even have launched a game through TA's launch interface for the game to be detected, but you do need to create a launch profile. May allow you to just drag and drop exes onto the dialog in the future.

    MeCab is a free program that separates words and gives their pronunciation and part of speech. I use it to get the information needed to parse words and display furigana. If you have MeCab installed but I report I'm having trouble initializing it, you can try copying libmecab.dll to the same directory as this program. Do not install MeCab using a UTF16 dictionary, as I have no idea how to talk to it (UTF16 strings don't seem to work). Instead, configure MeCab to use UTF8, Shift-JIS, or EUC-JP. If you have both MeCab and edict/edict2 installed, you can view a word's translation in MeCab by hovering the mouse over it. Also, JParser can use MeCab to help in parsing sentences.

    JParser tends to be a better choice for those who know almost no Japanese - it tells you how verbs are conjugated, handles some expressions, etc. MeCab may well be the better choice for those who know some Japanese, however.

    Source, attached below, is available under the GPL v2.

    Thanks to (In alphabetical order, sorry if I'm leaving anyone out):
    Hongfire Members:
    Freaka for his innumerable feature suggestions and reported issues over the course of development.
    Setsumi for TA Helper and for all his suggested improvements and reported issues, particularly with JParser.
    Setx for AGTH.
    Stomp for fixing the open file dialog not working properly on some systems and adding the tooltip font dialog, and fixing a bug that required admin privileges when certain other software was installed.
    Might sound like minor contributions, but feedback really drives the development of TA.

    Non-members:
    KingMike of KingMike's Translations, who is apparently the creator of the EUC-JP table I used to generate my own conversion table.
    Nasser R. Rowhani for his function hooking code.
    Z0mbie for writing the opcode length detector/disassembler I use for hooking. Apparently was intended for virus-related use, but works fine for other things, too.
    And the creators and maintainers of edict, MeCab, and zlib.

    You might also be interested in:
    *Setsumi's TA Helper and AGTHGrab.
    *errotzol's replacements script.
    *Devocalypse's devOSD.
    *kaosu's ITH (Like AGTH. No direct TA support, due to lack of a command line interface, but definitely worth checking out).

    MeCab
    edict2

    Changelog:
    0.4.9
    * Fixed MeCab/JParser getting stuck when starting a new translation before the last is fixed.
    * Fixed interface lockup while mousing over an item in MeCab while JParser is running.
    * Menu translation will now translate column headings in ListViews (Needed this for the AA launcher)
    * Fixed ATLAS config crash.
    * Global hotkey support. Toggle under "File" menu (Tools is kinda big already). Currently only really supports history navigation. May add more later.

    0.4.8
    * Added history. Logs both original text and translations (For online translators). It logs up to 20 MB of original text, and whatever translations are associated with it. Currently only way to force a retranslation is to toggle one of several options (Autoreplace half-width characters, src/dest language, modify substitutions).
    * Fixed deadlock bug on MaCab mouse over while JParser is running.
    * Fix corrupting built-in text hooker settings when launch failed. Suspect no one uses this, anyways.
    * Drag/dropping an exe onto TA to open up the injection dialog now actives TA.

    0.4.7
    * JParser and MeCab each use their own thread (Mostly).
    * Changed conjugation table format to JSON - plan to do this to a lot of other files (Being careful not to mess up game settings or substitution tables). Currently have way too much file loading code.

    0.4.6
    * Fix WWWJDIC
    * Fix closing injection dialog
    * Updating process list 10+x faster
    * Process list autoupdates
    * Fixed bug that would result in injecting into wrong process when one program is running multiple times.
    * Updated included AGTH version

    0.4.5
    * Added bing support.
    * Updated Honyaku code (They didn't try and block TA, they just modified their HTML)
    * Fixed AGTH command line code.
    * Replaced "/GL" with "/SM" compile option, resulting in faster builds when one has a lot of cores.

    0.4.4
    * Regular expressions are now compiled
    * Injection validation when using addresses relative to dlls (Or function addresses in dlls) should be fixed.
    * Added option to create shortcuts. They'll launch TA (If it's not running) and try to launch the game using the current injection settings (Injection settings that you'd get at the launch screen - the current settings are not saved - it always uses the most recently used ones).
    * Appropriated some of Setsumi's code to make tooltips larger.

    0.4.3
    * Multiple subcontexts now supported. Separate them with semi-colons. AGTH code converter will add two subcontexts, when appropriate.
    * Using aliases for hooks added. Prefix a hook with "[Alias Text]" and that's what will be displayed on the context manager screen as the hook's name. Makes it easier to see context strings.
    * Locale selection added to injection dialog.
    * "Hook delay" added to injection dialog. Actually doesn't delay hooking, delays how long before hooks that use filtering based on calling function's dll are enabled. Generally only the default hooks do this. Increasing this delay may circumvent issues with games that crash when launched with AGTH, but work fine when injected after launching.
    * Added "!" and "~" operators.

    * Stomp's admin privilege fix when using some 3rd party software added.
    * Excite fixed
    * Fixed sanity testing for injection addresses, so when specify a dll or exe name in a text hook, shouldn't erroneously think it's an error when the module isn't loaded in the current address space.
    * Fixed some JParser dicrionary common word parsing, when using versions of edict with entL entries. Also changed treatment of Kanji entries when only their corresponding Hiragana are marked as common.
    * Fixed substitution matching Hiragana with Katakana and vice versa.
    * Fixed a clipboard-related crash bug.
    * Fixed hooks causing crashes when relocating call/jumps (Hopefully...)
    * Fixed AGTH repeat filter length placement (oops).

    0.4.2b
    * Fixed substitution loading/deleting.
    * Fixed << and >>.

    0.4.2
    * AGTH code conversion tool.
    * Injection code checker added.
    * New child process injection handler (Really nifty injection code for that...). Should be a little more robust than before.
    * Option not to inject into child processes added.
    * Auto copy to clipboard added.
    * Both extension filters fixed.
    * Both eternal repeat filters fixed/upgraded.
    * Phrase repeat filter fixed/upgraded.
    * OpenMP/MSVC 2008 SP1 runtime requirement removed
    * char/charBE fixed
    * GetGlyphOutline fixed
    * Copy to clipboard crash when auto translate disabled fixed.
    * Slightly improved dll injection error handling.

    0.4.1
    * More context/filter options.
    * Repeated phrase filter now handles cases where phrase is being extended by a couple characters each time (xxyxyz, etc). Extension filters no longer really needed, unless the repeat starts out too short.
    * Option to handle eternally looping text.
    * Option to ignore text without any Japanese characters.
    * Text which substitution rules reduce to nothing no longer overwrites translated text.
    * Log length limit added.
    * Options to manage default internal text hooks added.
    * Clipboard treated as a context. Its default settings should mirror the old handling.

    0.4.0
    * Added it's own text hooking engine. Probably still buggy.
    * Fixed excessive redrawing when a hidden furigana window had clipboard translation enabled.
    * Works with new, even more poorly formatted edict files.
    * Handles EUC_JP characters that Windows does not (Doesn't use them properly with WWWJDIC at the moment, however). Only really fixes loading edict files with those characters.
    * Fixed right clicking when full screen.
    * Fixed not checking auto Hiragana mode.
    * Less picky when reading MeCab output.
    Attached Files
    Last edited by ScumSuckingPig; 07-11-2015, 11:20 AM. Reason: Change download link, re-upload attachments upon request from Setx

  • firefox keeps tagging my downloads of the newer attachments as viruses-- should i ignore this?

    google is acting wonky again too. no rush or anything ofc, just puttin it out there!

    Comment


    • Yep, google broken again. Allows for like 50 phrases and then blocks due to suspicious traffic. Tried VPNs, but it's same 50 phrases or so and then block. The only good machine neuro translation tool gets useless. I really hope it can be fixed...

      Explored yandex and microsoft neural translation options and only microsoft is on comparable, but yet still much lower level, yandex does not make much sense out of Japanese.
      Last edited by kivandel; 07-20-2018, 12:37 AM.

      Comment


      • Unofficial r190, change:
        • Fixed Google






        In case of bugs, crashes or errors please notify me.
        Attached Files
        Last edited by Sinflower; 07-23-2018, 11:53 AM. Reason: Fixed a bug in the token calculation for google and baidu

        Comment


        • django009
          django009 commented
          Editing a comment
          gracias saludos desde venezuela

        • The Conduit
          The Conduit commented
          Editing a comment
          The program crashes as soon as I get Google to translate selected text.

        • django009
          django009 commented
          Editing a comment
          already this version does not work

      • thanks for all your work sinflower <3 and so quick too!

        firefox still says it's a virus, should i just ignore and download anyway? ;;

        Comment


        • Sinflower
          Sinflower commented
          Editing a comment
          Strange, my firefox does not complain about it being a virus, and I kind of know that it is not one (OK I know that's not really reassuring considering I made the archive) but yeah, you can download it anyway and might want to check if there is an update available for firefox.

      • So the results of my test of new version:
        Suspicious content message showed up like 3-4 times during first 15 minutes of playing 終ノ空, but clicking through really resolves it now. What's surprising - after first 15 minutes the message did not show up even once during 2 hours, so I start to suspect that google might set filter on word contents (and first 15 minutes had some such triggers) or your fix somehow managed to trick the check later on.
        Anyway, it works like a charm now, huge gratitude to you, Sinflower.

        Comment


        • Fujoshi Usagi
          Fujoshi Usagi commented
          Editing a comment
          a little off topic, but how'd you get text hooking working for 終ノ空? flash games are usually a pain in the ass to hook properly...

        • kivandel
          kivandel commented
          Editing a comment
          ITHVNR is handy with unusual game forms, using it for all kinds of emulators hooking as well as this Macromedia director game. Just worked out of the box.

      • I just replaced r190 with a new version that should fix occasional google errors.

        Comment


        • HFcomUser
          HFcomUser commented
          Editing a comment
          Thanks. Only tried to comment about 403 errors with strings like this "「布製の防護服。DEF+2 MP+10 」" but it seems they was fixed.

        • HFcomUser
          HFcomUser commented
          Editing a comment
          Found an string wich still causes 403 error. This string: "「パワーチェリー。×1。」"

        • Sinflower
          Sinflower commented
          Editing a comment
          Thank you for the information, I fixed the problem and updated the release above ... again

      • Does anyone know how to make this translation tool translate normal text? Like it doesn't allow me to translate german text to english.

        Comment


        • Under Windows XP 32-bit (not my main OS, but maybe still noteworthy) the current version crashes when I try to use google or baidu.
          Does anyone know how to make this translation tool translate normal text? Like it doesn't allow me to translate german text to english.
          Works fine for me. Just set Translate From to German and Translate To English. Of course, the Japanese specific translators (JDIC, Mecab and so on) won't work, but common online translators (babylon, bing, etc.) do, what they are supposed to.
          My Monster Girl Quest scenario

          Comment


          • Just grabbed r190, but it refuses to attach to any game. Everytime i get the "Unable to inject App Translator.dll into process" error
            Taimanin Asagi ~Kessen Arena~
            ID: 17390598
            Server: Tokyo Kingdom

            Comment


            • Originally posted by Seipher View Post
              Just grabbed r190, but it refuses to attach to any game. Everytime i get the "Unable to inject App Translator.dll into process" error
              Same problem here. Tried various options and settings, no luck.
              Game was : Harem Fantasy ハーレムファンタジー by Kamichichi

              Well ... got it to work in a roundabout way by launching the game (C:\agth\agth.exe /C in path) with an old agth and then having TA hook on to the old agth from there. Not sure if that is intended or not.
              Last edited by duckswim; 08-19-2018, 05:46 AM.

              Comment


              • Does anyone get blocked by Google for using their translator with translation aggregator? This is what pops up after like 20 lines of translation:
                Spoiler
                Unrecognized response received:

                <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
                <html>
                <head><meta http-equiv="content-type" content="text/html; charset=utf-8"><meta name="viewport" content="initial-scale=1"><title>https://translate.google.com/translate_a/single?client=gtx&amp;dt=t&amp;sl=ja&amp;tl=en&amp ;ie=UTF-8&amp;oe=UTF-8&amp;q=%xxxx</title></head>
                <body style="font-family: arial, sans-serif; background-color: #fff; color: #000; padding:20px; font-size:18px;" onload="e=document.getElementById('captcha');if(e) {e.focus();}">
                <div style="max-width:400px;">
                <hr noshade size="1" style="color:#ccc; background-color:#ccc;"><br>
                <div style="font-size:13px;">
                Our systems have detected unusual traffic from your computer network. Please try your request again later. <a href="#" onclick="document.getElementById('infoDiv0').style .display='block';">Why did this happen?</a><br><br>
                <div id="infoDiv0" style="display:none; background-color:#eee; padding:10px; margin:0 0 15px 0; line-height:1.4em;">
                This page appears when Google automatically detects requests coming from your computer network which appear to be in violation of the <a href="//www.google.com/policies/terms/">Terms of Service</a>. The block will expire shortly after those requests stop.<br><br>This traffic may have been sent by malicious software, a browser plug-in, or a script that sends automated requests. If you share your network connection, ask your administrator for help &mdash; a different computer using the same IP address may be responsible. <a href="//support.google.com/websearch/answer/86640">Learn more</a><br><br>Sometimes you may see this page if you are using advanced terms that robots are known to use, or sending requests very quickly.
                </div><br>

                IP address: xxxxxxxxxxx<br>Time: 2018-08-21Txxxxxxx<br>URL: https://translate.google.com/translate_a/single?client=gtx&amp;dt=t&amp;sl=ja&amp;tl=en&amp ;ie=UTF-8&amp;oe=UTF-8&amp;q=%xxxx<br>
                </div>
                </div>
                </body>
                </html>


                It's strange because I'm not ctrl spamming text when playing VNs and I didn't have this problem ever since a year and a half ago when I started using TA+ITHVNR+TH. Can someone help me bypass this? Also, what translators do you guys prefer on TA? I usually use Google + ATLAS until Google capped and limited my translation requests as explained above.

                Comment


                • Ithiel
                  Ithiel commented
                  Editing a comment
                  I've just tried using the same set up of TA+ITHVNR+TH for about an hour (100+ lines) and haven't got the error you had so far.
                  Please check if you're using the latest version of TA. This same issue of getting blocked by Google happened about last month and was fixed by the r190 version in post #1729.

              • I'm still having problems with Google after installing the new version, oh well. Also, how do you configure TA so that each game you run has their own unique substitution lists instead of one huge list of substitutions?

                Comment


                • Sinflower thank you very much for the update of google
                  My english is bad because english is not my home country language.

                  Comment


                  • Edit: fixed my problem
                    Last edited by Dashuto; 09-18-2018, 04:53 AM.

                    Comment


                    • Using newest r190 build actively since the very first day and today after some 30 minutes of TA use experiencing same "Unrecognized response received: ... Our systems have detected unusual traffic from your computer network. Please try your request again later." error that only goes away on vpn jump. Looks like google established new checks recently and our last build workarounds don't work anymore.

                      Bing and Yandex only work in r189 build so will have to use it for now.

                      I think my ip was temporarily blacklisted for google translate since even website translate was giving an error the whole day yesterday. Will see how it goes later on.
                      Last edited by kivandel; 09-19-2018, 06:51 PM.

                      Comment


                      • Ithiel
                        Ithiel commented
                        Editing a comment
                        I didn't have enough time to test the Google block (only about 20 min), but both Bing and Yandex work for me with the latest r190 (third upload, which was on 07-23-2018). I hope more users can comment on this, so we can see who's got what issue.
                        Last edited by Ithiel; 09-20-2018, 07:25 AM.
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