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Translation Aggregator

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  • Translation Aggregator

    I'm no longer working on Translation Aggregator, but Setx has released an updated version, here. The files attached directly to this post are now outdated

    Translation Aggregator basically works like ATLAS, with support for using a number of website translators and ATLAS simultaneously. It was designed to replace ATLAS's interface as well as add support for getting translations from a few additional sources. Currently, it has support for getting translations from Atlas V13 or V14 (Don't need to have Atlas running), Google, Honyaku, Babel Fish, FreeTranslations.com, Excite, OCN, a word-by-word breakdown from WWWJDIC, MeCab, which converts Kanji to Katakana, and its own built-in Japanese parser (JParser). I picked websites based primarily on what I use and how easy it was to figure out their translation request format. I'm open to adding more, but some of the other sites (Like Word Lingo) seem to go to some effort to make this difficult.

    JParser requires edict2 (Or edict) in the dictionaries directory, and supports multiple dictionaries in there at once. It does not support jmdict. You can also stick enamdict in the directory and it'll detect some names as well, though the name list will be heavily filtered to avoid swamping out other hits. If you have MeCab installed, JParser can use it to significantly improve its results. TA can also look up definitions for MeCab output as well, if a dictionary is installed. In general, MeCab makes fewer mistakes, but JParser handles compound words better, and groups verb conjugations with the verb rather than treating them as separate words.

    TA also includes the ability to launch Japanese apps with Japanese locale settings, automatically inject AGTH into them, and inject its own dll into Japanese apps. Its dll can also translate their menus and dialogs using the ATLAS module (Requires you have ATLAS installed, of course). Versions 0.4.0 and later also include a text hooking engine modeled after AGTH. The menu translation option attempts to translate Windows-managed in-game menus, and is AGTH compatible. The AGTH exe and dlls must be in the Translation Aggregator directory for it to be able to inject AGTH into a process. AGTH is included with the most recent versions of TA.

    The interface is pretty simple, much like ATLAS: Just paste text into the upper left window, and either press the double arrow button to run it through all translators, or press the arrow buttons for individual translation apps. Each algorithm is only run once at a time, so if a window is busy when you tell it to translate something, it'll queue it up if it's a remote request, or stop and rerun it for local algorithms. If you have clipboard monitoring enabled (The untranslated text clipboard button disables it altogether), it'll run any clipboard text with Japanese characters copied from any other app through all translators with clipboard monitoring enabled. I won't automatically submit text with over 500 characters to any of the translation websites, so you can skip forward in agth without flooding servers, in theory. I still don't recommend automatic clipboard translation for the website translators, however.

    To assign a hotkey to the current window layout, press shift-alt-#. Press alt-# to restore the layout. Bound hotkeys will automatically include the current transparency, window frame, and toobar states. If you don't want a bound hotkey to affect one or more of those states, then you can remove the first 1 to 3 entries in the associated line in the ini file. Only modify the ini yourself when the program isn't running. All other values in those lines are mandatory.

    Pre-translation substitutions modify input text before it's sent to any translator. Currently applies to websites, ATLAS, Mecab, and JParser. There's a list of universal replacements ("*") and replacements for every launch profile you've created. I pick which set(s) of substitutions to use based on currently running apps. Note that you do not need to be running AGTH or even have launched a game through TA's launch interface for the game to be detected, but you do need to create a launch profile. May allow you to just drag and drop exes onto the dialog in the future.

    MeCab is a free program that separates words and gives their pronunciation and part of speech. I use it to get the information needed to parse words and display furigana. If you have MeCab installed but I report I'm having trouble initializing it, you can try copying libmecab.dll to the same directory as this program. Do not install MeCab using a UTF16 dictionary, as I have no idea how to talk to it (UTF16 strings don't seem to work). Instead, configure MeCab to use UTF8, Shift-JIS, or EUC-JP. If you have both MeCab and edict/edict2 installed, you can view a word's translation in MeCab by hovering the mouse over it. Also, JParser can use MeCab to help in parsing sentences.

    JParser tends to be a better choice for those who know almost no Japanese - it tells you how verbs are conjugated, handles some expressions, etc. MeCab may well be the better choice for those who know some Japanese, however.

    Source, attached below, is available under the GPL v2.

    Thanks to (In alphabetical order, sorry if I'm leaving anyone out):
    Hongfire Members:
    Freaka for his innumerable feature suggestions and reported issues over the course of development.
    Setsumi for TA Helper and for all his suggested improvements and reported issues, particularly with JParser.
    Setx for AGTH.
    Stomp for fixing the open file dialog not working properly on some systems and adding the tooltip font dialog, and fixing a bug that required admin privileges when certain other software was installed.
    Might sound like minor contributions, but feedback really drives the development of TA.

    Non-members:
    KingMike of KingMike's Translations, who is apparently the creator of the EUC-JP table I used to generate my own conversion table.
    Nasser R. Rowhani for his function hooking code.
    Z0mbie for writing the opcode length detector/disassembler I use for hooking. Apparently was intended for virus-related use, but works fine for other things, too.
    And the creators and maintainers of edict, MeCab, and zlib.

    You might also be interested in:
    *Setsumi's TA Helper and AGTHGrab.
    *errotzol's replacements script.
    *Devocalypse's devOSD.
    *kaosu's ITH (Like AGTH. No direct TA support, due to lack of a command line interface, but definitely worth checking out).

    MeCab
    edict2

    Changelog:
    0.4.9
    * Fixed MeCab/JParser getting stuck when starting a new translation before the last is fixed.
    * Fixed interface lockup while mousing over an item in MeCab while JParser is running.
    * Menu translation will now translate column headings in ListViews (Needed this for the AA launcher)
    * Fixed ATLAS config crash.
    * Global hotkey support. Toggle under "File" menu (Tools is kinda big already). Currently only really supports history navigation. May add more later.

    0.4.8
    * Added history. Logs both original text and translations (For online translators). It logs up to 20 MB of original text, and whatever translations are associated with it. Currently only way to force a retranslation is to toggle one of several options (Autoreplace half-width characters, src/dest language, modify substitutions).
    * Fixed deadlock bug on MaCab mouse over while JParser is running.
    * Fix corrupting built-in text hooker settings when launch failed. Suspect no one uses this, anyways.
    * Drag/dropping an exe onto TA to open up the injection dialog now actives TA.

    0.4.7
    * JParser and MeCab each use their own thread (Mostly).
    * Changed conjugation table format to JSON - plan to do this to a lot of other files (Being careful not to mess up game settings or substitution tables). Currently have way too much file loading code.

    0.4.6
    * Fix WWWJDIC
    * Fix closing injection dialog
    * Updating process list 10+x faster
    * Process list autoupdates
    * Fixed bug that would result in injecting into wrong process when one program is running multiple times.
    * Updated included AGTH version

    0.4.5
    * Added bing support.
    * Updated Honyaku code (They didn't try and block TA, they just modified their HTML)
    * Fixed AGTH command line code.
    * Replaced "/GL" with "/SM" compile option, resulting in faster builds when one has a lot of cores.

    0.4.4
    * Regular expressions are now compiled
    * Injection validation when using addresses relative to dlls (Or function addresses in dlls) should be fixed.
    * Added option to create shortcuts. They'll launch TA (If it's not running) and try to launch the game using the current injection settings (Injection settings that you'd get at the launch screen - the current settings are not saved - it always uses the most recently used ones).
    * Appropriated some of Setsumi's code to make tooltips larger.

    0.4.3
    * Multiple subcontexts now supported. Separate them with semi-colons. AGTH code converter will add two subcontexts, when appropriate.
    * Using aliases for hooks added. Prefix a hook with "[Alias Text]" and that's what will be displayed on the context manager screen as the hook's name. Makes it easier to see context strings.
    * Locale selection added to injection dialog.
    * "Hook delay" added to injection dialog. Actually doesn't delay hooking, delays how long before hooks that use filtering based on calling function's dll are enabled. Generally only the default hooks do this. Increasing this delay may circumvent issues with games that crash when launched with AGTH, but work fine when injected after launching.
    * Added "!" and "~" operators.

    * Stomp's admin privilege fix when using some 3rd party software added.
    * Excite fixed
    * Fixed sanity testing for injection addresses, so when specify a dll or exe name in a text hook, shouldn't erroneously think it's an error when the module isn't loaded in the current address space.
    * Fixed some JParser dicrionary common word parsing, when using versions of edict with entL entries. Also changed treatment of Kanji entries when only their corresponding Hiragana are marked as common.
    * Fixed substitution matching Hiragana with Katakana and vice versa.
    * Fixed a clipboard-related crash bug.
    * Fixed hooks causing crashes when relocating call/jumps (Hopefully...)
    * Fixed AGTH repeat filter length placement (oops).

    0.4.2b
    * Fixed substitution loading/deleting.
    * Fixed << and >>.

    0.4.2
    * AGTH code conversion tool.
    * Injection code checker added.
    * New child process injection handler (Really nifty injection code for that...). Should be a little more robust than before.
    * Option not to inject into child processes added.
    * Auto copy to clipboard added.
    * Both extension filters fixed.
    * Both eternal repeat filters fixed/upgraded.
    * Phrase repeat filter fixed/upgraded.
    * OpenMP/MSVC 2008 SP1 runtime requirement removed
    * char/charBE fixed
    * GetGlyphOutline fixed
    * Copy to clipboard crash when auto translate disabled fixed.
    * Slightly improved dll injection error handling.

    0.4.1
    * More context/filter options.
    * Repeated phrase filter now handles cases where phrase is being extended by a couple characters each time (xxyxyz, etc). Extension filters no longer really needed, unless the repeat starts out too short.
    * Option to handle eternally looping text.
    * Option to ignore text without any Japanese characters.
    * Text which substitution rules reduce to nothing no longer overwrites translated text.
    * Log length limit added.
    * Options to manage default internal text hooks added.
    * Clipboard treated as a context. Its default settings should mirror the old handling.

    0.4.0
    * Added it's own text hooking engine. Probably still buggy.
    * Fixed excessive redrawing when a hidden furigana window had clipboard translation enabled.
    * Works with new, even more poorly formatted edict files.
    * Handles EUC_JP characters that Windows does not (Doesn't use them properly with WWWJDIC at the moment, however). Only really fixes loading edict files with those characters.
    * Fixed right clicking when full screen.
    * Fixed not checking auto Hiragana mode.
    * Less picky when reading MeCab output.
    Attached Files
    Last edited by ScumSuckingPig; 07-11-2015, 11:20 AM. Reason: Change download link, re-upload attachments upon request from Setx

  • Originally posted by JamesHowlett View Post
    I would to thank you (again) for your great software. But I've also a request, if it's possible. Lately, I can not see the attachments in all the threads so i can not dl your TA. Could you insert the links inside the post? or ... simply, repost the link again?

    Thanks again...
    Bizarre. Here's a link to the 0.3.0 binaries.

    As usual, I'll probably be releasing a minor bugfix release in a few days. Already found one with my coloring stuff. Also need to update my linebreak code.
    Last edited by ScumSuckingPig; 02-26-2010, 01:59 PM.

    Comment


    • Run program then click Tools->Substitutions... (without using launcher first) :
      Unhandled exception at 0x7e43bfa3 in Translation Aggregator.exe: 0xC0000005: Access violation reading location 0x0000000c.

      In JParser setup dialog after clicking [...] buttons, color appeared in dialog differs from denoted by digits in corresponding edit box. It kind of flips around each time clicked [...] -> [OK] like this: 112233 -> 332211 -> 112233 etc...

      In JParser setup dialog "Words with Furigana" color resets to zero after program restart.

      In JParser popup window semicons-separators of Kanjis are always black but in Hiragana group they are the same color as hiragana itself. It would be nice if they be black as well to better denote separation of different pronunciations.
      読んでみた。 読んでみようとした。 読めたらいいな、と思った。

      Comment


      • Thanks for the feedback


        I cannot seem to get the crash. I'll spend some time looking into it, but might be a while before I get anywhere. Do you have a Game Configs directory with any files in it? Does your dictionaries directory have an old UserDict.txt file? Tried both with and without them, and get no crash, but best if I know exactly what the state of these things are on your system, in case it's related to the crash.

        Color rotating issue should be fixed.

        JParser overwriting words with furigana color on load fixed.

        JParser black semicolons is a good idea. Now using black (Or default tooltip color) for them and the open/close braces around them as well.


        Edit: Could you download the attached file (exe only) and see if it fixes the crash? No idea why it would crash for you and not me, though.

        [attachment removed, see version 0.3.1 in first post]
        Last edited by ScumSuckingPig; 02-26-2010, 07:23 PM.

        Comment


        • > Do you have a Game Configs directory with any files in it?
          Yes, 29 of them.
          Spoiler
          Code:
           Directory of F:\TA\TA2\Game Configs
          
          2010/02/26  10:55    <DIR>          .
          2010/02/26  10:55    <DIR>          ..
          2009/12/04  18:57               240 BaldrForceSE+BaldrForceSE.exe.ini
          2009/03/30  17:38               141 BALDRSKY+StartUpTool.exe.ini
          2010/01/18  17:58               239 BBR+BBR.exe.ini
          2010/02/27  11:44               251 CorpsePartyBC_4+CorpseParty.exe.ini
          2009/11/01  10:55               238 eTypist12+e_Typist.exe.ini
          2009/03/09  14:13               168 Hanabira+HANABIRA.EXE.ini
          2009/05/31  08:46               226 Hanachirasu+HanaChirasu.exe.ini
          2010/01/17  14:44             1,306 Love×Evolution+Love×Evolution.exe.ini
          2010/01/16  10:48               234 naru2+nana25.exe.ini
          2009/06/20  19:20             1,287 NEKO20+YANDERE.eXe.ini
          2009/06/29  19:40               242 Never7+Never7win_3d.exe.ini
          2009/08/16  18:08               225 Omega_04+Omega_04.eXe.ini
          2009/07/18  13:26               245 R.U.R.U.R+malie.exe.ini
          2009/05/07  19:51               215 R.U.R.U.R+MalieCfg.exe.ini
          2009/03/19  20:25               159 Remember11+R11.exe.ini
          2009/05/07  19:53               194 sd2_ver100+Player.exe.ini
          2009/07/21  20:06               230 VJED+VJED.exe.ini
          2009/03/12  23:48               152 WITCH+WITCH.EXE.ini
          2009/03/19  20:31               146 yamizero+yamizero.exe.ini
          2010/01/30  10:04             1,285 アトラクナクア+SYSTEM38.EXE.ini
          2010/01/18  19:49             1,293 アトラクナクア+System39.exe.ini
          2009/05/19  19:26               211 アマツカミの巫女 妖狐戦奇譚+Config.exe.ini
          2010/02/22  20:35             1,267 アルルゥとあそぼ!!+FanDisc4.exe.ini
          2009/01/30  19:41               139 カルタグラ+カルタグラ.exe.ini
          2009/06/28  19:25             1,282 ダストマニア+gameplay.exe.ini
          2009/03/28  10:58               159 月光のカルネヴァーレ+GekkounoCarnevale.exe.ini
          2009/02/11  23:32               133 殻ノ少女+殻ノ少女.exe.ini
          2009/11/15  13:34             1,263 腐り姫+Khime.exe.ini
          2009/06/29  19:33             1,261 I/O‐revisionⅡ+io_r2.exe.ini
                        29 File(s)         14,431 bytes
                         2 Dir(s)  1,032,651,735,040 bytes free

          > Does your dictionaries directory have an old UserDict.txt file?
          Yes, empty file. Didn't notice when and how it appeared. Removing it has no effect on crash.
          Spoiler
          Code:
           Directory of F:\TA\TA2\dictionaries
          
          2010/02/27  11:49    <DIR>          .
          2010/02/27  11:49    <DIR>          ..
          2009/11/21  22:29            27,210 Conjugations.txt
          2010/02/11  11:35         9,160,623 edict2
          2010/02/27  02:04        14,625,430 edict2.bin
          2010/01/10  19:23             3,576 inflect
          2010/02/27  02:04             4,522 inflect.bin
          2010/01/06  13:16               597 new
          2010/02/27  02:04             1,020 new.bin
          2010/02/11  11:39            12,813 priority
          2010/02/27  02:04            16,844 priority.bin
          2010/02/27  02:20                 2 UserDict.txt
                        10 File(s)     23,852,637 bytes
                         2 Dir(s)  1,032,651,735,040 bytes free
          Also root TA folder contains several subfolders I created with some junk.

          Test version displays (*)substitution profile by default instead of crash. After running a game from launcher, it displays that game profile as initial 0.3.0.

          EDIT: Compiled source with debug info:
          Last edited by Setsumi; 02-26-2010, 07:18 PM.
          読んでみた。 読んでみようとした。 読めたらいいな、と思った。

          Comment


          • Thanks, issue was related to not having a default profile allocated when creating that window, I think. Bet it only affects people running 32-bit windows, or something like that. Regardless, it's a significant enough issue that I'm releasing what I have as 0.3.1 now.

            0.3.1 has a couple other fixups as well, including experimental enamdict support. It's basically a heavy handed filter for results from dictionary files named "enam*". Might make more sense to merge similar entries in the dictionary.

            Changelog:
            0.3.1
            * Fixed crash on some systems when going to the subsitutions config page when no substitutions have been created.
            * Fixed reordering RGB color data in JParser/Mecab config screens.
            * Fix for loading JParser words with furigana highlight color.
            * No longer color delimiters around Hiragana characters in tooltip display.
            * Changed default tooltip Kanji color slightly. Now dark red instead of purple.
            * Fixed tooltip parentheses coloring bug.
            * Improved tooltip wordwrap algorithm (Now break after most punctuation).
            * Added enamdict support. Any dictionary that starts with "enam" is now heavily filtered. Only exact Katakana matches surrounded by non-katakana characters are allowed from such dictionaries. enamdict worked before, but would given so many hits to every imaginable character combination as to swamp out everything else.
            * Fixed updating clipboard chain when quitting through menu or via keyboard shortcut.

            Download 0.3.1

            I'll probably be removing some of the old versions from the initial post at some point, starting with those that were quickly superceded by newer versions.

            Edit: When you add a string to a set of substitutions that it's already part of, it will appear twice in the list, though it actually overwrites the old string. It's a minor issue that I'll fix this in the next version. Only becomes an issue if you then delete one of the duplicate lines, which will actually delete the newly added substitution, regardless of which one you deleted.
            Last edited by ScumSuckingPig; 02-26-2010, 09:19 PM.

            Comment


            • Thank you so much for this wonderful program! I'm very excited about using it.

              Comment


              • And yet another version...Probably the last for a while, barring any significant bugs, though I am thinking of revisiting JParser's scoring function at some point. Will probably switch to using jmdict if I do so, as it has more detailed usage info.

                Download 0.3.2.

                Fixes a couple minor bugs, attempt to add language selection, and romaji conversion added to right click menu.
                Last edited by ScumSuckingPig; 03-01-2010, 08:42 AM.

                Comment


                • You are great!

                  Thanks a lot

                  Comment


                  • I think it would be useful if you were to add this character to Break Sentence On: ―

                    I have seen that character used (mostly doubled up like this: ――) in the last couple games I played and 99% of the time it messed up the sentence.

                    Comment


                    • You can use either rule sets (For atlas only) or substitions (For all translators) to do that yourself. Rule sets aren't documented well, admittedly...

                      Comment


                      • Thank you for this great software
                        I have a request: can you make a white text on black font skin? It would be great
                        Time you enjoyed wasting is not wasted time.

                        T. S. Elliot

                        sigpic

                        Comment


                        • I just got a new comp, and for some reason TA doesn't seem to want to automatically copy my clipboard anymore. The button is pressed, and I downloaded a fresh copy of TA but it still doesn't work. Anyone has any clues as to why?
                          Maybe I had wanted it this way.
                          Maybe I had entrusted my death to you all along.
                          Lord Nobunaga... death is so peaceful...
                          I'm finally free from your cruelty.
                          HF-Bishoujo Games Member #43

                          Comment


                          • Only text with Japanese characters is automatically pasted from the clipboard. If your text does have Japanese characters, no clue what the issue is.

                            Comment


                            • Originally posted by ScumSuckingPig View Post
                              You can use either rule sets (For atlas only) or substitions (For all translators) to do that yourself. Rule sets aren't documented well, admittedly...
                              I would like to know about this rule sets. How to use it?

                              Comment


                              • Beats me. Docs are somewhere upthread. Think it was the last big change before JParser.

                                Comment

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