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Translation Aggregator

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  • Translation Aggregator

    I'm no longer working on Translation Aggregator, but Setx has released an updated version, here. The files attached directly to this post are now outdated

    Translation Aggregator basically works like ATLAS, with support for using a number of website translators and ATLAS simultaneously. It was designed to replace ATLAS's interface as well as add support for getting translations from a few additional sources. Currently, it has support for getting translations from Atlas V13 or V14 (Don't need to have Atlas running), Google, Honyaku, Babel Fish, FreeTranslations.com, Excite, OCN, a word-by-word breakdown from WWWJDIC, MeCab, which converts Kanji to Katakana, and its own built-in Japanese parser (JParser). I picked websites based primarily on what I use and how easy it was to figure out their translation request format. I'm open to adding more, but some of the other sites (Like Word Lingo) seem to go to some effort to make this difficult.

    JParser requires edict2 (Or edict) in the dictionaries directory, and supports multiple dictionaries in there at once. It does not support jmdict. You can also stick enamdict in the directory and it'll detect some names as well, though the name list will be heavily filtered to avoid swamping out other hits. If you have MeCab installed, JParser can use it to significantly improve its results. TA can also look up definitions for MeCab output as well, if a dictionary is installed. In general, MeCab makes fewer mistakes, but JParser handles compound words better, and groups verb conjugations with the verb rather than treating them as separate words.

    TA also includes the ability to launch Japanese apps with Japanese locale settings, automatically inject AGTH into them, and inject its own dll into Japanese apps. Its dll can also translate their menus and dialogs using the ATLAS module (Requires you have ATLAS installed, of course). Versions 0.4.0 and later also include a text hooking engine modeled after AGTH. The menu translation option attempts to translate Windows-managed in-game menus, and is AGTH compatible. The AGTH exe and dlls must be in the Translation Aggregator directory for it to be able to inject AGTH into a process. AGTH is included with the most recent versions of TA.

    The interface is pretty simple, much like ATLAS: Just paste text into the upper left window, and either press the double arrow button to run it through all translators, or press the arrow buttons for individual translation apps. Each algorithm is only run once at a time, so if a window is busy when you tell it to translate something, it'll queue it up if it's a remote request, or stop and rerun it for local algorithms. If you have clipboard monitoring enabled (The untranslated text clipboard button disables it altogether), it'll run any clipboard text with Japanese characters copied from any other app through all translators with clipboard monitoring enabled. I won't automatically submit text with over 500 characters to any of the translation websites, so you can skip forward in agth without flooding servers, in theory. I still don't recommend automatic clipboard translation for the website translators, however.

    To assign a hotkey to the current window layout, press shift-alt-#. Press alt-# to restore the layout. Bound hotkeys will automatically include the current transparency, window frame, and toobar states. If you don't want a bound hotkey to affect one or more of those states, then you can remove the first 1 to 3 entries in the associated line in the ini file. Only modify the ini yourself when the program isn't running. All other values in those lines are mandatory.

    Pre-translation substitutions modify input text before it's sent to any translator. Currently applies to websites, ATLAS, Mecab, and JParser. There's a list of universal replacements ("*") and replacements for every launch profile you've created. I pick which set(s) of substitutions to use based on currently running apps. Note that you do not need to be running AGTH or even have launched a game through TA's launch interface for the game to be detected, but you do need to create a launch profile. May allow you to just drag and drop exes onto the dialog in the future.

    MeCab is a free program that separates words and gives their pronunciation and part of speech. I use it to get the information needed to parse words and display furigana. If you have MeCab installed but I report I'm having trouble initializing it, you can try copying libmecab.dll to the same directory as this program. Do not install MeCab using a UTF16 dictionary, as I have no idea how to talk to it (UTF16 strings don't seem to work). Instead, configure MeCab to use UTF8, Shift-JIS, or EUC-JP. If you have both MeCab and edict/edict2 installed, you can view a word's translation in MeCab by hovering the mouse over it. Also, JParser can use MeCab to help in parsing sentences.

    JParser tends to be a better choice for those who know almost no Japanese - it tells you how verbs are conjugated, handles some expressions, etc. MeCab may well be the better choice for those who know some Japanese, however.

    Source, attached below, is available under the GPL v2.

    Thanks to (In alphabetical order, sorry if I'm leaving anyone out):
    Hongfire Members:
    Freaka for his innumerable feature suggestions and reported issues over the course of development.
    Setsumi for TA Helper and for all his suggested improvements and reported issues, particularly with JParser.
    Setx for AGTH.
    Stomp for fixing the open file dialog not working properly on some systems and adding the tooltip font dialog, and fixing a bug that required admin privileges when certain other software was installed.
    Might sound like minor contributions, but feedback really drives the development of TA.

    Non-members:
    KingMike of KingMike's Translations, who is apparently the creator of the EUC-JP table I used to generate my own conversion table.
    Nasser R. Rowhani for his function hooking code.
    Z0mbie for writing the opcode length detector/disassembler I use for hooking. Apparently was intended for virus-related use, but works fine for other things, too.
    And the creators and maintainers of edict, MeCab, and zlib.

    You might also be interested in:
    *Setsumi's TA Helper and AGTHGrab.
    *errotzol's replacements script.
    *Devocalypse's devOSD.
    *kaosu's ITH (Like AGTH. No direct TA support, due to lack of a command line interface, but definitely worth checking out).

    MeCab
    edict2

    Changelog:
    0.4.9
    * Fixed MeCab/JParser getting stuck when starting a new translation before the last is fixed.
    * Fixed interface lockup while mousing over an item in MeCab while JParser is running.
    * Menu translation will now translate column headings in ListViews (Needed this for the AA launcher)
    * Fixed ATLAS config crash.
    * Global hotkey support. Toggle under "File" menu (Tools is kinda big already). Currently only really supports history navigation. May add more later.

    0.4.8
    * Added history. Logs both original text and translations (For online translators). It logs up to 20 MB of original text, and whatever translations are associated with it. Currently only way to force a retranslation is to toggle one of several options (Autoreplace half-width characters, src/dest language, modify substitutions).
    * Fixed deadlock bug on MaCab mouse over while JParser is running.
    * Fix corrupting built-in text hooker settings when launch failed. Suspect no one uses this, anyways.
    * Drag/dropping an exe onto TA to open up the injection dialog now actives TA.

    0.4.7
    * JParser and MeCab each use their own thread (Mostly).
    * Changed conjugation table format to JSON - plan to do this to a lot of other files (Being careful not to mess up game settings or substitution tables). Currently have way too much file loading code.

    0.4.6
    * Fix WWWJDIC
    * Fix closing injection dialog
    * Updating process list 10+x faster
    * Process list autoupdates
    * Fixed bug that would result in injecting into wrong process when one program is running multiple times.
    * Updated included AGTH version

    0.4.5
    * Added bing support.
    * Updated Honyaku code (They didn't try and block TA, they just modified their HTML)
    * Fixed AGTH command line code.
    * Replaced "/GL" with "/SM" compile option, resulting in faster builds when one has a lot of cores.

    0.4.4
    * Regular expressions are now compiled
    * Injection validation when using addresses relative to dlls (Or function addresses in dlls) should be fixed.
    * Added option to create shortcuts. They'll launch TA (If it's not running) and try to launch the game using the current injection settings (Injection settings that you'd get at the launch screen - the current settings are not saved - it always uses the most recently used ones).
    * Appropriated some of Setsumi's code to make tooltips larger.

    0.4.3
    * Multiple subcontexts now supported. Separate them with semi-colons. AGTH code converter will add two subcontexts, when appropriate.
    * Using aliases for hooks added. Prefix a hook with "[Alias Text]" and that's what will be displayed on the context manager screen as the hook's name. Makes it easier to see context strings.
    * Locale selection added to injection dialog.
    * "Hook delay" added to injection dialog. Actually doesn't delay hooking, delays how long before hooks that use filtering based on calling function's dll are enabled. Generally only the default hooks do this. Increasing this delay may circumvent issues with games that crash when launched with AGTH, but work fine when injected after launching.
    * Added "!" and "~" operators.

    * Stomp's admin privilege fix when using some 3rd party software added.
    * Excite fixed
    * Fixed sanity testing for injection addresses, so when specify a dll or exe name in a text hook, shouldn't erroneously think it's an error when the module isn't loaded in the current address space.
    * Fixed some JParser dicrionary common word parsing, when using versions of edict with entL entries. Also changed treatment of Kanji entries when only their corresponding Hiragana are marked as common.
    * Fixed substitution matching Hiragana with Katakana and vice versa.
    * Fixed a clipboard-related crash bug.
    * Fixed hooks causing crashes when relocating call/jumps (Hopefully...)
    * Fixed AGTH repeat filter length placement (oops).

    0.4.2b
    * Fixed substitution loading/deleting.
    * Fixed << and >>.

    0.4.2
    * AGTH code conversion tool.
    * Injection code checker added.
    * New child process injection handler (Really nifty injection code for that...). Should be a little more robust than before.
    * Option not to inject into child processes added.
    * Auto copy to clipboard added.
    * Both extension filters fixed.
    * Both eternal repeat filters fixed/upgraded.
    * Phrase repeat filter fixed/upgraded.
    * OpenMP/MSVC 2008 SP1 runtime requirement removed
    * char/charBE fixed
    * GetGlyphOutline fixed
    * Copy to clipboard crash when auto translate disabled fixed.
    * Slightly improved dll injection error handling.

    0.4.1
    * More context/filter options.
    * Repeated phrase filter now handles cases where phrase is being extended by a couple characters each time (xxyxyz, etc). Extension filters no longer really needed, unless the repeat starts out too short.
    * Option to handle eternally looping text.
    * Option to ignore text without any Japanese characters.
    * Text which substitution rules reduce to nothing no longer overwrites translated text.
    * Log length limit added.
    * Options to manage default internal text hooks added.
    * Clipboard treated as a context. Its default settings should mirror the old handling.

    0.4.0
    * Added it's own text hooking engine. Probably still buggy.
    * Fixed excessive redrawing when a hidden furigana window had clipboard translation enabled.
    * Works with new, even more poorly formatted edict files.
    * Handles EUC_JP characters that Windows does not (Doesn't use them properly with WWWJDIC at the moment, however). Only really fixes loading edict files with those characters.
    * Fixed right clicking when full screen.
    * Fixed not checking auto Hiragana mode.
    * Less picky when reading MeCab output.
    Attached Files
    Last edited by ScumSuckingPig; 07-11-2015, 11:20 AM. Reason: Change download link, re-upload attachments upon request from Setx

  • Originally posted by nineoclock View Post
    is there a plugin for in game kanji to romaji translation?

    Tried to look it up but coudln't find any besides copy and paste to http://nihongo.j-talk.com/kanji/

    TIA!
    MeCab and jparser can do this. I think there was a link in the first post for MeCab. Jparser comes with TA, you just have to put an Japanese-English(or any other language in edict format if i remerber this correctly, i'm using the Japanese-German dictionary wadoku for example) dictionary in TA's dictionary folder.
    There actually is a link to the edict2(Japanese-English) dictionary right below/above the MeCab link in the first post.

    All you have to do is change the furigana in MeCab's/Jparser's options from Kana to Romaji.


    There also was a post from ScumSuckingPig a few pages back about this very question.

    Comment


    • Originally posted by tamers182 View Post
      are you using the right hcode?

      [Unisonshift Blossom] Nanatsu-iro Drops: (Before patch) /HBC@43FE50 | (After patch) /HBC@43FCC0

      http://blgames.proboards.com/index.c...lay&thread=250
      I replaced the /c with /HBC@43FCC0, and it fixes it in the AGTH box, but Itadaki Furigana Inserter doesn't work anymore. It just copies the /h code.
      (sorry, this is my first time using an alternate code than /c with eroge)

      Comment


      • Originally posted by ChuruyaKun View Post
        I replaced the /c with /HBC@43FCC0, and it fixes it in the AGTH box, but Itadaki Furigana Inserter doesn't work anymore. It just copies the /h code.
        (sorry, this is my first time using an alternate code than /c with eroge)
        afaik /c just tells agth to copy the grabbed stuff to the clipboard. so it has to look like this:

        /c /HBC@43FCC0

        Comment


        • Originally posted by tamers182 View Post
          afaik /c just tells agth to copy the grabbed stuff to the clipboard. so it has to look like this:

          /c /HBC@43FCC0
          Thank you! I got it to work now.

          Comment


          • Can you make the Pre-Translation Substitution window not have the properties of "Always on Top", and able to be resized or minimized?
            It would also be helpful for it to have a separate process(?) from the main window so we could have both of them focused alternatively.
            Until now, whenever the Pre-Translation Substitution window is active, we can't select to focus on the main window.

            Thanks in advance.
            "Looking up is good, but always remember to look down to see what we were walking on.."

            "Do you know what's behind the glimmering moon? A completely dark surface unseen to any others.."

            Comment


            • could you integrate AGTHgrab into TAHplugin, setsumi?

              agthgrab is great for all those kirikiri (and many other) games, and it would be cool if you wouldn't have to start it seperately and load those agthgrab profiles.

              if thats possible to do, would you consider doing that?

              Comment


              • Originally posted by Kresnik View Post
                Can you make the Pre-Translation Substitution window not have the properties of "Always on Top", and able to be resized or minimized?
                It would also be helpful for it to have a separate process(?) from the main window so we could have both of them focused alternatively.
                Until now, whenever the Pre-Translation Substitution window is active, we can't select to focus on the main window.

                Thanks in advance.
                Been thinking about that, actually... Whole substitution thing really needs a complete redesign.

                Comment


                • umm do we have to donwload all the Translation Aggregator files ?? or only the latest ones?

                  Comment


                  • All you need is the last one, 0.4.4c

                    The others are older versions and the source code files, which you don't need.

                    Comment


                    • Finally got around to taking a look at Microsoft Translator... Can't get it to work. Not sure if it's just the referrer or cookie containing several client ids and who knows what else. Regardless, not going to get it working.

                      Edit: Oops...spoke too soon. There's a documented API for it.

                      Edit 2: Looks like I need an appId, though. Don't particularly feel like telling MS who I am to get one. What can I say, I'm shy and too lazy to spend the necessary effort to avoid identifying myself to them...

                      Edit 3: And Setsumi was kind enough to get TA an AppId. MS translate support coming soon.
                      Last edited by ScumSuckingPig; 10-16-2010, 09:59 PM.

                      Comment


                      • Guys? May I ask? Ive seen a shortcut thingy that makes a japanese RPG made by RPG maker get translater? but I just dont know how to do it....
                        uhhh... or can someone explain this to me properly?

                        You can use AGTH and Translation Aggregator to translate the on-screen text into english.
                        Create a new shortcut to AGTH. Right-click and open preferences. Now you can modify the link to AGTH. Change the link into this:

                        Full path to agth.exe "full path to RPG_RT.exe"

                        Which should look something like this depending on where you have installed it:

                        C:\Program Files\agth\agth.exe "C:\porn\VH\RPG_RT.EXE"

                        If you want the game to start in windowed mode, change your path accordingly:

                        C:\Program Files\agth\agth.exe C:\porn\VH\RPG_RT.exe" Dummy ShowTitle Window

                        Now run the game from the shortcut you just created. Go to the AGTH windows which was opened along with Violated Heroine and press 'Options'. Activate 'Auto copy to clipboard' and hit OK. Make sure you choose the third option in the dropdown menu in AGTH, otherwise you will not get text for Translation Aggregator to translate. Now open up Translation Aggregator and make sure to enable the auto translate from clipboard.

                        be sure to include /l

                        coz I cant figure it out.....

                        EDIT: NVM,,,, I got it...
                        Last edited by aki20; 10-26-2010, 12:42 AM.

                        Comment


                        • Originally posted by aki20 View Post
                          Guys? May I ask? Ive seen a shortcut thingy that makes a japanese RPG made by RPG maker get translater? but I just dont know how to do it....
                          uhhh... or can someone explain this to me properly?

                          You can use AGTH and Translation Aggregator to translate the on-screen text into english.
                          Create a new shortcut to AGTH. Right-click and open preferences. Now you can modify the link to AGTH. Change the link into this:

                          Full path to agth.exe "full path to RPG_RT.exe"

                          Which should look something like this depending on where you have installed it:

                          C:\Program Files\agth\agth.exe "C:\porn\VH\RPG_RT.EXE"

                          If you want the game to start in windowed mode, change your path accordingly:

                          C:\Program Files\agth\agth.exe C:\porn\VH\RPG_RT.exe" Dummy ShowTitle Window

                          Now run the game from the shortcut you just created. Go to the AGTH windows which was opened along with Violated Heroine and press 'Options'. Activate 'Auto copy to clipboard' and hit OK. Make sure you choose the third option in the dropdown menu in AGTH, otherwise you will not get text for Translation Aggregator to translate. Now open up Translation Aggregator and make sure to enable the auto translate from clipboard.

                          be sure to include /l

                          coz I cant figure it out.....

                          EDIT: NVM,,,, I got it...
                          Okay now i did all what that said but i Put " at the beging and end of both program paths but it is still in kanji not in english help

                          Comment


                          • Originally posted by oroage26 View Post
                            Okay now i did all what that said but i Put " at the beging and end of both program paths but it is still in kanji not in english help
                            Well, i think you misunderstood something. Text in game will stay in Japanese language, AGTH only grabs text from game.
                            You must translate it with some text translator to get english translation, you can use Atlas translation software for example, or some online translation service.

                            Comment


                            • Hey SSP, lately it seems kaosu's ITH is gaining momentum quite rapidly and supports a lot of game engines without the need of h-codes, out of the box (not that it has one). If it's not a bother would you mind adding it as another option next to the Internal hook and AGTH? Afaik the commandline is quite similar to AGTH so you only need to add it as a radio button and change the executable to ITH.exe. I'm not in the position to discuss bundling if you intend doing that as with agth.

                              Edit: By no means am I suggesting or advocating bundling. I mentioned it only because you might not want to include functionality for a tool that is not bundled. If that's not the case then it's better.
                              Last edited by Devocalypse; 11-07-2010, 03:46 PM.
                              devOSD nEXT - advanced eroge translation overlay

                              Comment


                              • The problem with bundling is I don't want to include an old version with TA. Just don't want to cause a rash of people complaining about issues in old versions of ITH they got through me. I didn't start including AGTH until it had been dead for about a year. Adding an ITH option to the interface, however, seems a good idea.

                                Edit: Should add the caveat "As long as it has a -P option", since my menu translation stuff requires I have a PID, I need to launch stuff myself and then attach the hooking program.
                                Last edited by ScumSuckingPig; 11-07-2010, 03:41 PM.

                                Comment

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