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Translation Aggregator

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  • Translation Aggregator

    I'm no longer working on Translation Aggregator, but Setx has released an updated version, here. The files attached directly to this post are now outdated

    Translation Aggregator basically works like ATLAS, with support for using a number of website translators and ATLAS simultaneously. It was designed to replace ATLAS's interface as well as add support for getting translations from a few additional sources. Currently, it has support for getting translations from Atlas V13 or V14 (Don't need to have Atlas running), Google, Honyaku, Babel Fish, FreeTranslations.com, Excite, OCN, a word-by-word breakdown from WWWJDIC, MeCab, which converts Kanji to Katakana, and its own built-in Japanese parser (JParser). I picked websites based primarily on what I use and how easy it was to figure out their translation request format. I'm open to adding more, but some of the other sites (Like Word Lingo) seem to go to some effort to make this difficult.

    JParser requires edict2 (Or edict) in the dictionaries directory, and supports multiple dictionaries in there at once. It does not support jmdict. You can also stick enamdict in the directory and it'll detect some names as well, though the name list will be heavily filtered to avoid swamping out other hits. If you have MeCab installed, JParser can use it to significantly improve its results. TA can also look up definitions for MeCab output as well, if a dictionary is installed. In general, MeCab makes fewer mistakes, but JParser handles compound words better, and groups verb conjugations with the verb rather than treating them as separate words.

    TA also includes the ability to launch Japanese apps with Japanese locale settings, automatically inject AGTH into them, and inject its own dll into Japanese apps. Its dll can also translate their menus and dialogs using the ATLAS module (Requires you have ATLAS installed, of course). Versions 0.4.0 and later also include a text hooking engine modeled after AGTH. The menu translation option attempts to translate Windows-managed in-game menus, and is AGTH compatible. The AGTH exe and dlls must be in the Translation Aggregator directory for it to be able to inject AGTH into a process. AGTH is included with the most recent versions of TA.

    The interface is pretty simple, much like ATLAS: Just paste text into the upper left window, and either press the double arrow button to run it through all translators, or press the arrow buttons for individual translation apps. Each algorithm is only run once at a time, so if a window is busy when you tell it to translate something, it'll queue it up if it's a remote request, or stop and rerun it for local algorithms. If you have clipboard monitoring enabled (The untranslated text clipboard button disables it altogether), it'll run any clipboard text with Japanese characters copied from any other app through all translators with clipboard monitoring enabled. I won't automatically submit text with over 500 characters to any of the translation websites, so you can skip forward in agth without flooding servers, in theory. I still don't recommend automatic clipboard translation for the website translators, however.

    To assign a hotkey to the current window layout, press shift-alt-#. Press alt-# to restore the layout. Bound hotkeys will automatically include the current transparency, window frame, and toobar states. If you don't want a bound hotkey to affect one or more of those states, then you can remove the first 1 to 3 entries in the associated line in the ini file. Only modify the ini yourself when the program isn't running. All other values in those lines are mandatory.

    Pre-translation substitutions modify input text before it's sent to any translator. Currently applies to websites, ATLAS, Mecab, and JParser. There's a list of universal replacements ("*") and replacements for every launch profile you've created. I pick which set(s) of substitutions to use based on currently running apps. Note that you do not need to be running AGTH or even have launched a game through TA's launch interface for the game to be detected, but you do need to create a launch profile. May allow you to just drag and drop exes onto the dialog in the future.

    MeCab is a free program that separates words and gives their pronunciation and part of speech. I use it to get the information needed to parse words and display furigana. If you have MeCab installed but I report I'm having trouble initializing it, you can try copying libmecab.dll to the same directory as this program. Do not install MeCab using a UTF16 dictionary, as I have no idea how to talk to it (UTF16 strings don't seem to work). Instead, configure MeCab to use UTF8, Shift-JIS, or EUC-JP. If you have both MeCab and edict/edict2 installed, you can view a word's translation in MeCab by hovering the mouse over it. Also, JParser can use MeCab to help in parsing sentences.

    JParser tends to be a better choice for those who know almost no Japanese - it tells you how verbs are conjugated, handles some expressions, etc. MeCab may well be the better choice for those who know some Japanese, however.

    Source, attached below, is available under the GPL v2.

    Thanks to (In alphabetical order, sorry if I'm leaving anyone out):
    Hongfire Members:
    Freaka for his innumerable feature suggestions and reported issues over the course of development.
    Setsumi for TA Helper and for all his suggested improvements and reported issues, particularly with JParser.
    Setx for AGTH.
    Stomp for fixing the open file dialog not working properly on some systems and adding the tooltip font dialog, and fixing a bug that required admin privileges when certain other software was installed.
    Might sound like minor contributions, but feedback really drives the development of TA.

    Non-members:
    KingMike of KingMike's Translations, who is apparently the creator of the EUC-JP table I used to generate my own conversion table.
    Nasser R. Rowhani for his function hooking code.
    Z0mbie for writing the opcode length detector/disassembler I use for hooking. Apparently was intended for virus-related use, but works fine for other things, too.
    And the creators and maintainers of edict, MeCab, and zlib.

    You might also be interested in:
    *Setsumi's TA Helper and AGTHGrab.
    *errotzol's replacements script.
    *Devocalypse's devOSD.
    *kaosu's ITH (Like AGTH. No direct TA support, due to lack of a command line interface, but definitely worth checking out).

    MeCab
    edict2

    Changelog:
    0.4.9
    * Fixed MeCab/JParser getting stuck when starting a new translation before the last is fixed.
    * Fixed interface lockup while mousing over an item in MeCab while JParser is running.
    * Menu translation will now translate column headings in ListViews (Needed this for the AA launcher)
    * Fixed ATLAS config crash.
    * Global hotkey support. Toggle under "File" menu (Tools is kinda big already). Currently only really supports history navigation. May add more later.

    0.4.8
    * Added history. Logs both original text and translations (For online translators). It logs up to 20 MB of original text, and whatever translations are associated with it. Currently only way to force a retranslation is to toggle one of several options (Autoreplace half-width characters, src/dest language, modify substitutions).
    * Fixed deadlock bug on MaCab mouse over while JParser is running.
    * Fix corrupting built-in text hooker settings when launch failed. Suspect no one uses this, anyways.
    * Drag/dropping an exe onto TA to open up the injection dialog now actives TA.

    0.4.7
    * JParser and MeCab each use their own thread (Mostly).
    * Changed conjugation table format to JSON - plan to do this to a lot of other files (Being careful not to mess up game settings or substitution tables). Currently have way too much file loading code.

    0.4.6
    * Fix WWWJDIC
    * Fix closing injection dialog
    * Updating process list 10+x faster
    * Process list autoupdates
    * Fixed bug that would result in injecting into wrong process when one program is running multiple times.
    * Updated included AGTH version

    0.4.5
    * Added bing support.
    * Updated Honyaku code (They didn't try and block TA, they just modified their HTML)
    * Fixed AGTH command line code.
    * Replaced "/GL" with "/SM" compile option, resulting in faster builds when one has a lot of cores.

    0.4.4
    * Regular expressions are now compiled
    * Injection validation when using addresses relative to dlls (Or function addresses in dlls) should be fixed.
    * Added option to create shortcuts. They'll launch TA (If it's not running) and try to launch the game using the current injection settings (Injection settings that you'd get at the launch screen - the current settings are not saved - it always uses the most recently used ones).
    * Appropriated some of Setsumi's code to make tooltips larger.

    0.4.3
    * Multiple subcontexts now supported. Separate them with semi-colons. AGTH code converter will add two subcontexts, when appropriate.
    * Using aliases for hooks added. Prefix a hook with "[Alias Text]" and that's what will be displayed on the context manager screen as the hook's name. Makes it easier to see context strings.
    * Locale selection added to injection dialog.
    * "Hook delay" added to injection dialog. Actually doesn't delay hooking, delays how long before hooks that use filtering based on calling function's dll are enabled. Generally only the default hooks do this. Increasing this delay may circumvent issues with games that crash when launched with AGTH, but work fine when injected after launching.
    * Added "!" and "~" operators.

    * Stomp's admin privilege fix when using some 3rd party software added.
    * Excite fixed
    * Fixed sanity testing for injection addresses, so when specify a dll or exe name in a text hook, shouldn't erroneously think it's an error when the module isn't loaded in the current address space.
    * Fixed some JParser dicrionary common word parsing, when using versions of edict with entL entries. Also changed treatment of Kanji entries when only their corresponding Hiragana are marked as common.
    * Fixed substitution matching Hiragana with Katakana and vice versa.
    * Fixed a clipboard-related crash bug.
    * Fixed hooks causing crashes when relocating call/jumps (Hopefully...)
    * Fixed AGTH repeat filter length placement (oops).

    0.4.2b
    * Fixed substitution loading/deleting.
    * Fixed << and >>.

    0.4.2
    * AGTH code conversion tool.
    * Injection code checker added.
    * New child process injection handler (Really nifty injection code for that...). Should be a little more robust than before.
    * Option not to inject into child processes added.
    * Auto copy to clipboard added.
    * Both extension filters fixed.
    * Both eternal repeat filters fixed/upgraded.
    * Phrase repeat filter fixed/upgraded.
    * OpenMP/MSVC 2008 SP1 runtime requirement removed
    * char/charBE fixed
    * GetGlyphOutline fixed
    * Copy to clipboard crash when auto translate disabled fixed.
    * Slightly improved dll injection error handling.

    0.4.1
    * More context/filter options.
    * Repeated phrase filter now handles cases where phrase is being extended by a couple characters each time (xxyxyz, etc). Extension filters no longer really needed, unless the repeat starts out too short.
    * Option to handle eternally looping text.
    * Option to ignore text without any Japanese characters.
    * Text which substitution rules reduce to nothing no longer overwrites translated text.
    * Log length limit added.
    * Options to manage default internal text hooks added.
    * Clipboard treated as a context. Its default settings should mirror the old handling.

    0.4.0
    * Added it's own text hooking engine. Probably still buggy.
    * Fixed excessive redrawing when a hidden furigana window had clipboard translation enabled.
    * Works with new, even more poorly formatted edict files.
    * Handles EUC_JP characters that Windows does not (Doesn't use them properly with WWWJDIC at the moment, however). Only really fixes loading edict files with those characters.
    * Fixed right clicking when full screen.
    * Fixed not checking auto Hiragana mode.
    * Less picky when reading MeCab output.
    Attached Files
    Last edited by ScumSuckingPig; 07-11-2015, 11:20 AM. Reason: Change download link, re-upload attachments upon request from Setx

  • Originally posted by Keikai View Post
    Hello. I just determined a custom hook for Sexy Beach Zero using TA's internal hooking. I'd like to also post a /H for folks who prefer to use AGTH. However, after staring at agth.exe /? for a while, I cannot figure out the syntax to accomplish the same thing. This is the working hook in TA:

    char*:[ESP+4]+4:0@4674CC

    The problem is I need to add four to the dereferenced value of [ESP+4] without dereferencing it again. So /HSN4*4@4674CC won't work as that translates to char*:[[ESP+4]+4]:0@4674CC.

    Thanks for your assistance.
    It's not possible to emulate in agth syntax. AGTH does not support pointer offsets without indirection.

    If you absolutely need to use AGTH, your only choice is to search for some other place in the code where direct pointer to string stored, without offset (like something that does work on that string iterating over it's chars)

    Comment


    • Originally posted by ifan20 View Post
      It's not possible to emulate in agth syntax. AGTH does not support pointer offsets without indirection.
      Thanks. I suspected as much from the AGTH help dialog, but I figured it was best to ask. I personally am completely happy using the TA internal hook, I just wanted to ask for folks using AGTH.

      Thanks again.
      Last edited by Keikai; 11-28-2010, 11:47 AM. Reason: Fixed typo

      Comment


      • Correction Module - ATLAS V14.0 L10 Update Pack U001

        God, I didn't noticed that the patch is actually released a year ago.
        This patch seems fixed many translation problems, like an infinite loop translation, Japanese syllabary characters problem, etc.
        So, for the next script release I might gonna changed things, to following its new translation behavior.

        I dunno if the patch affecting TA too, but you might want to note it, SSP.

        Edit :
        After a few days tried it, it seems it no significant change in translation. So it's just an optional I think, I'm sorry for bragging this out m(_ _)m
        Last edited by errzotl80; 12-08-2010, 10:51 PM.

        Comment


        • I want to make a humble suggestion to TAHelper Plugin.

          I love TAHelper Plugin, everybody know, but, I have some troubles with some names with a unique kanji and names with 2 katakanas.

          See getchu 2 examples:

          game1: 聖なるかな・外伝
          http://www.getchu.com/soft.phtml?id=661153

          game2: 淫祭の島
          http://www.getchu.com/soft.phtml?id=688572

          I add in TAHelper Plugin list these names in this way, to separate it:

          *------------------
          *淫祭の島
          シンちゃん Shin-chan
          リン Rin
          シノ Shino
          寛 Hiroshi
          霞 Kasumi
          凛 Rin
          忍 Shinobu
          一宮 Ichinomiya
          京極 Kyougoku
          サオリ Saori
          伊賀崎 Igasaki
          小早川 Kobayakawa
          出雲 Izumo
          上杉 Uesugi
          武田 Takeda
          信士 Shinji
          奈緖 Nao
          *------------------
          *聖なるかな
          クリスト Chryst
          ミゥ Miu
          ルゥ Ruu
          ワゥ Wau
          ポゥ Pou
          神剣 Divine Sword
          ゼゥ Zeu
          リーオライナ Rioraina
          ユーラ Yura
          エド Edie
          *------------------

          Who is already experienced with TAHelper Plugin, know that names with a unique kanji or just 2 katakanas make translation mistakes in others games, like "ルゥ" and "エド" .

          Then, when I am playing the game 淫祭の島, Is better to add "*" in the front of some characters of games that I am not playing:

          *------------------
          *聖なるかな
          クリスト Chryst
          *ミゥ Miu
          *ルゥ Ruu
          *ワゥ Wau
          *ポゥ Pou
          神剣 Divine Sword
          *ゼゥ Zeu
          リーオライナ Rioraina
          ユーラ Yura
          *エド Edie
          *------------------

          However, when I want to play 聖なるかな, of course, I need to remove the "*" .

          My request and suggestion it to add a way to disable a sequence of names in the list, because, when I am NOT playing a certain game, Is really unnecessary the names of this game to be enabled in TAHelper plugin, for instance, like in my example, when I am playing "game1" I want to disable all names of "game2" and vice versa.

          Will be so nice a code like "*[" and "*]" then, I can remove a list of characters between the interval of "[" and "]"

          See the example:

          Situation 1. Fhc is playing game1 and want to disable names of game2

          *[------------------
          *淫祭の島
          シンちゃん Shin-chan
          リン Rin
          シノ Shino
          寛 Hiroshi
          霞 Kasumi
          凛 Rin
          忍 Shinobu
          一宮 Ichinomiya
          京極 Kyougoku
          サオリ Saori
          伊賀崎 Igasaki
          小早川 Kobayakawa
          出雲 Izumo
          上杉 Uesugi
          武田 Takeda
          信士 Shinji
          奈緖 Nao

          *]------------------
          *聖なるかな
          クリスト Chryst
          ミゥ Miu
          ルゥ Ruu
          ワゥ Wau
          ポゥ Pou
          神剣 Divine Sword
          ゼゥ Zeu
          リーオライナ Rioraina
          ユーラ Yura
          エド Edie
          *------------------

          Then, all names between *[ and *] are disabled

          Situation 2. Fhc now want to play game2 and want to disable names of game1

          just remove the "[" and "]" and place it in the other list


          *------------------
          *淫祭の島
          シンちゃん Shin-chan
          リン Rin
          シノ Shino
          寛 Hiroshi
          霞 Kasumi
          凛 Rin
          忍 Shinobu
          一宮 Ichinomiya
          京極 Kyougoku
          サオリ Saori
          伊賀崎 Igasaki
          小早川 Kobayakawa
          出雲 Izumo
          上杉 Uesugi
          武田 Takeda
          信士 Shinji
          奈緖 Nao
          *[------------------
          *聖なるかな
          クリスト Chryst
          ミゥ Miu
          ルゥ Ruu
          ワゥ Wau
          ポゥ Pou
          神剣 Divine Sword
          ゼゥ Zeu
          リーオライナ Rioraina
          ユーラ Yura
          エド Edie

          *]------------------

          I have now 1660 names in my TAHelper plugin, and I begin to notice that the names of old games are now making TERRIBLE translation mistakes in the games that I am actually playing, then, I am being forced to DELETE the list of these names, since to add "*" in each name is so boring and tiresome.

          Will be so nice the feature to add a list of names of a certain game and to be able to enable and disable this list everytime that we want to use this list or when we NOT want to use this list.

          I hope you can understand me, my english is bad and sometimes my grammar mistakes make my words confuse.

          If you is not understanding, I can try to wrote everything again with others words.

          However, If you are understanding me, you think that this can be done, Setsumi ?
          Last edited by fhc; 12-11-2010, 05:06 PM.
          ...

          Comment


          • Long ago I tried keeping all names together in one list like this too, but given up on it quickly for the reasons you mentioned. Also I think, maintaining one huge list is very cumbersome. Instead there are game profiles support - separated replacement files for each game, named as "<profile_name>.names.txt" instead of one big "names.txt" for all.
            How to use game profiles:
            1. Create profile in TA: Open Launcher (Ctrl-L) and run game via it. Profile will be added to "Profile Name" drop down list. This need to be done only once.
            2. Create dummy substitution for this profile in TA: Open Substitutions (Alt-S). Select your game profile. Add dummy substitution like "dummy1" "dummy2". This need to be done only once.
            3. Make sure check box "Enable Substitutions" is checked in TA "Tools" menu.
            4. Create profile in TAHPlugin: Open plugin GUI by clicking tray icon. Select your game profile. Enter whatever text like "*game". Press OK. File "<profile_name>.names.txt" will be created. This need to be done only once.

            Use "<profile_name>.names.txt" the same way as global "names.txt". Corresponding profile will be activated by TA automatically based on running processes - no need to do anything by hand regarding this.
            読んでみた。 読んでみようとした。 読めたらいいな、と思った。

            Comment


            • Originally posted by Setsumi View Post
              Long ago I tried keeping all names together in one list like this too, but given up on it quickly for the reasons you mentioned. Also I think, maintaining one huge list is very cumbersome. Instead there are game profiles support - separated replacement files for each game, named as "<profile_name>.names.txt" instead of one big "names.txt" for all.
              How to use game profiles:
              1. Create profile in TA: Open Launcher (Ctrl-L) and run game via it. Profile will be added to "Profile Name" drop down list. This need to be done only once.
              2. Create dummy substitution for this profile in TA: Open Substitutions (Alt-S). Select your game profile. Add dummy substitution like "dummy1" "dummy2". This need to be done only once.
              3. Make sure check box "Enable Substitutions" is checked in TA "Tools" menu.
              4. Create profile in TAHPlugin: Open plugin GUI by clicking tray icon. Select your game profile. Enter whatever text like "*game". Press OK. File "<profile_name>.names.txt" will be created. This need to be done only once.

              Use "<profile_name>.names.txt" the same way as global "names.txt". Corresponding profile will be activated by TA automatically based on running processes - no need to do anything by hand regarding this.
              Thank you very much, Setsumi
              ...

              Comment


              • I have had trouble getting the x3 hook to work in agth when using TA's add parameter function . I can get it to work using agth shortcut launch.
                "I am a TREASURE HUNTER, not a thief!" ~Locke~FF6

                Comment


                • TA launches the app itself and then runs AGTH with the /p <process number> option. AGTH may not like /p + /X3. Since AGTH provides TA no way of getting a process id when used to launch the app, this is not going to change.

                  Comment


                  • hi SSP.

                    i've noticed that i can't save my changed fontsettings in TA.
                    the new settings are in the .ini, but won't get applyed when TA is launched. instead there is a wierd font loaded, wich has a strange letterspacing.

                    i've got to mark the .ini as read-only and change the font settings manuelly each time as it is now.

                    Comment


                    • I'll try and remember to look into that. Haven't been working on TA lately. Currently refactoring PPExtractor, to make it easier to modify to handle other formats (Alamar and I figured out the CM3D format, and I figured it'd be nice if I could just add it to PPExtractor, rather than do something from scratch, though the refactoring is taking a while....Erm...anyways...)

                      Comment


                      • I never had any issues using /x3 with TA, works as it should as far as I can tell.

                        Comment


                        • i have had /x3 issues, but only when i launch TA as admin on win 7 via shortcut. it works well if i use it with normal rights, so i don't see any problem with that.

                          Comment


                          • Hello,
                            I just updated my script&replacement samples, here.

                            Since rar file is limited to 600 kb now, so for the time being I uploaded to MF. Feel free if anyone want to mirror it to somewhere else.
                            Last update for this year, happy new year guys.

                            Comment


                            • Hi i'm useing TG 0.4.4c on VH in a window where should be text translated by atlas i got "Failed to initialize Fujitsu ATLAS v14." and nothing happen anyone know what's the problem .??

                              Comment


                              • Create profile in TAHPlugin: Open plugin GUI by clicking tray icon. Select your game profile. Enter whatever text like "*game". Press OK. File "<profile_name>.names.txt" will be created. This need to be done only once.
                                Sorry dont really get what you write since I dont know much about GUI so sorry if I'll sound stupid.

                                "Select tray icon" - tray icon of what? How is it supposed to look?
                                Last edited by Darknemo2000; 01-03-2011, 03:53 PM.
                                H-Manga/Doujin + Netorare Collection (+85 GB)

                                Comment

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