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Translation Aggregator

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  • Translation Aggregator

    I'm no longer working on Translation Aggregator, but Setx has released an updated version, here. The files attached directly to this post are now outdated

    Translation Aggregator basically works like ATLAS, with support for using a number of website translators and ATLAS simultaneously. It was designed to replace ATLAS's interface as well as add support for getting translations from a few additional sources. Currently, it has support for getting translations from Atlas V13 or V14 (Don't need to have Atlas running), Google, Honyaku, Babel Fish, FreeTranslations.com, Excite, OCN, a word-by-word breakdown from WWWJDIC, MeCab, which converts Kanji to Katakana, and its own built-in Japanese parser (JParser). I picked websites based primarily on what I use and how easy it was to figure out their translation request format. I'm open to adding more, but some of the other sites (Like Word Lingo) seem to go to some effort to make this difficult.

    JParser requires edict2 (Or edict) in the dictionaries directory, and supports multiple dictionaries in there at once. It does not support jmdict. You can also stick enamdict in the directory and it'll detect some names as well, though the name list will be heavily filtered to avoid swamping out other hits. If you have MeCab installed, JParser can use it to significantly improve its results. TA can also look up definitions for MeCab output as well, if a dictionary is installed. In general, MeCab makes fewer mistakes, but JParser handles compound words better, and groups verb conjugations with the verb rather than treating them as separate words.

    TA also includes the ability to launch Japanese apps with Japanese locale settings, automatically inject AGTH into them, and inject its own dll into Japanese apps. Its dll can also translate their menus and dialogs using the ATLAS module (Requires you have ATLAS installed, of course). Versions 0.4.0 and later also include a text hooking engine modeled after AGTH. The menu translation option attempts to translate Windows-managed in-game menus, and is AGTH compatible. The AGTH exe and dlls must be in the Translation Aggregator directory for it to be able to inject AGTH into a process. AGTH is included with the most recent versions of TA.

    The interface is pretty simple, much like ATLAS: Just paste text into the upper left window, and either press the double arrow button to run it through all translators, or press the arrow buttons for individual translation apps. Each algorithm is only run once at a time, so if a window is busy when you tell it to translate something, it'll queue it up if it's a remote request, or stop and rerun it for local algorithms. If you have clipboard monitoring enabled (The untranslated text clipboard button disables it altogether), it'll run any clipboard text with Japanese characters copied from any other app through all translators with clipboard monitoring enabled. I won't automatically submit text with over 500 characters to any of the translation websites, so you can skip forward in agth without flooding servers, in theory. I still don't recommend automatic clipboard translation for the website translators, however.

    To assign a hotkey to the current window layout, press shift-alt-#. Press alt-# to restore the layout. Bound hotkeys will automatically include the current transparency, window frame, and toobar states. If you don't want a bound hotkey to affect one or more of those states, then you can remove the first 1 to 3 entries in the associated line in the ini file. Only modify the ini yourself when the program isn't running. All other values in those lines are mandatory.

    Pre-translation substitutions modify input text before it's sent to any translator. Currently applies to websites, ATLAS, Mecab, and JParser. There's a list of universal replacements ("*") and replacements for every launch profile you've created. I pick which set(s) of substitutions to use based on currently running apps. Note that you do not need to be running AGTH or even have launched a game through TA's launch interface for the game to be detected, but you do need to create a launch profile. May allow you to just drag and drop exes onto the dialog in the future.

    MeCab is a free program that separates words and gives their pronunciation and part of speech. I use it to get the information needed to parse words and display furigana. If you have MeCab installed but I report I'm having trouble initializing it, you can try copying libmecab.dll to the same directory as this program. Do not install MeCab using a UTF16 dictionary, as I have no idea how to talk to it (UTF16 strings don't seem to work). Instead, configure MeCab to use UTF8, Shift-JIS, or EUC-JP. If you have both MeCab and edict/edict2 installed, you can view a word's translation in MeCab by hovering the mouse over it. Also, JParser can use MeCab to help in parsing sentences.

    JParser tends to be a better choice for those who know almost no Japanese - it tells you how verbs are conjugated, handles some expressions, etc. MeCab may well be the better choice for those who know some Japanese, however.

    Source, attached below, is available under the GPL v2.

    Thanks to (In alphabetical order, sorry if I'm leaving anyone out):
    Hongfire Members:
    Freaka for his innumerable feature suggestions and reported issues over the course of development.
    Setsumi for TA Helper and for all his suggested improvements and reported issues, particularly with JParser.
    Setx for AGTH.
    Stomp for fixing the open file dialog not working properly on some systems and adding the tooltip font dialog, and fixing a bug that required admin privileges when certain other software was installed.
    Might sound like minor contributions, but feedback really drives the development of TA.

    Non-members:
    KingMike of KingMike's Translations, who is apparently the creator of the EUC-JP table I used to generate my own conversion table.
    Nasser R. Rowhani for his function hooking code.
    Z0mbie for writing the opcode length detector/disassembler I use for hooking. Apparently was intended for virus-related use, but works fine for other things, too.
    And the creators and maintainers of edict, MeCab, and zlib.

    You might also be interested in:
    *Setsumi's TA Helper and AGTHGrab.
    *errotzol's replacements script.
    *Devocalypse's devOSD.
    *kaosu's ITH (Like AGTH. No direct TA support, due to lack of a command line interface, but definitely worth checking out).

    MeCab
    edict2

    Changelog:
    0.4.9
    * Fixed MeCab/JParser getting stuck when starting a new translation before the last is fixed.
    * Fixed interface lockup while mousing over an item in MeCab while JParser is running.
    * Menu translation will now translate column headings in ListViews (Needed this for the AA launcher)
    * Fixed ATLAS config crash.
    * Global hotkey support. Toggle under "File" menu (Tools is kinda big already). Currently only really supports history navigation. May add more later.

    0.4.8
    * Added history. Logs both original text and translations (For online translators). It logs up to 20 MB of original text, and whatever translations are associated with it. Currently only way to force a retranslation is to toggle one of several options (Autoreplace half-width characters, src/dest language, modify substitutions).
    * Fixed deadlock bug on MaCab mouse over while JParser is running.
    * Fix corrupting built-in text hooker settings when launch failed. Suspect no one uses this, anyways.
    * Drag/dropping an exe onto TA to open up the injection dialog now actives TA.

    0.4.7
    * JParser and MeCab each use their own thread (Mostly).
    * Changed conjugation table format to JSON - plan to do this to a lot of other files (Being careful not to mess up game settings or substitution tables). Currently have way too much file loading code.

    0.4.6
    * Fix WWWJDIC
    * Fix closing injection dialog
    * Updating process list 10+x faster
    * Process list autoupdates
    * Fixed bug that would result in injecting into wrong process when one program is running multiple times.
    * Updated included AGTH version

    0.4.5
    * Added bing support.
    * Updated Honyaku code (They didn't try and block TA, they just modified their HTML)
    * Fixed AGTH command line code.
    * Replaced "/GL" with "/SM" compile option, resulting in faster builds when one has a lot of cores.

    0.4.4
    * Regular expressions are now compiled
    * Injection validation when using addresses relative to dlls (Or function addresses in dlls) should be fixed.
    * Added option to create shortcuts. They'll launch TA (If it's not running) and try to launch the game using the current injection settings (Injection settings that you'd get at the launch screen - the current settings are not saved - it always uses the most recently used ones).
    * Appropriated some of Setsumi's code to make tooltips larger.

    0.4.3
    * Multiple subcontexts now supported. Separate them with semi-colons. AGTH code converter will add two subcontexts, when appropriate.
    * Using aliases for hooks added. Prefix a hook with "[Alias Text]" and that's what will be displayed on the context manager screen as the hook's name. Makes it easier to see context strings.
    * Locale selection added to injection dialog.
    * "Hook delay" added to injection dialog. Actually doesn't delay hooking, delays how long before hooks that use filtering based on calling function's dll are enabled. Generally only the default hooks do this. Increasing this delay may circumvent issues with games that crash when launched with AGTH, but work fine when injected after launching.
    * Added "!" and "~" operators.

    * Stomp's admin privilege fix when using some 3rd party software added.
    * Excite fixed
    * Fixed sanity testing for injection addresses, so when specify a dll or exe name in a text hook, shouldn't erroneously think it's an error when the module isn't loaded in the current address space.
    * Fixed some JParser dicrionary common word parsing, when using versions of edict with entL entries. Also changed treatment of Kanji entries when only their corresponding Hiragana are marked as common.
    * Fixed substitution matching Hiragana with Katakana and vice versa.
    * Fixed a clipboard-related crash bug.
    * Fixed hooks causing crashes when relocating call/jumps (Hopefully...)
    * Fixed AGTH repeat filter length placement (oops).

    0.4.2b
    * Fixed substitution loading/deleting.
    * Fixed << and >>.

    0.4.2
    * AGTH code conversion tool.
    * Injection code checker added.
    * New child process injection handler (Really nifty injection code for that...). Should be a little more robust than before.
    * Option not to inject into child processes added.
    * Auto copy to clipboard added.
    * Both extension filters fixed.
    * Both eternal repeat filters fixed/upgraded.
    * Phrase repeat filter fixed/upgraded.
    * OpenMP/MSVC 2008 SP1 runtime requirement removed
    * char/charBE fixed
    * GetGlyphOutline fixed
    * Copy to clipboard crash when auto translate disabled fixed.
    * Slightly improved dll injection error handling.

    0.4.1
    * More context/filter options.
    * Repeated phrase filter now handles cases where phrase is being extended by a couple characters each time (xxyxyz, etc). Extension filters no longer really needed, unless the repeat starts out too short.
    * Option to handle eternally looping text.
    * Option to ignore text without any Japanese characters.
    * Text which substitution rules reduce to nothing no longer overwrites translated text.
    * Log length limit added.
    * Options to manage default internal text hooks added.
    * Clipboard treated as a context. Its default settings should mirror the old handling.

    0.4.0
    * Added it's own text hooking engine. Probably still buggy.
    * Fixed excessive redrawing when a hidden furigana window had clipboard translation enabled.
    * Works with new, even more poorly formatted edict files.
    * Handles EUC_JP characters that Windows does not (Doesn't use them properly with WWWJDIC at the moment, however). Only really fixes loading edict files with those characters.
    * Fixed right clicking when full screen.
    * Fixed not checking auto Hiragana mode.
    * Less picky when reading MeCab output.
    Attached Files
    Last edited by ScumSuckingPig; 07-11-2015, 11:20 AM. Reason: Change download link, re-upload attachments upon request from Setx

  • Originally posted by tamers182 View Post
    well, since a single verb is all you need for a perfectly fine japanese sentence, i guess i'd encounter them about everytime i hit the enter button.


    Something else about TA's 0.4.8 update i noticed:

    could you make the text history hotkey global somehow, so that i don't have to select TA's window to use them?

    They didn't work ingame...
    Good idea.

    You'll only run into the issue with conjugated verbs. And of course, that includes formal and negated verbs... Still a lot of present tense non-formal out there, but yea, a big problem. You're probably better off just using MeCab. Or edict2.

    Comment


    • Originally posted by ScumSuckingPig View Post
      Good idea.

      You'll only run into the issue with conjugated verbs. And of course, that includes formal and negated verbs... Still a lot of present tense non-formal out there, but yea, a big problem. You're probably better off just using MeCab. Or edict2.
      I actually find most of the verbs in anime/manga/eroge arn't in their plain form anymore. Especially eroge is all about having others do something, telling others to not do something (hrhr), or being extremely polite, right?!

      Are you really sure that this breakes every non-plainform verb? shite (suru's te-form) wasn't broken on the screen i uploaded.

      Comment


      • Originally posted by ScumSuckingPig View Post
        Good idea.

        You'll only run into the issue with conjugated verbs. And of course, that includes formal and negated verbs... Still a lot of present tense non-formal out there, but yea, a big problem. You're probably better off just using MeCab. Or edict2.
        Yes, I'm sure. Unless the verb is in the dictionary in its conjugated form, too (As shite presumably is, suru being a rather common word with an irregular conjugation), JParser won't find it unless it's labelled as a verb.

        Comment


        • Originally posted by ScumSuckingPig View Post
          Yes, I'm sure. Unless the verb is in the dictionary in its conjugated form, too (As shite presumably is, suru being a rather common word with an irregular conjugation), JParser won't find it unless it's labelled as a verb.
          Then it shouln't be a too big problem with this particular dictionary, since the most common conjugations are included.

          At least thats what i remember reading somewhere...


          Did you start working on the problem with TAHPlugin not getting the active game profiles reported unless there is something in TA's own substitution list already?

          Thats the last bug in TA that i know of....i think...

          Comment


          • Originally posted by tamers182 View Post
            Then it shouln't be a too big problem with this particular dictionary, since the most common conjugations are included.

            At least thats what i remember reading somewhere...


            Did you start working on the problem with TAHPlugin not getting the active game profiles reported unless there is something in TA's own substitution list already?

            Thats the last bug in TA that i know of....i think...
            Issue there is that TA doesn't keep track of running programs that may be sending data to it. The only code in TA that cares is the substitution list stuff, which just uses exe name and path and checks all running processes, so that's what I used.

            Comment


            • Got a problem with this now... Whenever I quick-load FA it stops grabbing ALL the text... Only a few of the words are grabbed :/

              Comment


              • Originally posted by PolynAzn View Post
                Got a problem with this now... Whenever I quick-load FA it stops grabbing ALL the text... Only a few of the words are grabbed :/
                Sorry, not following.

                Comment


                • Originally posted by PolynAzn View Post
                  Got a problem with this now... Whenever I quick-load FA it stops grabbing ALL the text... Only a few of the words are grabbed :/
                  What game are you playing? Did that game work before?

                  Try setting the ingame text speed to max and play around with the other settings...

                  You might need a h-code for your game if it didn't worked before and if changing the textsettings doesn't change anything.


                  Edit: what do you mean by quick-load? ingame quick loading or launching TA via shortcut?


                  @SSP: I guess this bug isn't worth the time to fix it, right? It only concernes those who want to use TAHelpers substitution with game profiles anyways, and putting something in TA's own substitution to make it work takes only about 5 seconds.
                  Last edited by tamers182; 06-05-2011, 04:31 PM.

                  Comment


                  • I'm not sure if I'm using this correctly. I open TA -> Tools -> Launch Text Hooker -> Find my game under Injection -> Select "AGTH" under Text Hook -> OK

                    Game loads and AGTH is grabbing all the in game dialogue. But as soon as a load a game/Quickload the games crash/ or AGTH stops grabbing every piece of dialogue...

                    Am i doing something wrong? First time I've used something like this. Also, is there a way to make TA auto translate so I don't have to click the double arrow?

                    Originally posted by tamers182 View Post
                    What game are you playing? Did that game work before?

                    Try setting the ingame text speed to max and play around with the other settings...

                    You might need a h-code for your game if it didn't worked before and if changing the textsettings doesn't change anything.


                    Edit: what do you mean by quick-load? ingame quick loading or launching TA via shortcut?


                    @SSP: I guess this bug isn't worth the time to fix it, right? It only concernes those who want to use TAHelpers substitution with game profiles anyways, and putting something in TA's own substitution to make it work takes only about 5 seconds.
                    I'm was playing Fortune Arterial but the missing letters are being a prick so I switched to 星空へ架かる橋. In this game loading just gcrashed the client :/ So I'm starting again from the start
                    Btw what's a h-code? I'm sorry but it's the first time I've used something like this and I haven't grasped the concept of how to use this properly yet.
                    Last edited by PolynAzn; 06-05-2011, 04:39 PM.

                    Comment


                    • Originally posted by tamers182 View Post
                      @SSP: I guess this bug isn't worth the time to fix it, right? It only concernes those who want to use TAHelpers substitution with game profiles anyways, and putting something in TA's own substitution to make it work takes only about 5 seconds.
                      I'll probably fix it at some point, but it's not a big priority.

                      Comment


                      • Originally posted by PolynAzn View Post
                        I'm not sure if I'm using this correctly. I open TA -> Tools -> Launch Text Hooker -> Find my game under Injection -> Select "AGTH" under Text Hook -> OK

                        Game loads and AGTH is grabbing all the in game dialogue. But as soon as a load a game/Quickload the games crash/ or AGTH stops grabbing every piece of dialogue...

                        Am i doing something wrong? First time I've used something like this. Also, is there a way to make TA auto translate so I don't have to click the double arrow?
                        Of course you can let TA translate everything automaticly without clicking that button:

                        There is a button called "automatic clipboard translation" (apears when you hold your mouse over it) for every singe translator (ATLAS, Google,Jparser etc.).
                        Click on that button for every translater you want to translate automatically.

                        For the text grabbing problem:

                        Try using ITH instead of AGTH. You can download it HERE. Just make sure not to use AGTH too (in TA Tools->Launch text hooker). Then launch ITH when your game is running. In ITH you have to look for the game's process in the Process list (Process button in the top left). Click on the process and then click on the "Attach" button.

                        Using ITH should be easier than searching for a h-code.

                        Edit:
                        I see. Forget what i wrote obove for now.

                        You NEED to play Fortune Arterial -- thats an awesome game.

                        Since agth can't properly hook the game without an h-code, not all of your letters in Fortune Arterial are getting hooked but just a few.

                        Therefore you need such a h-code.
                        A h-code tells AGTH where in the memory the games text is being stored (from what i can tell).

                        The h-code for Fortune Arterial is "/HAC@41EBD0".

                        You use it like this:

                        In TA go to tools -> launch text hooker.
                        Choose Fortune Arterial's profile, choose AGTH under "Text Hooker" and under "AGTH options" you check the "Add parameters" box. Then you enter the h-code (/HAC@41EBD0) in the textfield under the "Add parameters" checkbox.

                        Click okay, and don't leave you pc until you've seen Fortune Arterial's end.


                        And just for your info: i haven't found a single game so far that wouldn't work with AGTH or ITH, you just have to find the right h-code (for example HERE).
                        Last edited by tamers182; 06-05-2011, 05:04 PM.

                        Comment


                        • Thanks I'll have a look at that

                          Edit: Um... ITH doesn't translate? What do I do with it now?
                          Last edited by PolynAzn; 06-05-2011, 05:03 PM.

                          Comment


                          • Originally posted by PolynAzn View Post
                            Thanks I'll have a look at that

                            Edit: Um... ITH doesn't translate? What do I do with it now?
                            Please read my edit of my post above.

                            ITH is a text hooker, like AGTH. Those are the programms that extract the text from your pc's memory and copy it to the clipboard -- they don't translate anything at all.

                            TA sends the grabed text through all the translation engines/substitutions, lets you keep profiles for your games, and lets you create shortcuts.

                            PS. When you're done with Fortune Arterial, try "Chokotto Vampire".

                            edit:

                            You should just read fhc's tutorial around playing eroge. There is pretty much everything you need to know explained with alot of screenshots. It's especially important to use substitutions for the character names. If the character names are written in romaji (means the alphabet) instead of kanji (characters) they can't mess up the translation anymore (so in the end TA sends something like "Rikako のペース" instead of "里佳子のペース" to google.
                            Last edited by tamers182; 06-05-2011, 05:22 PM.

                            Comment


                            • Originally posted by tamers182 View Post
                              Of course you can let TA translate everything automaticly without clicking that button:

                              There is a button called "automatic clipboard translation" (apears when you hold your mouse over it) for every singe translator (ATLAS, Google,Jparser etc.).
                              Click on that button for every translater you want to translate automatically.

                              For the text grabbing problem:

                              Try using ITH instead of AGTH. You can download it HERE. Just make sure not to use AGTH too (in TA Tools->Launch text hooker). Then launch ITH when your game is running. In ITH you have to look for the game's process in the Process list (Process button in the top left). Click on the process and then click on the "Attach" button.

                              Using ITH should be easier than searching for a h-code.

                              Edit:
                              I see. Forget what i wrote obove for now.

                              You NEED to play Fortune Arterial -- thats an awesome game.

                              Since agth can't properly hook the game without an h-code, not all of your letters in Fortune Arterial are getting hooked but just a few.

                              Therefore you need such a h-code.
                              A h-code tells AGTH where in the memory the games text is being stored (from what i can tell).

                              The h-code for Fortune Arterial is "/HAC@41EBD0".

                              You use it like this:

                              In TA go to tools -> launch text hooker.
                              Choose Fortune Arterial's profile, choose AGTH under "Text Hooker" and under "AGTH options" you check the "Add parameters" box. Then you enter the h-code (/HAC@41EBD0) in the textfield under the "Add parameters" checkbox.

                              Click okay, and don't leave you pc until you've seen Fortune Arterial's end.


                              And just for your info: i haven't found a single game so far that wouldn't work with AGTH or ITH, you just have to find the right h-code (for example HERE).
                              Thanks! How did you find that "h-code" and When I load it some characters are still missing but there's more now.

                              Edit:
                              Originally posted by tamers182 View Post
                              Please read my edit of my post above.

                              ITH is a text hooker, like AGTH. Those are the programms that extract the text from your pc's memory and copy it to the clipboard -- they don't translate anything at all.

                              TA sends the grabed text through all the translation engines/substitutions, lets you keep profiles for your games, and lets you create shortcuts.

                              PS. When you're done with Fortune Arterial, try "Chokotto Vampire".

                              edit:

                              You should just read fhc's tutorial around playing eroge. There is pretty much everything you need to know explained with alot of screenshots. It's especially important to use substitutions for the character names. If the character names are written in romaji (means the alphabet) instead of kanji (characters) they can't mess up the translation anymore (so in the end TA sends something like "Rikako のペース" instead of "里佳子のペース" to google.
                              Yay more info lol!
                              Last edited by PolynAzn; 06-05-2011, 05:27 PM.

                              Comment


                              • Originally posted by PolynAzn View Post
                                Thanks! How did you find that "h-code" and When I load it some characters are still missing but there's more now.
                                you'll find most h-codes using google. just search for the game's name in kanji + "agth" (in your case "Fortune Arterial agth", since the game doesn't have a real japanese title).

                                This search will in most cases bring you back here to hongfire, or to one of the h-code sites (like the one i linked in my last edit).

                                If you can't find an h-code for a game, then it's either that new that noone made one yet, or (wich ist most likely) you don't need one.

                                edit:

                                i forgot:

                                there's an alternate h-code for that game: try "/HA8@41B010 /KS".

                                And make sure that you use the right thread in AGTH (most likely something like "UserhookB").

                                Comment

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