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Translation Aggregator

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  • Translation Aggregator

    I'm no longer working on Translation Aggregator, but Setx has released an updated version, here. The files attached directly to this post are now outdated

    Translation Aggregator basically works like ATLAS, with support for using a number of website translators and ATLAS simultaneously. It was designed to replace ATLAS's interface as well as add support for getting translations from a few additional sources. Currently, it has support for getting translations from Atlas V13 or V14 (Don't need to have Atlas running), Google, Honyaku, Babel Fish, FreeTranslations.com, Excite, OCN, a word-by-word breakdown from WWWJDIC, MeCab, which converts Kanji to Katakana, and its own built-in Japanese parser (JParser). I picked websites based primarily on what I use and how easy it was to figure out their translation request format. I'm open to adding more, but some of the other sites (Like Word Lingo) seem to go to some effort to make this difficult.

    JParser requires edict2 (Or edict) in the dictionaries directory, and supports multiple dictionaries in there at once. It does not support jmdict. You can also stick enamdict in the directory and it'll detect some names as well, though the name list will be heavily filtered to avoid swamping out other hits. If you have MeCab installed, JParser can use it to significantly improve its results. TA can also look up definitions for MeCab output as well, if a dictionary is installed. In general, MeCab makes fewer mistakes, but JParser handles compound words better, and groups verb conjugations with the verb rather than treating them as separate words.

    TA also includes the ability to launch Japanese apps with Japanese locale settings, automatically inject AGTH into them, and inject its own dll into Japanese apps. Its dll can also translate their menus and dialogs using the ATLAS module (Requires you have ATLAS installed, of course). Versions 0.4.0 and later also include a text hooking engine modeled after AGTH. The menu translation option attempts to translate Windows-managed in-game menus, and is AGTH compatible. The AGTH exe and dlls must be in the Translation Aggregator directory for it to be able to inject AGTH into a process. AGTH is included with the most recent versions of TA.

    The interface is pretty simple, much like ATLAS: Just paste text into the upper left window, and either press the double arrow button to run it through all translators, or press the arrow buttons for individual translation apps. Each algorithm is only run once at a time, so if a window is busy when you tell it to translate something, it'll queue it up if it's a remote request, or stop and rerun it for local algorithms. If you have clipboard monitoring enabled (The untranslated text clipboard button disables it altogether), it'll run any clipboard text with Japanese characters copied from any other app through all translators with clipboard monitoring enabled. I won't automatically submit text with over 500 characters to any of the translation websites, so you can skip forward in agth without flooding servers, in theory. I still don't recommend automatic clipboard translation for the website translators, however.

    To assign a hotkey to the current window layout, press shift-alt-#. Press alt-# to restore the layout. Bound hotkeys will automatically include the current transparency, window frame, and toobar states. If you don't want a bound hotkey to affect one or more of those states, then you can remove the first 1 to 3 entries in the associated line in the ini file. Only modify the ini yourself when the program isn't running. All other values in those lines are mandatory.

    Pre-translation substitutions modify input text before it's sent to any translator. Currently applies to websites, ATLAS, Mecab, and JParser. There's a list of universal replacements ("*") and replacements for every launch profile you've created. I pick which set(s) of substitutions to use based on currently running apps. Note that you do not need to be running AGTH or even have launched a game through TA's launch interface for the game to be detected, but you do need to create a launch profile. May allow you to just drag and drop exes onto the dialog in the future.

    MeCab is a free program that separates words and gives their pronunciation and part of speech. I use it to get the information needed to parse words and display furigana. If you have MeCab installed but I report I'm having trouble initializing it, you can try copying libmecab.dll to the same directory as this program. Do not install MeCab using a UTF16 dictionary, as I have no idea how to talk to it (UTF16 strings don't seem to work). Instead, configure MeCab to use UTF8, Shift-JIS, or EUC-JP. If you have both MeCab and edict/edict2 installed, you can view a word's translation in MeCab by hovering the mouse over it. Also, JParser can use MeCab to help in parsing sentences.

    JParser tends to be a better choice for those who know almost no Japanese - it tells you how verbs are conjugated, handles some expressions, etc. MeCab may well be the better choice for those who know some Japanese, however.

    Source, attached below, is available under the GPL v2.

    Thanks to (In alphabetical order, sorry if I'm leaving anyone out):
    Hongfire Members:
    Freaka for his innumerable feature suggestions and reported issues over the course of development.
    Setsumi for TA Helper and for all his suggested improvements and reported issues, particularly with JParser.
    Setx for AGTH.
    Stomp for fixing the open file dialog not working properly on some systems and adding the tooltip font dialog, and fixing a bug that required admin privileges when certain other software was installed.
    Might sound like minor contributions, but feedback really drives the development of TA.

    Non-members:
    KingMike of KingMike's Translations, who is apparently the creator of the EUC-JP table I used to generate my own conversion table.
    Nasser R. Rowhani for his function hooking code.
    Z0mbie for writing the opcode length detector/disassembler I use for hooking. Apparently was intended for virus-related use, but works fine for other things, too.
    And the creators and maintainers of edict, MeCab, and zlib.

    You might also be interested in:
    *Setsumi's TA Helper and AGTHGrab.
    *errotzol's replacements script.
    *Devocalypse's devOSD.
    *kaosu's ITH (Like AGTH. No direct TA support, due to lack of a command line interface, but definitely worth checking out).

    MeCab
    edict2

    Changelog:
    0.4.9
    * Fixed MeCab/JParser getting stuck when starting a new translation before the last is fixed.
    * Fixed interface lockup while mousing over an item in MeCab while JParser is running.
    * Menu translation will now translate column headings in ListViews (Needed this for the AA launcher)
    * Fixed ATLAS config crash.
    * Global hotkey support. Toggle under "File" menu (Tools is kinda big already). Currently only really supports history navigation. May add more later.

    0.4.8
    * Added history. Logs both original text and translations (For online translators). It logs up to 20 MB of original text, and whatever translations are associated with it. Currently only way to force a retranslation is to toggle one of several options (Autoreplace half-width characters, src/dest language, modify substitutions).
    * Fixed deadlock bug on MaCab mouse over while JParser is running.
    * Fix corrupting built-in text hooker settings when launch failed. Suspect no one uses this, anyways.
    * Drag/dropping an exe onto TA to open up the injection dialog now actives TA.

    0.4.7
    * JParser and MeCab each use their own thread (Mostly).
    * Changed conjugation table format to JSON - plan to do this to a lot of other files (Being careful not to mess up game settings or substitution tables). Currently have way too much file loading code.

    0.4.6
    * Fix WWWJDIC
    * Fix closing injection dialog
    * Updating process list 10+x faster
    * Process list autoupdates
    * Fixed bug that would result in injecting into wrong process when one program is running multiple times.
    * Updated included AGTH version

    0.4.5
    * Added bing support.
    * Updated Honyaku code (They didn't try and block TA, they just modified their HTML)
    * Fixed AGTH command line code.
    * Replaced "/GL" with "/SM" compile option, resulting in faster builds when one has a lot of cores.

    0.4.4
    * Regular expressions are now compiled
    * Injection validation when using addresses relative to dlls (Or function addresses in dlls) should be fixed.
    * Added option to create shortcuts. They'll launch TA (If it's not running) and try to launch the game using the current injection settings (Injection settings that you'd get at the launch screen - the current settings are not saved - it always uses the most recently used ones).
    * Appropriated some of Setsumi's code to make tooltips larger.

    0.4.3
    * Multiple subcontexts now supported. Separate them with semi-colons. AGTH code converter will add two subcontexts, when appropriate.
    * Using aliases for hooks added. Prefix a hook with "[Alias Text]" and that's what will be displayed on the context manager screen as the hook's name. Makes it easier to see context strings.
    * Locale selection added to injection dialog.
    * "Hook delay" added to injection dialog. Actually doesn't delay hooking, delays how long before hooks that use filtering based on calling function's dll are enabled. Generally only the default hooks do this. Increasing this delay may circumvent issues with games that crash when launched with AGTH, but work fine when injected after launching.
    * Added "!" and "~" operators.

    * Stomp's admin privilege fix when using some 3rd party software added.
    * Excite fixed
    * Fixed sanity testing for injection addresses, so when specify a dll or exe name in a text hook, shouldn't erroneously think it's an error when the module isn't loaded in the current address space.
    * Fixed some JParser dicrionary common word parsing, when using versions of edict with entL entries. Also changed treatment of Kanji entries when only their corresponding Hiragana are marked as common.
    * Fixed substitution matching Hiragana with Katakana and vice versa.
    * Fixed a clipboard-related crash bug.
    * Fixed hooks causing crashes when relocating call/jumps (Hopefully...)
    * Fixed AGTH repeat filter length placement (oops).

    0.4.2b
    * Fixed substitution loading/deleting.
    * Fixed << and >>.

    0.4.2
    * AGTH code conversion tool.
    * Injection code checker added.
    * New child process injection handler (Really nifty injection code for that...). Should be a little more robust than before.
    * Option not to inject into child processes added.
    * Auto copy to clipboard added.
    * Both extension filters fixed.
    * Both eternal repeat filters fixed/upgraded.
    * Phrase repeat filter fixed/upgraded.
    * OpenMP/MSVC 2008 SP1 runtime requirement removed
    * char/charBE fixed
    * GetGlyphOutline fixed
    * Copy to clipboard crash when auto translate disabled fixed.
    * Slightly improved dll injection error handling.

    0.4.1
    * More context/filter options.
    * Repeated phrase filter now handles cases where phrase is being extended by a couple characters each time (xxyxyz, etc). Extension filters no longer really needed, unless the repeat starts out too short.
    * Option to handle eternally looping text.
    * Option to ignore text without any Japanese characters.
    * Text which substitution rules reduce to nothing no longer overwrites translated text.
    * Log length limit added.
    * Options to manage default internal text hooks added.
    * Clipboard treated as a context. Its default settings should mirror the old handling.

    0.4.0
    * Added it's own text hooking engine. Probably still buggy.
    * Fixed excessive redrawing when a hidden furigana window had clipboard translation enabled.
    * Works with new, even more poorly formatted edict files.
    * Handles EUC_JP characters that Windows does not (Doesn't use them properly with WWWJDIC at the moment, however). Only really fixes loading edict files with those characters.
    * Fixed right clicking when full screen.
    * Fixed not checking auto Hiragana mode.
    * Less picky when reading MeCab output.
    Attached Files
    Last edited by ScumSuckingPig; 07-11-2015, 11:20 AM. Reason: Change download link, re-upload attachments upon request from Setx

  • Ok thanks. Still not working though. It works only if I start from the beginning....

    Edit: FHC tutorial is hurting my brain LOL
    Last edited by PolynAzn; 06-05-2011, 06:09 PM.

    Comment


    • Originally posted by PolynAzn View Post
      Ok thanks. Still not working though. It works only if I start from the beginning....
      You're really sure you got the right thread in AGTH?

      You could also use ITH for that. Just look around the programm a little. Its not too hard to figure out how it works with h-codes in ITH.

      You'll still need to have TA running when using ITH (for the translation). Check the "Auto Copy to Clipboard" in the ITH options, than TA will get ITH's text.


      edit: look at your pm's please.
      Last edited by tamers182; 06-05-2011, 06:11 PM.

      Comment


      • Originally posted by tamers182 View Post
        You're really sure you got the right thread in AGTH?

        You could also use ITH for that. Just look around the programm a little. Its not too hard to figure out how it works with h-codes in ITH.

        You'll still need to have TA running when using ITH (for the translation). Check the "Auto Copy to Clipboard" in the ITH options, than TA will get ITH's text.


        edit: look at your pm's please.
        I see it now! It says UserHookA but when I go to it it automatically goes back to TextOutA

        Comment


        • Ran across a bug today. Using Windows 7 64 bit and .4.8 crashes whenever I try to leave the Atlas Config screen via the OK button. If you enter the menu and just press cancel, all is well. But no matter what settings you try to apply, or if you just press OK without even making a change, the program will crash.

          Comment


          • Originally posted by ssj4815 View Post
            Ran across a bug today. Using Windows 7 64 bit and .4.8 crashes whenever I try to leave the Atlas Config screen via the OK button. If you enter the menu and just press cancel, all is well. But no matter what settings you try to apply, or if you just press OK without even making a change, the program will crash.
            I can reproduce this. I'll fix it in the next release.

            Edit: Also affects using the build-in text hooker, too.
            Last edited by ScumSuckingPig; 06-07-2011, 05:43 AM.

            Comment


            • Sounds good, keep up the excellent work.

              Comment


              • I need help here. I'm using TA Helper and want to replace the name word into the right one (It should not be translated to it definition bcoz its a name, so I want to change/replace it back), but I dont know how to do it. I had read a tutorial about it but now I dont know where I got it.

                Comment


                • falibaik1991
                  Check "Enable" option in top left of TAHelper
                  Check "Replace all names" option below
                  In names text box, type japanese name then press Ctrl-Tab then type translated name, so it will look like this:
                  Code:
                  田中  Tanaka
                  本田  Honda
                  Tutorials are here http://www.hongfire.com/forum/showth...USTRATED-GUIDE

                  By the way, Translation Aggregator have its own substitutions. Just open menu "Tools" -> "Substitutions..." and enter whatever you want.
                  読んでみた。 読んでみようとした。 読めたらいいな、と思った。

                  Comment


                  • If Im using TA, should I choose the profile of the game that I want to change?

                    There are original & replacement text box, should I put japanese words at the original text box & for the replacement box I put the corrected one(Pronounce) like you do? (Like example below)
                    Original text Replacement text
                    田中   Tanaka
                    本田   Honda

                    Comment


                    • Originally posted by falibaik1991 View Post
                      If Im using TA, should I choose the profile of the game that I want to change?
                      If you want to have your replacement only working for that specific game - yes (which I would suggest with names). If you want to replace something irregardless of which game is running use the * entry.

                      Originally posted by falibaik1991 View Post
                      There are original & replacement text box, should I put japanese words at the original text box & for the replacement box I put the corrected one(Pronounce) like you do? (Like example below)
                      Original text Replacement text
                      田中   Tanaka
                      本田   Honda
                      Yes, but honestly don't be so afraid of it. Worst thing that could happen is that it does not work.

                      Comment


                      • Thx for the info here. Now I got what I want. It should be very helpful for me to play the games. ^^

                        Comment


                        • I have a problem with Evolimit (Propeller)
                          Keep giving me the same text repeatedly, did suppressed it, but gave the same result..any idea how i can fix it, does anyone have some kind of code for it?
                          (Am using ITH)

                          My ITH setting is by default:

                          Split time : 200
                          Process Delay: 50
                          Inject Delay : 3000
                          Insert Delay 500

                          Do i need to change these to?
                          Last edited by D3monbane; 06-12-2011, 05:56 AM.

                          Comment


                          • I had some cases over the last few days where i could have needed global hotkeys for the translation history - wich is working fine by the way.

                            Couldn't you post a quick update with global hotkeys implemented?
                            I guess thats not such a big change, is it?

                            Thanks.

                            Comment


                            • Originally posted by tamers182 View Post
                              I had some cases over the last few days where i could have needed global hotkeys for the translation history - wich is working fine by the way.

                              Couldn't you post a quick update with global hotkeys implemented?
                              I guess thats not such a big change, is it?

                              Thanks.
                              Probably won't get to it this weekend. I have 4 programming-related things in the queue for this weekend...And only got work done on one of them yesterday. TA's at the end of the list, unfortunately. Do plan to add it soon, though.

                              Edit: Notice there hasn't been any PPExtractor update for a while...Other two aren't HF-related, and a bit more important.
                              Last edited by ScumSuckingPig; 06-12-2011, 08:43 AM.

                              Comment


                              • It might just be me but JParser and Mecab still locks up time to time.

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