Announcement

Collapse
No announcement yet.

(Illusion) Premium Play Darkness

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Mod Release] (Illusion) Premium Play Darkness

    This is a mod RELEASE thread only. DO NOT post in here unless it is to release a mod. If you need help with a mod, post in the [Mod Discussion Thread](Illusion) Premium Play Darkness and someone might answer you.

    ==[ Useful Links ]=======================

    Originally posted by RickMontana View Post
    "Mod Release Thread index

    Up to post 382 in the Mod Release Thread ordered by type. Outdated posts/mods are not included. Mods included in the HF patches are not included. I made this because I thought it was hard to find all the mods of a specific type that I desired (like hairs, maps, new males, items and clothes) and to be sure I have the latest version of each mod. This list will not be updated when new mods are added, but it will be fixed by request. The list is autogenerated with Excel so it's not difficult to do so.
    "
    01. HF Patch02. Launchers03. Translations04. Tools05. Fixes06. Graphical enhancements07. Genitalia & Uncensors08-1. NPC (male)08-2. Complete Characters09. Mod packs10. Animation mods11. Sound mods12. Pregnancy mods13. Body (ears)13. Body (extentions)13. Body (eyes and eye region)13. Body (face)13. Body (nails)13. Body (nipple)13. Body (skins & tattoos)13. Body tweaks14. Hair15. Clothes
    Spoiler
    15. Clothes (extras)15. Clothes (headgear & masks)16-1. Item packs16-2. Items16-3. Items (creatures)16-3. Items (screens)16-3. Items (seats & rides)16-3. Items (weapons)16-3. Items (vehicles)17. Map Posters17. Maps
    Last edited by Inquisitor; 04-17-2014, 08:21 AM. Reason: Fix wiki link

  • Just a fix for the original Bride's costume which corrects the seam between the body and uncensor. The uncensor was made by 777maliwei.

    This mod is wizzard-ready, which means that you have to copy the file into the {Illusion wizzards's}\PRPR\mod folder and apply it with the gui.

    Download here

    Credits to 777maliwei for the uncensor and darkhound for IW.

    Comment


    • Illusion VR - Oculus Rift DK1 support for Illusion games


      Current version is V4.3.0 from 7/24/2014

      *

      Please read the embedded "Infos and Tips" guide that contains essential information about installation, optimizing frame rate, trouble shooting and where to get content for the supported posers!

      *

      DK2/CV1/Vive info update (5/17/2016):

      Unfortunately TriDef has confirmed that they will not support any HMD other than the Rift DK1 with their ignition driver. Also other alternatives like Vireo or VorpX are not working with the old Illusion Yayoi game engine (at least not in stereoscopic 3D, which is a fundamental requirement for proper VR support). If you are looking for DK2/CV1/Vive support, take a look at the VR mod for PlayClub by EusthEnoptEron here: PlayClubVR. Since Illusion has shifted to Unity, this has opened the door for VR support at a level that was impossible for their older games. Illusion could not implement it better by themself!

      *

      Click image for larger version

Name:	Illusion VR V4.3.0.jpg
Views:	1
Size:	136.2 KB
ID:	4902728

      Click image for larger version

Name:	Infos & Tips V4.3.0.jpg
Views:	1
Size:	245.4 KB
ID:	4902729

      Click image for larger version

Name:	Illusion VR Mouse Mode Poser.jpg
Views:	1
Size:	67.2 KB
ID:	4902954 Click image for larger version

Name:	Illusion VR Camera Mode 1.jpg
Views:	1
Size:	71.1 KB
ID:	4902952 Click image for larger version

Name:	Illusion VR Camera Mode 2.jpg
Views:	1
Size:	73.5 KB
ID:	4902953 Click image for larger version

Name:	Illusion VR RGF Mode.jpg
Views:	1
Size:	65.7 KB
ID:	4902955

      *

      New in V4.3.0
      Spoiler
      • Additional support for MusuMakeup
      • Improvement: If Illusion VR is started while a supported games render window is already visible, the 3 second headtracker usage check is not performed, since the headtracker would already be acquired by the game if TriDef is falsely configured to use it
      • Improvement: The "Unsupported launcher" and "Adjusting the game FOV has failed" error boxes now offer a "Help" button that opens the adequate chapters of the "Infos & Tips" guide
      • Improvement: Gamepad control window now has a "Help" button that opens the adequate chapter of the "Infos & Tips" guide
      • Improvement: When pressing the "Move game to ... display" button it is now first checked if the game window is responsive. This is not the case during game/scene loading phases. In this case, Illusion VR now longer hangs till the game gets responsive again, instead a corresponding message box is shown
      • Improvement: FOV adjustment is now delayed if the game is not responsible (due to loading operation) till it responds again. So the 6 adjustment retries previously implemented for posers with long loading times (e.g. IW Studio) are no longer required. This is much more user friendly now, since for every FOV adjustment try the focus must be set to the game window, interfering with possible user input actions
      • Improvement: FOV adjustment is now retried when the camera data becomes valid while the game window is on the Rift display (added for MusuMakeup)
      • Improvement: If a left mouse click is made into the game window that has currently not the input focus, the in-game cursor of none-poser games is now set to the current system mouse cursor position
      • Improvement: In case of an Illusion VR exit due to a fatal error, more info about the error reason is provided. Also the new "Help" button of the error message box opens the "Troubleshooting" chapter of the "Infos & Tips" guide.
      • Improvement: Mouse cursor is no longer set to "Link Mouse" button of Illusion VR window after a FOV adjustment phase. This improves handling if the mouse is used while FOV adjustment is active (e.g. to navigate in a studio child window)
      • Improvement: Mouse cursor is now also set to Illusion VR window when a FOV adjustment succeeds for none-poser games (that do capture the mouse on activation), if the Illusion window had the input focus on FOV adjustment start
      • Bugfix: For Real Play Studio (and probably other supported studios) the Illusion VR window did sometimes fall behind the game window at the moment that additional game child windows where opened on game startup, even if it was configured to be kept in the front
      • Bugfix: Illusion VRs main window can no longer be maximized via its entry in the Windows task manager (context menu option "Maximize"). The "Minimize" option does work and sends Illusion VR to the task bar (in contrast to the main windows caption bar "Minimize" button, that just reduces the window to the caption bar and lets it on the desktop)
      • Bugfix: Clicking on Illusion VRs task bar icon no longer can mess up its main window minimize/maximize state logic
      • Bugfix: Gamepad control window no longer generates an extra entry in the task manager
      • Bugfix: Under certain conditions the "Press MMB now to cancel" state text was not cleared when it should
      • Bugfix: The headtracker usage check to avoid interference by the TriDef driver that is performed when a game render window becomes visible is now more reliable
      • Gamepad control window is no longer closed by opening the "Infos & Tips" guide
      • FOV adjustment is suspended while the About or Infos & Tips dialog window is open
      • Some minor updates to the GUI (e.g. replaced "OK" button in About dialog with "Supported games" button, changed some texts)
      • Updated "Infos & Tips" guide and added info regarding MusuMakeup
      *

      Introduction

      Illusion VR elevates supported Illusion games (e.g. PPD Studio Pro) into virtual reality experiences. It does so by adding ultra low latency Oculus Rift HMD head tracking (incl. neck modeling for proper mapping of user head rotation around the neck) and Xbox gamepad support as ideal input device (which can be operated blindly) while wearing the Rift.

      Illusion VR automatically directs pitch and roll control to the Rift only while the HMD is linked to a game, naturally aligning the view to your head orientation and avoiding motion sickness.

      Illusion VR also offers easy to setup automatic camera motion (X, Y, Z and orbital) with oscillation and variable speed, so you can get your hands free while experiencing a scene from all angles. The 360° head tracking keeps functional at the same time.

      Moreover Illusion VR handles the FOV adjustment (which must be set at a value beyond the regular limit of most Illusion titles) and avoids that the girls begin to disappear when you come close due to early clipping caused by the high FOV setting.

      An additional benefit of Illusion VR is that it removes the restriction to the resolution of the primary display (normally not the Rift). So even if that display only has e.g. 1024 x 768, you would still be able to run the game in resolutions up to 1920 x 1200, which is the maximal resolution accepted by the Rifts display controller, end enjoy the free hardware antialiasing.

      lllusion VR must be supplemented by the latest TriDef 3D Ignition driver with Oculus Rift support to transform the game output into the stereoscopic distorted side-by-side format required for the HMD.

      Illusion VR contains an embedded "Infos & Tips" guide that offers all required information on how to install and use Illusion VR, including hyperlinks to additionally required components (e.g. TriDef 3D Ignition or LocaleEmulator) and lot of content for the supported posers.

      Spoiler
      New in V4.2.0

      Spoiler
      • Additional support for Real Play main game and Esthetic Play. Action target frames size is reduced for the Rift
      • Added processing path for positional data delivered by the DK2, currently disabled till I get my DK2 to check it out
      • Updated GUI for selection to either use neck modeling or DK2 positional tracking. Only neck modeling is enabled yet and used for DK1 (with the exception of Real Girlfriend)
      • The checkbox "Jiggle boobs with Rift motion" is only visible while PPD Studio Pro is detected now
      • Updated all links to third party programs in "Infos & Tips" guide and added info regarding Real Play/Esthetic Play
      • Added PPD guy headless mod instruction to Illusion VR package


      New in V4.1.0

      Spoiler
      • Additional support for Happy End Trigger
      • The narrow motion limits are removed for Happy End Trigger
      • Changed gamepad A-button in mouse mode from "Alt" to "Space" key emulation as this is used in Happy End Trigger to toggle visibility of the text field
      • Added message "Press MMB now to cancel" which is shown in the camera state field if FOV adjustment fails. This informs the user how to cancel the ongoing FOV adjustment retries
      • Bugfix: Under some conditions and for some games the near clipping Z-plane distance was not reduced (when the game was already positioned on the Rift display at the time Illusion VR was launched or when the game was switched to the Rift display without ever having had valid camera data)


      New in V4.0.0

      Spoiler
      • Fully fledged Xbox 360 gamepad support with mouse emulation and 2 camera control modes for all supported games. Real Girlfriend has gotten an own control scheme due to its unique first person camera view
      • Gamepad haptic feedback for indication of camera mode and mouse cursor edge bouncing in game window
      • Dynamic gamepad help window that adapts to the currently active gamepad mode
      • Additional support for Real Play Studio
      • Additional support for School Mate 2 (main game)
      • Updated Infos & Tips guide regarding gamepad, School Mate 2 and Real Play Studio support
      • Near clipping plane distance is now only reduced while game window is on the Rift display to avoid possible flickering of meshes with nearby Z-distance in normal or low FOV conditions (that is when using Illusion VR without a Rift)
      • Number one reason for low FPS is now detected on game start. This is a misconfiguration of the TriDef driver to also acquire the Rift head tracker for mouse emulation, which collides with Illusion VRs use of the tracker.
      • Lots of minor handling improvements


      New in V3.0.0

      Spoiler
      • Added support for School Mate 2 Digital Mate (thanks to enter75 for the pointer chains)
      • Updated Rift SDK from version 0.2.2 to 0.2.5. This greatly reduces yaw drift after a magnetic calibration performed by the user
      • New button "Configure Rift" starts the Oculus Configuration Utility that lets the user enable yaw correction and perform magnetic calibration for the Rift head tracker and allows an update of the Rift firmware
      • New message boxes inform the user if the Rift head tracker yaw mag correction is not enabled or the magnetometer is not calibrated and that the firmware should be up to date
      • Added hint for required fullscreen scaling to resolution related message boxes showing up when trying to move the game window to the Rift display
      • Updated Infos & Tips guide regarding SM2 Digital Mate support and the Oculus Configuration Utility and improved chapters "Troubleshooting" and "Optimizing frame rate" regarding required fullscreen scaling setting when the Rift display is running in an above native resolution


      New in V2.6.1

      Spoiler
      • Added instruction to "Infos & Tips" guide how to remove the black borders during intro and intermezzo animations of Real Play Trial
      • Games are now already detected when the initial launcher dialog window is shown. This allows early code patching before the game main window is opened
      • Game main window resolution in windowed mode is no longer restricted to the current primary display resolution for all supported games. The related check is removed by the memory patcher before it is performed when clicking the "Start Game" button in the initial launcher dialog menu
      • New message box is shown on game detection, informing the user that the games resolution is no longer restricted to the current primary display resolution. In fact all windowed resolutions up to 1920x1200 are functional
      • "Move game to Rift display" button triggers new message box "Please open game render window first" if pressed while the initial launcher dialog is still showing
      • Improved head tracking smoothness
      • Improved Rift mirror mode detection. The Rift is now also accepted if it is set as primary display in an extended desktop configuration, though such a configuration is not recommended and may no longer be required because of the removed game window size check
      • Changed game camera "Orbit" label to "Dist." to avoid confusion with Illusion VRs superimposed orbit


      New in V2.6.0

      Spoiler
      • Added support for Real Play Trial. (Valentine version can be used with launcher of original trial.) Camera control is even possible during intro and intermezzo animation scenes
      • For Real Play Trial the red rectangles defining the active zones to trigger the various animations are reduced in sized when the game window is on the Rift display. Otherwise due to the increased FOV they would be so large that they overlap with the male action marker, making it very hard to use it
      • Added support for Real Girlfriend (first person camera in girl introduction, story and H-scenes)
      • Added extensive game control hint text for Real Girlfriend that is shown in the Motion control group field if this game is detected
      • Improved handling for unsupported game launchers. A message box and the Infos & Tips guide is shown in the case that an unsupported launcher for an otherwise supported game is detected
      • "Link/Release Rift" and "Link/Release mouse" buttons are now enabled as long as a supported game is detected (and for "Link Rift" of course a Rift head tracking device is available)
      • Link mouse state is preserved even if the camera data becomes invalid. The mouse is automatically re-linked if the data becomes valid again
      • Improved memory patching to be performed and undone depending on game state. There are now patches that are applied when a supported game is detected and patches that are only applied while the game window is aligned to the Rift display or the Rift headtracker is linked. Also on Illusion VR termination all memory patches are undone now
      • Memory patcher can now also copy bytes as part of a patch. This is required if an instruction that contains an absolute address (that is subject to relocation and may be different on every game run) is moved by the patch to another location
      • Memory patcher can now also write to memory in pages that are marked as 'read only'. The original page protection level is restored immediately after the patch is done
      • Prohibited in-game orbit change via mouse (which must be kept at 0) while the game is on the Rift display via the improved memory patching system. This solves the ugly view shaking when trying to move the camera down/upwards via in-game mouse control or when adjusting motion speed via the mouse wheel
      • Prohibited conflict of pitch reported by the Rift headtracker and in-game mouse pitch control (causing ugly view shaking)
      • In-game camera orientation can be displayed in degree or radiant, selectable via the new IllusionVR.ini file key OrientationValuesUnits (1 = radian, 2 = degree). Degree is the default setting
      • Updated Infos & Tips guide regarding Real Play Trial and Real Girlfriend support
      • Updated PPD launcher with new version from enter75 with DEP fix
      • Fixed missing shadows by an update to the TriDef profiles for all supported games


      New in V2.5.0

      Spoiler
      • Added support for Premium Play Darkness (thanks to enter75 who provided the required pointer chains)
      • Improved view stability on FOV increase for all supported games
      • Fixed occasional camera position update problem when a new game scene/preset/view is loaded
      • Removed Game Units/meter radio buttons from GUI, since it is not really useful. The setting is though still present in the IllusionVR.ini file (1 = Game units, 2 = meter)
      • Bugfix: Global hotkey hint text state is now also correctly updated while game camera data is unavailable
      • Bugfix: Current multi display mode (mirror or extended desktop) is correctly identified even if it is changed while IllusionVR is running, so the "IllusionVR requires extended desktop mode" message is no longer shown incorrectly


      New in V2.4.0

      Spoiler
      • Added support for Immoral Ward Studio


      New in V2.3.0

      Spoiler
      • Added support for Immoral Ward Story & Replay H-Scenes and Free Mode
      • Added memory patch support. This was required for Immoral Ward, as the near Z plane frustum culling value is hardcoded via the FLD1 (Push 1.0 on FPU stack) instruction
      • Max FOV value can now adapt if the game scene does not spawn the full game window (e.g. text & timeline field is shown below the 3D scene)
      • Rift and mouse link states are kept if the game camera pointer chain becomes invalid but the game is still running, as this is expected behavior for Illusion games like Immoral Ward
      • 'Numpad Enter' is blocked while Illusion VR has the input focus to avoid triggering an action (mostly opening the About-box) when trying to blindly press the TriDef Safe-FOV hotkey 'Numpad +', but accidently hitting 'Numpad Enter' while wearing the Rift


      New in V2.2.1

      Spoiler
      • Removed checks for 16:10 aspect ratio of game and Rift resolution, as it turned out that the aspect ratio is correct for all resolution while the game is aligned to the Rift display, as long as the Rift resolution matches the game resolution. The ratio may just be wrong while the game window is on the primary display. This allows also the use of Illusion VR on system with a low resolution primary display that has 4:3/5:4/16:9 format, as Illusion games do not allow to use resolutions higher than that of the primary display, despite the game resolution configuration.
      • Updated "Infos & Tips" guide Installation and Troubleshooting sections based on feedback from jornte and Moonriser:
      • Importing a TriDef profile only sets the parameters related to the "Profile" menu. An additional registry file per game adds the remaining settings
      • Activated TriDef internal HMD head tracking causes massive frame rate drop while Illusion VR is running
      • "Windowed Fullscreen" mod from enter75 may cut game frame rate in half
      • The Masaya headless mod is great for first person view as it removes the obstruction by face/hair polygons
      .
      • Updated "Infos & Tips" guide with a table containing the TriDef OSD settings for supported games, replacing the prior OSD screenshots.
      • Added game specific reg files with Tridef settings that are not stored in the TriDef game profiles.
      • Bugfix: Toggling active window with MMB now also works if "Jiggle boobs with Rift" option is enabled.


      New in V2.2.0

      Spoiler
      • Updated Illusion VR to get the required informations (game name, window class & pointer chains) from a game list with entries for all supported games.
      • Added support for Love Girl.
      • Added support for PPD Studio Pro launcher V1.2.1 with fixes by Enter75. Japanese launcher V1.3.0 is not supported.
      • Middle mouse button (global hotkey) does only switch the active window if the mouse is not moved while the middle mouse button is pressed. This was introduced since some Illusion games (e.g. Love Girl) use mouse move with MMB pressed for camera motion.
      • Game detection status display now shows a dedicated message if an unsupported game launcher version was detected.
      • "FOV adjustment failed" error message is not shown for Love Girl, since this is expected behavior, e.g. when girl location selection screen is active. Instead continuous adjust tries are made till FOV adjustment succeeds.
      • Orbit radius now can't never be increased regardless of game window display (Rift or regular) as long as the FOV is maxed out. This prohibits camera position mess-up on saving and than loading a scene/preset in PPD Studio Pro that has already the FOV set to maximum.
      • FOV adjustment can be canceled with middle mouse button for Love Girl after a failure before next try (about 600ms time frame).
      • After a FOV adjustment phase the window is now reactivated that was active on FOV adjustment start (previously focus was always set to Illusion VR).


      New in V2.1.0

      Spoiler
      • Updated "Infos & Tips" guide with the "Using Illusion VR without a Rift" chapter.
      • Illusion VR now minimizes to the desktop (middle upper edge by default) to be able to get the input focus even in minimized state, to keep its motion keys functional. This is especially tailored toward the use without a Rift on a normal or 3D-display. It allows Illusion VR to occupy oly a minimal screen space while still benefitting from its features (WSAD, automatic motion, mouse look etc.).
      • If the FOV adjustment fails the reason could also be that the 'Studio' module is currently not running. To handle this situation better, the game window is no longer set back to the regular display, instead the error message offers the option to disable FOV adjustment till the game window was once manually switched to the regular display and then back to the Rift display.
      • Camera data position values in game units are now shown with 2 digits to provide feedback also for ultra slow motion.
      • The ESC key does now close popup windows of Illusion VR (but not the main window itself).
      • Bugfix: "Link mouse" button could not be selected if no Rift display is connected to the system.
      • Bugfix: Middle mouse button hotkey to toggle active window does now work correctly regardless of mouse pointer position.
      • Bugfix: Use of Mouse left/right move with right button pressed while in the "Customize" module (change of orbit radius) is no longer scattered by Illusion VR.
      • Bugfix: Disconnect/reconnect of the Rift display/head tracker while Illusion VR is running is now handled more gracefully and should no longer crash Illusion VR.


      New in V2.0.1

      Spoiler
      • Bugfix: The TriDef 3D driver was not detected reliable, prohibiting the use of the "Move game to Rift display" button. This has been fixed
      • Bugfix: The game process module list is no longer enumerated on every use of the middle mouse button. This should speed up the active window toggling
      • Updated Infos & Tips guide with the Avoiding common mistakes and Custom Tridef profile chapters. Also added some pictures where appropriate


      New in V2.0.0

      Spoiler
      • Refined mouse movement control scheme to match Illusion style (to keep it consistent when switching between game and IllusionVR mouse control)
      • Motion speed is adjustable via the mouse wheel from fast down to ultra slow, perfect for close-ups in the Rift
      • All motions can be locked and flip points can be set to let the camera oscillate for each motion
      • Motions can be combined (e.g. let the camera orbit half around a girl, while oscillating the orbit radius and simultaneous let the camera oscillate up and down), so you can set up complex camera paths with a few key presses and have the hands free
      • Separate motion speed control for horizontal motion and vertical motion/orbit radius, that require normally a much lesser speed. Both speed settings are visualized via progress bars
      • Motion setup keeps active when toggling input focus to the game window (e.g via middle mouse button), so the game hotkeys can be used to switch the girl states (pose, clothes, facial expression) while the automatic motion is still running. Of course Rift head tracking keeps working all the time, so you can look around at any time during the automatic camera motion
      • "Bounce" option for front and bottom flip points
      • "Jiggle boobs with Rift motion" option moves the mouse cursor controlled by the Rift head tracker
      • Regardless of active window, the head modelling for the Rift keeps working, so head movement always feels natural (head rotates around the neck and not the eyes center), especially important for close-up views
      • Introduction of a superimposed orbit motion calculated by IllusionVR. In contrast to the games own orbit, that locks the view to the orbit center and only allows fixed speed rotation to the right, the IllusionVR implementation has a lot more to offer:
      • Free look around (via mouse or Rift head tracker) in any direction at any moment during orbit
      • Orbit motion speed is adjustable via mouse wheel
      • Rotates left or right
      • Allows to set left and right reversal (flip points, so the orbit motion oscillates between these 2 points
      • Orbit radius can also be changed, locked and oscillated
      • Motion keys hint texts are fully dynamic and show exactly what each control key can do at a certain moment
      • Position values can be shown in game units or meter. (This shows that Illusions girl height setting isn't actually very accurate)
      • Optimized FOV setting for the Rift, FOV is now shown in degrees
      • Automatic support for different keyboard layouts: QWERTY (e.g. USA), QWERTZ (e.g. Germany) and AZERTY (e.g. France)
      • Option to keep Illusion VR window in the front
      • The near Z-plane clipping problem is fixed, meaning that the girls body parts no longer start to disappear shortly before touching the camera, so you can get totally close (till "physical" contact) to a girl now!
      Last edited by MiniMax; 05-17-2016, 02:48 PM.
      Oculus Rift DK1 support for pre Unity Illusion games: Illusion VR

      Comment


      • [Mod Release][1.7GB] ZomgHair 200 Hairstyles Pack: Part 1 v1.0

        What is ZomgHair?

        ZomgHair is a dedicated, mega hairstyles mod pack for the Illusion game, Premium Play Darkness. ZomgHair Part 1 v1.0 consists of a grand total of 200 high quality hairstyles for all your PPD needs, combining the best of both worlds: quantity AND quality! 12 colors are available for each hair. Parts 2 (Hair 0201-0400) and 3 (Hair 0401-0600) are in the works, and will feature even more unique hairstyles.

        Enjoy!


        Installation

        If you have a modded head mesh, there may be clipping issues with certain hairstyles if the head size is larger than the default. The default cw_O_head_00_00.xx head model is recommended.
        1. Extract ZomgHairpart01.pp to your Premium Play Darkness/Play/data folder
        2. Play



        Upcoming

        Since PPD and the upcoming Illusion game, Immoral Ward, are similar, I may also release this mod for IW. Zomghair Parts 2 (Hair 0201-0400) and 3 (Hair 0401-0600) are currently a work in progress. Parts 4 and beyond are unconfirmed. I cannot guarantee that I will ever completely finish Parts 2 and 3.

        Before dedicated work continues on ZomgHair Part 2, please give me feedback regarding this mod and reports of any issues you find by PM or in the HongFire Mod Disccusion Thread for PPD: http://www.hongfire.com/forum/showthread.php/416671. I will need them for making updates to Part 1 v1.0. If you have a hair mesh you'd like to include in future ZomgHair releases, please let me know.


        Known Issues

        1. Texture color mismatches with the earlier hairstyles, Hair 0001 - Hair 0065. As these textures were all recolored through a batch match color in Photoshop, some colors are mismatched. This will be addressed in a future update to ZomgHair Part 1 v1.0.

        2. Transparency (see through) issues with some hairstyles. This occurs due to the way the game engine handles alpha channels in images, where mesh faces have to be reordered in a back-to-front method to fix.

        3. Every hair is static. Hair physics is not included in this version (each mesh has the same 4 bones). Short and medium lengthed hairstyles will have no problem. However, very long hairstyles will have clipping problems in different posing positions (going through the body, etc).


        Credits

        I did not make any of the meshes in this hair pack. I only modified and converted each hair to the PPD format. All meshes and textures used belong to the original artists. Please read the readme.txt file in the .zip download for more information.


        Changelog
        Curent version: v1.0

        Oct 12, 2013: Zomghair Part 1 v1.0 released to Hongfire.com, zodgame.com, h5galgame.com, UpperVolta-3d.net





        Download: Mirror 1: Mega.co.nz
        Mirror 2A: Pan.Baidu.com 1 Password: f3dg Mirror 2B: Pan.baidu.com 2 Password: qmyr (.rar split into 2 parts due to Baidu's 1GB upload limit)
        Filesize: 1.7 GB
        Additional mirrors are welcomed. Please contact me and I'll add it to this post.



        Courtesy of jaxzd from ZodGame. Much thanks for the screen caps!:

        Attached Files
        Last edited by omgroe; 10-08-2015, 05:38 PM.
        Mods: ZomgHair Pack Part 1

        Comment


        • Porsche Carrera paint jobs

          Hi guys

          This is my first mod of (Guff AKA Uncle Bob) Porsche Carrera GT with my paint jobs
          its not wizzard-ready

          Installation
          drop the prpr_fsj_carrera.pp in the PPD & PSP
          and Unpack the prpr_10_00.pp & prpr_20_00.pp file, located in the game's data folder, using Decrypt.
          Locate the StudioItemList.lst in the newly created prpr_10_00 & prpr_20_00.pp folders, and open it using Notepad.exe.
          Add the lines listed below to the bottom of the StudioItemList.lst.

          Spoiler
          Code:
          White Porsche Carrera GT 	data/prpr_fsj_carrera.pp	White Porsche Carrera GT.xx	0
          Green Porsche Carrera GT 	data/prpr_fsj_carrera.pp	Green Porsche Carrera GT.xx	0
          Pink Porsche Carrera GT 	data/prpr_fsj_carrera.pp	Pink Porsche Carrera GT.xx	0
          White Porsche Carrera GTR 	data/prpr_fsj_carrera.pp	White Porsche Carrera GTR.xx	0
          Yellow Porsche Carrera GTR 	data/prpr_fsj_carrera.pp	Yellow Porsche Carrera GTR.xx	0
          Red Porsche Carrera GTR 	data/prpr_fsj_carrera.pp	Red Porsche Carrera GTR.xx	0


          Download here
          http://www.mediafire.com/download/nq...CARRERA_GT.rar
          and enjoy
          Attached Files
          Last edited by fsjoku; 12-13-2014, 08:18 AM. Reason: Corrections
          sigpic

          Comment


          • WET

            This post/mod was outdated and/or most Downloadlinks were dead.
            Be sure to download my Mega Mod Compilation Pack to gain access to all the mods I've made.

            Sorry for the inconvenience.


            Last edited by Snooley; 11-13-2013, 09:09 AM.

            Comment


            • Saeki Item Pack

              Seems like my post disappeared.. im posting again

              this mod has a new "girly" laptop and some brand drinks, Coca-Cola, Pepsi, Dr. Pepper and Heineken! (i didn't make a beer can yet... didn't find a good texture for it, sorry )

              the good thing about this new laptop is that you can change the screen!

              put those lines in your StudioItemList:

              Code:
              Drink Coke	data/prpr_saeki.pp	Coke.xx	0	0	0	0
              Drink Dr_Pep	data/prpr_saeki.pp	dr_pepper.xx	0	0	0	0
              Heineken	data/prpr_saeki.pp	Heineken.xx	0	0	0	0
              Drink Pepsi	data/prpr_saeki.pp	pepsi.xx	0	0	0	0
              Pink_PC 	data/prpr_saeki.pp	saeki_pc.xx	0	1	M_Saeki_pc_00_01	T_SaekiPC_%02d_00_%02d.png
              Also, put the files included in the prpr_24_00 folder in your PPD's prpr_24_00.pp, otherwise you're not going to get the change screen function for your notebook
              (it's recommendable SB3UGS for that)

              Special Thanks for Syncroz, without him i won't be able to make the laptop screen trick

              Enjoy!


              Download
              Attached Files

              Comment



              • This Mod has been Updated to Version 1.1!

                Description:
                A Compilation of all my PPD/PSP/U Mods I've posted here on Hongfire, including Bonus Hair, Outfits etc. wich was never released before.

                People have been complaining that several Links of my mods were down. I have posted quite the Amount of Mods here and I've decided to compile them all to one big Pack because trying to update all of the download links for every post is becoming a real pain in the Biscuit. All in all, doing it this way gives me (and you) the following advantages:

                - Download once and never again. All the Mods are included in this Ultimate Mega Mod Pack (Including Premium Studio Ultimate, lol)
                - If the Download Link ever goes down, I can fix it in a very short amount of time.
                - If Hongfire should go down again, it will be way easier to relocate my mods.
                - No need to browse through this Thread to search for a specific mod of mine.
                - The perfect Starter pack incase you need to reinstall PPD and PSP. Everything will be ready for you.
                - 4 Different Subcategories: Outfits, Items, Male Cast and Various.
                - Updated Mods Some of these Mods have been updated with things such as fixed normals and no Shadows for the Pubic Hair Construction Kit (Finally!) Hair now doesn't cast ugly dark lightning on the Girls Body anymore.
                - Bonus Content! Outfits I've never released before. Only way to grab them is to download this pack!

                Each Mod has a readme file wich explains how to install said mod. Though if you've used my mods before, you won't need them anyway.

                The Mega Compilation Pack contains the following:
                Items
                Spoiler
                Beanie Hats
                Biohazard Response Gasmask
                2D Cum Effects
                Recolorable Liquids
                Hairy Construction Kit V.2 (Hair now doesn't cast any shadows. Also one additional Asshair Item added.)


                Male Characters
                Spoiler
                Sam
                Hirooka
                Sirinus Professor
                Freddy
                Smooth
                Golden Boy
                Mickey
                Kinoshita


                Outfits
                Spoiler
                Aristocrat Outfit
                Artificial Academy Uniform (!BONUS!)
                Fujijo Shimura (!BONUS!)
                Hood Princess
                Golden Boy Schooluniform (!BONUS!)
                Kickass Schlaghosen + 2013 Summer Version
                LoveDog
                Merry XMAZ
                PURPLE 7
                Sockz & Thigh High's
                Special Forces Outfit
                Urban Angel
                Uwabaki Power!
                Uwabaki Power! Supreme!
                Wet


                Various
                Spoiler
                Additional Mouth Shapes
                Additional Yuri & Futa Animations
                Ahegao Overload
                Aristocratic Hairstyle
                Bliss Overloaded Eyes
                Leonie's & Celine's Hairstyle (!BONUS!)
                Neckbreaker
                Premium Studio Ultimate


                We are not responsible for any
                Damages that might occur using this because of incorrect use.


                -------------------------------------------------------

                Screenshots of the Bonuscontent:

                Artificial Academy Uniform
                Spoiler




                Fujijo Shimura
                Spoiler



                Golden Boy School Uniform
                Spoiler


                Leonie's & Celine's Hairstyle (Ofcourse with Physics and fully recolorable)
                Spoiler





                Last edited by Snooley; 01-01-2016, 07:00 PM.

                Comment


                • 2 Set of Skins

                  Hi, guys, hongfire back, I post again.


                  11.24 update NOTICE:

                  If you want to make rouge or cheek red available, you have to adjust the resolution of all the face textures back to 512x512.



                  I'll share 8x2 skins:
                  Set 1: Skins Repack of Complete_texture_Pack_1NIP_Alexae_1.1
                  Set 2: Realistic Skin_Pack Transplanted from AG3


                  The first set Note:

                  What I did:
                  1. Replaced 2 skins, some faces and all nipples, and all skin were patched with two new uncensor private texture based on upillu2230 made by DE for Uncensor MOD 1.3A&B by bdpq
                  2. Fixed Alexae's siru files.

                  Package Contents:
                  1. total 12x8+38 faces: 12x7 faces(resolution 1024x1024) based on upillu2210, 12 faces directly from upillu2210 made by SASIMI, 38 faces based on upillu2183 and upillu2200 .
                  2. 8x8 (or more for option)nipples (resize to 512x512) based on upillu2055, upillu2185, partly directly from Nip_Pack_for_PPDComplete_texture_Pack_(6Skins) and upillu2210.
                  3. 8 skins(resolution 2048x2048) include original 6 skins from Complete_texture_Pack with uncensor seam repatched, and 2 new skins based on Alexae's texture and SASIMI's skin tone and upillu2185's skin tone.
                  4. all official clothes'siru files suited to resolution for nipple 512x512, face 1024x1024 and body 2048x2048.


                  How to apply:
                  Pack the face files and 02&06 mayuge files into prpr_00_01.pp, body skin and nipple files into prpr_00_02.pp, and all siru files into corresponding prpr_00_02.pp and prpr_99_xx.pp files, using PremiumDecrypt.exe tool.


                  Credit:

                  - 777Maliwei(路西法 from Zodgame) from HF for uncensor
                  - bdpq from HF for repacking perfect uncensor mod
                  - DE from UV for upillu2055 and upillu2185 realistic nipples and upillu2230 excellent new uncensor private texture
                  - Alexae from HF for the complete skin texutre pack
                  - SASIMI from UV for realistic face and skin tone
                  - author from UV of upillu2183 and upillu2200 for realistic faces
                  - KxW from HF for Nip_Pack_for_PPDComplete_texture_Pack_(6Skins)
                  - author from UV of upillu2185 for another realistic skin tone
                  - jaxzd from Zodgame for siru.lst file Interpretation



                  The second set Note:

                  Translpanting was NOT perfect but OK.

                  Pack Contents:
                  1. 8 skins (resolution 2048x2048) with 777Maliwei uncensor, two types of private texture based on upillu2230 made by DE for Uncensor MOD 1.3A&B by bdpq, transplanted from AG3 Skin Pack of RealDolls 2.0 made by Saev from HF, each with 2 faces (one from transplanting and the other based on upillu2210 by SASIMI)(resolution 1024x1024) and only one nipple (based on [AG3+][RealNipples][bubkal] and upillu2055 and upillu2185)(resolution 512x512).
                  2. all official clothes'siru files suited to resolution for nipple 512x512, for face 1024x1024 and for body 2048x2048.
                  3. nipple's background for making your own favour.

                  How to apply:
                  Pack the face files and 02 mayuge files into prpr_00_01.pp, body skin and nipple files into prpr_00_02.pp, and all siru files into corresponding prpr_00_02.pp and prpr_99_xx.pp files, using PremiumDecrypt.exe tool.

                  About sample pics:
                  Using head mod in upillu2210 by SASIMI, upillu2230 eyelash mod by DE, ZomgHair 200 Hairstyles Pack by omgroe from HF and Guff's clothes from HF


                  Credit:

                  - 777Maliwei(路西法 from Zodgame) from HF for uncensor
                  - bdpq from HF for repacking perfect uncensor mod 1.3A&B
                  - gomou from UV for Esthetics Hi-Rez incredible AG3 realistic skin
                  - DE from UV for upillu2055 and upillu2185 realistic nipples and upillu2230 excellent new uncensor private texture
                  - SASIMI from UV for realistic face
                  - Bubkal from HF for realistic nipples
                  - markantony2 from H5GAL for AG3 HD body skin texture
                  - Unkei from UV for AG3 realistic skins
                  - All other Japanese and Korean artist who made the original AG3 skins.
                  - Saev from HF for excellent RealDolls 2.0 figures and SkinPacks


                  Download
                  Set 1 fetch password: nik3
                  Set 2 fetch password: 7hn2


                  mirror:
                  Set 1
                  Set 2


                  Have fun!

                  by biglobster

                  Previews:
                  Set 1
                  Spoiler
                  Click image for larger version

Name:	new skin sample1.jpg
Views:	1
Size:	188.4 KB
ID:	4888302Click image for larger version

Name:	new skin sample2.jpg
Views:	1
Size:	189.7 KB
ID:	4888303Click image for larger version

Name:	nipples-sample.jpg
Views:	1
Size:	329.2 KB
ID:	4888304

                  Set 2:
                  Spoiler
                  Click image for larger version

Name:	sample2.jpg
Views:	1
Size:	347.8 KB
ID:	4888305Click image for larger version

Name:	game role nurse with new skin.jpg
Views:	1
Size:	95.1 KB
ID:	4888306Click image for larger version

Name:	game role 笠原枣 with new skin.jpg
Views:	1
Size:	101.4 KB
ID:	4888307Click image for larger version

Name:	game role 女一号 with new skin.jpg
Views:	1
Size:	117.4 KB
ID:	4888308Click image for larger version

Name:	game role 浅仓满 with new skin.jpg
Views:	1
Size:	98.8 KB
ID:	4888309Click image for larger version

Name:	game role 藤原静音 with new skin.jpg
Views:	1
Size:	98.9 KB
ID:	4888310Click image for larger version

Name:	game role 雾生洋子 with new skin.jpg
Views:	1
Size:	124.5 KB
ID:	4888311
                  Last edited by biglobster; 11-24-2013, 01:46 AM.
                  [IMG=300,338]http://i.imgur.com/2RxxSeC.jpg[/IMG]

                  Comment


                  • Capes (repost)
                    Spoiler

                    A set of 3 different colored capes to add to your PPD Studio and Premium Studio Pro collection.
                    They are all contained in a single .pp file, but you have to manually edit your StudioItemList.lst to add them into the item menu.

                    Edit your StudioItemList.lst by adding the following lines via copy and paste

                    Code:
                    Cape (Black)	data/prpr_10_capes	cape_black.xx	0	0	0	0
                    Cape (Purple)	data/prpr_10_capes	cape_purple.xx	0	0	0	0
                    Cape (Red)	data/prpr_10_capes	cape_red.xx	0	0	0	0
                    Download

                    EDIT - this is a repost that was lost in the big crash of '13

                    Credit for items used and converted go to the following
                    Spoiler
                    IIReII @ xnalara-customized.deviantart.com



                    Halloween Items (repost)

                    Spoiler


                    A collection of spooky stuff to add to your PPD Studio and Premium Studio Pro collections.
                    The capes shown in the image are separate, and can be downloaded from the link listed above.
                    They are all contained in a single .pp file, but you have to manually edit your StudioItemList.lst to add them into the item menu.

                    Edit your StudioItemList.lst by adding the following lines via copy and paste

                    Code:
                    Bat	data/prpr_10_halloween.pp	bat_01.xx	0	0	0	0
                    Devil Horns	data/prpr_10_halloween.pp	dev_horns.xx	0	0	0	0
                    Devil Tail	data/prpr_10_halloween.pp	dev_tail.xx	0	0	0	0
                    Fangs	data/prpr_10_halloween.pp	fangs.xx	0	0	0	0
                    Gremlin_02	data/prpr_10_halloween.pp	grem_02.xx	0	0	0	0
                    Gremlin_03	data/prpr_10_halloween.pp	grem_03.xx	0	0	0	0
                    Jacko (Evil)	data/prpr_10_halloween.pp	jacko_e.xx	0	0	0	0
                    Jacko (Happy)	data/prpr_10_halloween.pp	jacko_h.xx	0	0	0	0
                    Pitchfork	data/prpr_10_halloween.pp	p_fork.xx	0	0	0	0
                    Skull	data/prpr_10_halloween.pp	skull.xx	0	0	0	0
                    Trick-R-Treat Bag	data/prpr_10_halloween.pp	tt_bag.xx	0	0	0	0
                    Witch Broom	data/prpr_10_halloween.pp	witch_broom.xx	0	0	0	0
                    Witch Hat	data/prpr_10_halloween.pp	witch_hat.xx	0	0	0	0
                    Download via Sendspace 7.98MB .7z file

                    EDIT - this is a repost that was lost in the big crash of '13

                    Credit for items used and converted go to the following
                    Spoiler
                    Fangs - bdpq (Hongfire)
                    Jack-o-lanterns and skull - Tiffli @ deviantart.com
                    Devil Horns - Moogleoutfitters @ deviantart.com
                    Devil Tail - Illusion, extracted from SB3 and edited by me using metasequoia
                    Witch Broom - Zayrcroft @ deviantart.com
                    Gremlins - user @ deviantart.com does not wish to be credited
                    Witch Hat - Me using metasequoia
                    Bat - deexie @ deviantart.com
                    T-r-T Bag - uzik @ turbosquid.com
                    Pitchfork - Ben Davis @ archive3d.net, modified by me using metasequoia


                    Thanks go to Alamar and enimaroah for developing SB3U/SB3UGUI.
                    Last edited by Guff; 11-18-2013, 12:03 AM.
                    PPD & Studio Pro Items
                    PPD & Studio Pro Tutorials, Tips, & Outfit Mods

                    Comment




                    • Description:
                      Gives you the Maps from Immoral Ward.

                      Installation:
                      1: Put the "prpr_10_map_QXTC_2.pp" File into your PREMIUM STUDIO PRO data folder.
                      2: Decrypt the "prpr_20_00.pp" file in your PPD data Folder with the tool of your choice.
                      3: Open the "StudioMapList.lst" file and copy the code into it.
                      4: Save the .lst file and encrypt the "prpr_20_00.pp" file with the tool of your choice.
                      5: Have fun.

                      We are not responsible for any
                      Damages that might occur using this because of incorrect use.

                      Screenshots:

                      Spoiler






                      Add this code to the "StudioMapList.lst" file:
                      Code:
                      ============================
                        Immoral Ward Maps  
                      ============================
                      Dr. Room	data/prpr_10_map_QXTC_2.pp	M00_00.xx	1	0.8	0.8	0.8
                      Dr. Room E.	data/prpr_10_map_QXTC_2.pp	M00_01.xx	1	0.8	0.8	0.8
                      Dr. Room N.	data/prpr_10_map_QXTC_2.pp	M00_02.xx	1	0.8	0.8	0.8
                      Patient Room 1	data/prpr_10_map_QXTC_2.pp	M01_00.xx	1	0.8	0.8	0.8
                      Patient Room 1 E.	data/prpr_10_map_QXTC_2.pp	M01_01.xx	1	0.8	0.8	0.8
                      Patient Room 1 N.	data/prpr_10_map_QXTC_2.pp	M01_02.xx	1	0.8	0.8	0.8
                      Patient Room 2	data/prpr_10_map_QXTC_2.pp	M02_00.xx	1	0.8	0.8	0.8
                      Patient Room 2 E.	data/prpr_10_map_QXTC_2.pp	M02_01.xx	1	0.8	0.8	0.8
                      Patient Room 2 N.	data/prpr_10_map_QXTC_2.pp	M02_02.xx	1	0.8	0.8	0.8
                      Cafeteria	data/prpr_10_map_QXTC_2.pp	M03_00.xx	1	0.8	0.8	0.8
                      Cafeteria E.	data/prpr_10_map_QXTC_2.pp	M03_01.xx	1	0.8	0.8	0.8
                      Cafeteria N.	data/prpr_10_map_QXTC_2.pp	M03_02.xx	1	0.8	0.8	0.8
                      Outside	data/prpr_10_map_QXTC_2.pp	M04_00.xx	1	0.8	0.8	0.8
                      Outside E.	data/prpr_10_map_QXTC_2.pp	M04_01.xx	1	0.8	0.8	0.8
                      Outside N.	data/prpr_10_map_QXTC_2.pp	M04_02.xx	1	0.8	0.8	0.8
                      Locker Room	data/prpr_10_map_QXTC_2.pp	M05_00.xx	1	0.8	0.8	0.8
                      Locker Room E.	data/prpr_10_map_QXTC_2.pp	M05_01.xx	1	0.8	0.8	0.8
                      Locker Room N.	data/prpr_10_map_QXTC_2.pp	M05_02.xx	1	0.8	0.8	0.8
                      Men's Room	data/prpr_10_map_QXTC_2.pp	M06_00.xx	1	0.8	0.8	0.8
                      Men's Room E.	data/prpr_10_map_QXTC_2.pp	M06_01.xx	1	0.8	0.8	0.8
                      Men's Room N.	data/prpr_10_map_QXTC_2.pp	M06_02.xx	1	0.8	0.8	0.8
                      Toilet	data/prpr_10_map_QXTC_2.pp	M07_00.xx	1	0.8	0.8	0.8
                      Toilet E.	data/prpr_10_map_QXTC_2.pp	M07_01.xx	1	0.8	0.8	0.8
                      Toilet N.	data/prpr_10_map_QXTC_2.pp	M07_02.xx	1	0.8	0.8	0.8
                      Office	data/prpr_10_map_QXTC_2.pp	M08_00.xx	1	0.8	0.8	0.8
                      Office E.	data/prpr_10_map_QXTC_2.pp	M08_01.xx	1	0.8	0.8	0.8
                      Office N.	data/prpr_10_map_QXTC_2.pp	M08_02.xx	1	0.8	0.8	0.8
                      Chamber	data/prpr_10_map_QXTC_2.pp	M09_00.xx	1	0.8	0.8	0.8
                      Chamber E.	data/prpr_10_map_QXTC_2.pp	M09_01.xx	1	0.8	0.8	0.8
                      Chamber N.	data/prpr_10_map_QXTC_2.pp	M09_02.xx	1	0.8	0.8	0.8



                      Last edited by Snooley; 01-01-2016, 07:02 PM.

                      Comment


                      • IW Dances, H-Animations and Poses for PSP

                        This archive contains 3 .pp files, one for dances, one for non-H poses and one for H-animations.
                        It currently just cover the Females, though Male poses/animations is on the way.

                        Install Notes:
                        • Each of the three .pp files should be placed in PSP data folder.
                        • All files within the prpr_20_00 folder should be added to the prpr_20_00.pp
                          -If you uses other custom poses/animations you shouldn't replaces the StudioFemaleAnim lsts
                          but cope and paste from the SFA.txt.
                          -Same as above goes for if you're picky with the translations (I'm running untranslated PSP)
                        • If you have both PPD and PSP the prpr_20_00.pp should be placed in PPD data folder.


                        Known Issues:
                        H-animations suffers from a Error Code <0x00000001> msg (this excludes the sub-animations). Press OK or the X button
                        to get pass this. I haven't noticed any other issues with the animations.

                        If you are running into any other issues, please send me a PM.


                        Download:
                        MEGA
                        replaced an experimental .pp file that I seem to have added by mistake with the correct .pp file - should resolve any crashes.
                        Last edited by Syncroz; 11-17-2013, 09:50 PM.

                        Comment


                        • Improved launcher for PPD Studio Pro, based on Illusion launcher V1.2.1 with fixes from Enter75 (no 255 cloth slot limit + small breast shadow fix).
                          This launcher features a full rearrangement of the dialog controls to better fit to the English translation. All list controls now have sufficient size for the translated animation/track/map/item names.

                          PPD Studio Pro V1.2.1 Eng - No 255 limit - Shadow fix.

                          Click image for larger version

Name:	Launcher.jpg
Views:	1
Size:	67.7 KB
ID:	4888406

                          Click image for larger version

Name:	Character Control 1.jpg
Views:	1
Size:	114.4 KB
ID:	4888407 Click image for larger version

Name:	Character Control 2.jpg
Views:	1
Size:	102.0 KB
ID:	4888408 Click image for larger version

Name:	Character Control 3.jpg
Views:	1
Size:	102.1 KB
ID:	4888409 Click image for larger version

Name:	Character Control 4.jpg
Views:	1
Size:	78.0 KB
ID:	4888410

                          Click image for larger version

Name:	Maps, System &amp; Items 1.jpg
Views:	1
Size:	91.7 KB
ID:	4888411 Click image for larger version

Name:	Maps, System &amp; Items 2.jpg
Views:	1
Size:	96.1 KB
ID:	4888412

                          This launcher is supported by Illusion VR V2.2.0 and later
                          Last edited by MiniMax; 01-13-2014, 12:38 AM.
                          Oculus Rift DK1 support for pre Unity Illusion games: Illusion VR

                          Comment


                          • http://www.youtube.com/watch?v=jMZwlxBIQgo

                            The official release of my pig pack, now optimized for performance and quality. Adds up to 8 Characters for your studio and/or Studio Pro.

                            LINK
                            https://mega.co.nz/#!p9pQgQiS!FBxOS2...4uP_zE6hFJUP7A


                            Big thanks to Snooley, Syncroz, Guff, Enimaroah, and the Ahegao Quartet

                            Code:
                            Code:
                            1. Put the files to your ppd and psp data directories
                            
                            2.Add the following lines to the end of your StudioMaleList in either prpr_10_00 (for studio) and/or prpr_20_00 (for studio Pro):
                            
                            Pig (Green)	data/prpr_pig1.pp	cm_body_05_00.xx	cm_body_05_00.xl	0	5	1
                            Pig (Red)	data/prpr_pig2.pp	cm_body_05_00.xx	cm_body_05_00.xl	0	5	1
                            Big Pig (Green)	data/prpr_bigpig.pp	cm_body_05_00.xx	cm_body_05_00.xl	0	5	1
                            Big Pig (Red)	data/prpr_bigpig2.pp	cm_body_05_00.xx	cm_body_05_00.xl	0	5	1
                            Big Pig (Dark)	data/prpr_bigpig3.pp	cm_body_05_00.xx	cm_body_05_00.xl	0	5	1
                            Magma	data/prpr_magma.pp	cm_body_05_00.xx	cm_body_05_00.xl	0	5	1
                            Magma (Smolder)	data/prpr_magma1.pp	cm_body_05_00.xx	cm_body_05_00.xl	0	5	1
                            Magma (Burn)	data/prpr_magma2.pp	cm_body_05_00.xx	cm_body_05_00.xl	0	5	1
                            Also includes a zip file of textured dongs for use in the studio/pro. Unzip and follow the instructions in the read me.
                            Attached Files

                            Comment


                            • ADDITIONAL ANIMATIONS

                              This post/mod was outdated and/or most Downloadlinks were dead.
                              Be sure to download my Mega Mod Compilation Pack to gain access to all the mods I've made.

                              Sorry for the inconvenience.


                              Last edited by Snooley; 01-15-2014, 01:01 AM.

                              Comment


                              • Fool Maps Bunduru

                                Contains 3 maps;

                                1. Cathedral, church room from Silent Hill, created by capcom, extracted by xna-modders and transferred by me.
                                2. Dark Ritual, bloody/creepy cathedral from Silent Hill, created by capcom, extracted by xna-modders and transferred by me.
                                3. Public shower version A, created by me - including stuff from illusion and various sources. I placed everything for best scene-shots, including see-trough shower-curtains, fitting backface-culling and no unnecessary furniture -you can place stuff, like a bench or whatever, if needed- .
                                4. Public shower version B, same as version A - but without shower fittings, for shots inside the shower cabins.

                                Install;
                                Spoiler
                                1.Place the prpr_fool_maps.pp file into your PPD-data folder.
                                2.Decrypt the prpr_20_00.pp file.
                                3.Open thze StudioMapList.lst file.
                                4.Add the following lines;

                                ============================
                                FOOL Maps
                                ============================
                                Cathedral data/prpr_fool_maps.pp room_shill_cathedral.xx 0 1 1

                                1
                                Dark Ritual data/prpr_fool_maps.pp room_shill_ritual.xx 0 1 1

                                1
                                PublicShowerA data/prpr_fool_maps.pp room_shower2all.xx 0 1 1

                                1
                                PublicShowerB data/prpr_fool_maps.pp room_shower4all.xx 0 1 1

                                1

                                5.Save and close.
                                6.Encrypt the prpr_20_00.pp file.

                                7.Have fun and enjoy.


                                OUTDATED: FIND NEW VERSION HERE
                                Last edited by FoolBoy; 12-01-2013, 09:48 AM.

                                Comment

                                Working...
                                X