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  • [Mod Discussion] (Illusion) Immoral Ward

    Here is modding discussion thread

    ==[ Useful Links ]=======================
    Last edited by Inquisitor; 04-17-2014, 08:26 AM. Reason: Fix wiki link

  • Well Miyako in Immoral Ward
    Click image for larger version

Name:	Miyako in IW.jpg
Views:	1
Size:	452.4 KB
ID:	4889836

    But I have a problem with her eyes. They close and open very fast, that it looks that they flickering around.
    Last edited by FutaBoy; 01-03-2014, 06:52 PM.

    Comment


    • Okay I did some tests with the *.lst files in 00_00_00.pp and figured something out. In blue color are my modifications.

      y01_cha_aeinfo_00
      Is for the Items which are in use in game and studio.

      Exsample:
      Code:
      0	0	Black Edge	data/03_00_00.pp	0	acs_00_00.xx	data/07_00_00.pp	0
      1	1	Eyepatch	data/03_00_00.pp	0	acs_00_01.xx	data/07_00_00.pp	0
      2	2	Blindfold	data/03_00_00.pp	0	acs_00_02.xx	data/07_00_00.pp	0
      3	3	Half Rim	data/03_00_00.pp	0	acs_00_03.xx	data/07_00_00.pp	0
      4	4	Cat Ears	data/03_00_00.pp	0	acs_00_04.xx	data/07_00_00.pp	0
      5	5	Bunny Ears	data/03_00_00.pp	0	acs_00_05.xx	data/07_00_00.pp	0
      6	6	Hibiscus (Red)	data/03_00_00.pp	0	cw_kamikazari_00_00.xx	data/07_00_00.pp	0
      7	7	Hibiscus (White)	data/03_00_00.pp	0	cw_kamikazari_00_01.xx	data/07_00_00.pp	0
      8	8	Cosmos Flower (Yellow)	data/03_00_00.pp	0	cw_kamikazari_01_00.xx	data/07_00_00.pp	0
      9	9	Cosmos Flower (Red)	data/03_00_00.pp	0	cw_kamikazari_01_01.xx	data/07_00_00.pp	0
      y01_cha_binfo_00
      Includes the coses (bodies) for the main game.

      Exsample:
      Code:
      0	0	Pajamas	-1	data/03_00_00.pp	data/07_00_00.pp	cm_00_00_00.xx	cm_00_00_01.xx	0	0	default_p.xl	s01_J_Neck_02	0	0	0	cm_00_00_00.neck	0	0	0	0	-1	-1	0	0	0	-1	-1	1	-1	-1	-1	-1	-1
      1	1	Doctor	-1	data/03_00_00.pp	data/07_00_00.pp	cm_00_01_00.xx	cm_00_01_01.xx	0	0	default_p.xl	s01_J_Neck_02	0	0	0	cm_00_00_00.neck	0	0	0	0	-1	-1	0	0	0	-1	-1	1	-1	-1	-1	-1	-1
      2	2	White Coat	-1	data/03_00_00.pp	data/07_00_00.pp	cm_00_02_00.xx	cm_00_02_01.xx	0	0	default_p.xl	s01_J_Neck_02	0	0	0	cm_00_00_00.neck	0	0	0	0	-1	-1	0	0	0	-1	-1	1	-1	-1	-1	-1	-1
      3	3	Plain Clothes	-1	data/03_00_00.pp	data/07_00_00.pp	cm_00_03_00.xx	cm_00_03_01.xx	0	0	default_p.xl	s01_J_Neck_02	0	0	0	cm_00_00_00.neck	0	0	0	0	-1	-1	0	0	0	-1	-1	1	-1	-1	-1	-1	-1
      4	4	Doctor	0	data/03_00_00.pp	data/07_00_00.pp	cf_00_00_00.xx	cf_00_00_01.xx	cf_00_00_02.xx	0	default_p.xl	a01_J_Neck_02	cf_00_00_00_b.tty	cf_00_00_00_h.tty	cf_00_00_00.bps	cf_00_00_00.neck	colbody.xx	0	0	0	1	0	0	0	0	-1	-1	1	2	2	2	2	2
      5	5	Nurse	0	data/03_00_00.pp	data/07_00_00.pp	cf_00_01_00.xx	cf_00_01_01.xx	cf_00_01_02.xx	0	default_p.xl	a01_J_Neck_02	cf_00_00_00_b.tty	cf_00_00_00_h.tty	cf_00_00_00.bps	cf_00_00_00.neck	colbody.xx	0	0	0	0	0	0	0	0	-1	-1	1	2	2	2	2	2
      6	6	Pajamas	0	data/03_00_00.pp	data/07_00_00.pp	cf_00_02_00.xx	cf_00_02_01.xx	cf_00_02_02.xx	0	default_p.xl	a01_J_Neck_02	cf_00_00_00_b.tty	cf_00_00_00_h.tty	cf_00_00_00.bps	cf_00_00_00.neck	colbody.xx	0	0	0	0	1	0	0	0	-1	-1	1	2	2	2	2	2
      7	7	Waitress	0	data/03_00_00.pp	data/07_00_00.pp	cf_00_03_00.xx	cf_00_03_01.xx	cf_00_03_02.xx	0	default_p.xl	a01_J_Neck_02	cf_00_00_00_b.tty	cf_00_00_00_h.tty	cf_00_00_00.bps	cf_00_00_00.neck	colbody.xx	0	0	0	1	1	0	0	0	-1	-1	1	2	2	2	2	2
      8	8	Bandage	3	data/03_00_00.pp	data/07_00_00.pp	cf_00_04_00.xx	cf_00_04_01.xx	cf_00_00_03.xx	0	default_p.xl	a01_J_Neck_02	cf_00_00_00_b.tty	cf_00_00_00_h.tty	cf_00_00_00.bps	cf_00_00_00.neck	colbody.xx	0	0	0	-1	-1	0	0	0	-1	-1	1	-1	-1	2	-1	-1
      y01_cha_cinfo_00
      There are the 10 digits to set the information for the chracters, where you can set the order, name, hair (hinfo), head (finfo), texture (tinfo) and the save (einfo).
      Unfortunately I don't figured out for what the other four digits (red marked).

      Exsample:
      Code:
      0	0	0	Iwasaki Takuya 	0	0	-1	-1	0	0
      1	1	0	Junichi Kurosawa	1	2	-1	-1	1	1
      2	2	0	Tetsuji Yuki	-1	3	-1	-1	2	2
      3	3	0	0	-1	-1	-1	-1	3	3
      4	4	0	Reika Himuro	4	1	-1	-1	4	4
      5	5	0	Haruka Iwasaki	5	1	-1	-1	5	5
      6	6	0	Saya Akidzuki	6	1	-1	-1	6	6
      7	7	0	Kano Akidzuki	7	1	-1	-1	7	7
      8	8	0	Yuzuho Kinashi	8	1	-1	-1	8	8
      9	9	0	Miyako Sagara	9	4	-1	-1	9	9
      y01_cha_einfo_00
      Here you have to insert the information of the

      Exsample:
      Code:
      0	0	data/03_00_00.pp	0
      1	1	data/03_00_00.pp	0
      2	2	data/03_00_00.pp	0
      3	3	data/03_00_00.pp	0
      4	4	data/03_00_00.pp	cf_50_00.edch
      5	5	data/03_00_00.pp	cf_50_01.edch
      6	6	data/03_00_00.pp	cf_50_02.edch
      7	7	data/03_00_00.pp	cf_50_03.edch
      8	8	data/03_00_00.pp	cf_50_04.edch
      9	9	data/03_00_00.pp	Miyako Sagara.edch
      10	10	data/03_00_00.pp	Setsu.edch
      11	11	data/03_00_00.pp	Natsume Kasahara.edch
      12	12	data/03_00_00.pp	Oboro Amasuka.edch
      y01_cha_finfo_00
      Here you have to add the head models information, with the animations

      Exsample:
      Code:
      0	0	data/03_00_00.pp	cm_10_00_00.xx	cm_10_00_00.xa	S00_null_kao	cm_10_00_00.eyes	0
      1	1	data/03_00_00.pp	cf_10_00_00.xx	cf_10_00_00.xa	A00_null_kao	cf_10_00_00.eyes	0
      2	2	data/03_00_00.pp	cm_10_01_00.xx	cm_10_01_00.xa	S00_null_kao	cm_10_01_00.eyes	0
      3	3	data/03_00_00.pp	cm_10_02_00.xx	cm_10_02_00.xa	S00_null_kao	cm_10_02_00.eyes	0
      4	4	data/03_00_00.pp	cw_head_00_00.xx	cw_head_00_00.xa	A00_null_kao	cw_head_00_00.eyes	0
      5	5	data/03_00_00.pp	cm_head_00_00.xx	cm_head_00_00.xa	S00_null_kao	cm_head_00_00.eyes	0
      6	6	data/03_00_00.pp	cm_head_50_00.xx	cm_head_50_00.xa	S00_null_kao	cm_head_50_00.eyes	0
      y01_cha_hinfo_00
      This file is for the hair (model, animation and texture).

      Exsample:
      Code:
      0	0	data/03_00_00.pp	cm_20_00_00.xx	0	0	data/07_00_00.pp	0	0	0
      1	1	data/03_00_00.pp	cm_20_01_00.xx	0	0	data/07_00_00.pp	0	0	0
      2	2	data/03_00_00.pp	0	0	0	data/07_00_00.pp	0	0	0
      3	3	data/03_00_00.pp	cm_20_03_00.xx	cm_20_03_00.bps	0	data/07_00_00.pp	0	0	0
      4	4	data/03_00_00.pp	cf_20_00_00.xx	cf_20_00_00.bps	0	data/07_00_00.pp	cf_20_00_mae.tga	cf_20_00_usiro.bmp	colhair_20_00.xx
      5	5	data/03_00_00.pp	cf_20_01_00.xx	cf_20_01_00.bps	0	data/07_00_00.pp	cf_20_01_mae.tga	cf_20_01_usiro.tga	colhair_20_01.xx
      6	6	data/03_00_00.pp	cf_20_02_00.xx	0	cf_20_02_00.kys	data/07_00_00.pp	cf_20_02_mae.tga	cf_20_02_usiro.tga	colhair_20_02.xx
      7	7	data/03_00_00.pp	cf_20_03_00.xx	cf_20_03_00.bps	0	data/07_00_00.pp	cf_20_03_mae.tga	cf_20_03_usiro.tga	colhair_20_03.xx
      8	8	data/03_00_00.pp	cf_20_04_00.xx	cf_20_04_00.bps	0	data/07_00_00.pp	cf_20_04_mae.tga	cf_20_04_usiro.tga	colhair_20_04.xx
      9	9	data/03_00_00.pp	cw_hair_00_00.xx	cw_hair_00_00.bps	0	data/07_00_00.pp	cf_20_05_mae.bmp	cf_20_05_usiro.bmp	colhair_20_02.xx
      10	10	data/03_00_00.pp	cw_hair_02_04.xx	cw_hair_02_04.bps	0	data/07_00_00.pp	cf_20_06_mae.bmp	cf_20_06_usiro.bmp	colhair_20_01.xx
      11	11	data/03_00_00.pp	cw_hair_02_01.xx	cw_hair_02_01.bps	0	data/07_00_00.pp	cf_20_07_mae.bmp	cf_20_07_usiro.bmp	colhair_20_01.xx
      12	12	data/03_00_00.pp	cw_hair_07_00.xx	cw_hair_07_00.bps	0	data/07_00_00.pp	cf_20_08_mae.bmp	cf_20_08_usiro.bmp	colhair_20_02.xx
      y01_cha_hpinfo_00
      This file is a mystery for me, I don't know for what it is.

      Code:
      0	0	0	0	0	0	0	0	1	1	1
      1	1	0	0	0	0	0	0	1	1	1
      2	2	0	0	0	0	0	0	1	1	1
      3	3	0	0	0	0	0	0	1	1	1
      4	4	0	-0.13	0	0	0	0	1	1	1
      5	5	0	0.08	-0.1	-0.02	0	0.01	1	1	1
      6	6	0	0	0	0	0	0	1	1	1
      7	7	0	0	0	0	0	0	1	1	1
      8	8	0	0.04	0	0	0	0	1	1	1
      y01_cha_tinfo_00
      Here you have set the textures.

      Exsample:
      Code:
      0	0	data/07_00_00.pp	0	0	0	0	0	0	0	0	cm_t_00_body_00.bmp	cm_t_00_body_01.bmp	0	0	cm_t_mnpb_00_%02d.tga	cm_t_real_00_00.tga
      1	1	data/07_00_00.pp	0	0	0	0	0	0	0	0	cm_t_01_body_00.bmp	cm_t_01_body_01.bmp	0	0	cm_t_mnpb_01_%02d.tga	cm_t_real_01_00.tga
      2	2	data/07_00_00.pp	0	0	0	0	0	0	0	0	cm_t_02_body_00.bmp	cm_t_02_body_01.bmp	0	0	cm_t_mnpb_00_%02d.tga	cm_t_real_00_00.tga
      3	3	data/07_00_00.pp	0	0	0	0	0	0	0	0	cm_t_03_body_00.bmp	cm_t_03_body_01.bmp	0	0	cm_t_mnpb_03_%02d.tga	cm_t_real_03_00.tga
      4	4	data/07_00_00.pp	cf_t_00_face_00.bmp	cf_t_00_mayu_00.tga	cf_t_00_matuge_00.tga	cf_t_00_eye_00.bmp	cf_t_00_eyehi_00.bmp	cf_t_00_eyepuru_00.bmp	cf_t_00_eyeline_00.tga	cf_t_00_sita.bmp	cf_t_00_body_00.bmp	cf_t_00_body_01.bmp	cf_t_00_tikubi_00.bmp	cf_t_00_tikubi_01.bmp	cf_t_mnpb_00_%02d.tga	cf_t_real_00_00.tga
      5	5	data/07_00_00.pp	cf_t_01_face_00.bmp	cf_t_01_mayu_00.tga	cf_t_01_matuge_00.tga	cf_t_01_eye_00.bmp	cf_t_00_eyehi_00.bmp	cf_t_00_eyepuru_00.bmp	cf_t_01_eyeline_00.tga	cf_t_01_sita.bmp	cf_t_01_body_00.bmp	cf_t_01_body_01.bmp	cf_t_01_tikubi_00.bmp	cf_t_01_tikubi_01.bmp	cf_t_mnpb_01_%02d.tga	cf_t_real_01_00.tga
      6	6	data/07_00_00.pp	cf_t_02_face_00.bmp	cf_t_02_mayu_00.tga	cf_t_02_matuge_00.tga	cf_t_02_eye_00.bmp	cf_t_00_eyehi_00.bmp	cf_t_00_eyepuru_00.bmp	cf_t_02_eyeline_00.tga	cf_t_02_sita.bmp	cf_t_02_body_00.bmp	cf_t_02_body_01.bmp	cf_t_02_tikubi_00.bmp	cf_t_02_tikubi_01.bmp	cf_t_mnpb_02_%02d.tga	cf_t_real_02_00.tga
      7	7	data/07_00_00.pp	cf_t_03_face_00.bmp	cf_t_03_mayu_00.tga	cf_t_03_matuge_00.tga	cf_t_03_eye_00.bmp	cf_t_00_eyehi_00.bmp	cf_t_00_eyepuru_00.bmp	cf_t_03_eyeline_00.tga	cf_t_03_sita.bmp	cf_t_03_body_00.bmp	cf_t_03_body_01.bmp	cf_t_03_tikubi_00.bmp	cf_t_03_tikubi_01.bmp	cf_t_mnpb_03_%02d.tga	cf_t_real_03_00.tga
      8	8	data/07_00_00.pp	cf_t_04_face_00.bmp	cf_t_04_mayu_00.tga	cf_t_04_matuge_00.tga	cf_t_04_eye_00.bmp	cf_t_00_eyehi_00.bmp	cf_t_00_eyepuru_00.bmp	cf_t_04_eyeline_00.tga	cf_t_04_sita.bmp	cf_t_04_body_00.bmp	cf_t_04_body_01.bmp	cf_t_04_tikubi_00.bmp	cf_t_04_tikubi_01.bmp	cf_t_mnpb_04_%02d.tga	cf_t_real_04_00.tga
      9	9	data/07_00_00.pp	cf_t_05_face_00.bmp	cf_t_05_mayu_00.tga	cf_t_05_matuge_00.tga	cf_t_05_eye_00.bmp	cf_t_00_eyehi_00.bmp	cf_t_00_eyepuru_00.bmp	cf_t_05_eyeline_00.tga	cf_t_05_sita.bmp	cf_t_05_body_00.bmp	cf_t_05_body_01.bmp	cf_t_05_tikubi_00.bmp	cf_t_05_tikubi_01.bmp	cf_t_mnpb_05_%02d.tga	cf_t_real_05_00.tga
      10	10	data/07_00_00.pp	cf_t_06_face_00.bmp	cf_t_06_mayu_00.tga	cf_t_06_matuge_00.tga	cf_t_06_eye_00.bmp	cf_t_00_eyehi_00.bmp	cf_t_00_eyepuru_00.bmp	cf_t_06_eyeline_00.tga	cf_t_06_sita.bmp	cf_t_06_body_00.bmp	cf_t_06_body_01.bmp	cf_t_06_tikubi_00.bmp	cf_t_06_tikubi_01.bmp	cf_t_mnpb_06_%02d.tga	cf_t_real_06_00.tga
      11	11	data/07_00_00.pp	cf_t_07_face_00.bmp	cf_t_07_mayu_00.tga	cf_t_07_matuge_00.tga	cf_t_07_eye_00.bmp	cf_t_00_eyehi_00.bmp	cf_t_00_eyepuru_00.bmp	cf_t_07_eyeline_00.tga	cf_t_07_sita.bmp	cf_t_07_body_00.bmp	cf_t_07_body_01.bmp	cf_t_07_tikubi_00.bmp	cf_t_07_tikubi_01.bmp	cf_t_mnpb_07_%02d.tga	cf_t_real_07_00.tga
      12	12	data/07_00_00.pp	cf_t_08_face_00.bmp	cf_t_08_mayu_00.tga	cf_t_08_matuge_00.tga	cf_t_08_eye_00.bmp	cf_t_00_eyehi_00.bmp	cf_t_00_eyepuru_00.bmp	cf_t_08_eyeline_00.tga	cf_t_08_sita.bmp	cf_t_08_body_00.bmp	cf_t_08_body_01.bmp	cf_t_08_tikubi_00.bmp	cf_t_08_tikubi_01.bmp	cf_t_mnpb_08_%02d.tga	cf_t_real_08_00.tga
      Last edited by FutaBoy; 01-06-2014, 07:43 AM.

      Comment


      • Have someone an idea, which *.lst file is managing the prepre_body_add.xx, which is included in the 99_00_99.pp file?

        Comment


        • Originally posted by FutaBoy View Post
          Have someone an idea, which *.lst file is managing the prepre_body_add.xx, which is included in the 99_00_99.pp file?
          Yes, unfortunately that subfile is referenced in the exe.

          Comment


          • Originally posted by enimaroah View Post
            Yes, unfortunately that subfile is referenced in the exe.
            Okay, thenI have to find a alternative way for this what I want to do.

            Comment


            • Guys prompt it is possible to change in a suit a leopard lingerie color with pink on black, and it is possible to take off somehow a hat in a suit Halloween ?

              Comment


              • just go delete it with the editor

                Comment


                • Can someone help me to create those y01_tex_blend_cosxx.lst files?
                  Cause I want to move and split the coses from the PPD Bonus Pack into 99_00_02 and 99_00_03. The shit 99_00_99 is fucking limitated for modding, cause it is attached with the exe.
                  This means, if I change for exsample the destination of the textures from 99_00_99.pp and I move them also to 07_00_00.pp, then nothing works. You can not switch on the sperm textures, etc.
                  The stupid PPD Bonus file is only accepting all what is inside itself.
                  The reason why I'm a bid angry, I create a mod but, it exceed unfortunately the 4 GB limit, so I have to find a way how to make my mod possible. My mod have 160 MB too much. I want change, to move the textures, which are take around 500 MB of space, but how I told you, it won't work.
                  I was able to move all the IW extra coses from 99_00_01 til 99_00_05 into 99_00_1 and they are working. I can also put all the IW extras coses in the main file 03_00_00.pp than we have six *.pp files free which you can use for mods.
                  But I need help to create those texture blend files, cause without them you can not show the sperm (siru) textures.
                  The tex blend files are there, to make the sperm textures visible on the different body, face and clothes parts / areas.

                  Here is the difference between the y01_tex_blend_cosxx.lst (from the IW DLC) and the cw_body_00_xx_siru.lst (from the 99_00_00.pp) files and why it not works.

                  y01_tex_blend_cosxx
                  Code:
                  0	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_ude_l_00_%02d.tga	272	8	200	120	0
                  1	0	0	0	0	0	0	0	0
                  2	0	0	0	0	0	0	0	0
                  3	0	0	0	0	0	0	0	0
                  4	0	0	0	0	0	0	0	0
                  5	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_ude_r_00_%02d.tga	48	8	192	120	0
                  6	0	0	0	0	0	0	0	0
                  7	0	0	0	0	0	0	0	0
                  8	0	0	0	0	0	0	0	0
                  9	0	0	0	0	0	0	0	0
                  10	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_mune_f_00_%02d.tga	80	136	344	152	0
                  11	0	0	0	0	0	0	0	0
                  12	0	0	0	0	0	0	0	0
                  13	0	0	0	0	0	0	0	0
                  14	0	0	0	0	0	0	0	0
                  15	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_mune_b_00_%02d.tga	192	200	136	96	0
                  16	0	0	0	0	0	0	0	0
                  17	0	0	0	0	0	0	0	0
                  18	0	0	0	0	0	0	0	0
                  19	0	0	0	0	0	0	0	0
                  20	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_hara_f_00_%02d.tga	0	264	512	248	0
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                  3	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                  4	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                  5	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                  6	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                  7	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                  8	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                  9	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                  Last edited by FutaBoy; 01-11-2014, 06:44 AM.

                  Comment


                  • Originally posted by Sonic90
                    Hello Futaboy , I'm sorry but it would be possible to create a mod that hetero sex scenes of lesbian scenes in premium play darkness become immoral ward?
                    Not really.
                    Cause I have first to resize the animation morphs and second I have also to rename all track names and this is toooooooooo much work.
                    Last edited by FutaBoy; 01-11-2014, 09:22 AM.

                    Comment


                    • Originally posted by FutaBoy View Post
                      Not really.
                      Cause I have first to resize the animation morphs and second I have also to rename all track names and this is toooooooooo much work.
                      The second part has to be done only once! SB3Utility can reuse the produced commands on another xa. So you would have to apply the same script on every xa.

                      But I am not sure about the first part "to resize the animation morphs". If you meant the animations for the morph sliders in game, then you could use the method I decribed above.

                      Comment


                      • I have to change all male animations, that they fits with the girls bodies.
                        If I don't do this, than the girls looks all odd, like streched rubber dolls.
                        This I mean with the animation morphs.

                        Comment


                        • Originally posted by FutaBoy View Post
                          Can someone help me to create those y01_tex_blend_cosxx.lst files?
                          Cause I want to move and split the coses from the PPD Bonus Pack into 99_00_02 and 99_00_03. The shit 99_00_99 is fucking limitated for modding, cause it is attached with the exe.
                          This means, if I change for exsample the destination of the textures from 99_00_99.pp and I move them also to 07_00_00.pp, then nothing works. You can not switch on the sperm textures, etc.
                          The stupid PPD Bonus file is only accepting all what is inside itself.
                          The reason why I'm a bid angry, I create a mod but, it exceed unfortunately the 4 GB limit, so I have to find a way how to make my mod possible. My mod have 160 MB too much. I want change, to move the textures, which are take around 500 MB of space, but how I told you, it won't work.
                          I was able to move all the IW extra coses from 99_00_01 til 99_00_05 into 99_00_1 and they are working. I can also put all the IW extras coses in the main file 03_00_00.pp than we have six *.pp files free which you can use for mods.
                          But I need help to create those texture blend files, cause without them you can not show the sperm (siru) textures.
                          The tex blend files are there, to make the sperm textures visible on the different body, face and clothes parts / areas.

                          Here is the difference between the y01_tex_blend_cosxx.lst (from the IW DLC) and the cw_body_00_xx_siru.lst (from the 99_00_00.pp) files and why it not works.

                          y01_tex_blend_cosxx
                          Code:
                          0	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_ude_l_00_%02d.tga	272	8	200	120	0
                          1	0	0	0	0	0	0	0	0
                          2	0	0	0	0	0	0	0	0
                          3	0	0	0	0	0	0	0	0
                          4	0	0	0	0	0	0	0	0
                          5	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_ude_r_00_%02d.tga	48	8	192	120	0
                          6	0	0	0	0	0	0	0	0
                          7	0	0	0	0	0	0	0	0
                          8	0	0	0	0	0	0	0	0
                          9	0	0	0	0	0	0	0	0
                          10	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_mune_f_00_%02d.tga	80	136	344	152	0
                          11	0	0	0	0	0	0	0	0
                          12	0	0	0	0	0	0	0	0
                          13	0	0	0	0	0	0	0	0
                          14	0	0	0	0	0	0	0	0
                          15	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_mune_b_00_%02d.tga	192	200	136	96	0
                          16	0	0	0	0	0	0	0	0
                          17	0	0	0	0	0	0	0	0
                          18	0	0	0	0	0	0	0	0
                          19	0	0	0	0	0	0	0	0
                          20	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_hara_f_00_%02d.tga	0	264	512	248	0
                          21	cw_M_pantu_00_00	data/99_00_01.pp	y01_siru_c04_t_hara_f_91_%02d.tga	144	80	208	88	0
                          22	0	0	0	0	0	0	0	0
                          23	0	0	0	0	0	0	0	0
                          24	0	0	0	0	0	0	0	0
                          25	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_t_hara_b_00_%02d.tga	0	272	512	208	0
                          26	cw_M_wahuku_ribon_00_00	data/99_00_01.pp	y01_siru_c20_t_hara_b_01_%02d.tga	0	104	512	392	0
                          27	cw_M_pantu_00_00	data/99_00_01.pp	y01_siru_c04_t_hara_b_91_%02d.tga	72	320	384	192	0
                          28	0	0	0	0	0	0	0	0
                          29	0	0	0	0	0	0	0	0
                          30	0	0	0	0	0	0	0	0
                          31	0	0	0	0	0	0	0	0
                          32	0	0	0	0	0	0	0	0
                          33	0	0	0	0	0	0	0	0
                          34	0	0	0	0	0	0	0	0
                          35	0	0	0	0	0	0	0	0
                          36	0	0	0	0	0	0	0	0
                          37	0	0	0	0	0	0	0	0
                          38	0	0	0	0	0	0	0	0
                          39	0	0	0	0	0	0	0	0
                          40	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_h_ude_l_00_%02d.tga	272	8	200	120	0
                          41	0	0	0	0	0	0	0	0
                          42	0	0	0	0	0	0	0	0
                          43	0	0	0	0	0	0	0	0
                          44	0	0	0	0	0	0	0	0
                          45	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_h_ude_r_00_%02d.tga	48	8	192	120	0
                          46	0	0	0	0	0	0	0	0
                          47	0	0	0	0	0	0	0	0
                          48	0	0	0	0	0	0	0	0
                          49	0	0	0	0	0	0	0	0
                          51	cw_M_bura_00_00	data/99_00_01.pp	y01_siru_c04_t_mune_f_91_%02d.tga	72	360	376	152	0
                          51	0	0	0	0	0	0	0	0
                          52	0	0	0	0	0	0	0	0
                          53	0	0	0	0	0	0	0	0
                          54	0	0	0	0	0	0	0	0
                          55	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_h_mune_b_00_%02d.tga	192	200	136	96	0
                          56	cw_M_bura_00_00	data/99_00_01.pp	y01_siru_c04_t_mune_b_91_%02d.tga	0	16	512	96	0
                          57	0	0	0	0	0	0	0	0
                          58	0	0	0	0	0	0	0	0
                          59	0	0	0	0	0	0	0	0
                          60	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_h_hara_f_00_%02d.tga	0	264	512	248	0
                          61	cw_M_pantu_00_00	data/99_00_01.pp	y01_siru_c04_t_hara_f_91_%02d.tga	144	80	208	88	0
                          62	0	0	0	0	0	0	0	0
                          63	0	0	0	0	0	0	0	0
                          64	0	0	0	0	0	0	0	0
                          65	cw_M_wahuku_00_00	data/99_00_01.pp	y01_siru_c20_h_hara_b_00_%02d.tga	0	272	512	208	0
                          66	cw_M_wahuku_ribon_00_00	data/99_00_01.pp	y01_siru_c20_t_hara_b_01_%02d.tga	0	104	512	392	0
                          67	cw_M_pantu_00_00	data/99_00_01.pp	y01_siru_c04_t_hara_b_91_%02d.tga	72	320	384	192	0
                          68	0	0	0	0	0	0	0	0
                          69	0	0	0	0	0	0	0	0
                          70	0	0	0	0	0	0	0	0
                          71	0	0	0	0	0	0	0	0
                          72	0	0	0	0	0	0	0	0
                          73	0	0	0	0	0	0	0	0
                          74	0	0	0	0	0	0	0	0
                          75	0	0	0	0	0	0	0	0
                          76	0	0	0	0	0	0	0	0
                          77	0	0	0	0	0	0	0	0
                          78	0	0	0	0	0	0	0	0
                          79	0	0	0	0	0	0	0	0
                          80	0	0	0	0	0	0	0	0
                          81	0	0	0	0	0	0	0	0
                          82	0	0	0	0	0	0	0	0
                          83	0	0	0	0	0	0	0	0
                          84	0	0	0	0	0	0	0	0
                          85	0	0	0	0	0	0	0	0
                          86	0	0	0	0	0	0	0	0
                          87	0	0	0	0	0	0	0	0
                          88	0	0	0	0	0	0	0	0
                          89	0	0	0	0	0	0	0	0
                          90	cw_M_bura_00_00	data/99_00_01.pp	y01_siru_c04_t_mune_f_91_%02d.tga	72	360	376	152	0
                          91	0	0	0	0	0	0	0	0
                          92	0	0	0	0	0	0	0	0
                          93	0	0	0	0	0	0	0	0
                          94	0	0	0	0	0	0	0	0
                          95	cw_M_bura_00_00	data/99_00_01.pp	y01_siru_c04_t_mune_b_91_%02d.tga	0	16	512	96	0
                          96	0	0	0	0	0	0	0	0
                          97	0	0	0	0	0	0	0	0
                          98	0	0	0	0	0	0	0	0
                          99	0	0	0	0	0	0	0	0
                          100	cw_M_pantu_00_00	data/99_00_01.pp	y01_siru_c04_t_hara_f_91_%02d.tga	144	80	208	88	0
                          101	0	0	0	0	0	0	0	0
                          102	0	0	0	0	0	0	0	0
                          103	0	0	0	0	0	0	0	0
                          104	0	0	0	0	0	0	0	0
                          105	cw_M_pantu_00_00	data/99_00_01.pp	y01_siru_c04_t_hara_b_91_%02d.tga	72	320	384	192	0
                          106	0	0	0	0	0	0	0	0
                          107	0	0	0	0	0	0	0	0
                          108	0	0	0	0	0	0	0	0
                          109	0	0	0	0	0	0	0	0
                          110	0	0	0	0	0	0	0	0
                          111	0	0	0	0	0	0	0	0
                          112	0	0	0	0	0	0	0	0
                          113	0	0	0	0	0	0	0	0
                          114	0	0	0	0	0	0	0	0
                          115	0	0	0	0	0	0	0	0
                          116	0	0	0	0	0	0	0	0
                          117	0	0	0	0	0	0	0	0
                          118	0	0	0	0	0	0	0	0
                          119	0	0	0	0	0	0	0	0
                          cw_body_00_xx_siru
                          Code:
                          0	cw_M_head_00_00	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
                          1	cw_M_body_00_00	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
                          2	cw_M_body_00_01	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
                          3	cw_M_tikubiR_00_00	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
                          4	cw_M_tikubiL_00_00	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
                          5	cw_M_syatu_00_01	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
                          6	cw_M_skirt_00_00	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
                          7	cw_M_bura_00_00	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
                          8	cw_M_pantu_00_00	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
                          9	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
                          0	siru_head_%02d.tga	0	0	0	512	512	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          1	0	-1	0	0	512	512	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          2	0	-1	0	0	512	512	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          3	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          4	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          5	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          6	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          7	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          8	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          9	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          0	siru_mune_%02d.tga	1	0	0	512	512	siru_mune_00_01_00_%02d.tga	5	48	224	424	128	0	-1	0	0	0	0	siru_bura_00_01_00_%02d.tga	7	0	288	512	224	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          1	siru_tikubiL_%02d.tga	4	0	0	256	256	0	0	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          2	siru_tikubiR_%02d.tga	3	0	0	256	256	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          3	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          4	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          5	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          6	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          7	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          8	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          9	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          0	siru_onaka_%02d.tga	1	0	0	512	512	siru_onaka_00_01_00_%02d.tga	5	16	312	488	120	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	siru_pan_00_01_00_%02d.tga	8	0	0	512	168
                          1	0	-1	0	0	0	0	siru_onaka_14_00_01_%02d.tga	6	288	56	184	112	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          2	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          3	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          4	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          5	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          6	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          7	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          8	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          9	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          0	siru_senaka_%02d.tga	1	0	0	512	512	siru_senaka_00_01_00_%02d.tga	5	144	134	232	240	0	-1	0	0	0	0	siru_bura_00_01_01_%02d.tga	7	0	0	512	160	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
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                          7	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
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                          9	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
                          0	siru_osiri_%02d.tga	1	0	0	512	512	siru_osiri_00_00_00_%02d.tga	6	40	64	192	112	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	siru_pan_00_01_01_%02d.tga	8	0	320	512	192
                          1	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0	0	-1	0	0	0	0
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                          Hi, you need not change y01_tex_blend_cosxx for PPD bonus costumes. You need only modify y01_cha_binfo_99.lst in the 99_00_99.pp in order to split your large PPD Bonus Pack to any number and any name of .pp files.

                          Only three types of files in the original PPD Bonus Pack must be packaged in the 99_00_99.pp (only this name) and all others can be packaged into another .pp file or any number of other .pp files. In other words, all .lst files and .tga files and a single file prepre_body_add.xx must be put in the 99_00_99.pp whose size will be about 500MB, and all other files including .xx, .bps, .neck, .tty, .xl, and .sviex these six types of files can be put into another .pp file, for example 99_00_99_PPD.pp (or any name you want).

                          Then what you should do in the next step is to change "data/99_00_99.pp" in the 5th column to "data/99_00_99_PPD.pp" in the y01_cha_binfo_99.lst. The 6th column must and only maintain "data/99_00_99.pp". If you split 99_00_99_PPD.pp into several .pp files, for example, first 50 costumes into file1.pp and last 43 costumes into file2.pp, then you should modify the y01_cha_binfo_99.lst in the 99_00_99.pp in this way that each 5th item of first 50 costume entries is "data/file1.pp" and each 5th item of last 43 costume entries is "data/file2.pp".
                          Last edited by biglobster; 01-13-2014, 08:52 AM.
                          [IMG=300,338]http://i.imgur.com/2RxxSeC.jpg[/IMG]

                          Comment


                          • I will try it, but I will remove that prepre_body_add.xx, cause my fleshy dildo mod will not really work with it.
                            If I keep that prepre_body_add.xx, than is the dildo permantly visible, because I add the dildo seperatly in each xx file. I did it also with the alternative pubic, the vagina liquid, the sperms and the virgin blood.
                            The idea was, by change the body color, the color of the dildo will switch to the same one. To make this possible, I used the material from the arms "cw_M_body_01", cause I combined the penis with the arm texture and I did it with every skin tones.

                            Comment


                            • Hi everybody, anyone knows where is the file with the IK.list [like studioIK.list in PPD]?, cause I try to insert more IK options, but I couldn't find it, thanx
                              THE UNREAL FULK BLUES

                              Comment


                              • Originally posted by drakenecros333 View Post
                                Hi everybody, anyone knows where is the file with the IK.list [like studioIK.list in PPD]?, cause I try to insert more IK options, but I couldn't find it, thanx
                                If I'm right than are the IKTarget_00_00.lst and IKTarget_00_01.lst file, for what are you looking for and you can find them in 00_00_00.pp.

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