Announcement

Collapse
No announcement yet.

(Illusion) REAL PLAY

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by CABAL View Post
    Preliminary work done, would appreciate it if someone tried testing them.
    I did a quick test run to ending 1 and it worked well. Is it "Kana Izumizaki" or "Izumizaki Kana"?

    Comment


    • The latter is what I'm seeing most commonly on Hongfire, based on casual observation.

      Comment


      • Originally posted by CABAL View Post
        Preliminary work done, would appreciate it if someone tried testing them.
        Ending #2: "Izumizaki Kana chose to break her mind on her own." sounds strange. maybe something like going insane, losing her spirit?
        Ending #3 seems fine.
        Ending #4 "That day, the tragedy that had befallen Izumizaki Kana, had yet to end." Uh? May mean something like "Today, Izumizaki Kana's real punishment will begin."
        Ending #5 seems fine
        Ending #6 seems fine
        /Edit: Thanks to kudanilarab for the A / S key shortcut, helps a ton when testing.
        Last edited by hmoeller; 03-09-2014, 02:06 PM.

        Comment


        • Originally posted by CABAL View Post
          Code:
          https://mega.co.nz/#!BRoBlJgb!8C6QQZAw-OaItScxp2xo0V2jt0JTFgQ0LSTydybkHpc
          Preliminary work done, would appreciate it if someone tried testing them. Took longer than expected thanks to mucking around with hidden characters they're using. Touch even one (unknowingly) and they stop the entire text block from appearing.
          I installed it with Illusion Wizard, but it doesn't work, I don't know why :S

          Comment


          • Originally posted by Iggdaroth View Post
            I installed it with Illusion Wizard, but it doesn't work, I don't know why :S
            Yeah, had that problem as well. In the end I installed it manually.
            Try
            Code:
            http://www.mediafire.com/download/lvx4opc1u2cdm42
            for a wizard-ready version.
            Last edited by hmoeller; 03-09-2014, 04:07 PM. Reason: added link

            Comment


            • Originally posted by hmoeller View Post
              Yeah, had that problem as well. In the end I installed it manually.
              Try
              Code:
              http://www.mediafire.com/download/lvx4opc1u2cdm42
              for a wizard-ready version.
              Thank you =)

              Comment


              • I translated the maps, items and efects for the studio, the three first spoilers are for the files in "rs_00_00" , the next one is for the file "st99_00_01", thats because the map is for the Esthetic addon.

                Sorry for my english but the words in the codes have been checked, i try to upload the files in a .rar file, but for some reason I cant do it.

                "rs_00_00" FILES

                st_effect_info_00
                Spoiler

                Code:
                0	0	Urine	data/rs_01_00.pp	et_00.tga	1
                1	1	Splash (small)	data/rs_01_00.pp	et_01.tga	1
                2	2	Splash (large)	data/rs_01_00.pp	et_02.tga	1
                3	3	Vapor	data/rs_01_00.pp	et_03.tga	0
                4	4	Snowflake	data/rs_01_00.pp	et_04.tga	1
                5	5	Glitter	data/rs_01_00.pp	et_05.tga	1
                6	6	Smoke	data/rs_01_00.pp	et_06.tga	1
                7	7	Flame	data/rs_01_00.pp	et_07.tga	1
                8	8	Haze	data/rs_01_00.pp	et_08.tga	1
                9	9	Circle of lights	data/rs_01_00.pp	et_09.tga	1
                10	10	Bubble	data/rs_01_00.pp	et_10.tga	1
                11	11	Heart	data/rs_01_00.pp	et_11.tga	1
                12	12	Square	data/rs_01_00.pp	et_12.tga	1
                13	13	Sphere	data/rs_01_00.pp	et_13.tga	1
                14	14	Star	data/rs_01_00.pp	et_14.tga	1
                15	15	Blossom	data/rs_01_00.pp	et_15.tga	1
                16	16	Butterfly	data/rs_01_00.pp	et_16.tga	1
                17	17	Pumpkin	data/rs_01_00.pp	et_17.tga	1
                18	18	Fiery ball	data/rs_01_00.pp	et_18.tga	1
                19	19	Heart (right)	data/rs_01_00.pp	et_19.tga	1
                20	20	Heart (left)	data/rs_01_00.pp	et_20.tga	1


                st_item_info_00

                Spoiler
                Code:
                0	0	0	Microphone	data/rs_01_00.pp	cw_g-maiku_00_00.xx	0	0	0	0
                1	1	0	Microphone stand	data/rs_01_00.pp	cw_g-stand_00_00.xx	0	0	0	0
                2	2	0	Guitar	data/rs_01_00.pp	cw_g-guiter_00_00.xx	0	0	0	0
                3	3	0	Base (left-handed)	data/rs_01_00.pp	cw_g-base_00_00.xx	0	0	0	0
                4	4	0	Pick	data/rs_01_00.pp	cw_g-pick_00_00.xx	0	0	0	0
                5	5	0	Keyboard	data/rs_01_00.pp	cw_g-keybord_00_00.xx	0	0	0	0
                6	6	0	Drum parts A	data/rs_01_00.pp	cw_g-drum_00_00.xx	0	0	0	0
                7	7	0	Drum parts B	data/rs_01_00.pp	cw_g-drum_01_00.xx	0	0	0	0
                8	8	0	Drum parts C	data/rs_01_00.pp	cw_g-drum_02_00.xx	0	0	0	0
                9	9	0	Drum parts D	data/rs_01_00.pp	cw_g-drum_03_00.xx	0	0	0	0
                10	10	0	Stick	data/rs_01_00.pp	cw_g-drumstick_00_00.xx	0	0	0	0
                11	11	0	Recorder	data/rs_01_00.pp	cw_g-fue_00_00.xx	0	0	0	0
                12	12	0	Billiard table	data/rs_01_00.pp	billiaraddai.xx	0	0	0	0
                13	13	0	Billiards queue	data/rs_01_00.pp	cw_item_biriyado_00_00.xx	0	0	0	0
                14	14	0	Cure Ball	data/rs_01_00.pp	cw_item_biriyado_01_00.xx	0	0	0	0
                15	15	0	Billiard bal 1	data/rs_01_00.pp	cw_item_biriyado_01_01.xx	0	0	0	0
                16	16	0	Billiard bal 2	data/rs_01_00.pp	cw_item_biriyado_01_02.xx	0	0	0	0
                17	17	0	Billiard bal 3	data/rs_01_00.pp	cw_item_biriyado_01_03.xx	0	0	0	0
                18	18	0	Billiard bal 4	data/rs_01_00.pp	cw_item_biriyado_01_04.xx	0	0	0	0
                19	19	0	Billiard bal 5	data/rs_01_00.pp	cw_item_biriyado_01_05.xx	0	0	0	0
                20	20	0	Billiard bal 6	data/rs_01_00.pp	cw_item_biriyado_01_06.xx	0	0	0	0
                21	21	0	Billiard bal 7	data/rs_01_00.pp	cw_item_biriyado_01_07.xx	0	0	0	0
                22	22	0	Billiard bal 8	data/rs_01_00.pp	cw_item_biriyado_01_08.xx	0	0	0	0
                23	23	0	Billiard bal 9	data/rs_01_00.pp	cw_item_biriyado_01_09.xx	0	0	0	0
                24	24	0	Billiards Bridge	data/rs_01_00.pp	cw_item_biriyado_02_00.xx	0	0	0	0
                25	25	0	Billiard rack	data/rs_01_00.pp	cw_item_biriyado_03_00.xx	0	0	0	0
                26	26	1	Kitchen knife	data/rs_01_00.pp	cw_k-houchou_00_00.xx	0	0	0	0
                27	27	1	Obon	data/rs_01_00.pp	cw_item_04_00.xx	0	0	0	0
                28	28	1	Cutting board	data/rs_01_00.pp	cw_k-manaita_00_00.xx	0	0	0	0
                29	29	1	Frying pan	data/rs_01_00.pp	cw_k-frypan_00_00.xx	0	0	0	0
                30	30	1	Pot	data/rs_01_00.pp	cw_k-zundou_00_00.xx	0	0	0	0
                31	31	1	Ladle	data/rs_01_00.pp	cw_k-otama_00_00.xx	0	0	0	0
                32	32	1	Spatula	data/rs_01_00.pp	cw_k-hera_00_00.xx	0	0	0	0
                33	33	1	Place mat	data/rs_01_00.pp	cw_k-ranchon_00_00.xx	0	0	0	0
                34	34	1	Mug	data/rs_01_00.pp	cw_k-magu_00_00.xx	0	0	0	0
                35	35	1	Dish	data/rs_01_00.pp	cw_k-sara_00_00.xx	0	0	0	0
                36	36	1	Fork	data/rs_01_00.pp	cw_k-fookuA_00_00.xx	0	0	0	0
                37	37	1	Spoon	data/rs_01_00.pp	cw_k-spoonA_00_00.xx	0	0	0	0
                38	38	1	Fork (with sausage)	data/rs_01_00.pp	cw_k-fookuB_00_00.xx	0	0	0	0
                39	39	1	Spoon (with curry)	data/rs_01_00.pp	cw_k-spoonB_00_00.xx	0	0	0	0
                40	40	1	Towel rounding	data/rs_01_00.pp	cw_item_osibori_00_00.xx	0	0	0	0
                41	41	1	Shopping bag	data/rs_01_00.pp	cw_item_00_00.xx	0	0	0	0
                42	42	1	Beans	data/rs_01_00.pp	cw_mame_00_00.xx	0	0	0	0
                43	43	1	Squares	data/rs_01_00.pp	cw_masu_00_00.xx	0	0	0	0
                44	44	1	Bottle	data/rs_01_00.pp	cw_k-bin_00_00.xx	0	0	0	0
                45	45	1	Canned beer (open)	data/rs_01_00.pp	cw_k-beer_00_00.xx	0	0	0	0
                46	46	1	PET bottle (unopened)	data/rs_01_00.pp	cw_k-pet_00_00.xx	0	0	0	0
                47	47	1	Fish (sea bream)	data/rs_01_00.pp	cw_k-fish_00_00.xx	0	0	0	0
                48	48	1	Banana Peel	data/rs_01_00.pp	cw_k-banana_00_00.xx	0	0	0	0
                49	49	1	Bitter gourd	data/rs_01_00.pp	cw_k-goya_00_00.xx	0	0	0	0
                50	50	1	Leek	data/rs_01_00.pp	cw_k-negi_00_00.xx	0	0	0	0
                51	51	1	Pepper bag	data/rs_01_00.pp	cw_k-piiman_00_00.xx	0	0	0	0
                52	52	1	Watermelon cracking	data/rs_01_00.pp	cw_b-suika_00_00.xx	0	0	0	0
                53	53	1	Sushi roll	data/rs_01_00.pp	cw_ehoumaki_00_00.xx	0	0	0	0
                54	54	1	Rice ball	data/rs_01_00.pp	cw_k-onigiri_00_00.xx	0	0	0	0
                55	55	1	Lunch box	data/rs_01_00.pp	cw_k-bentou_00_00.xx	0	0	0	0
                56	56	1	Curry	data/rs_01_00.pp	cw_k-curry_00_00.xx	0	0	0	0
                57	57	1	Konamono bag	data/rs_01_00.pp	cw_k-konamono_00_00.xx	0	0	0	0
                58	58	1	Eggbox	data/rs_01_00.pp	cw_k-tamago_00_00.xx	0	0	0	0
                59	59	1	Fried egg	data/rs_01_00.pp	cw_k-medamayaki_00_00.xx	0	0	0	0
                60	60	1	Rose meat pack	data/rs_01_00.pp	cw_k-baraniku_00_00.xx	0	0	0	0
                61	61	1	Ice box	data/rs_01_00.pp	cw_k-icebox_00_00.xx	0	0	0	0
                62	62	1	Popsicle (Blue)	data/rs_01_00.pp	cw_k-ice_00_00.xx	0	0	0	0
                63	63	1	Shortcake	data/rs_01_00.pp	cw_k-keiki_00_00.xx	0	0	0	0
                64	64	1	Kashiwa mochi (bean jam)	data/rs_01_00.pp	cw_K-kasiwa_00_00.xx	0	0	0	0
                65	65	1	Kashiwa mochi (Misoan)	data/rs_01_00.pp	cw_K-kasiwa_00_01.xx	0	0	0	0
                66	66	1	Potato chips (opening)	data/rs_01_00.pp	cw_k-poteti_00_00.xx	0	0	0	0
                67	67	1	Heart Chocolate	data/rs_01_00.pp	cw_choko_00_00.xx	0	0	0	0
                68	68	1	Small chocolate gift	data/rs_01_00.pp	cw_girichoko_00_00.xx	0	0	0	0
                69	69	1	Gift ‚a‚n‚w	data/rs_01_00.pp	cw_honmei_00_00.xx	0	0	0	0
                70	70	1	Cookbook (spread)	data/rs_01_00.pp	cw_k-ryouribon_00_00.xx	0	0	0	0
                71	71	2	Urinals	data/rs_01_00.pp	iwi_benki_01.xx	0	0	0	0
                72	72	2	Toilet basin	data/rs_01_00.pp	iwi_benki_00.xx	0	0	0	0
                73	73	2	Toilet paper	data/rs_01_00.pp	cw_item_rollpaper_00_00.xx	0	0	0	0
                74	74	2	Bath	data/rs_01_00.pp	furo.xx	0	0	0	0
                75	75	2	Bath shelf	data/rs_01_00.pp	cw_f-tana_00_00.xx	0	0	0	0
                76	76	2	Bath chair	data/rs_01_00.pp	iwi_furoisu_00.xx	0	0	0	0
                77	77	2	Tub A	data/rs_01_00.pp	cw_f-okeA_00_00.xx	0	0	0	0
                78	78	2	Tub B	data/rs_01_00.pp	cw_f-okeB_00_00.xx	0	0	0	0
                79	79	2	Soap	data/rs_01_00.pp	cw_f-sekken_00_00.xx	0	0	0	0
                80	80	2	Bottle A	data/rs_01_00.pp	cw_f-syanpu_00_00.xx	0	0	0	0
                81	81	2	Bottle B	data/rs_01_00.pp	cw_f-rinsu_00_00.xx	0	0	0	0
                82	82	2	Bottle C	data/rs_01_00.pp	cw_f-bodysoap_00_00.xx	0	0	0	0
                83	83	2	Commercial bottle	data/rs_01_00.pp	cw_f-gyoumubottle_00_00.xx	0	0	0	0
                84	84	2	Rubber cup	data/rs_01_00.pp	cw_item_tumaritori_00_00.xx	0	0	0	0
                85	85	3	Laundry basket	data/rs_01_00.pp	cw_item_sentakukago_00_00.xx	0	0	0	0
                86	86	3	Clothes pins	data/rs_01_00.pp	cw_e-senbasami_00_00.xx	0	0	0	0
                87	87	3	Broom	data/rs_01_00.pp	cw_item_03_00.xx	0	0	0	0
                88	88	3	Freely broom	data/rs_01_00.pp	cw_item_mop_00_00.xx	0	0	0	0
                89	89	3	Scrub brush	data/rs_01_00.pp	iwi_moppu_00.xx	0	0	0	0
                90	90	3	Bucket	data/rs_01_00.pp	iwi_baketu_00.xx	0	0	0	0
                91	91	3	Dustcloth	data/rs_01_00.pp	cw_item_zoukin_00_00.xx	0	0	0	0
                92	92	3	Vacuum cleaner	data/rs_01_00.pp	cw_item_soujiki_00_00.xx	0	0	0	0
                93	93	4	Air mattress	data/rs_01_00.pp	iwi_earmat_00.xx	0	0	0	0
                94	94	4	Float-type whale	data/rs_01_00.pp	cw_b-ukiwaA_00_00.xx	0	0	0	0
                95	95	4	Float Normal	data/rs_01_00.pp	cw_b-ukiwaB_00_00.xx	0	0	0	0
                96	96	4	Beach ball	data/rs_01_00.pp	cw_b-beachboll_00_00.xx	0	0	0	0
                97	97	4	Parasol A	data/rs_01_00.pp	cw_b-parasoru_00_00.xx	0	0	0	0
                98	98	4	Parasol B	data/rs_01_00.pp	cw_b-parasoru_01_00.xx	0	0	0	0
                99	99	4	Parasol B table	data/rs_01_00.pp	cw_b-parasoru_02_00.xx	0	0	0	0
                100	100	4	Beach chairs A	data/rs_01_00.pp	cw_b-beachchair_00_00.xx	0	0	0	0
                101	101	4	Beach chairs B	data/rs_01_00.pp	cw_b-beachchair_01_00.xx	0	0	0	0
                102	102	4	Beach chairs C	data/rs_01_00.pp	cw_b-beachchair_02_00.xx	0	0	0	0
                103	103	4	Beach chairs D	data/rs_01_00.pp	cw_b-beachchair_03_00.xx	0	0	0	0
                104	104	4	Beach chairs E	data/rs_01_00.pp	cw_b-beachchair_04_00.xx	0	0	0	0
                105	105	4	Barrel	data/rs_01_00.pp	cw_b-taru_00_00.xx	0	0	0	0
                106	106	4	Fixed torches	data/rs_01_00.pp	cw_b-taimatu_00_00.xx	0	0	0	0
                107	107	4	Surfboard	data/rs_01_00.pp	cw_b-board_00_00.xx	0	0	0	0
                108	108	4	Wooden boat	data/rs_01_00.pp	cw_b-boat_00_00.xx	0	0	0	0
                109	109	4	Oar	data/rs_01_00.pp	cw_b-ooru_00_00.xx	0	0	0	0
                110	110	4	Palm trees	data/rs_01_00.pp	cw_b-yasi_00_00.xx	0	0	0	0
                111	111	5	Folding fan	data/rs_01_00.pp	cw_w-sensu_00_00.xx	0	0	0	0
                112	112	5	Flag	data/rs_01_00.pp	cw_item_12_00.xx	0	0	0	0
                113	113	5	Camera	data/rs_01_00.pp	cw_item_13_00.xx	0	0	0	0
                114	114	5	Tobacco pipe	data/rs_01_00.pp	cw_item_16_00.xx	0	0	0	0
                115	115	5	Ball	data/rs_01_00.pp	cw_item_17_00.xx	0	0	0	0
                116	116	5	Love letter	data/rs_01_00.pp	cw_loveletter_00_00.xx	0	0	0	0
                117	117	5	Toy hammer	data/rs_01_00.pp	cw_w-pikohan_00_00.xx	0	0	0	0
                118	118	5	Slapping fan 1	data/rs_01_00.pp	cw_w-harisen_00_00.xx	0	0	0	0
                119	119	5	Slapping fan 2	data/rs_01_00.pp	cw_w-harisen_01_00.xx	0	0	0	0
                120	120	5	Brick block	data/rs_01_00.pp	cw_w-renga_00_00.xx	0	0	0	0
                121	121	5	Ornamental plants (large)	data/rs_01_00.pp	cw_item_kanyouA_00_00.xx	0	0	0	0
                122	122	5	Ornamental plants (small)	data/rs_01_00.pp	cw_item_kanyouB_00_00.xx	0	0	0	0
                123	123	5	Color cone	data/rs_01_00.pp	cw_item_corn_00_00.xx	0	0	0	0
                124	124	5	Pointing stick	data/rs_01_00.pp	cw_item_yubisasi_00_00.xx	0	0	0	0
                125	125	5	Half body mannequin	data/rs_01_00.pp	cw_item_manekin_00_00.xx	0	0	0	0
                126	126	5	Place basket	data/rs_01_00.pp	cw_item_kago_00_00.xx	0	0	0	0
                127	127	5	Tissue Box	data/rs_01_00.pp	cw_item_thissyu_00_00.xx	0	0	0	0
                128	128	5	Cigar	data/rs_01_00.pp	cw_item_tabako_00_00.xx	0	0	0	0
                129	129	5	Ashtray	data/rs_01_00.pp	cw_item_haizara_00_00.xx	0	0	0	0
                130	130	5	Lighter	data/rs_01_00.pp	cw_item_raita_00_00.xx	0	0	0	0
                131	131	5	Pen	data/rs_01_00.pp	cw_item_pen_00_00.xx	0	0	0	0
                132	132	5	Note	data/rs_01_00.pp	cw_item_note_00_00.xx	0	0	0	0
                133	133	5	Notebook PC	data/rs_01_00.pp	cw_item_notePC_00_00.xx	0	0	0	0
                134	134	5	Basket	data/rs_01_00.pp	iwi_kago_00.xx	0	0	0	0
                135	135	5	Mobile phone	data/rs_01_00.pp	cw_item_keitai_00_00.xx	0	0	0	0
                136	136	5	Smartphone	data/rs_01_00.pp	cw_item_sumaho_00_00.xx	0	0	0	0
                137	137	5	Leather bag	data/rs_01_00.pp	cw_t-randoseru_00_00.xx	0	0	0	0
                138	138	5	Flower with name tag	data/rs_01_00.pp	cw_t-hana_00_00.xx	0	0	0	0
                139	139	5	Certificate case	data/rs_01_00.pp	cw_t-sotugyou_00_00.xx	0	0	0	0
                140	140	6	Cushion	data/rs_01_00.pp	cw_item_makura_00_00.xx	0	0	0	0
                141	141	6	Wood chair	data/rs_01_00.pp	item_sibariisu_00.xx	0	0	0	0
                142	142	6	Sofa A	data/rs_01_00.pp	cw_item_sofaA_00_00.xx	0	0	0	0
                143	143	6	Sofa B	data/rs_01_00.pp	cw_item_sofaB_00_00.xx	0	0	0	0
                144	144	6	Long table	data/rs_01_00.pp	cw_item_nagatukue_00_00.xx	0	0	0	0
                145	145	6	Couch	data/rs_01_00.pp	cw_item_nagaisu_00_00.xx	0	0	0	0
                146	146	6	Foot table	data/rs_01_00.pp	cw_item_sofatable_00_00.xx	0	0	0	0
                147	147	6	Cloth partition	data/rs_01_00.pp	cw_item_sikiri_00_00.xx	0	0	0	0
                148	148	6	Classroom desk	data/rs_01_00.pp	cw_item_tukue_00_00.xx	0	0	0	0
                149	149	6	Classroom chair	data/rs_01_00.pp	cw_item_isu_00_00.xx	0	0	0	0
                150	150	6	Vaulting box	data/rs_01_00.pp	cw_item_tobibako_00_00.xx	0	0	0	0
                151	151	6	Springboard	data/rs_01_00.pp	cw_item_fumikiriban_00_00.xx	0	0	0	0
                152	152	6	Pipe chair	data/rs_01_00.pp	iwi_paipuisu_00.xx	0	0	0	0
                153	153	6	Desk chair	data/rs_01_00.pp	iwi_sinsatuisu_00.xx	0	0	0	0
                154	154	6	Round chair ‚`	data/rs_01_00.pp	iwi_byousituisu_00.xx	0	0	0	0
                155	155	6	Round chair ‚a	data/rs_01_00.pp	iwi_kissaisu_00.xx	0	0	0	0
                156	156	6	Luxury chair	data/rs_01_00.pp	iwi_intyouisu_00.xx	0	0	0	0
                157	157	7	Operating table	data/rs_01_00.pp	iwi_syujyutudai_00.xx	0	0	0	0
                158	158	7	Surgery light	data/rs_01_00.pp	iwi_ope_light.xx	0	0	0	0
                159	159	7	Digital thermometer	data/rs_01_00.pp	cw_item_taion_00_00.xx	0	0	0	0
                160	160	7	Syringe	data/rs_01_00.pp	iwi_tyuusyaki_00.xx	0	0	0	0
                161	161	7	Medical record	data/rs_01_00.pp	cw_item_08_00.xx	0	0	0	0
                162	162	7	Stethoscope	data/rs_01_00.pp	cw_item_chousin_00_00.xx	0	0	0	0
                163	163	7	Enema syringe	data/rs_01_00.pp	iwi_kantyou_00.xx	0	0	0	0
                164	164	7	Cusco (closed)	data/rs_01_00.pp	iwi_kusuco_01.xx	0	0	0	0
                165	165	7	Cusco (open)	data/rs_01_00.pp	iwi_kusuco_00.xx	0	0	0	0
                166	166	7	Mattress	data/rs_01_00.pp	iwi_mat_00.xx	0	0	0	0
                167	167	7	Stretcher	data/rs_01_00.pp	iwi_sutoretyer_00.xx	0	0	0	0
                168	168	7	Wheelchair	data/rs_01_00.pp	iwi_kurumaisu_00.xx	0	0	0	0
                169	169	7	Metal tray 01	data/rs_01_00.pp	iwi_tore_00.xx	0	0	0	0
                170	170	7	Metal tray 02	data/rs_01_00.pp	iwi_tore_01.xx	0	0	0	0
                171	171	7	Metal tray 03	data/rs_01_00.pp	iwi_tore_02.xx	0	0	0	0
                172	172	7	Metal tray 04	data/rs_01_00.pp	iwi_tore_03.xx	0	0	0	0
                173	173	7	Drip stand	data/rs_01_00.pp	iwi_tentekidai_00.xx	0	0	0	0
                174	174	7	Scalpel 01	data/rs_01_00.pp	iwi_mesu_00.xx	0	0	0	0
                175	175	7	Scalpel 02	data/rs_01_00.pp	iwi_mesu_01.xx	0	0	0	0
                176	176	7	Medical forceps 01	data/rs_01_00.pp	iwi_pinset_00.xx	0	0	0	0
                177	177	7	Medical forceps 02	data/rs_01_00.pp	iwi_pinset_01.xx	0	0	0	0
                178	178	7	Medical scissors 01 (closed)	data/rs_01_00.pp	iwi_hasami_00.xx	0	0	0	0
                179	179	7	Medical scissors 01 (open)	data/rs_01_00.pp	iwi_hasami_01.xx	0	0	0	0
                180	180	7	Medical scissors 02 (closed)	data/rs_01_00.pp	iwi_hasami_02.xx	0	0	0	0
                181	181	7	Medical scissors 02 (open)	data/rs_01_00.pp	iwi_hasami_03.xx	0	0	0	0
                182	182	7	Medical scissors 03 (closed)	data/rs_01_00.pp	iwi_hasami_04.xx	0	0	0	0
                183	183	7	Medical scissors 03 (open)	data/rs_01_00.pp	iwi_hasami_05.xx	0	0	0	0
                184	184	7	Delivery chair	data/rs_01_00.pp	iwi_bunbenisu.xx	0	0	0	0
                185	185	7	Medical Light	data/rs_01_00.pp	iwi_dright.xx	0	0	0	0
                186	186	7	Tube 1	data/rs_01_00.pp	iw_kuda01.xx	0	0	0	0
                187	187	7	Tube 2	data/rs_01_00.pp	iw_kuda02.xx	0	0	0	0
                188	188	7	Tube 3	data/rs_01_00.pp	iw_kuda03.xx	0	0	0	0
                189	189	7	Tube 4	data/rs_01_00.pp	iw_kuda04.xx	0	0	0	0
                190	190	7	Urinal	data/rs_01_00.pp	iw_sibin.xx	0	0	0	0
                191	191	8	Cat Ears 01	data/rs_01_00.pp	iwi_mimi_cat01.xx	0	0	0	0
                192	192	8	Cat Ears 02	data/rs_01_00.pp	iwi_mimi_cat02.xx	0	0	0	0
                193	193	8	Rabbit ears 01	data/rs_01_00.pp	iwi_mimi_bunny01.xx	0	0	0	0
                194	194	8	Rabbit ears 02	data/rs_01_00.pp	iwi_mimi_bunny02.xx	0	0	0	0
                195	195	8	Fox ears	data/rs_01_00.pp	iwi_mimi_fox.xx	0	0	0	0
                196	196	8	Fox tail	data/rs_01_00.pp	iwi_sippo.xx	0	0	0	0
                197	197	8	Bridal bouquet	data/rs_01_00.pp	cw_item_02_00.xx	0	0	0	0
                198	198	8	Bag (club)	data/rs_01_00.pp	cw_item_09_00.xx	0	0	0	0
                199	199	8	Bag (student)	data/rs_01_00.pp	cw_item_11_00.xx	0	0	0	0
                200	200	8	Military cap 1	data/rs_01_00.pp	cw_gunbou_00_00.xx	0	0	0	0
                201	201	8	Military cap 2	data/rs_01_00.pp	cw_gunbou_01_00.xx	0	0	0	0
                202	202	8	MAgic hat 1	data/rs_01_00.pp	cw_reigenbousi_00_00.xx	0	0	0	0
                203	203	8	MAgic hat 2	data/rs_01_00.pp	cw_reigenbousi_01_00.xx	0	0	0	0
                204	204	8	Glasses 1	data/rs_01_00.pp	cw_megane_01_00.xx	0	0	0	0
                205	205	8	Glasses 2	data/rs_01_00.pp	cw_megane_03_00.xx	0	0	0	0
                206	206	8	Sunglasses 1	data/rs_01_00.pp	cw_megane_06_00.xx	0	0	0	0
                207	207	8	Sunglasses 2	data/rs_01_00.pp	cw_megane_06_01.xx	0	0	0	0
                208	208	8	Demon Horns	data/rs_01_00.pp	cw_onituno_00_00.xx	0	0	0	0
                209	209	8	Red devil mask	data/rs_01_00.pp	cw_akaoni_00_00.xx	0	0	0	0
                210	210	8	Blue devil mask	data/rs_01_00.pp	cw_aooni_00_00.xx	0	0	0	0
                211	211	8	White devil mask	data/rs_01_00.pp	cw_hannya_00_00.xx	0	0	0	0
                212	212	8	Bow Headband	data/rs_01_00.pp	cw_headdressA_00_00.xx	0	0	0	0
                213	213	8	Left-wing White	data/rs_01_00.pp	cw_w-Lwing_00_00.xx	0	0	0	0
                214	214	8	Right-wing White	data/rs_01_00.pp	cw_w-Rwing_00_00.xx	0	0	0	0
                215	215	8	Left-wing Black	data/rs_01_00.pp	cw_w-Lwing_01_00.xx	0	0	0	0
                216	216	8	Right-wing Black 	data/rs_01_00.pp	cw_w-Rwing_01_00.xx	0	0	0	0
                217	217	8	Halo	data/rs_01_00.pp	cw_w-Aring_00_00.xx	0	0	0	0
                218	218	8	pom poms	data/rs_01_00.pp	cw_ponpon_00_00.xx	0	0	0	0
                219	219	8	Horse face	data/rs_01_00.pp	cw_item_umadura_00_00.xx	0	0	0	0
                220	220	8	Old man face	data/rs_01_00.pp	cw_item_oyaji_00_00.xx	0	0	0	0
                221	221	8	Straw Hat	data/rs_01_00.pp	cw_mugiwara_00_00.xx	0	0	0	0
                222	222	8	Goggles	data/rs_01_00.pp	cw_goggles_00_00.xx	0	0	0	0
                223	223	8	Security hat	data/rs_01_00.pp	cw_keibibou_00_00.xx	0	0	0	0
                224	224	8	Skull Earrings	data/rs_01_00.pp	cw_earring_skullA_00_00.xx	0	0	0	0
                225	225	8	Sun visor 1	data/rs_01_00.pp	cw_chiabou_00_00.xx	0	0	0	0
                226	226	8	Sun visor 2	data/rs_01_00.pp	cw_chiabou_01_00.xx	0	0	0	0
                227	227	8	Headdress	data/rs_01_00.pp	cw_headdressB_00_00.xx	0	0	0	0
                228	228	8	Circlet	data/rs_01_00.pp	cw_misticcircle_00_00.xx	0	0	0	0
                229	229	8	Winged helmet	data/rs_01_00.pp	cw_kabuto_00.xx	0	0	0	0
                230	230	8	Winged helmet (black)	data/rs_01_00.pp	cw_kabutod_00.xx	0	0	0	0
                231	231	8	Pirate hat	data/rs_01_00.pp	cw_kaizokubou_00_00.xx	0	0	0	0
                232	232	8	Veil	data/rs_01_00.pp	cw_misticmask_00_00.xx	0	0	0	0
                233	233	8	Veil White	data/rs_01_00.pp	cw_aramask_00_00.xx	0	0	0	0
                234	234	8	hair ornaments	data/rs_01_00.pp	cw_hairplus_10_00.xx	0	0	0	0
                235	235	8	Beach sandals (right)	data/rs_01_00.pp	cw_sandaru_r_00.xx	0	0	0	0
                236	236	8	Beach sandals (left)	data/rs_01_00.pp	cw_sandaru_l_00.xx	0	0	0	0
                237	237	8	Sandals (right)	data/rs_01_00.pp	cw_sandaru_r_01.xx	0	0	0	0
                238	238	8	Sandals (left)	data/rs_01_00.pp	cw_sandaru_l_01.xx	0	0	0	0
                239	239	8	Tongue A	data/rs_01_00.pp	cw_e-sita_00_00.xx	0	0	0	0
                240	240	8	Tongue B	data/rs_01_00.pp	cw_e-sita_01_00.xx	0	0	0	0
                241	241	8	Tongue C	data/rs_01_00.pp	cw_e-sita_02_00.xx	0	0	0	0
                242	242	8	Devil Horn	data/rs_01_00.pp	cw_tstuno_00.xx	0	0	0	0
                243	243	9	Glitter A(Anime)	data/rs_01_00.pp	iw_kiraA.xx	iw_kiraA.xa	10	64	0
                244	244	9	Glitter B(Anime)	data/rs_01_00.pp	iw_kiraB.xx	iw_kiraB.xa	10	64	0
                245	245	9	Glitter C(Anime)	data/rs_01_00.pp	iw_kiraC.xx	iw_kiraC.xa	10	64	0
                246	246	9	Flame A(Anime)	data/rs_01_00.pp	iw_fireA.xx	iw_fireA.xa	0	4	0
                247	247	9	Flame B(Anime)	data/rs_01_00.pp	iw_fireB.xx	iw_fireB.xa	10	20	0
                248	248	9	Flame C(Anime)	data/rs_01_00.pp	iw_fireC.xx	iw_fireC.xa	10	40	0
                249	249	9	Flame D(Anime)	data/rs_01_00.pp	iw_fireD.xx	iw_fireD.xa	10	64	0
                250	250	9	Flame E(Anime)	data/rs_01_00.pp	iw_fireE.xx	iw_fireE.xa	10	64	0
                251	251	9	Flame F(Anime)	data/rs_01_00.pp	iw_fireF.xx	iw_fireF.xa	10	64	0
                252	252	9	Flame G(Anime)	data/rs_01_00.pp	iw_fireG.xx	iw_fireG.xa	10	64	0
                253	253	9	Biribiri(Anime)	data/rs_01_00.pp	iw_biri.xx	iw_biri.xa	10	64	0
                254	254	9	Warp(Anime)	data/rs_01_00.pp	iw_woap.xx	iw_woap.xa	10	64	0
                255	255	9	Rain(Anime)	        data/rs_01_00.pp	iw_rain.xx	iw_rain.xa	10	64	0
                256	256	9	Smoke(Anime)	data/rs_01_00.pp	iw_smoke.xx	iw_smoke.xa	10	64	0
                257	257	9	Explosion(Anime)	data/rs_01_00.pp	iw_explose.xx	iw_explose.xa	10	64	0
                258	258	9	Ice(Anime)	data/rs_01_00.pp	iw_ice.xx	iw_ice.xa	10	64	0
                259	259	9	Shadow	data/rs_01_00.pp	shadow.xx	0	0	0	0
                260	260	9	Liquid Puddle (white)	data/rs_01_00.pp	cw_e-Stamari_00_00.xx	0	0	0	0
                261	261	9	Liquid Puddle(yellow)	data/rs_01_00.pp	cw_e-Stamari_00_01.xx	0	0	0	0
                262	262	9	Liquid Puddle (red)	data/rs_01_00.pp	cw_e-Stamari_00_02.xx	0	0	0	0
                263	263	9	Liquid Splash (white)	data/rs_01_00.pp	cw_e-Stobi_00_00.xx	0	0	0	0
                264	264	9	Liquid Splash (yellow)	data/rs_01_00.pp	cw_e-Stobi_00_01.xx	0	0	0	0
                265	265	9	Liquid Splash (red)	data/rs_01_00.pp	cw_e-Stobi_00_02.xx	0	0	0	0
                266	266	9	Liquid fall (white)	data/rs_01_00.pp	cw_e-Stare_00_00.xx	0	0	0	0
                267	267	9	Liquid falli (yellow)	data/rs_01_00.pp	cw_e-Stare_00_01.xx	0	0	0	0
                268	268	9	Liquid falli (red)	data/rs_01_00.pp	cw_e-Stare_00_02.xx	0	0	0	0
                269	269	9	Flame A	data/rs_01_00.pp	cw_eff-fire_00_00.xx	0	0	0	0
                270	270	9	Flame B	data/rs_01_00.pp	cw_eff-fire_01_00.xx	0	0	0	0
                271	271	9	Flame C	data/rs_01_00.pp	cw_eff-fire_02_00.xx	0	0	0	0
                272	272	9	Flame D	data/rs_01_00.pp	cw_eff-fire_03_00.xx	0	0	0	0
                273	273	9	Semicircle A	data/rs_01_00.pp	cw_eff-wind_00_00.xx	0	0	0	0
                274	274	9	Semicircle B	data/rs_01_00.pp	cw_eff-wind_01_00.xx	0	0	0	0
                275	275	9	Semicircle C	data/rs_01_00.pp	cw_eff-wind_02_00.xx	0	0	0	0
                276	276	9	Lightning A	data/rs_01_00.pp	cw_eff-kaminari_00_00.xx	0	0	0	0
                277	277	9	Lightning B	data/rs_01_00.pp	cw_eff-kaminari_01_00.xx	0	0	0	0
                278	278	9	Lightning C	data/rs_01_00.pp	cw_eff-kaminari_02_00.xx	0	0	0	0
                279	279	9	Jagged circle, red	data/rs_01_00.pp	cw_eff-impact_00_00.xx	0	0	0	0
                280	280	9	Jagged semicircle, red	data/rs_01_00.pp	cw_eff-impact_01_00.xx	0	0	0	0
                281	281	9	Smoke A	data/rs_01_00.pp	cw_eff-kemuri_00_00.xx	0	0	0	0
                282	282	9	Smoke B	data/rs_01_00.pp	cw_eff-kemuri_01_00.xx	0	0	0	0
                283	283	9	Rock cracked	data/rs_01_00.pp	cw_eff-rock_00_00.xx	0	0	0	0
                284	284	9	Star	data/rs_01_00.pp	cw_eff-star_00_00.xx	0	0	0	0
                285	285	9	Heart	data/rs_01_00.pp	cw_eff-heart_00_00.xx	0	0	0	0
                286	286	9	Reflection 1	data/rs_01_00.pp	i00_00_18.xx	0	0	0	0
                287	287	9	Reflection 2	data/rs_01_00.pp	i00_00_19.xx	0	0	0	0
                288	288	9	Balloon 1	data/rs_01_00.pp	i00_00_20.xx	0	0	0	0
                289	289	9	Balloon 2	data/rs_01_00.pp	i00_00_21.xx	0	0	0	0
                290	290	9	Balloon 3	data/rs_01_00.pp	i00_00_22.xx	0	0	0	0
                291	291	9	Balloon 4	data/rs_01_00.pp	i00_00_23.xx	0	0	0	0
                292	292	9	Balloon 5	data/rs_01_00.pp	i00_00_24.xx	0	0	0	0
                293	293	9	Balloon 6	data/rs_01_00.pp	i00_00_25.xx	0	0	0	0
                294	294	9	Balloon 7	data/rs_01_00.pp	i00_00_26.xx	0	0	0	0
                295	295	9	Balloon 8	data/rs_01_00.pp	i00_00_27.xx	0	0	0	0
                296	296	9	Intensive line B	data/rs_01_00.pp	i00_00_28.xx	0	0	0	0
                297	297	9	Intensive line W	data/rs_01_00.pp	i00_00_29.xx	0	0	0	0
                298	298	10	Sickle	data/rs_01_00.pp	cw_w-kama_00_00.xx	0	0	0	0
                299	299	10	Pink sword	data/rs_01_00.pp	cw_item_01_00.xx	0	0	0	0
                300	300	10	Sword	data/rs_01_00.pp	cw_w-sword_00_00.xx	0	0	0	0
                301	301	10	Blade	data/rs_01_00.pp	cw_w-ai_buki_00_00.xx	0	0	0	0
                302	302	10	Hitting sword	data/rs_01_00.pp	cw_w-katana_00_00.xx	0	0	0	0
                303	303	10	Sheath (for sword)	data/rs_01_00.pp	cw_w-katana_00_01.xx	0	0	0	0
                304	304	10	Short sword	data/rs_01_00.pp	cw_w-katana_01_00.xx	0	0	0	0
                305	305	10	Sheath (for short sword)	data/rs_01_00.pp	cw_w-katana_01_01.xx	0	0	0	0
                306	306	10	Kunai	data/rs_01_00.pp	cw_w-kunai_00_00.xx	0	0	0	0
                307	307	10	Wooden sword	data/rs_01_00.pp	cw_item_06_00.xx	0	0	0	0
                308	308	10	Bamboo sword	data/rs_01_00.pp	cw_item_07_00.xx	0	0	0	0
                309	309	10	Combat knife	data/rs_01_00.pp	cw_w-combat_00_00.xx	0	0	0	0
                310	310	10	Ax	data/rs_01_00.pp	cw_w-ono_00_00.xx	0	0	0	0
                311	311	10	Spear	data/rs_01_00.pp	cw_w-yari_00_00.xx	0	0	0	0
                312	312	10	Lance	data/rs_01_00.pp	cw_w-vf_yari_00_00.xx	0	0	0	0
                313	313	10	Dark Lance	data/rs_01_00.pp	cw_w-vf_yari_01_00.xx	0	0	0	0
                314	314	10	Shield	data/rs_01_00.pp	cw_w-shield_00_00.xx	0	0	0	0
                315	315	10	Come-shield with skull	data/rs_01_00.pp	cw_w-shield_01_00.xx	0	0	0	0
                316	316	10	Shield	data/rs_01_00.pp	cw_w-vf_shield_00_00.xx	0	0	0	0
                317	317	10	Dark Shield	data/rs_01_00.pp	cw_w-vf_shield_01_00.xx	0	0	0	0
                318	318	10	Thorn ball, short	data/rs_01_00.pp	cw_w-togedama_00_00.xx	0	0	0	0
                319	319	10	Thorn ball, long	data/rs_01_00.pp	cw_w-togedama_01_00.xx	0	0	0	0
                320	320	10	Baton	data/rs_01_00.pp	cw_item_05_00.xx	0	0	0	0
                321	321	10	Club	data/rs_01_00.pp	cw_item_10_00.xx	0	0	0	0
                322	322	10	Gun	data/rs_01_00.pp	cw_item_14_00.xx	0	0	0	0
                323	323	10	Rifle	data/rs_01_00.pp	cw_w-gun_00_00.xx	0	0	0	0
                324	324	10	Wakeari gun A	data/rs_01_00.pp	cw_wakeari-gun_00_00.xx	0	0	0	0
                325	325	10	Wakeari gun B	data/rs_01_00.pp	cw_wakeari-gun_01_00.xx	0	0	0	0
                326	326	10	Spider's Web	data/rs_01_00.pp	item_kumosu.xx	0	0	0	0
                327	327	10	Doll	data/rs_01_00.pp	cw_item_18_00.xx	0	0	0	0
                328	328	10	Cage	data/rs_01_00.pp	cw_e-ori_00_00.xx	0	0	0	0
                329	329	10	Cell dor open	data/rs_01_00.pp	cw_e-ori_01_00.xx	0	0	0	0
                330	330	10	Fence	data/rs_01_00.pp	cw_e-ori_02_00.xx	0	0	0	0
                331	331	10	L-shaped fence A	data/rs_01_00.pp	cw_e-ori_03_00.xx	0	0	0	0
                332	332	10	L-shaped fence B	data/rs_01_00.pp	cw_e-ori_04_00.xx	0	0	0	0
                333	333	10	Bike	data/rs_01_00.pp	cw_w-ai_baiku_00_00.xx	0	0	0	0
                334	334	10	Chain saw	data/rs_01_00.pp	iwi_tyensow_00_00.xx	iwi_tyensow_00_00.xa	0	0	0
                335	335	11	X stand	data/rs_01_00.pp	iwi_xdai.xx	0	0	0	0
                336	336	11	Triangular wooden horse	data/rs_01_00.pp	cw_e-mokuba_00_00.xx	0	0	0	0
                337	337	11	Vibe	data/rs_01_00.pp	item_baibu.xx	0	0	0	item_M_baibu_01
                338	338	11	Vibe 2	data/rs_01_00.pp	cw_e-baibu_00_00.xx	0	0	0	M_baibu_moza_00_00
                339	339	11	Rotor remote control	data/rs_01_00.pp	cw_e-pRhontai_00_00.xx	0	0	0	0
                340	340	11	Rotor	data/rs_01_00.pp	cw_e-pRbaibu_00_00.xx	0	0	0	0
                341	341	11	Vibe 3	data/rs_01_00.pp	cw_e-Abaibu_00_00.xx	0	0	0	M_Adama_moza_00_00
                342	342	11	Gag (ball only)	data/rs_01_00.pp	cw_e-boll_00_00.xx	0	0	0	0
                343	343	11	Sukebeisu	data/rs_01_00.pp	item_sukebeisu.xx	0	0	0	0
                344	344	11	Black Sukebeisu	data/rs_01_00.pp	kuronukisu.xx	0	0	0	0
                345	345	11	Chair wicket	data/rs_01_00.pp	item_kuguriisu.xx	0	0	0	0
                346	346	11	Chair wicket black	data/rs_01_00.pp	kuro_kuguriisu.xx	0	0	0	0
                347	347	11	Collar A	data/rs_01_00.pp	cw_e-kubiwaA_00_00.xx	0	0	0	0
                348	348	11	Collar B	data/rs_01_00.pp	cw_e-kubiwaB_00_00.xx	0	0	0	0
                349	349	11	Rope tied	data/rs_01_00.pp	item_himo_00.xx	0	0	0	0
                350	350	11	Handcuffs	data/rs_01_00.pp	iwi_tejyou_00.xx	0	0	0	0
                351	351	11	Manacle	data/rs_01_00.pp	iwi_tekase_00.xx	0	0	0	0
                352	352	11	Iron bracelet	data/rs_01_00.pp	item_udewa_00.xx	0	0	0	0
                353	353	11	Lotion	data/rs_01_00.pp	cw_item_15_00.xx	0	0	0	0
                354	354	11	Soap matt	data/rs_01_00.pp	cw_e-soapmat_00_00.xx	0	0	0	0
                355	355	11	Candle	data/rs_01_00.pp	cw_e-rousoku_00_00.xx	0	0	0	0
                356	356	11	Chain A	data/rs_01_00.pp	cw_e-kusariA_00_00.xx	0	0	0	0
                357	357	11	Chain B	data/rs_01_00.pp	cw_e-kusariB_00_00.xx	0	0	0	0
                358	358	11	Whip A	data/rs_01_00.pp	cw_e-mutiA_00_00.xx	0	0	0	0
                359	359	11	Whip B	data/rs_01_00.pp	cw_e-mutiB_00_00.xx	0	0	0	0
                360	360	11	Used underwear A	data/rs_01_00.pp	cw_e-marupan_00_00.xx	0	0	0	0
                361	361	11	Used underwear B	data/rs_01_00.pp	cw_e-kuzu_00_00.xx	0	0	0	0
                362	362	11	Drill Vibe	data/rs_01_00.pp	iwi_Dbaibu_00_00.xx	iwi_Dbaibu_00_00.xa	10	50	m_Dbaibu_00_03
                363	363	11	Vibrator	data/rs_01_00.pp	iwi_denma_00_00.xx	iwi_denma_00_00.xa	0	0	0
                364	364	7	Shelf	data/rs_01_00.pp	iwi_tana_00.xx	0	0	0	0
                365	365	0	Volleyball	data/rs_01_00.pp	iwi_bareboll_00_00.xx	0	0	0	0
                366	366	0	Hula-Hoop	data/rs_01_00.pp	iwi_furafupu_00_00.xx	0	0	0	0
                367	367	1	Teacup	data/rs_01_00.pp	iwi_teacap_00_00.xx	0	0	0	0
                368	368	5	Japanese doll	data/rs_01_00.pp	iwi_jpdoll_00_00.xx	0	0	0	0
                369	369	5	Stuffed Animals	data/rs_01_00.pp	iwi_nuigurumi_00_00.xx	0	0	0	0
                370	370	5	Skull	data/rs_01_00.pp	iwi_zugaikotu_00_00.xx	0	0	0	0
                371	371	8	Ten-gallon hat	data/rs_01_00.pp	iwi_tengaron_00_00.xx	0	0	0	0
                372	372	8	Tail	data/rs_01_00.pp	iwi_usasippo_00_00.xx	0	0	0	0
                373	373	8	Necklace A	data/rs_01_00.pp	iwi_kubikazari_00_00.xx	0	0	0	0
                374	374	8	Necklace ‚a	data/rs_01_00.pp	iwi_kubikazari_01_00.xx	0	0	0	0
                375	375	8	Hair ornament ‚`	data/rs_01_00.pp	iwi_kamikazari_00_00.xx	0	0	0	0
                376	376	8	Hair ornament ‚a	data/rs_01_00.pp	iwi_kamikazari_01_00.xx	0	0	0	0
                377	377	10	Magic stick	data/rs_01_00.pp	iwi_tue_00_00.xx	0	0	0	0
                378	378	1	Watermelon	data/rs_01_00.pp	iwi_suika_00_00.xx	0	0	0	0


                st_map_info_00

                Spoiler
                Code:
                0	0	0	Toilet	data/rp_03_00.pp	map_00_00.xx	map_00_00.xa	map_00_00.xl	0	0	0	map_00_00.se
                1	1	0	Apartament	data/rp_03_00.pp	map_01_00.xx	0	map_01_00.xl	0	0	0	map_01_00.se
                2	2	0	Basament	data/rp_03_00.pp	map_02_00.xx	0	map_02_00.xl	0	0	0	map_02_00.se
                3	3	0	Classroom	data/rp_03_00.pp	map_03_00.xx	0	map_03_00.xl	0	0	0	map_03_00.se
                4	4	0	Office	data/rp_03_00.pp	map_04_00.xx	0	map_04_00.xl	0	0	0	map_04_00.se
                5	5	1	Park	data/rs_02_00.pp	map_ppd_00_00.xx	map_ppd_00_00.xa	map_ppd_00_00.xl	0	0	0	map_ppd_00_00.se
                6	6	1	Downtown	data/rs_02_00.pp	map_ppd_01_00.xx	0	map_ppd_01_00.xl	0	0	0	map_ppd_01_00.se
                7	7	1	Underground mall	data/rs_02_00.pp	map_ppd_02_00.xx	map_ppd_02_00.xa	map_ppd_02_00.xl	0	0	0	map_ppd_02_00.se
                8	8	1	Residential area (Day)	data/rs_02_00.pp	map_ppd_03_00.xx	0	map_ppd_03_00.xl	0	0	0	map_ppd_03_00.se
                9	9	1	Residential area (Night)	data/rs_02_00.pp	map_ppd_04_00.xx	0	map_ppd_04_00.xl	0	0	0	map_ppd_04_00.se
                10	10	1	Rooftop	data/rs_02_00.pp	map_ppd_05_00.xx	0	map_ppd_05_00.xl	0	0	0	map_ppd_05_00.se
                11	11	1	Classroom (Day)	data/rs_02_01.pp	room_ppd_00_00.xx	0	room_ppd_00_00.xl	0	0	0	room_ppd_00_00.se
                12	12	1	Classroom (Night)	data/rs_02_01.pp	room_ppd_01_00.xx	0	room_ppd_01_00.xl	0	0	0	room_ppd_01_00.se
                13	13	1	Gymnasium	data/rs_02_01.pp	room_ppd_02_00.xx	0	room_ppd_02_00.xl	0	0	0	room_ppd_02_00.se
                14	14	1	Infirmary	data/rs_02_01.pp	room_ppd_03_00.xx	0	room_ppd_03_00.xl	0	0	0	room_ppd_03_00.se
                15	15	1	Hospital room	data/rs_02_01.pp	room_ppd_04_00.xx	0	room_ppd_04_00.xl	0	0	0	room_ppd_04_00.se
                16	16	1	Professor Room	data/rs_02_01.pp	room_ppd_05_00.xx	0	room_ppd_05_00.xl	0	0	0	room_ppd_05_00.se
                17	17	1	His room (Day)	data/rs_02_01.pp	room_ppd_06_00.xx	0	room_ppd_06_00.xl	0	0	0	room_ppd_06_00.se
                18	18	1	His room (Night)	data/rs_02_01.pp	room_ppd_07_00.xx	0	room_ppd_07_00.xl	0	0	0	room_ppd_07_00.se
                19	19	1	Conference room	data/rs_02_01.pp	room_ppd_08_00.xx	0	room_ppd_08_00.xl	0	0	0	room_ppd_08_00.se
                20	20	1	Apoartament Kitchen	data/rs_02_01.pp	room_ppd_09_00.xx	0	room_ppd_09_00.xl	0	0	0	room_ppd_09_00.se
                21	21	1	Women's toilet	data/rs_02_01.pp	room_ppd_10_00.xx	0	room_ppd_10_00.xl	0	0	0	room_ppd_10_00.se
                22	22	1	Men's toilets	data/rs_02_01.pp	room_ppd_11_00.xx	0	room_ppd_11_00.xl	0	0	0	room_ppd_11_00.se
                23	23	1	Dressing room	data/rs_02_01.pp	room_ppd_12_00.xx	0	room_ppd_12_00.xl	0	0	0	room_ppd_12_00.se
                24	24	1	Locker room	data/rs_02_01.pp	room_ppd_13_00.xx	0	room_ppd_13_00.xl	0	0	0	room_ppd_13_00.se
                25	25	1	Bathroom	data/rs_02_01.pp	room_ppd_14_00.xx	room_ppd_14_00.xa	room_ppd_14_00.xl	0	0	0	room_ppd_14_00.se
                26	26	1	Pool	data/rs_02_01.pp	room_ppd_15_00.xx	room_ppd_15_00.xa	room_ppd_15_00.xl	0	0	0	room_ppd_15_00.se
                27	27	1	Cafe	data/rs_02_01.pp	room_ppd_16_00.xx	0	room_ppd_16_00.xl	0	0	0	room_ppd_16_00.se
                28	28	1	Hotel	data/rs_02_01.pp	room_ppd_17_00.xx	0	room_ppd_17_00.xl	0	0	0	room_ppd_17_00.se
                29	29	1	Adult Store	data/rs_02_01.pp	room_ppd_18_00.xx	0	room_ppd_18_00.xl	0	0	0	room_ppd_18_00.se
                30	30	1	Cellar	data/rs_02_01.pp	room_ppd_19_00.xx	room_ppd_19_00.xa	room_ppd_19_00.xl	0	0	0	room_ppd_19_00.se
                31	31	1	Altar	data/rs_02_01.pp	room_ppd_20_00.xx	0	room_ppd_20_00.xl	0	0	0	room_ppd_20_00.se
                32	32	1	Huge cake	data/rs_02_00.pp	map_hak_00_00.xx	map_hak_00_00.xa	map_hak_00_00.xl	0	0	0	room_ppd_00_00.se
                33	33	1	S Beach	data/rs_02_00.pp	map_sbz_00_00.xx	map_sbz_00_00.xa	map_sbz_00_00.xl	map_sbz_00_00.ptcl	0	0	room_ppd_00_00.se
                34	34	1	S Pool	data/rs_02_00.pp	map_sbz_01_00.xx	map_sbz_01_00.xa	map_sbz_01_00.xl	map_sbz_01_00.ptcl	0	0	room_ppd_00_00.se
                35	35	1	S Village	data/rs_02_00.pp	map_sbz_02_00.xx	map_sbz_02_00.xa	map_sbz_02_00.xl	map_sbz_02_00.ptcl	0	0	room_ppd_00_00.se
                36	36	1	S Jungle	data/rs_02_00.pp	map_sbz_03_00.xx	map_sbz_03_00.xa	map_sbz_03_00.xl	map_sbz_03_00.ptcl	0	0	0
                37	37	1	Salon	data/rs_02_00.pp	map_pins_00_00.xx	0	map_pins_00_00.xl	map_pins_00_00.ptcl	0	0	0
                38	38	1	Oriental Kitchen	data/rs_02_00.pp	map_wak_00_00.xx	0	map_wak_00_00.xl	0	0	0	0
                39	39	1	The Bath	data/rs_02_00.pp	map_wak_01_00.xx	map_wak_01_00.xa	map_wak_01_00.xl	0	0	0	0
                40	40	1	Train	data/rs_02_00.pp	map_swt_00_00.xx	map_swt_00_00.xa	map_swt_00_00.xl	0	0	0	0
                41	41	1	School roof	data/rs_02_00.pp	map_swt_01_00.xx	map_swt_01_00.xa	map_swt_01_00.xl	0	0	0	0
                42	42	1	School Pool	data/rs_02_00.pp	map_swt_02_00.xx	map_swt_02_00.xa	map_swt_02_00.xl	0	0	0	0
                43	43	1	Office	data/rs_02_00.pp	map_swt_03_00.xx	0	map_swt_03_00.xl	0	0	0	0
                44	44	1	Japanese-style room	data/rs_02_00.pp	map_swt_04_00.xx	0	map_swt_04_00.xl	0	0	0	0
                45	45	1	Drawing room	data/rs_02_00.pp	map_swt_05_00.xx	0	map_swt_05_00.xl	0	0	0	0
                46	46	1	Intersection	data/rs_02_00.pp	map_swt_06_00.xx	0	map_swt_06_00.xl	map_swt_06_00.ptcl	0	0	0
                47	47	1	Living	data/rs_02_00.pp	map_swt_07_00.xx	map_swt_07_00.xa	map_swt_07_00.xl	0	0	0	0
                48	48	1	Hot Springs	data/rs_02_00.pp	map_swt_08_00.xx	map_swt_08_00.xa	map_swt_08_00.xl	0	0	0	0
                49	49	1	Cafe	data/rs_02_00.pp	map_swt_09_00.xx	map_swt_09_00.xa	map_swt_09_00.xl	0	0	0	0
                50	50	1	Chapel	data/rs_02_00.pp	map_swt_10_00.xx	0	map_swt_10_00.xl	map_swt_10_00.ptcl	0	0	0
                51	51	1	Gym storage room	data/rs_02_00.pp	map_swt_11_00.xx	map_swt_11_00.xa	map_swt_11_00.xl	0	0	0	0
                52	52	1	Lonely Beach	data/rs_02_00.pp	map_swt_12_00.xx	map_swt_12_00.xa	map_swt_12_00.xl	map_swt_12_00.ptcl	0	0	0


                "st99_00_01" FILES

                st_map_info_01

                Spoiler

                Code:
                0	53	0	Beauty Room	data/rpe_02_00.pp	map_50_00.xx	0	map_50_00.xl	0	0	0	map_50_00.se


                EDIT: Yeah... i joined this amazing community for 5 years and this is my first post =P
                Last edited by Vincent119; 03-09-2014, 08:50 PM.
                sigpic

                Comment


                • Originally posted by hmoeller View Post
                  Ending #2: "Izumizaki Kana chose to break her mind on her own." sounds strange. maybe something like going insane, losing her spirit?
                  Ending #3 seems fine.
                  Ending #4 "That day, the tragedy that had befallen Izumizaki Kana, had yet to end." Uh? May mean something like "Today, Izumizaki Kana's real punishment will begin."
                  Ending #5 seems fine
                  Ending #6 seems fine
                  /Edit: Thanks to kudanilarab for the A / S key shortcut, helps a ton when testing.
                  Eh, those were quick edits of presumably direct translations done by kudanilarab. Doubtless stuff like that would not translate well and require better thematic replacements.

                  Comment


                  • I played many times, how to go Kana ending 6?

                    Comment


                    • high heel mod

                      Hi Guys, I'm working on a high heel mod. But I got some problems...
                      Basicly I used SB3UGS_v0.6.1 to exported the body model, pantyhose model and shoes model into FBX, modified them by 3Dsmax, then export back to SB3UGS. Everything works perfect well, except I got this ugly seams, check the attached screenshot. From my experience, it should be smoothing group problem, But I have no idea how to fix it using SB3UGS. Anyone can help?
                      Attached Files
                      ______________________________________________
                      M..................o....................dddddddddd ddddddddddd!

                      Comment


                      • Originally posted by mrblackhere View Post
                        Hi Guys, I'm working on a high heel mod. But I got some problems...
                        Basicly I used SB3UGS_v0.6.1 to exported the body model, pantyhose model and shoes model into FBX, modified them by 3Dsmax, then export back to SB3UGS. Everything works perfect well, except I got this ugly seams, check the attached screenshot. From my experience, it should be smoothing group problem, But I have no idea how to fix it using SB3UGS. Anyone can help?
                        I don't know too many detail, but this may give you something to search for: Looks like an issue with the sviex, just like we had in PPD. The sviex files governs the lighting. Any changes in the mesh should be accompanied by changes in the sviex. I know that enter75 made sviex fix in the PPD/PSP launcher, but I don't know if it covers the problem you experience. That's about all I know.




                        @kudanilarab, CABAL: Awesome work! I wish I could rep you guys some more, but I have reached my 24h limit. I will not forget and I hope that you guys keep it up! Also thanks to hmoeller for help with proofreading.


                        Originally posted by masakisrx View Post
                        I played many times, how to go Kana ending 6?
                        Please post gameplay related questions in the general discussion (link in the first post). This thread is for discussion of mods only.
                        Last edited by Inquisitor; 03-10-2014, 02:37 AM. Reason: Add note about this thread's purpose

                        Comment


                        • mogurbon
                          mogurbon commented
                          Editing a comment
                          where is the treat about gameplay related?

                      • @mrblackhere : Have you tried to set the normal threshold to +0.0000001 in SB3UGS?
                        エッチな先生 - HF-Modding/Translation Club Member - To Infinity! ... And beyond!
                        My mods

                        Comment


                        • Hi guys, Maki's route is almost done. It supposed to be done earlier, but something happened at work. I'm gonna release it later today.

                          Actually I met another clipping issue, there are 2 scenes of Miyuki (female teacher) that the audio ends faster than the text can show. Here's one of them:


                          I know this is a minor issue, but it bothers me a lot (maybe I have minor OCD). And this might happened to other scene that has yet to be translated. Is there any way to pause the scene or voice so it won't proceed too quickly?

                          Btw, thanks to CABAL for proofreading, I learned a lot from it.
                          Real & Esthetic Play Story Translation (Download Here)

                          Comment


                          • Originally posted by kudanilarab View Post
                            Hi guys, Maki's route is almost done. It supposed to be done earlier, but something happened at work. I'm gonna release it later today.

                            Actually I met another clipping issue, there are 2 scenes of Miyuki (female teacher) that the audio ends faster than the text can show. Here's one of them:


                            I know this is a minor issue, but it bothers me a lot (maybe I have minor OCD). And this might happened to other scene that has yet to be translated. Is there any way to pause the scene or voice so it won't proceed too quickly?

                            Btw, thanks to CABAL for proofreading, I learned a lot from it.
                            I assume you tried changing the <SLEEP TIME="1500">? It is most likely a ms value, so to add a second add 1000.

                            Comment


                            • Originally posted by mrblackhere View Post
                              Hi Guys, I'm working on a high heel mod...
                              It might be easier to zero out unwanted weights and add the shoes afterwards (even without having any weights, e.g. with MQOs).

                              Always check imported normals - even from obj or fbx - and compute them new with SB3U if needed.

                              Originally posted by totaldecay78 View Post
                              @mrblackhere : Have you tried to set the normal threshold to +0.0000001 in SB3UGS?
                              Be careful, SB3U uses floats for computation and the precision isn't endless. If the number is too small you might get 0 and then two very close vertices will not get welded for the computation of the normals.

                              Comment

                              Working...
                              X