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  • [Mod Discussion] (KISS) Custom Maid 3D 2

    This is the modding discussion of Custom Maid 3D 2 (CM3D2).

    ==[ Modding tools ]=======================


    ==[ Useful Links ]=======================
    Last edited by Inquisitor; 08-10-2015, 09:19 AM. Reason: Update mod releases link

  • #2
    Seeing how kolp99 and I were translating the same file, I'll just put that here for now to have feedback and suggestions, even it it's still W.I.P.:

    Spoiler

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    • #3
      Yours looks so much better, so I say we use yours instead.

      Is it me or the button for "Ponytails" isnt among those ones? In the trial is called "exte hair", wich I assume means extensions, but theres nothing referencing that category among these buttons.

      Id change Profile Comment to Profile Description, as the game literally puts up a text detailing her personality and messurements. Free comment is fine, I think in AA2 it was called Biography or something like that.

      Antenna hair still sounds silly to me, but I guess its the "best" translation out there. I changed the "Whole Body" to "Height" as the slider adjusts that exact option and makes it more clear.

      "Hairstyle", unless another button is missing from the assets file, Im asumming it references a maker option called "Hair Dress", wich is the Headband selection for characters.

      I gotta go now, I hastily did some other images, they dont look the best, but maybe they can help.
      Attached Files
      Last edited by Kolp99; 07-24-2015, 12:35 PM.

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      • #4
        I tweaked the translation following your suggestions, and went ahead and translated most of what's left. Though I only have the Trial as reference, so I can't do much with the rest for now.

        Also, my English is failing me, and I can't come up with a good translation for 脚の肉付き; Leg Fat doesn't sound right to me.

        Edit: I guess I'll go with Legs Thickness for now.
        Attached Files
        Last edited by MelSorana; 07-24-2015, 01:09 PM.

        Comment


        • #5
          Sorry, but could somebody tell me, in which file the editor textures are located? I want to use at least that, what you have translatet atm. Thank you

          Comment


          • #6
            More stuff translated. I guess we're almost done with that.

            Waiting for more feedback.

            Originally posted by Menelol View Post
            - In the skills icons there is a kanji, I suppose it may be "SM", but I'm not sure about that
            That's 罰, punishment, so I guess SM fits here.

            @Konamalunu - You will have to see with Menelol or anyone that has the game for that.
            Attached Files
            Last edited by MelSorana; 07-24-2015, 02:46 PM.

            Comment


            • #7
              Originally posted by MelSorana View Post
              More stuff translated. I guess we're almost done with that.

              Waiting for more feedback.



              That's 罰, punishment, so I guess SM fits here.

              @Konamalunu - You will have to see with Menelol or anyone that has the game for that.
              Ok, thanks. But if you say, that this part is almost finished, I will wait instead of make thinks more complicated as they are.

              Comment


              • #8


                So i noticed that the current uncensor is some kind of injection and all that so i took a quick look in the resources.assets file to see if this could be done easier.
                I suspect that 90% of the UI is in this file (asfar i noticed) so i figured it would be pretty easy to include some of the uncensor with it aswell.

                (some info on how to get this, Theres a shader called CM3D2__Mosaic.shader, if u edit/remove that, this happens.
                They did a good job at naming the files, makes modding this stuff very easy.)

                I haven't changed the textures yet but you can see that some of the models could use some work before that should be even considered
                Attached Files

                Comment


                • #9
                  hey,guys!
                  i find that we can download DLC clothes in KISS website,it is a free dlc。
                  maybe we can make mods as a DLC format?

                  Comment


                  • #10
                    Originally posted by bdsqlsz View Post
                    hey,guys!
                    i find that we can download DLC clothes in KISS website,it is a free dlc。
                    maybe we can make mods as a DLC format?
                    Wouldnt that mean we would have to make a bunch of .arc files seeing how the dlc is installing _dlc001.arc files. Perhaps we just have to wait till the tool release and then think?

                    Comment


                    • #11
                      Thanks everybody for all the effort you put in the translation
                      As soon as I finish a first release of the uncensor (a few hours), I will start to work on the translation mod too!

                      Originally posted by 4rtie View Post
                      So i noticed that the current uncensor is some kind of injection and all that so i took a quick look in the resources.assets file to see if this could be done easier.
                      I suspect that 90% of the UI is in this file (asfar i noticed) so i figured it would be pretty easy to include some of the uncensor with it aswell.

                      (some info on how to get this, Theres a shader called CM3D2__Mosaic.shader, if u edit/remove that, this happens.
                      They did a good job at naming the files, makes modding this stuff very easy.)

                      I haven't changed the textures yet but you can see that some of the models could use some work before that should be even considered
                      I'm now working on the uncensor, and your post is interesting.

                      My method is change the reference of the moza shader in the moza models, so the game won't use them. This method doesn't work with the vibers, so I think yours could be better. Does it works with vibers too?

                      Also, you are talking about "CM3D2__Mosaic.shader", but it doesn't exists. I can find two similar files in the resources.assets:
                      • CM3D2_Mosaic.shader
                      • CM3D2__Mosaic.mat

                      What of the two files above is the one you are editing?
                      You said that removing/editing it you are able to demosaic the game. How are you removing the file from the asset? Also about the replacement, what are you editing to get the demosaic work?
                      I made a few tests before asking these questions, and the result was a purple censor instead the mosaic, maybe I did something wrong.
                      CM3D Tools: VAC Manager v0.5a - NEI Manager v0.3 - Skills Converter v0.2
                      CM3D Mods: English Translation R8 - Ultimate Uncensor R7 - Futa Collection R2
                      CM3D2 Mods: English UI R4.2 - Female Uncensor R4

                      Comment


                      • #12
                        Originally posted by MarieRose1301 View Post
                        Wouldnt that mean we would have to make a bunch of .arc files seeing how the dlc is installing _dlc001.arc files. Perhaps we just have to wait till the tool release and then think?
                        we had CM3D2 tools to open arc files already。
                        i remember Usagirei release it,i downloaded it when preview version。

                        Comment


                        • #13
                          Originally posted by bdsqlsz View Post
                          we had CM3D2 tools to open arc files already。
                          i remember Usagirei release it,i downloaded it when preview version。
                          I know but we would have to make new .arc files which Usagirei's tool doesn't support i think



                          Speaking of it, I don't understand how to convert the .tex files using it x.x

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                          • #14
                            who know that why i input translation images,it's reriphery has white BG?i removed the white BG already。

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                            • #15
                              Originally posted by bdsqlsz View Post
                              who know that why i input translation images,it's reriphery has white BG?i removed the white BG already。

                              Maybe the ALPHA LAYER?
                              Never unpack by myself
                              ==
                              Edit: Haha, me myself feel bad using non-English
                              Last edited by franco218; 07-25-2015, 08:06 AM.

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