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  • [Mod Discussion] (KISS) Custom Maid 3D 2

    This is the modding discussion of Custom Maid 3D 2 (CM3D2).

    ==[ Modding tools ]=======================


    ==[ Useful Links ]=======================
    Last edited by Inquisitor; 08-10-2015, 08:19 AM. Reason: Update mod releases link

  • Originally posted by SakuraKoi View Post

    Ultimately I just want to have even more mods (and I suppose .menu files are pivotal, literary) which I will then, oh wait... have to add onto my list
    Pivotal Is Putting it lightly....you literally need one menu file for each and every item. You probably know this but they also determine where and how the item will go. What texture it will use. What's parts of the maids body it will hide. Its a real pain. Luckily with a translated menu tool we can have an easier time! Can't wait to get home and download this...itll be another two days though.
    Attention! I'm taking a break from hongfire and CM3d2 modding. For modding inquiries, refer to neerhom or the CM3d2 Discord server.
    Please spare me the tentacle and gang rape hentai...


    I'm not a fan.

    Comment


    • Originally posted by krypto5863 View Post
      Luckily with a translated menu tool we can have an easier time! Can't wait to get home and download this...itll be another two days though.
      The main selling point (yeah, I will ask for a virgin sacrifices as soon as it can conquer the world) however will be the supplemented dictionary for since the .menu must not be translated (or so I believe). Translating from (i.e the parent アイテムパラメータ is read into the tree and written as Item Parameters) without overwriting and translating (You have written the parent Item Parameters and it is translated into アイテムパラメータ) is something I simply do not know how to script. I should however be able to implement a short dictionary which allows one to copy&paste by having a "Dictionary" Button opening a new window... or maybe not.
      I am a cream whip, nothing more and nothing less.
      Oh, and I am a cream whip that made a List of CM3D2 Mods [Always WIP and totally NSFW], mind you.

      Comment


      • Originally posted by SakuraKoi View Post
        The main selling point (yeah, I will ask for a virgin sacrifices as soon as it can conquer the world) however will be the supplemented dictionary for since the .menu must not be translated (or so I believe). Translating from (i.e the parent アイテムパラメータ is read into the tree and written as Item Parameters) without overwriting and translating (You have written the parent Item Parameters and it is translated into アイテムパラメータ) is something I simply do not know how to script. I should however be able to implement a short dictionary which allows one to copy&paste by having a "Dictionary" Button opening a new window... or maybe not.
        Yes I understand what you are saying. And I figured some of the file attributes would have to be left untranslated lest they mess up the menu file. And because opening a menu file is liking opening a text file in Japanese. The program maybe be in English but the text file isn't. All in all I'm looking forward to your work!
        Attention! I'm taking a break from hongfire and CM3d2 modding. For modding inquiries, refer to neerhom or the CM3d2 Discord server.
        Please spare me the tentacle and gang rape hentai...


        I'm not a fan.

        Comment


        • Originally posted by SakuraKoi View Post
          The main selling point (yeah, I will ask for a virgin sacrifices as soon as it can conquer the world) however will be the supplemented dictionary for since the .menu must not be translated (or so I believe). Translating from (i.e the parent アイテムパラメータ is read into the tree and written as Item Parameters) without overwriting and translating (You have written the parent Item Parameters and it is translated into アイテムパラメータ) is something I simply do not know how to script. I should however be able to implement a short dictionary which allows one to copy&paste by having a "Dictionary" Button opening a new window... or maybe not.

          I copy and paste every japanese word and feed it to google translater ... a dictionary would be very handy. Do you plan to make translated versions of the other mod-tools too (e.g. .mate and .model) ?
          Not again...

          Comment


          • Originally posted by The WABBIT View Post
            For all those people that could not get the latest version of CM3D2 Converter Blender Addon to work in any version of Blender. Here is what you need to do to get it to work:

            If you have a previous version of CM3D2 installed. Load Blender, select File > User Preferences> Addons
            Search for CM3D2. Click on the right arrow next to the CM3D2 addon name. Click on the remove button.
            Click on the "Save User Settings" button.
            Now exit completely out of Blender.

            Now to install it:
            1. Get the latest from Github.
            2. Extract the archive.
            3. In Windows explorer goto the scripts, or addons, directory in(depending on the version of blender you are using): C:\Users\<Windows Account Name>\AppData\Roaming\Blender Foundation\Blender\
            3. Copy the CM3D2 Converter from the archive to the scripts/addons directory.
            4. In the CM3D2 Converter directory, open the following file in your favorite Text editor.
            __init__.py
            5. Edit line 255 to be as follows:
            Code:
            		if locale.getdefaultlocale() [0] != 'en_US':
            6. Save the file.
            7. Load Blender,
            8. Goto File> User Preferences> Addons
            9. Click the "Install from file" button.
            10. In the next window, navigate to where the add is installed.
            11. Select the __init__.py file
            12. Then click on the Install from file button.
            13. Search for CM3D2.
            14. Place a checkmark in the box to activate the addon.
            15. Wait.
            16. Click on the "Save User Setting" button
            17. Optional: Click on the right arrow next to the addon name. And change any settings presented.
            18. Optional: Then click on the "Save User Setting" button
            19. Close the window.

            You now have the latest version of CM32 Converter running in Blender. This will work for all newer versions of Blender as well.

            NOTE: All of the text displayed by the addon will be in Japanese. So you will have to manually edit each and every .py file in the CM3D2 Converter directory to translate the Japanese to English. If you prefer a different language, then you will have to come up with the proper language code for line 255 and then translate the text for that language.


            Happy modding.


            Oh my god. You made my day Sir!
            I changed the language code in line 255 to my countrys and boom ... The BlenderCM3D2 Converter is working.


            Spoiler
            locale -a displays available locales.

            af_ZA
            ar_AE
            ar_AE.utf8
            ar_BH
            ar_BH.utf8
            ar_DZ
            ar_DZ.utf8
            ar_EG
            ar_EG.utf8
            ar_IN
            ar_IQ
            ar_IQ.utf8
            ar_JO
            ar_JO.utf8
            ar_KW
            ar_KW.utf8
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            ar_LB.utf8
            ar_LY
            ar_LY.utf8
            ar_MA
            ar_MA.utf8
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            ar_OM.utf8
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            ar_QA.utf8
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            ar_SA.utf8
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            ar_SD.utf8
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            ca_ES.utf8
            ca_ES.utf8@euro
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            da_DK.iso885915
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            de_BE@euro
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            gl_ES.utf8@euro
            gv_GB
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            it_IT
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            it_IT.utf8@euro
            iw_IL
            iw_IL.utf8
            ja_JP.eucjp
            ja_JP.utf8
            ka_GE
            kl_GL
            kl_GL.utf8
            ko_KR.euckr
            ko_KR.utf8
            kw_GB
            kw_GB.utf8
            lt_LT
            lt_LT.utf8
            lv_LV
            lv_LV.utf8
            mi_NZ
            mk_MK
            mk_MK.utf8
            mr_IN
            ms_MY
            ms_MY.utf8
            mt_MT
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            nl_BE
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            nl_NL
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            nn_NO
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            no_NO
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            oc_FR
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            pl_PL.utf8
            POSIX
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            pt_PT
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            pt_PT.utf8@euro
            ro_RO
            ro_RO.utf8
            ru_RU
            ru_RU.koi8r
            ru_RU.utf8
            ru_UA
            ru_UA.utf8
            se_NO
            sk_SK
            sk_SK.utf8
            sl_SI
            sl_SI.utf8
            sq_AL
            sq_AL.utf8
            sr_YU
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            sr_YU.utf8
            sr_YU.utf8@cyrillic
            sv_FI
            sv_FI@euro
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            sv_FI.utf8@euro
            sv_SE
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            ta_IN
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            th_TH
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            tl_PH
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            ur_PK
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            vi_VN.tcvn
            wa_BE
            wa_BE@euro
            yi_US
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            zh_CN.gb18030
            zh_CN.gbk
            zh_CN.utf8
            zh_HK
            zh_HK.utf8
            zh_TW
            zh_TW.euctw
            zh_TW.utf8



            Big thanks to WABBIT!
            Last edited by ShiroTake; 04-11-2016, 03:47 AM.
            Not again...

            Comment


            • Originally posted by ShiroTake View Post
              Do you plan to make translated versions of the other mod-tools too (e.g. .mate and .model) ?
              Well, I sorta already did for the MaterialEdit and LimitedModelEdit though there it is even more just TL'ing the prompts and message boxes. The Model Analyse I could swiftly TL as well but well.. I am currently playing Fallout 4 again, having just reset everything... so it may take some time until I get back to modding.
              I am a cream whip, nothing more and nothing less.
              Oh, and I am a cream whip that made a List of CM3D2 Mods [Always WIP and totally NSFW], mind you.

              Comment


              • Originally posted by SakuraKoi View Post
                Well, I sorta already did for the MaterialEdit and LimitedModelEdit though there it is even more just TL'ing the prompts and message boxes. The Model Analyse I could swiftly TL as well but well.. I am currently playing Fallout 4 again, having just reset everything... so it may take some time until I get back to modding.
                LimitedModelEdit? Don't remember seeing this..

                War.war never changes
                Attention! I'm taking a break from hongfire and CM3d2 modding. For modding inquiries, refer to neerhom or the CM3d2 Discord server.
                Please spare me the tentacle and gang rape hentai...


                I'm not a fan.

                Comment


                • Originally posted by krypto5863 View Post
                  LimitedModelEdit? Don't remember seeing this...
                  Original Name's [CM3D2]model一部編集, maybe I will instead name it Partial[...] but I think that limited suits it better for since there is only so much text edits can do.
                  I am a cream whip, nothing more and nothing less.
                  Oh, and I am a cream whip that made a List of CM3D2 Mods [Always WIP and totally NSFW], mind you.

                  Comment


                  • Originally posted by SakuraKoi View Post
                    Original Name's [CM3D2]model一部編集, maybe I will instead name it Partial[...] but I think that limited suits it better for since there is only so much text edits can do.
                    While true this can be very handy in changing model materials(weird phenomenon where the model has s material inside and as thus only requires the textures model and menu file)
                    Attention! I'm taking a break from hongfire and CM3d2 modding. For modding inquiries, refer to neerhom or the CM3d2 Discord server.
                    Please spare me the tentacle and gang rape hentai...


                    I'm not a fan.

                    Comment


                    • Not sure if this is the best place to request for help finding a mod, but I guess I'll ask here.

                      Can anyone help me find this Ion (from Ar noSurge) mod (https://twitter.com/okm0514)? I'm aware this person has a link to his/her uploader, but that mod isn't there.

                      Or just PM me the details. Thanks

                      Comment


                      • Originally posted by krypto5863 View Post
                        Holy crap. I can't wait to get home and test this out. If this works your sir are the boss
                        I can't say that I'm do boss. I just wanted to get the latest version to work. And found that to be the reason. What the author had done is in the block of code around line 255 was set it up so that if you are running Blender in a local language environment other than japanese then it would de-register itself from blender. And be just changing the language code on line 255 stops that from happening. If you want to you can pretty much remove the block of code directly surrounding line 255 and have the same effect. But, I believe that we should keep it as is, except the language code and translations, so that the author doesn't get to bent out of shape. Plus, if we do it right. And come up with good translations for various languages, including English, and present it to the other in the right way. He/she might be willing to add them in his/her next update/version.

                        Comment


                        • Originally posted by ShiroTake View Post
                          Oh my god. You made my day Sir!
                          I changed the language code in line 255 to my countrys and boom ... The BlenderCM3D2 Converter is working.


                          Spoiler
                          locale -a displays available locales.

                          af_ZA
                          ar_AE
                          ar_AE.utf8
                          ar_BH
                          ar_BH.utf8
                          ar_DZ
                          ar_DZ.utf8
                          ar_EG
                          ar_EG.utf8
                          ar_IN
                          ar_IQ
                          ar_IQ.utf8
                          ar_JO
                          ar_JO.utf8
                          ar_KW
                          ar_KW.utf8
                          ar_LB
                          ar_LB.utf8
                          ar_LY
                          ar_LY.utf8
                          ar_MA
                          ar_MA.utf8
                          ar_OM
                          ar_OM.utf8
                          ar_QA
                          ar_QA.utf8
                          ar_SA
                          ar_SA.utf8
                          ar_SD
                          ar_SD.utf8
                          ar_SY
                          ar_SY.utf8
                          ar_TN
                          ar_TN.utf8
                          ar_YE
                          ar_YE.utf8
                          be_BY
                          be_BY.utf8
                          bg_BG
                          bg_BG.utf8
                          br_FR
                          bs_BA
                          C
                          ca_ES
                          ca_ES@euro
                          ca_ES.utf8
                          ca_ES.utf8@euro
                          cs_CZ
                          cs_CZ.utf8
                          cy_GB
                          da_DK
                          da_DK.iso885915
                          da_DK.utf8
                          de_AT
                          de_AT@euro
                          de_AT.utf8
                          de_AT.utf8@euro
                          de_BE
                          de_BE@euro
                          de_BE.utf8
                          de_BE.utf8@euro
                          de_CH
                          de_CH.utf8
                          de_DE
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                          de_DE.utf8
                          de_DE.utf8@euro
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                          de_LU@euro
                          de_LU.utf8
                          de_LU.utf8@euro
                          el_GR
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                          en_AU
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                          hu_HU
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                          ko_KR.euckr
                          ko_KR.utf8
                          kw_GB
                          kw_GB.utf8
                          lt_LT
                          lt_LT.utf8
                          lv_LV
                          lv_LV.utf8
                          mi_NZ
                          mk_MK
                          mk_MK.utf8
                          mr_IN
                          ms_MY
                          ms_MY.utf8
                          mt_MT
                          mt_MT.utf8
                          nl_BE
                          nl_BE@euro
                          nl_BE.utf8
                          nl_BE.utf8@euro
                          nl_NL
                          nl_NL@euro
                          nl_NL.utf8
                          nl_NL.utf8@euro
                          nn_NO
                          nn_NO.utf8
                          no_NO
                          no_NO.utf8
                          oc_FR
                          pl_PL
                          pl_PL.utf8
                          POSIX
                          pt_BR
                          pt_BR.utf8
                          pt_PT
                          pt_PT@euro
                          pt_PT.utf8
                          pt_PT.utf8@euro
                          ro_RO
                          ro_RO.utf8
                          ru_RU
                          ru_RU.koi8r
                          ru_RU.utf8
                          ru_UA
                          ru_UA.utf8
                          se_NO
                          sk_SK
                          sk_SK.utf8
                          sl_SI
                          sl_SI.utf8
                          sq_AL
                          sq_AL.utf8
                          sr_YU
                          sr_YU@cyrillic
                          sr_YU.utf8
                          sr_YU.utf8@cyrillic
                          sv_FI
                          sv_FI@euro
                          sv_FI.utf8
                          sv_FI.utf8@euro
                          sv_SE
                          sv_SE.iso885915
                          sv_SE.utf8
                          ta_IN
                          te_IN
                          tg_TJ
                          th_TH
                          th_TH.utf8
                          tl_PH
                          tr_TR
                          tr_TR.utf8
                          uk_UA
                          uk_UA.utf8
                          ur_PK
                          uz_UZ
                          vi_VN
                          vi_VN.tcvn
                          wa_BE
                          wa_BE@euro
                          yi_US
                          zh_CN
                          zh_CN.gb18030
                          zh_CN.gbk
                          zh_CN.utf8
                          zh_HK
                          zh_HK.utf8
                          zh_TW
                          zh_TW.euctw
                          zh_TW.utf8



                          Big thanks to WABBIT!
                          No problem, just remember that by doing this CM3D2 Converter will work on version 2.77. I should know because that is the version I am using.

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                          • Originally posted by The WABBIT View Post
                            I can't say that I'm do boss. I just wanted to get the latest version to work. And found that to be the reason. What the author had done is in the block of code around line 255 was set it up so that if you are running Blender in a local language environment other than japanese then it would de-register itself from blender. And be just changing the language code on line 255 stops that from happening. If you want to you can pretty much remove the block of code directly surrounding line 255 and have the same effect. But, I believe that we should keep it as is, except the language code and translations, so that the author doesn't get to bent out of shape. Plus, if we do it right. And come up with good translations for various languages, including English, and present it to the other in the right way. He/she might be willing to add them in his/her next update/version.
                            Ah I see that was kinda a dick move....on their behalf. But oh well modders always find a way thnx a bunch.

                            Just tested it and oh my, how satisfied I am. Thanks a ton.
                            Last edited by krypto5863; 04-14-2016, 05:31 PM.
                            Attention! I'm taking a break from hongfire and CM3d2 modding. For modding inquiries, refer to neerhom or the CM3d2 Discord server.
                            Please spare me the tentacle and gang rape hentai...


                            I'm not a fan.

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                            • have the chu-b disc cbp files, can i just copy them over to gamedata folder?
                              Last edited by karniv0ree; 04-14-2016, 01:33 AM.

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                              • Finished up my Tera Online ears/tails mod, its in the mod release forms. Some parts could have come out better but for now I think I'm finished with it.


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