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  • [Mod Discussion] (KISS) Custom Maid 3D 2

    This is the modding discussion of Custom Maid 3D 2 (CM3D2).

    ==[ Modding tools ]=======================


    ==[ Useful Links ]=======================
    Last edited by Inquisitor; 08-10-2015, 08:19 AM. Reason: Update mod releases link

  • #91
    Originally posted by usagirei View Post
    Anyone want a partial, work in progress, preliminar, that may be or not working properly translation?
    I'm not posting it in the Mod Release Thread Yet, since its definifively WIP

    EDIT: UI Translations provided by me, darkpulse and menelol

    (Doesn't work with the dearc trick i made a while back, i mean, it does, but i need to patch Assembly-CSharp.dll with both patches for it to work, which i'm not going to do right now)

    Download Translation R0
    password: byreisen

    Plugin Engine will be also coming alongside this (Translation is based on top of it), when i finish writing documentation and stuff, and make sure its stable enough for release.

    also tell me if its working or not, as i said WIP
    Well I just downloaded it and put all of the files where they should be and unless I forgot a step, nothing was changed, everything is still in Japanese.

    Like I said, it could possibly be that I put them in the wrong locations but I put the folders: CM3D2x64_Data's contents in the same folder, same for CM3D2X86_Data then added in UnityInjector to the main directory for CM3D2.

    Edit: Forgot to add in when I launch the game I use the CM3D2x86.exe file, when I try launching the game with the default CM3D2.exe I get the following error:

    ---------------------------
    Error
    ---------------------------
    (0)
    Yotogi.Category
    enum parse error.[ê·ù~]
    ---------------------------
    OK
    ---------------------------

    I believe that is because I am using Windows 8.1 64bit as when the game finally crashes it gives me an error that reflects that but I just thought I might bring it up just in case there might be a connection (for reference the game runs flawlessly with the x86.exe, which is why I believe there is no connection, but it doesn't hurt to have extra information when doing mod creation)
    Last edited by sarok; 07-27-2015, 06:20 PM.

    Comment


    • #92
      Thank you all for your ongoing efforts to have CM3D2 translated!

      I wanted to let you guys know that-
      Schedule
      is spelled incorrectly in the basic UI mod. It is currently displayed as:
      Shedule

      Comment


      • #93
        Originally posted by sarok View Post
        -snip-
        Nothing, nothing? No Console Window, nada?
        Strange, it should open the game, with a Console Window aside, and said console window should have something akin to This

        Also was your game Updated to 1.01? This Assembly-CSharp was patched with the 1.01 Base

        EDIT: Just Rolled back my game to stock 1.01 and extracted the stuff, its working as expected:

        Config - Editor

        Make sure you're on 1.01, and Extract the stuff to where CM3D2.exe is (UnityInjector directory alongside it, replace assembly-csharp into managed, etc), I can't vouch for x86 since it doesn't run on my machine (yotogi error too), but x64 is working fine
        Last edited by usagirei; 07-27-2015, 07:01 PM.
        Signature Space Critical, You can find most of my links and stuff Here now.
        CM3D2: Loaders | Translation | Signboard | Body-Writing
        SBPR: Loaders

        CM3D2 HF Patch (v120.0)
        CM3D2.ToolKit - Pre Release

        Comment


        • #94
          Originally posted by usagirei View Post
          Nothing, nothing? No Console Window, nada?
          Strange, it should open the game, with a Console Window aside, and said console window should have something akin to This

          Also was your game Updated to 1.01? This Assembly-CSharp was patched with the 1.01 Base

          EDIT: Just Rolled back my game to stock 1.01 and extracted the stuff, its working as expected:

          Config - Editor

          Make sure you're on 1.01, and Extract the stuff to where CM3D2.exe is (UnityInjector directory alongside it, replace assembly-csharp into managed, etc), I can't vouch for x86 since it doesn't run on my machine (yotogi error too), but x64 is working fine
          Ok good news, I got it to work, apparently I ONLY installed the x86 update and not the x64, doing that I got the console window to show up and everything is now loading properly.

          I am assuming some of the areas that are not translated are from the current state of it being a WIP, I can list what areas are not in case it is a bug but I doubt that is needed as you clearly stated earlier that it is not finished.

          Comment


          • #95
            Originally posted by sarok View Post
            Ok good news, I got it to work, apparently I ONLY installed the x86 update and not the x64, doing that I got the console window to show up and everything is now loading properly.

            I am assuming some of the areas that are not translated are from the current state of it being a WIP, I can list what areas are not in case it is a bug but I doubt that is needed as you clearly stated earlier that it is not finished.
            Some areas are graphics, they require one of the UI Patches, this one only translates text-based elements (not listed all, don't remember by head):
            * Everything from Cosplay/Editor menu (except item descriptions on hover)
            * Configuration menu
            * Trophies (achievements)
            * A Few H-Scenes (Skill names and Options)
            * After H-Scene Result Screen
            * Schedule

            These are graphics:
            * Profile in Editor (Half of it are graphics, half is text)
            * Round and Big Square Buttons

            EDIT: Dropping by to say i've also managed to remove the mosaics without patching the assets file, by removing the object ingame via a plugin
            Last edited by usagirei; 07-27-2015, 09:38 PM.
            Signature Space Critical, You can find most of my links and stuff Here now.
            CM3D2: Loaders | Translation | Signboard | Body-Writing
            SBPR: Loaders

            CM3D2 HF Patch (v120.0)
            CM3D2.ToolKit - Pre Release

            Comment


            • #96
              Originally posted by Chaikayes View Post
              Thank you all for your ongoing efforts to have CM3D2 translated!

              I wanted to let you guys know that-
              Schedule
              is spelled incorrectly in the basic UI mod. It is currently displayed as:
              Shedule
              will fix that in next version of translation which should be in few hours

              Comment


              • #97
                Originally posted by usagirei View Post
                Anyone want a partial, work in progress, preliminar, that may be or not working properly translation?
                I'm not posting it in the Mod Release Thread Yet, since its definifively WIP

                EDIT: UI Translations provided by me, darkpulse and menelol

                (Doesn't work with the dearc trick i made a while back, i mean, it does, but i need to patch Assembly-CSharp.dll with both patches for it to work, which i'm not going to do right now)

                Download Translation R0
                password: byreisen

                Plugin Engine will be also coming alongside this (Translation is based on top of it), when i finish writing documentation and stuff, and make sure its stable enough for release.

                also tell me if its working or not, as i said WIP
                works like a charm Usagirei ! x64 here.

                Comment


                • #98
                  How do i uninstall the uncensor mod?

                  Comment


                  • #99
                    Originally posted by domamaypa View Post
                    How do i uninstall the uncensor mod?
                    you must replace modified files with original files from your backup coppy. If you don't have backup coppy then you need to reinstall game.

                    Comment


                    • Originally posted by usagirei View Post
                      Anyone want a partial, work in progress, preliminar, that may be or not working properly translation?
                      I'm not posting it in the Mod Release Thread Yet, since its definifively WIP

                      EDIT: UI Translations provided by me, darkpulse and menelol

                      (Doesn't work with the dearc trick i made a while back, i mean, it does, but i need to patch Assembly-CSharp.dll with both patches for it to work, which i'm not going to do right now)

                      Download Translation R0
                      password: byreisen

                      Plugin Engine will be also coming alongside this (Translation is based on top of it), when i finish writing documentation and stuff, and make sure its stable enough for release.

                      also tell me if its working or not, as i said WIP
                      it works very well both X86 and X64
                      just sometimes appear a red line on debug window。

                      Comment


                      • I am trying to get the decensor to work but when I modify the asset file and start the game up it crashes with a runtime error.

                        Edit: Nevermind, it just didn't work unless I saved it to another folder then moved it back.
                        Last edited by jimbo2121; 07-28-2015, 02:37 AM. Reason: fixed

                        Comment


                        • English translation UI lost characters

                          edit.5.txt
                          足の太さ
                          足の太さ2
                          胴の長さ

                          config.txt
                          ショップ

                          schedule.3.txt
                          教養
                          化粧
                          エステ
                          Last edited by bdsqlsz; 07-28-2015, 03:16 AM.

                          Comment


                          • maybe we need a savedate which get all item clothes and missions
                            Last edited by bdsqlsz; 07-28-2015, 03:27 AM.

                            Comment


                            • Good news!VNR can support Embedded translation for any unity game。
                              thank you for VNR author jichi!

                              CM3D2





                              Playclub


                              Comment


                              • @usagirei

                                Translation seems to work without issues (tested on x86 with VNR).
                                • Did you like something someone posted or found something helpful? Remember about the Reputation Button.

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