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  • [Mod Support] (Illusion) Artificial Girl 3

    So that the other threads can be used for more constructive posts, we've decided to create a support thread. In this thread you can post your questions/feedback about the various mods out there and hope the creator pays attention. If not, perhaps one of the other friendly people out there will come to your aid.
    Please be as descriptive as possible with your problem. Just posting "I can't get it to work" isn't going to get you a favorable response. If your post is super long because of the problem description, give a brief headline description, and put the bulk of your post inside some SPOILER tags.

    Asleep at the wheel

  • unmei open the actionpointfiles with editor search for blocks with sleep in them , look which one is in the homeless mod which is not in your actionpointfile and copyy it to you actionpointfile. Otherwise pack both files upload it and send me, then I could take a look and send back modified file.

    Comment


    • Thanks for the input.
      Really, I don't know what to do. The mod comes with 2 folders: js3_00_01_00 and js3_01_01_00.
      Inside both folders there are 2 files: one xx file and one js3ap file.
      I suppose the js3_00 folder is where the beach files are (the mat & radio) and the js3_01 folder is where the city files are (homeless spot). Since I don't want to modify the city, I suppose i can skip js3_01 folder completely.
      So, when I put the xx file from the js_00 folder to the pp of the game, and recompress, etc, now I have the mat & the radio.
      But, when I also put the js3ap file there, and recompress and etc, nothing changes. The mat & radio is still there, but no action point. The action points remains the same as before (for example, I still have access to the Bible Black bedroom to the right from the entrance to the beach). Any ideas ?

      The mod in question is this. It's the post from GhostLover some posts above.
      Last edited by unmei220; 09-09-2009, 08:10 PM.
      AG3: New Map Compilation / Map addons & extras / Main house paintings
      @HM: Story translation
      AA1: Romanized names

      Comment


      • Because you use the mapapplies, the game doesn't use standard named files for maps, when having a changed area, every possible variation of a map has another filename, and the actually used filename is written in the js3_00_00_00.lst.
        You have to copy this lines from the .js3ap file of the mod to the mb00_bb_lb.js3ap file in your js3_00_01_00 folder:

        mb00_N_sleep02
        0.000000 0.000000 1.000000 0.000000
        0.000000 1.000000 0.000000 0.000000
        -1.000000 0.000000 0.000000 0.000000
        271.848663 4.023073 -284.005005 1.000000
        mb00_O_sleep02
        264.709167 3.455068 -290.144440
        276.988098 5.990008 -277.865509
        SCENE_ROOT
        1.000000 0.000000 0.000000 0.000000
        0.000000 1.000000 0.000000 0.000000
        0.000000 0.000000 1.000000 0.000000
        0.000000 0.000000 0.000000 1.000000
        4099


        Otherwise, if you don't want to bother, here is the already modified map-js3ap-file, unpack it and copy the js3_00_01_00 folder.
        Attached Files

        Comment


        • Hi,

          I usualy like to read well before I ask something, but I coudn`t find any solution for my problem.

          I downloaded the game (version 1.50), but it was already an installed version.
          Also downloaded Illusion Wizard 0.4.3, and a lot of mods, but I can`t get any of the mods to work! It`s okay in the Illusion Wizard, the mods are yellow and installed, but I can`t see any change. What I`m doing wrong? Isn`t this the way to do it? I mean install the mods with the Illusion Wizard and then use the AG3_make to create new chars with the new attributes.
          I tried with arund 10 mods, from the simple ones like Location icons to Skin mode and none is working.
          I have no files in the "modding files list" in any place.
          Thanks in advance.
          Attached Files
          Last edited by costel; 09-10-2009, 01:16 AM.

          Comment


          • Originally posted by Asurazorro View Post
            Because you use the mapapplies, the game doesn't use standard named files for maps, when having a changed area, every possible variation of a map has another filename, and the actually used filename is written in the js3_00_00_00.lst.
            You have to copy this lines from the .js3ap file of the mod to the mb00_bb_lb.js3ap file in your js3_00_01_00 folder:

            mb00_N_sleep02
            0.000000 0.000000 1.000000 0.000000
            0.000000 1.000000 0.000000 0.000000
            -1.000000 0.000000 0.000000 0.000000
            271.848663 4.023073 -284.005005 1.000000
            mb00_O_sleep02
            264.709167 3.455068 -290.144440
            276.988098 5.990008 -277.865509
            SCENE_ROOT
            1.000000 0.000000 0.000000 0.000000
            0.000000 1.000000 0.000000 0.000000
            0.000000 0.000000 1.000000 0.000000
            0.000000 0.000000 0.000000 1.000000
            4099


            Otherwise, if you don't want to bother, here is the already modified map-js3ap-file, unpack it and copy the js3_00_01_00 folder.
            It worked!! BOOYAH, back to become a homeless bum!!

            *edited* And yeah, Unmei. Since on that shopping districts there's a hotel (next to the church mod), you don't have to bother to think about it. Oh wait, wut about Homeless mod V.2?? The midle chair across the amphyteather?? I do aware that the chair is "flattened" for sleeping purpose (and i notice that only those girls can sleep there). But can you make lines for that mod, Asurazorro??

            And another thing... How to make the BGM music activated in the BB Class Room (3rd floor), BB Altar room (1st floor), & BB bedroom (Beach). I use env01_00_00_00.wav as the BGM, & I'm at loss...
            Last edited by Stormwing; 09-09-2009, 11:30 PM.

            Originally posted by StormWing
            Dear Illusion. PLEASE release AG4 already because i'm a proud member of A.S.S (Annoying Awesome Spamming Squad). Period.



            Comment


            • @Stormwing: is there a Homeless V2 ? Can you upload it or something ?
              The chair is already a sleeping point for girls only in my last compilation, what do you want to do to the chair ? I didn't understand.
              I reverted back the flattened chair to the normal one because the flattened one appeared inside the fountain too.
              Edit: Oh, i see. You want the guy to sleep in that chair too.

              @Asurazorro: Thanks! It worked. I'm also trying to add some BGM to the 3rd floor of school and the Park Map and some other maps without BGM, could you please give some hints as to what I need to look for ? Thanks again.

              I still love this game.
              Last edited by unmei220; 09-10-2009, 05:24 AM.
              AG3: New Map Compilation / Map addons & extras / Main house paintings
              @HM: Story translation
              AA1: Romanized names

              Comment


              • @Stormwing: is there a Homeless V2 ?
                I reverted back the flattened chair to the normal one because the flattened one appeared inside the fountain too.
                V2 IS the Flattened Chair
                I still love this game.
                FAP YEAH!!
                Last edited by Stormwing; 09-10-2009, 01:54 PM.

                Originally posted by StormWing
                Dear Illusion. PLEASE release AG4 already because i'm a proud member of A.S.S (Annoying Awesome Spamming Squad). Period.



                Comment


                • qIf you mean the chair where girls can already sleep, than just open the right .js3ap of the shoppingdiscrict (look in js3_00_00_00.lst which .js3ap-file is used for map 18[line 41/42] with notepad scroll down till you find a block named ms00_N_sleep01 and change the 32771 at the end of the block to 4099, than you have a sleepingpoint whre you can save and sleep.

                  for BBbgm: open js3_00_03_00.lst , the line 340-349 are for 1st BBroom, 550-359 for 2nd and 360-361 for the 3rd BBroom) just now to latzy to check which BBroom is first, second and third)

                  Edit the first 3 line for each room like this:
                  340 0 folder-of-bgm-file env01_00_00_00.wav 15 0 0 0
                  341 0 folder-of-bgm-file env01_00_00_00.wav 16 0 0 0
                  342 0 folder-of-bgm-file env01_00_00_00.wav 18 0 0 0

                  same with 350-352 and 360-362
                  the 15,16,18 are the times when the bgm should play, with 15,16,18 set the bgm will play all around the clock, don't now excatly it is, morning, afternoon and night, or day, evening, night for the daytimes, i didn't bother to checked which daytimes ag3 uuses for changing to other bgm.

                  Comment


                  • Is it very hard to create action points ? What I have in mind is to edit the street map (the one who leads to all the other places) and add one sitting point in the boxes where the trash is, and add one sleeping point on the opposite side (where there's a blank space with a door, to the side of the entrance to the park map). All of this just to have access to the sex scenes when the girl is horny, on the street.
                    AG3: New Map Compilation / Map addons & extras / Main house paintings
                    @HM: Story translation
                    AA1: Romanized names

                    Comment


                    • No, creating actionpointzs is not that diffucalt at all, but you have in mind taht I created differnet .js3ap files for every single posibility of combinations of modifying, for train 2 for example I have 26 .js3ap files, for each combination, with second station, waterparadiese, shed, @hm-lake and exit to station2 or street depending of aplied version. If you want to add want to add actionpoints for you only than find out which files is used by looking in js3_00_00_00.lst, if you want to upload it, than please create new files with new names so the old filescould be keeped. When addeding gimmicks i have made it so taht I copied all .js3ap files of the map to a differnte folder than there deleting .._99_99.js3ap and .._99_st.js3sp this are just the maps as they came in original game st for standard as additional file, because normal mods use only the standarname .._99_99.js3ap. But because of many combinations I used different names for each map instead of repalcing every time the mapfile itself, that dsaves alot of time when applying. Than I insert additional actionpoints and rename the files by inserting or replacing a 2 letter-combination. For street for example after deleting 99 and st file there remain 7 files, street+bibleblack, street+park, street+bibleblack+park, than this 3 +2 doorpoints at the schoolentrance to the tatami-schoolback, and street+tatamiaschoolback. By the way, the applies to the schoolback could be found inthe gimmick folder in mapapplies.

                      Create actionpoints is really easy.
                      Last edited by Asurazorro; 09-11-2009, 10:39 AM.

                      Comment


                      • Originally posted by Asurazorro
                        If you mean the chair where girls can already sleep, than just open the right .js3ap of the shoppingdiscrict (look in js3_00_00_00.lst which .js3ap-file is used for map 18[line 41/42] with notepad scroll down till you find a block named ms00_N_sleep01 and change the 32771 at the end of the block to 4099, than you have a sleepingpoint whre you can save and sleep.
                        You mean like this??
                        ms00_N_sleep01
                        1.000000 0.000000 0.000000 0.000000
                        0.000000 1.000000 0.000000 0.000000
                        0.000000 0.000000 1.000000 0.000000
                        205.222260 14.627537 -204.000000 1.000000
                        ms00_O_sleep01
                        200.165436 3.302832 -214.044250
                        208.156555 13.577319 -190.094086
                        SCENE_ROOT
                        1.000000 0.000000 0.000000 0.000000
                        0.000000 1.000000 0.000000 0.000000
                        0.000000 0.000000 1.000000 0.000000
                        0.000000 0.000000 0.000000 1.000000
                        4099
                        *test it* Yep, it worked ^_^ Now the avatar guy can sleep on the flat chair in the shopping district.
                        Originally posted by Asurazorro
                        for BBbgm: open js3_00_03_00.lst , the line 340-349 are for 1st BBroom, 550-359 for 2nd and 360-361 for the 3rd BBroom) just now to latzy to check which BBroom is first, second and third)

                        Edit the first 3 line for each room like this:
                        340 0 folder-of-bgm-file env01_00_00_00.wav 15 0 0 0
                        341 0 folder-of-bgm-file env01_00_00_00.wav 16 0 0 0
                        342 0 folder-of-bgm-file env01_00_00_00.wav 18 0 0 0

                        same with 350-352 and 360-362
                        the 15,16,18 are the times when the bgm should play, with 15,16,18 set the bgm will play all around the clock, don't now excatly it is, morning, afternoon and night, or day, evening, night for the daytimes, i didn't bother to checked which daytimes ag3 uuses for changing to other bgm.
                        Thanx, this is also worked
                        Originally posted by Unmei220
                        Is it very hard to create action points ? What I have in mind is to edit the street map (the one who leads to all the other places) and add one sitting point in the boxes where the trash is, and add one sleeping point on the opposite side (where there's a blank space with a door, to the side of the entrance to the park map). All of this just to have access to the sex scenes when the girl is horny, on the street.
                        I've applied the lines from Asurazorro above, so (IMHO) i don't think it's necessary to add another sleping point...
                        Originally posted by Asurazorro
                        Create actionpoints is really easy.
                        Not really ^^;;
                        Last edited by Stormwing; 09-12-2009, 10:31 PM.

                        Originally posted by StormWing
                        Dear Illusion. PLEASE release AG4 already because i'm a proud member of A.S.S (Annoying Awesome Spamming Squad). Period.



                        Comment


                        • Modding body parts

                          Hello! I have a new question. Is there a program now which will modify the loweer body of the girls; specifically making the hips and butt bigger or rounder? Thanks!

                          Comment


                          • Originally posted by Stormwing View Post
                            I've applied the lines from Asurazorro above, so (IMHO) i don't think it's necessary to add another sleping point...
                            Is there already an sleeping point or sitting point on the street map ? where ? I can't seem to find them
                            AG3: New Map Compilation / Map addons & extras / Main house paintings
                            @HM: Story translation
                            AA1: Romanized names

                            Comment


                            • Originally posted by unmei220 View Post
                              Is there already an sleeping point or sitting point on the street map ? where ? I can't seem to find them
                              Oops! O_O;; My bad. I tought you were talking about the Shopping District map =_=;;

                              *Sorry, fasting mode make my brain kinda error ^^;;

                              Originally posted by StormWing
                              Dear Illusion. PLEASE release AG4 already because i'm a proud member of A.S.S (Annoying Awesome Spamming Squad). Period.



                              Comment


                              • Does anyone know how can I reduce the space between clothes and body to "minimum" or to make the clothes absolutely sticked to the body? My broblem you may behold on the screen below. I know there is one method Darkhound once suggested long long in the past, but his method does not seem to be up to my brain to realize (as it is complicated to much, especially for the persons experiencing the lack of moding skills, and knowledges etc.). Is there are any simplier way to get this damn clothes sticked closely to the body?
                                My problem is on the screen below:


                                http://www.hongfire.com/forum/attach...1&d=1252829410
                                Attached Files

                                Comment

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