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  • [Mod Support] (Illusion) Artificial Girl 3

    So that the other threads can be used for more constructive posts, we've decided to create a support thread. In this thread you can post your questions/feedback about the various mods out there and hope the creator pays attention. If not, perhaps one of the other friendly people out there will come to your aid.
    Please be as descriptive as possible with your problem. Just posting "I can't get it to work" isn't going to get you a favorable response. If your post is super long because of the problem description, give a brief headline description, and put the bulk of your post inside some SPOILER tags.

    Asleep at the wheel

  • Please help me anyone who can , I got the following problem:
    I installed mod 'Tatami_v6r2' manually(as there are now Wizzard-ready version so far I got no other way, but to install it manually). Though I did not change js3_00_00_00.pp file at all, cause there are some serious changes in 'lst' files are supposed to be performed and I'm not cosider myself as a serious modder thereby was fearing that make syme mistakes. Instead i decided to use
    'Asurazoro's Mapapplies. So what I did:

    1.installed Tatami_v6r2 mod manually(by replacing the contet from the folders 'js3_00_01_TT' and 'js3_01_04_00' to the corresponding pp files in the 'data' folder of AG3 game folder). 'js3_00_00_00' folder from the mod I did not copy anywhere as there are some lst changes which I decided to take from Asurazorro mapapplies.

    2. I installed 'AG3Mapapply0.50'
    3. I decided to check it in the game :
    http://www.hongfire.com/forum/attach...1&d=1266612989

    I was running from new nurse room to the new class room like a freak!!! No action points(to new toilet maps) were found near neither of windows.
    3. Hm...I started thinking then what a hell I could do wrong? and I decided aplly more of Mappaplies and I applied 'extra-schoolwashrooms.rar' mappaplies. And finally it worked!!! Though not in a nurse room, but on the school first floor I found finally and action point and stepped finally in.
    http://www.hongfire.com/forum/attach...1&d=1266613349
    4.I turned out in the 'toilet/bath ..or whatever' room I was searching for such a long period of time!!!. And was that much happy that was running from one corner of the room up to another one. So I was wandering around and walking and walking and walking.. ..until the moment i've decided to step into one of the toilet 'cabins' that were in this room, like this one:
    http://www.hongfire.com/forum/attach...1&d=1266613617

    and were did I appear in result????

    I appeared here:
    http://www.hongfire.com/forum/attach...1&d=1266613662


    Can someone suggest me how I can fix it ?? And please tell me what should I do to make this new Tatami mod appeaar from steping not from the school first floor or school the seccond floor, but simply near the window of the nurse room??
    Attached Files

    Comment


    • first I changed the arrangement of the tatami-rooms(lso mentioned in the mapapply-release post) so there is no actionpoint in the nurseroom at the window anymore. In the apply...V0.50 the door to the washroom is on the 2nd floor, extrawashrooms are just 2 additional entrances to the washroom on 1st and 3rd floor with extra actionfiles, so that there exits leads to the right floor. Also I forgot about the cabindoors, so they lead to the original washroom placed onthe 2nd floor, I released a Version B to get rid of this bug.

      http://www.hongfire.com/forum/attach...8&d=1266616341

      Your error with the black room could be because there might be a missing entry in the .lst-file. becasue of the aboved mentioned error in extrawashroom you will lead to another room, check the second floor if you could get to the wasroom, apply the AG3Mapapply0.50 again and cheack 2nd flloor again.


      Also if you really want to have the washroom entry in the nurseroom so bad, than edit the js3_00_00_00.lst file

      in the lines 31 and 32 change the mg01_tt_3f.js3ap to mg01_to_3f.js3ap
      in the lines 70 and 80 change the tt01_st_re.js3ap to tt01_st_99.js3ap
      in the lines 97 and 98 change the tt05_99_re.js3ap to tt05_99_99.js3ap
      and in the lines 207 till 214 every ...99_re.js3ap to 99_99.js3ap

      Than you have the standard layout for the tatamimaps, where nurseroom has the door to washroom at the right window between the window and the wardrobe, and you also get the not backleading doorpoints, which mean nurse leads to backyard, washroom and elevator, elevator leads to classroom and bridge, bridge leads to backyard, classroom leads to nursroom, hedge leads to bridge.

      Comment


      • How do you fix this problem?


        http://www.hongfire.com/forum/showth...31#post1883231

        Comment


        • Originally posted by Asurazorro View Post
          first I changed the arrangement of the tatami-rooms(lso mentioned in the mapapply-release post) so there is no actionpoint in the nurseroom at the window anymore. In the apply...V0.50 the door to the washroom is on the 2nd floor, extrawashrooms are just 2 additional entrances to the washroom on 1st and 3rd floor with extra actionfiles, so that there exits leads to the right floor. Also I forgot about the cabindoors, so they lead to the original washroom placed onthe 2nd floor, I released a Version B to get rid of this bug.

          http://www.hongfire.com/forum/attach...8&d=1266616341

          Your error with the black room could be because there might be a missing entry in the .lst-file. becasue of the aboved mentioned error in extrawashroom you will lead to another room, check the second floor if you could get to the wasroom, apply the AG3Mapapply0.50 again and cheack 2nd flloor again.


          Also if you really want to have the washroom entry in the nurseroom so bad, than edit the js3_00_00_00.lst file

          in the lines 31 and 32 change the mg01_tt_3f.js3ap to mg01_to_3f.js3ap
          in the lines 70 and 80 change the tt01_st_re.js3ap to tt01_st_99.js3ap
          in the lines 97 and 98 change the tt05_99_re.js3ap to tt05_99_99.js3ap
          and in the lines 207 till 214 every ...99_re.js3ap to 99_99.js3ap

          Than you have the standard layout for the tatamimaps, where nurseroom has the door to washroom at the right window between the window and the wardrobe, and you also get the not backleading doorpoints, which mean nurse leads to backyard, washroom and elevator, elevator leads to classroom and bridge, bridge leads to backyard, classroom leads to nursroom, hedge leads to bridge.

          Hi, first of all THANKS for hrlping me out.

          I've tried the applying of mapapplies50 and it did helped, but only a bit:now on the first floor I can step into the toilet cabin:
          http://www.hongfire.com/forum/attach...1&d=1266652798
          http://www.hongfire.com/forum/attach...1&d=1266652881
          http://www.hongfire.com/forum/attach...1&d=1266652969

          and it looks good
          But I checked the 2nd floor, and there is nothing that was changed unfortunately (
          For instance, If I'm approaching to the right(if to look from the stairs) side of the corridor, there are no action points appearing at all:
          http://www.hongfire.com/forum/attach...1&d=1266653192

          But, If I'm approaching the oppisite side of the corridor like this:
          http://www.hongfire.com/forum/attach...1&d=1266653286

          action point is throwing me directly to the bridge then:
          http://www.hongfire.com/forum/attach...1&d=1266653385


          Am I doing something wrong?

          Besides, before I forgot, this Tatami_v6r2 mod except for the map :
          http://www.hongfire.com/forum/attach...1&d=1266653610

          have also this map:
          http://www.hongfire.com/forum/attach...1&d=1266653729

          But I did not see it nor once, though I installed the mod itself. It is quite strange, but all actionpoings go anywhere but not to this map:
          http://www.hongfire.com/forum/attach...1&d=1266653729

          Can you please advise as to how can I fix this small problems?
          Attached Files

          Comment


          • The problem with the 2nd corridor is rather strange, because i couldn't reconstruct this problem, I have only one actionpoint files for 2nd floor which the door to the bridge and the same doorpointfile contains the door to the washroom, and it is working with my game and at least i guess also with stormwings game ( it really seems mysteries).
            If you doesn't made the changes I mentioned in the previous post than the new classrom should be between the nurseroom and the old classroom, left door in both rooms leads to it( when looking to the doors), otherwise you should be able to enter the classroom at center of the wall in the empty cabin in the washroom ( the one in your picture3).

            Comment


            • here is my js00_00_00_00 pp file
              Attached Files

              Comment


              • What the fuck is this, the lists-entries for the washroom nd the new classroom are not in there also not entrry changes that marks the previous tatami6 maps as uindoormaps, here i insert the entries in your file for you. Guess i have to check out the 0.49-to0.50 updated file. 1-apply and 0.4-to-0.50 have no lst insert therefore there wouldn't this error appear.


                Edit: the update0.49-to-0.50 works correctly. You doesn't have recrypt your old js3_00_00_00 folder to js3_00_00_00.pp after applying the mappy have you?
                Edit2: Thinking about the 2nd floor problem, it rather seems that the whole V0.50 wasn't applied. Another question have you unpacked the Ag3MApapply0.50.rar? The applies are in the .rar IW couldn't use .rar files. use the updateV0.49+to-V0.50.7z, because there should still be missing actionpointfiles and chages in actionpointsfiles . Iw can only uses .7z and .zip files but not rar files.
                Last edited by Asurazorro; 02-20-2010, 04:38 AM.

                Comment


                • Just applied js3_00_00_00.rar and when I'm ascending to the 2 nd floor to the action point where the washroom is supposed to be I still ends up in the black room.

                  ((((( Maybe there are some other files that also need to be checked out?

                  Comment


                  • As mentioned in the edit above, you can't apply .rar files with IW, ALso the mapapplies is a compilation of several applies, there the real wizzard-ready applies are in the .rar file. Apply the updateV.04-to-V.050

                    Comment


                    • I have a very simple question and I'm hoping someone here can answer it.

                      I downloaded an outfit yesterday, I think the name of the outfit is, morute. It's this really cool lil black number with boots and black wings. Now the download, it only came with the M_cos files, not the M_tex files. So when I try to edit the outfit using the maker, it just defaults to one of the stock outfits.

                      I remember someone saying on this forum that outfits that don't include the M_tex files can still be edited in some way or another?

                      All I want to edit on the outfit is the wings, I want to remove them. So if anyoen can direct me to a walkthrough of some form or another that would assist me in doing so, I'd appreciate it.

                      Comment


                      • Then you'll need Darkhound's Illusion Wizard, you can extract the textures with it. It's in my upper signature.

                        Originally posted by StormWing
                        Dear Illusion. PLEASE release AG4 already because i'm a proud member of A.S.S (Annoying Awesome Spamming Squad). Period.



                        Comment


                        • I've made a shirt for the Male character but I am having trouble finding a way to replace to file.
                          It's in .bmp format, searches on the forum and on google have led me in circles.
                          Last edited by RiderFan; 02-22-2010, 10:37 AM.
                          Remember:I wont list false content when I upload, so for the sake of all that is right with this world please correctly tag your uploads.

                          Characters I've made.

                          Comment


                          • Originally posted by RiderFan View Post
                            I've made a shirt for the Male character but I am having trouble finding a way to replace to file.
                            It's in .bmp format, searches on the forum and on google have led me in circles.
                            Same answer: Illusion Wizard. You must do these steps:
                            -open the js3_00_02_00.pp to Illusion Wizard
                            -double click the s15_01.xx file
                            -click the texture tab
                            -the guy's outfit is the sb30_01_01.bmp
                            -click export, that texture is your reference for making any kind of the guy's clothing

                            I hope that helped you

                            Originally posted by StormWing
                            Dear Illusion. PLEASE release AG4 already because i'm a proud member of A.S.S (Annoying Awesome Spamming Squad). Period.



                            Comment


                            • Originally posted by Stormwing View Post
                              Same answer: Illusion Wizard. You must do these steps:

                              I hope that helped you
                              Not in any way, shape, or form.

                              I have already created a shirt. I just need to know add it to the file to replace the old one.
                              Remember:I wont list false content when I upload, so for the sake of all that is right with this world please correctly tag your uploads.

                              Characters I've made.

                              Comment


                              • I have the latest version of IW and I don't see anywhere on the program that allows one to open pp files.

                                Comment

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