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Making Realistic Characters in HoneySelect [Tutorial]

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  • Making Realistic Characters in HoneySelect [Tutorial]

    Making Realistic Characters in HoneySelect


    You'll Need:
    Photoshop (Gimp or any image editor)
    HS_reverse Curve (or Texture color reverse filter if not using photoshop )
    Wideslider


    optional:
    CM Mod Plugin
    Skintexmod


    This is based on modelling 3d face/objects. Where you take 2 images (front & side) and sculpt the mesh based on those images.
    So can use this method to create any real life person you want. Suggest mainly celebrities cause there are many reference images you can find and they are more easily recognizable.

    Step one: Creating Reference photo. [ Level - beginner ]

    In Photoshop open ..\HoneySelect\UserData\background\sample01.png OR create a new image 1280x720

    We are going to create a background image with photo reference of the person you're trying to create.

    Use google image to find photos of the person's face, which you can filter under Tools. You also want to filter by size, the largest image possible to get as much details as possible.

    You'll need at least TWO photos. One straight on with a neutral expression (no smiling) and a profile (Basically you want a mug shot).
    If you can find a 3/4 view that'll be good for determining the cheeks depth/width since it can be hard to see in just those 2 photos.


    Optional: You can add reference lines (as shown in red) to make it easier to line up to the model later on.

    Once you have all the photo laid out, you need to flatten the image and use the reverse curve to make the image look right in the game.
    Now you can save it as a background (tip: use the person's name for the filename).

    For those not using photoshop, save your image and use the Texture color reverse filter program to correct your background photo reference.

    Step two: Making your character. [ Level - beginner to intermediate ]

    Set background image to the Reference photo

    Choose pose 1 (the next one after default) where she's standing straight.

    OPTIONAL: You can use CM Mod Plugin to stop the animation, so she'll stop moving. (Press ` then in the Animation Tab, click STOP button)

    Choose Hair Set -> Bowes, so you can see the face clearly.

    Move the Control Panel & Color Panel down and away, so you can see the background better. Now you'll only have to deal with 2 Panels.



    Now move the girl closer so that it lines ups to the size of the image. You can move her right on top of the image an zoom in/out till the head size match (or eyeball it)
    you wanna line it up with the eyes more than the hairline/chin. Those are easier to change than the eyes.

    Now choose your face type. Type A for asian faces and Type B for western (or sharper feature) faces. Also choose the closest matching face texture, paying attention to the nose area.

    Now begin adjusting the features. You can use the mouse arrow to trace the guide line (or a ruler to your monitor) to the face to see if it lines up.

    Work from the eyes down since it's already lined up.

    Note: Even with widerslider, try to keep the values under +/- 40. You want keep it between 0-100 as much as possible. A sure sign it's going wrong is if you have to go -50/150 or more, cause normal face aren't that extreme.


    Once you get the front looking close, time to switch to the sideview. Same method of zoom in/out as the front view.

    Now you can adjust the Depth/Height of the Forehead, nose, mouth, chin and Eyes. It's just basically moving the nose, mouth, chin & forehead to match the image, simple.
    You also can get the depth of the eyes & the depth/angle of the jaw line.


    Finally do the same for the 3/4 view and work on the other details, like skin color, eyes, makeup, etc.. to get them to match as close as possible.

    Choose a right hair style and you're pretty much done.

    TIP: Go for slightly bigger features than smaller. It's kinda hammered into alot of people that smaller features are more beautiful and subconciously when making face we then to make noses, chins, etc.. alot smaller than it should be. But in reality, they're much bigger than they look. So go for slight bigger features than you expect and it'll look more realistic. (the opposite is true for boobs)
    TIP: Save often, with 2 or 3 new save. So if you mess up just load the previous version.

    Depending on your character and how close you get in Maker, you could be done. You lucked out and got a good copy of your character, congrats! Or you can continue to step 3.

    Step three (Optional): Makeup [ Level - Advanced ]

    WARNING: This step requires alot of photoshop knowledge and artistic skills. Also knowledge of using skintexmod (you should already know how to make your own skins)

    This is the icing on the cake that'll push it further in the a more realistic face.

    Press J to open skintexmod and scroll all the way to the end and hit "Output CURRENT skin"
    This will save a copy of the current face texture to \SkinTexMod\Output folder. You want the current skin and not the default since you only want to put makeup on this character.

    Open this outputted texture in Photoshop.

    Now depending on how detail you want it, your PC spec (hi-res is more taxing) and the size of your reference photo, you want to scale up the Output face texture to 2048x2048 (200%, double size)


    Create a new layer and basically outline the eyes, nose and mouth. (don't mind the line in the center is just a Guides line, it's not an actual drawn line)

    This will help you get an idea where the major features are.


    Now take your front view photo and paste it right under the outline layer. This way you can resize the photo to match up the features.



    Erase/Mask the extra stuff out of the photo so you can see the face texture underneath (ie. ears, inner mouth)

    Now we need to match the photo's color to the face texture. Quickest way is with Hue/Saturation to lower the color & brightness.

    TIP: treat it like a brightness/contrast correction on your monitor, squint your eyes and lower the brightness till the photo match the texture.

    This is just the basic steps, it might require more tweaking (ie. brightness & contrast, levels, etc..) later on.

    Ok, so far that was the easy stuff. The next step is all you. Since all faces are different, (and those using another image editor) it's up to you to adjust the features on the photo to match that of the face texture.

    You can cut & paste the eye(s), nose & mouth in the right position and blend in the skin. You can do half the face and mirror it if your photo has a shadow on oneside of the face.

    You also have to remove the eyebrows and possibly the eyelash

    Once you get it in the correct position, lower the opacity to like 50% or less to make it blend better with the face texture.

    Finally, this will be save as an overlay for skintexmod and to do that we need an Alpha layer.


    My Alpha layer mask the neck area, so there won't be any accidental neck seams.

    Save it as a TGA. Don't forget to turn off the outline layer.

    You should also save it as a psd, so in the future if you change the skin color, you can just swap out the base face texture layer without have to redo everything.
    Don't forget to make a preview thumbnail for skintexmod (you can use the same reference photo and scale it down)

    Back to Maker, load your character and apply the skintexmod.

    Check if it's to your liking.
    If it is, good you're done so fap away. (if you have Studio and use it, see how it looks there too)
    If not, alt-tab back to photoshop and fix what's wrong. You can alt-tab back and forth fixing & reapplying the skin untill it's to your liking.
    Keep in mind, like regular makeup, less is better. Your texture should really show hints of the actual face. Too much and it'll look dark, almost mask like.

    Spoiler




    Final Notes:

    Don't think this is gonna be a quick process, you will be spending hours & hours to get it right. Even starting from scratch after hours of work.
    As you all know already, western faces will be the hardest to recreate simply cause the facial type aren't really built for western faces.
    Either my google-fu isn't great, but it's rare to find sideview (profile) of J-Idols, making it harder to create reference backgrounds. But they rarely require skintexmod since the game is built on their face types.
    If you're doing skintexmod makeup (step 3) you should skip adding eye, cheek, lip makeup in maker. Cause skintexmod also export them in the face texture, so you'll be adding makeup on top of makeup.

    This method also work for men & also bodies. So if you want your character to match height, measurements, etc.. repeat the process for full body.


    Not everyone will work with this method, I have more failed attempt at real people than success. So if you first, second or even third attempt don't work, don't get discourage, try again.


    Here's a shot of some of the ones that came out successfully (well almost)
    Spoiler


    try and see if you can name them all

  • #2
    Scarlett Johansson and Kate Beckinsale. I can't recognise the rest of them.

    Comment


    • #3
      never underestimate the desire to fuck Emma Watson

      Comment


      • #4
        Thanks DillDoe, excellent tutorial, I'll finally be able to make more detailed models.
        Last edited by MZL; 04-14-2017, 11:08 AM.

        Comment


        • #5
          Although I've created a few monstrosities following these steps, it has led to some measure of success as well!

          So thanks! ^_^

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          • #6
            DillDoe
            Very Nice Tutorial!


            can you share this card..? https://i.imgbox.com/CMqZcZg3.jpg

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            • #7
              Great tutorial, thank you.

              Comment


              • #8
                That`s great ,Is it Possible to export that head model from honeyselect?

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                • #9
                  I've been making characters with the same techniques since the game was released; but I don't know how to use skintexmod
                  Is there a tutorial for skintexmod anywhere?
                  Photo references of my characters are from cellphone pictures...would they be any use when doing Step three?

                  Comment


                  • #10
                    Thanks for the guide, I'm not exactly a professional photoshop user but manage to follow the guide till Alpha Layer, can you explain a little more on how to get the Alpha Layer?

                    Thanks for your work

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