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  • [Mod Release] (Illusion) PlayHome Trial & Game (プレイホーム) - No Discussions Allowed!

    Please post mods for PH trial and game here.

    If you have questions or problems with a mod then ask in the modding discussion thread for PH.

    Game related questions should be posted in [Illusion] PlayHome (プレイホーム) - Discussion and FAQ.

    Other posts and comments will be deleted without further warning! I allow a simple comment like 'Good Job', etc.

    Useful links:

    [Mod Release] [Illusion] PlayHome @ A-S
    Last edited by enimaroah; 10-21-2017, 10:50 AM.

  • #2
    Warning: This mod is for trial version only!

    This mod will:

    1. Enable Player log
    2. Enable Vsync
    3. Set shadow resolution to "very high"
    4. Some other random modification I can't remember

    Download

    https://mega.nz/#!UOIimYDb!WhRYlvfIK...dgYa1_q5DFms_s

    Install
    copy the globalgamemanagers file into PlayHomeTrial\PlayHomeTrial_Data\ folder and overwrite
    Last edited by plasticmind; 10-27-2017, 03:34 AM.

    Comment


    • #3
      CM Mod For PH Ver0.7.1

      <shortcut>
      ` or Left Control + N : open cmmod window


      Release Version 0.7.1
      download: https://mega.nz/#!BZlSUJqI!UIUNs1kEY...JkDbi7BNG5vbK8

      Help Screen Shot:
      https://mega.nz/#F!RQshiKqZ!iG8l2t-E1dQkvP6PUTjCvQ


      <Version history>
      Realese Version -------------------------------------------------
      Version 0.7.1
      bugfix: Mouse Drag

      Version 0.7
      Release support.
      H-Animation.
      Last edited by kall1010; 10-21-2017, 12:06 AM.

      Comment


      • T0h
        T0h commented
        Editing a comment
        thks for the mod, it allowed me to explore more fun in the trial, gonna try it in the release version. some tips: it requires IPA and use ` or win+N to open/close the interface, maybe this should be stated in the OP

    • #4
      Warning: This mod is for trial version only!

      PHTrial clean and smooth skins

      1. texture deblock and remove shadow on diffuse
      2. add detail normal map from my honeyselect mods
      3. enable tessellation

      Spoiler











      Install

      Copy Playhometrial_data into the game folder and overwrite

      Known issues:

      1. heavy clip with some shorts, swim suits, socks and the like. (it's better use it on naked girls)
      2. old hs face types are not supported, using them will cause noticeable seam around neck.
      3. SSAO is creating dark edge around body contour.

      Download


      https://mega.nz/#!ZPxwmZJS!9_W8WRZU4...cHk87DTdn4R_5s

      How to tweak tessellation

      Open the skin material in SB3Utility, and find these parameters:
      EdgeLength [range(2,50)] - Length of edge to split for tessellation. Lower values result in more tessellation.
      Phong [range(0,1)] - Phong tessellation strength.
      Last edited by plasticmind; 10-27-2017, 03:33 AM.

      Comment


      • AlterioEgocentrio
        AlterioEgocentrio commented
        Editing a comment
        THANK YOU sir,
        in fact i turned off SSAO, or lower to minimum.. looks better for now
        Last edited by AlterioEgocentrio; 09-19-2017, 01:51 AM.

      • TheOneWolf
        TheOneWolf commented
        Editing a comment
        Awesome stuff man, ty!
        Last edited by TheOneWolf; 10-11-2017, 09:48 AM.

    • #5
      MoreSlotID for PlayHomeTrial

      Spoiler
      Features:

      1.Expanding the IDs which you can use
      In PH, Illusion completely give up the meaning of the first 3 digits of usual 6 digits ID. So I use a new design.
      As usual:XXXYYY 6 digits and only use 000-999 in the last 3 digits [1000]
      Expanded:XXXXXXX-XXXXXXXXX 7 digits to 9 digits for 1000000-999999999 [998999999] (Without the litmit for whole ID in 9 digits and waste the first 3 digits as it in HS)

      2.External list
      In PH, the list need to be packed in the bundle with the custom objects together. Without the independent bundle pack list, it is trouble to modify the IDs.
      So I make the list can be loaded from the external files. You can check the sample in next spolier.
      Spoiler

      First you need to create a directory named "list" in PlayHomeTrial_Data\StreamingAssets\ and make the secondly directory which named as the "wear", "accessory", "hair" and other directory name use in the PlayHomeTrial_Data\StreamingAssets\. Then you should put the list file as the name of the assetbundle name + "_list.txt" which is similar to the asset name in the usual assetbundle. Now the list will be first loaded or replace the list in the assetbundle.
      Click image for larger version  Name:	20170819024813.png Views:	1 Size:	7.6 KB ID:	5815983

      Click image for larger version  Name:	20170819024954.png Views:	1 Size:	17.8 KB ID:	5815984







      3.External thumbnail
      In PH, the thumbnail of cloths and other custom objects need to be packed in the specific name bundles.
      So I also make the list can be loaded from the external files. You can check the sample in next spolier.
      Spoiler

      First you need to create a directory named "thumnbnail_R" in PlayHomeTrial_Data\StreamingAssets\ and just put the thumbnail image (just support PNG) as the name of the Prefab(Setted in the list) + ".png". Now the thumbnail will be first loaded or replace the list in the assetbundle.
      PS:Suggest the size of thumbnail is 256x256 for the best effect.
      Click image for larger version  Name:	20170819030712.png Views:	1 Size:	13.6 KB ID:	5815986

      Click image for larger version  Name:	20170819030702.png Views:	2 Size:	68.6 KB ID:	5815987

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      How to use:
      Just put the application in the root directory of PlayHomeTrial and run it.

      Download:
      https://mega.nz/#!dfA0wbLb!EajYuWYQc...PbXmofS2I32rio

      Sorry for my bad english and hope the feedback from someone by PM.
      Attached Files
      Last edited by lwlin; 11-03-2017, 06:26 PM.

      Comment


      • #6
        HomeShot

        This plugin is meant to take large high quality screenshots of Play Home Trial.

        The latest versions will always be in https://mega.nz/#F!604nxYIJ!KIpNEHGaAu8zWkhiPWym5g the HomeShot.md is the readme for this plugin How to use

        • Install Illusion Plugin Architecture
        • Copy HomeShot.dll into the Plugins folder
        • Press Pause to take a screenshot.
        • The screenshots will be stored the UserData\cap.
        • Press Shift-Pause to adjust some common settings.
        • Press Ctrl-Alt-S to save the card.

        Additional keys

        • Ctrl-Alt-Backquote is an alternate key sequence for keyboards with no Pause key.
        • Ctrl-Alt-G will show a box representing the area that would be captured. Useful when output_width or output_height are smaller to help set up the camera.
        • Shift-Space toggles the game UI controls.
        • Scroll Lock uses Application.CaptureScreenshot like the one provided by F11 only it upscales the image. Will likely remove this functionality later since the quality isn't good.
        • Shift-Scroll Lock dumps the contents of every camera in individual layers for debugging.


        Samples
        http://illusioncards.booru.org/index...=view&id=20203
        http://illusioncards.booru.org/index...=view&id=20202

        Comment


        • AlterioEgocentrio
          AlterioEgocentrio commented
          Editing a comment
          nice! finally i can print a poster of my avatar LOL

        • untfe
          untfe commented
          Editing a comment
          This plug-in works well with the official release game version.

      • #7
        EXPERIMENTAL VR plugin for Play Home Trial

        Click image for larger version  Name:	20170830073950_1.jpg Views:	1 Size:	421.5 KB ID:	5818674Click image for larger version  Name:	20170830073903_1_vr.jpg Views:	1 Size:	130.6 KB ID:	5818681
        This is only possible because of the VRGIN code and template made by Eusth, master of Illusion VR mods.

        You can download the plugin here ...
        Plugin: https://github.com/akoaybobo/PlayHomeTrialVR/releases/download/v0.2/PlayHomeTrialVR-v0.2-Experimental.7z

        It comes with IPA 3.3.

        To Run:
        1. Drag the PlayHome exe over the IPA.exe
        2. Copy the patch-and-run shortcut to create another copy. Edit the shortcut to add "--vr" after "--launch"
        Code:
        "D:\PlayHomeTrial\IPA.exe" "D:\PlayHomeTrial\\PlayHomeTrial.exe" --launch --vr
        3. It will also launch in VR mode if you have SteamVR running already. You can modify the normal launch shortcut with "--novr" to disable that.

        To Play:

        It uses the same controls and keyboard shortcuts are from VRGIN. So it is the same controls as Eusth's Honey Select.
        You can see the controls here https://github.com/akoaybobo/PlayHomeTrialVR

        Currently Standing Mode / Room Scale is the default starting mode. (CTRL+C toggles modes)

        In Standing Mode when you first bring up the character customizer the character will not be in front of you. Look around then warp to her location.

        In Seated Mode the menu will be close to your face and the red card will be blocking your view of the character until you move her closer or move the menu.

        Known Issues:
        a) The fancy postprocessing, shaders, etc that Illusion is using are not rendering in VR. Not sure that can be "fixed" without modifying the SteamVR camera code.
        b) If you don't exist gracefully steamvr/openvr will leave processes behind. If you are using Oculus you'll notice that you fall back into Steam VR Home not the Oculus home. If you force back to Oculus home, Oculus will say it is "PlayHomeTrial.exe" that's still open. To stop steamvr/openvr requires killing all of the steam process with process manager.


        Changelog:
        Spoiler

        v0.2 - Camera clipping distance is fixed. VRGIN is now a hacked version.
        v0.1 - Initial release



        Source: https://github.com/akoaybobo/PlayHomeTrialVR

        This is the very first C# project I've done and first Unity anything and first Illusion Plugin

        A miracle I figured out this much.
        Last edited by akoybobo; 08-30-2017, 07:09 AM.

        Comment


        • #8
          Make Her Climax

          This modified dll will make her climax within 20 seconds with full speed.
          Don't forget to make a backup...

          Download
          Creator and maintainer of UI Translation Loader
          An assets replacer for Unity engine focused on translation

          Comment


          • #9
            Hi guys,

            I made a high-heel system for PlayHome, also added some interesting function for PH Trial:
            Press I key for ejaculation inside, U for ejaculation outside, O for pull out after ejaculation, Y for turn ON/OFF auto struggle mode.

            What's in the plugin?
            1, A high heel system which will make high-heel shoes to be possible in PH, you can make the shoes mod with same process of GMOD (for HS), But you dont need to make any config files and there is no naming requirement. All you need to do is launch the game, select the shoe, then press P to open the config menu. After you done your setup, Press save button in the config menu, it will create a *.dat file under your plugin folder, include that file when you release your high heel model mod.

            2, A well made sexy high heel model is included as an example.

            3, A physics based IK fix for high heel shoes, also has the simulation for feet movement physics (swing)

            4, A very realistic pantyhose to replace the original one.

            5, Unlock ejaculation for PH Trial, also added a auto sruggle function by mess with the touch pad in the bottom right.

            Thanks Eusth for his awesome IPA, without that I can never achive this.


            Note: Although screenshots text are in Chinese, But plugin itself is in English.
            Because Illusion forgot to put collider for scenes other than day time scene (What the hell...), so physics fix system can only work with day time scene in Trial version. Also because of this bug, after you ejaculate in those scenes, you will see your sperm falling though the ground to the endless darkness (:sad) .... But good to know they're using physics for sperm, I saw some scripts on clothes checking for collision enter of sperm, which is cool, should be able to do some interesting mod with that.

            Feedbacks and suggestions are welcomed! Enjoy and have fun!

            Download link:
            https://mega.nz/#!r4gyFZhA!6mj-_XLyq...2UFyzx4VIgcQfI


            Spoiler

            How to install:
            1, Copy all files under PlayHomeTrial to replace the same folder of your game.
            2, Hold alt and Drag PlayHomeTrial.exe to IPA.exe to create a short cut.
            3, Run this short cut called "PlayHomeTrial (Patch & Launch)" to start the game.
            4, Once character loaded, press P to open up the config menu, press L to turn ON/OFF physics fix system.
            5, Press I for ejaculation inside, U for ejaculation outside, O for pull out after ejaculation, Y for turn ON/OFF auto struggle mode.
            Click image for larger version  Name:	26.jpg Views:	1 Size:	426.3 KB ID:	5821063

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            Last edited by dhhcrazy; 09-12-2017, 11:42 AM.

            Comment


            • #10
              Importer - import any asset - v0.1 20171006

              This plugin enables you to load any asset into the game (a plugin for honeyselect is also available).
              An asset can be a single object like a chair or even a complete level / map / room / house.

              Below you will find a description how to import assets, which can be e.g. of type *.fbx, *.obj, *.dae, *.blend and so on (as long as unity can read that format).
              As there are nearly unlimited free assets available on the internet, you can become very creative...
              Have for example a look at sketchfab.com and download an asset of your choice. In the end, you can use this plugin to import that into the game.

              Click image for larger version  Name:	importer-menu.jpg Views:	1 Size:	331.8 KB ID:	5826908
              Click image for larger version  Name:	importer-config.jpg Views:	1 Size:	495.5 KB ID:	5826909

              Installation:

              0.) Install the Plugin Architecture (IPA) if you dont already have it. See other threads on how to install it
              1.) Download this plugin and extract into the main game folder (e.g. where the exe file of the game is)
              2.) Start the game and use the shortcut SHIFT+A to open up the importer. The importer works in character creator and main game

              Usage:

              1.) Start the game and use the shortcut SHIFT+A to open up the importer.
              2.) You can now load an asset file from your disk by selecting "Load asset". In the beginning the list will be empty.
              3.) You need to drop the asset files (must have *.unity3d file extension) into the folder UserData/customassets in the main game directory.
              4.) Available assets should now appear in the "Load asset" window. Click on one to load it.
              5.) If asset loaded succesful, the configuration screen will appear. There you can configure scale, position and rotation of all your loaded assets.
              6.) If you want to save your current configuration (all loaded assets and their configuration), select "Save scene" from the main menu. Savefiles will go into the folder UserData/customscenesaves
              7.) To load a scene, hit "Load scene" in the main menu. All available saves from UserData/customscenesaves should be available there. Save files contain the name of the asset that has been saved. If you delete an asset, the savefile will not work anymore.

              Creating your own asset files:

              1.) Install the free unity editor if you dont have it. I used version 5.3.5f1 successfully for honeyselect and playhome.
              2.) Download and install the AssetBundleCreator (see its readme file!) from here: https://github.com/NiklasBorglund/As...ive/master.zip
              3.) This video shows how to install and fix the assetbundlecreator: https://www.youtube.com/watch?v=URZBRnHCa7U
              4.) Import your asset into unity. Make sure it looks good there (having materials and textures applied). If it looks ok, it should work ok later in the game
              5.) Export the asset with AssetBundleCreator (right click on assets -> Assetbundlcreator). It will create a *.unity3d file.
              6.) Copy the resulting file into the UserData/customassets folder of the game, and you should be able to import it as described above with this plugin.

              Sharing your assets
              Sharing your assets is simple. Just zip and upload your assetfile (*.unity3d) and if you want also a saved scene for that asset.
              Other users just need to drop the unity3d file into the UserData/customassets directory, optional savefiles go to UserData/customscenesaves

              Known issues
              Currently, all imported assets will get a diffuse shader, i will enhance this in the future

              Download
              v0.1: https://mega.nz/#!DB81jbhB!CsWu-hU4S...olIDxVwfNXdgnc

              Comment


            • #11


              Old:
              Spoiler

              Click image for larger version  Name:	playhome01.jpg Views:	3 Size:	119.3 KB ID:	5839395

              Quick uncensor for full version, only for full naked body (still working on textures)

              Unzip&copy resources.assets into PlayHome64bit_Data

              Hope it works now, game version 1.1, let me know it works (no textures yet)

              https://www.sendspace.com/file/om2io0

              EDIT 23.10.17 Game Version 1.2 update, now with textures, hope you'll enjoy it!

              New UVs, no seams!


              Only works on fully naked bodies

              Click image for larger version  Name:	un12.jpg Views:	2 Size:	288.4 KB ID:	5839392


              https://1fichier.com/?0beasry9xl
              Attached Files
              Last edited by uncenone; 10-23-2017, 04:28 AM.

              Comment


              • FlyingLullaby
                FlyingLullaby commented
                Editing a comment
                Thank you!

              • lUxotl
                lUxotl commented
                Editing a comment
                Amazing Thx!

              • albert128896
                albert128896 commented
                Editing a comment
                censored''''one thing....mesh

            • #12
              English Launcher v0.2

              Just a quick translation of the original launcher.

              Click image for larger version  Name:	preview.png Views:	1 Size:	64.0 KB ID:	5832748

              Installation
              Download the provided .zip and extract it into the game main folder. Now start the game using the InitSettingEnglish.exe file.

              Changelog
              v0.1: Initial release.
              v0.2: Appearance changes and translation improvement.

              Download
              v0.2: https://mega.nz/#!QkoFhDQQ!R1BqQaw5W...zdGeuQpcEVS1fs
              Last edited by saikuro; 10-15-2017, 06:54 AM. Reason: Updated to v0.2.

              Comment


              • #13
                Playhome custom texture patch

                https://mega.nz/#!MSwCEC6T!vvzY-d_dn...N-mcz71ONpnwHY

                Feature

                Add 2K & 4K makeup and tattoo support. Introduce the new makeups and tattoos mod standard, a texture size indicator is put in the offset coordinates
                2K makeups and tattoos: coordinates = the real offset coordinates + (10000, 10000)
                4K makeups and tattoos: coordinates = the real offset coordinates + (20000, 20000)

                e.g. I made a miku tattoo in 4096x4096 resolution, and crop to 160x160 with offset (2172,3532), the new offset should be (22172,23532)

                Install

                Extract and put everything into the game folder, run PHcustomtexturePatch.exe, the 4K miku tattoo should appear at the right place. Everytime the game updates, run the patch again.

                Known limit

                all custom textures on the skin are also limited by the base skin diffuse map, which is 4K for vanilla body and 2K for vanilla face. So a 4K face makeup or tattoo will be downscaled to 2K, unless someone made new 4K face skin types.

                credits

                patcher is made by essu
                Last edited by plasticmind; 10-15-2017, 12:46 AM.

                Comment


                • #14
                  Translation v0.2

                  I've played the game from beginning until end and added / fixed some translations.

                  It's still total rough (based of shared 0.1), but a good base to complete it someday.

                  www10.zippyshare.com/v/jhqg5xdy/file.html




                  48% perv , 20/45 exp , 30/45 adv , 65% slut , 82% hentai , 81% ecchi , Women: 44% Big Breasts, 36% Big Ass, and 68% Cute
                  HF-Modders Member

                  Comment


                  • #15
                    Saeki's 4K Tattoo Mod

                    I just finished porting my tattoo mod from HS to play home, looking good, here some shots:


                    PS: You need Plasticmind's Playhome custom texture patch to make this mod work.







                    Download
                    Last edited by jackatude; 10-15-2017, 10:20 AM.

                    Comment


                    • Hiddink
                      Hiddink commented
                      Editing a comment
                      like like like like like like ... like.....

                    • CrackedRedOrb
                      CrackedRedOrb commented
                      Editing a comment
                      This is awesome!
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