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Texture color reverse filter Ver1.1 (by 免 ♪)(updated 20160826)

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  • [Miscellaneous] Texture color reverse filter Ver1.1 (by 免 ♪)(updated 20160826)

    20160826 Texture color reverse filter Ver1.1
    Author by 免 ♪
    Test by Zeaska
    Click image for larger version

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    Using Illusion's HS filter(from Unity). I tested it with SB4&HS 's background&body texture. It works great with RGB color turnel.
    Useful for texture's RGB turnel work.To let pic showing the original color rightly within HoneySelect game.
    Such as background pics make or MOD’s main texture work.


    Readme:
    *Only support for PNG.You should translate DDS or TGA to PNG by your self
    **It will lost alpha turnel.If you are modding some cloth with alpha.You should copy the alpha from original texture into the pic by using PhotoShop.

    HOW TO USE(Ver.1.1):
    1.Run the"反向滤镜.exe"
    2.Click"上传图片"or press "L" in the progame and select your pic witch you want to process.
    3.Click"保存图片"or press "S" to save.
    4.Press "Q" to adjust effect.

    Pics save path:
    win10: C:\Users\YOURNAME\AppData\LocalLow\DefaultCompany\OutFilter\输出文件
    win7 win XP & other systems:showing on the debug information.

    Other:
    Please report any bug you find for update it later. Cuz it's test-version now.



    DL:
    Ver1.1
    https://mega.nz/#!i04i3ZrT!X6bg5UBqR...y0N6uF-1SDa1xo




    History version:
    Ver1.0

    https://mega.nz/#!WkB0CaSZ!0-Q_XSF50...qlxqAiJ-F_SWDs



    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Source code (Ver 1.1)
    For people who can modify it(Original Unity project)
    DL:
    https://mega.nz/#!P940CJ6R!nSq9l00tA...KR586IX-sQVT5A
    Last edited by zeaska; 08-26-2016, 05:00 AM.

  • #2
    The SAVE button disappeared after loading a picture

    Comment


    • #3
      Originally posted by plasticmind View Post
      The SAVE button disappeared after loading a picture
      Yes... I found this bug,too.
      Can't use for pic over 720P or the pic will overwrite the buttom_(:зゝ∠)_
      Pls wait tomorrow to fix it.

      Comment


      • plasticmind
        plasticmind commented
        Editing a comment
        Can you add 4K support? My image is always shrunk to the left corner.

    • #4
      Good work you two. :3

      Comment


      • #5
        Is there a setting with the two sliders that gets the original look of the picture? The default setting makes the picture overly brightened.
        Plus, is there any way to make the background images for HS also support 1080P images, rather than the zoomed in results we've been getting with SBPR, as well?

        *Edit* - Nvm, figured out a close enough setting on my own after some tinkering. For anyone else who might need help, here's the setting I found that will at least get you close to what you may desire. I still am curious about the 1080P support, though.
        Click image for larger version

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        Last edited by tmvaegis; 08-29-2016, 05:56 PM.

        Comment


        • #6
          The default setting equals shifting output levels to 128-255, which can be manipulated in PS.
          Spoiler


          But, I'm not sure if the color is corrected in this way.

          I extracted some texture from original costume and found that the black level starts at 64.
          Spoiler

          That may explain some costume mods in honey select look like texture detail's been washed out.
          Last edited by plasticmind; 08-30-2016, 12:23 AM.

          Comment


          • #7
            The default setting, from what I've seen, makes the image much brighter than it should be, plus, does nothing to shift that overly saturated, darkened color the game creates.
            My setting is not perfect, though, since with that tool, there isn't much that can be done about the brightest shades, which has to do with the games built-in bloom (I think). Maybe tinkering with PS would fix these brighter areas, but that would kinda defeat the purpose of having an all-in-one quick fix tool. It's a shame it can't save the setting, too.
            Still a bit of a work in progress, but I'm at least content with the results, thus far.

            Comment


            • #8
              This is the same texture I found in playclub
              Spoiler

              in honey select
              Spoiler

              adjust levels to 72 - 223, makes them look very similar
              Spoiler

              I think I can use 72 - 223 to fix some texture color

              Comment


              • tmvaegis
                tmvaegis commented
                Editing a comment
                Thanks, that does the trick! Funny that I miss the nice and orderly naming from the filter tool, lol, but oh well. : )

            • #9
              Originally posted by plasticmind View Post
              This is the same texture I found in playclub
              I tried ctrl+L 72 - 223 within PHOTOSHOP.
              It works great,too. Thx a lot for that.
              But it seems depending on shader difference.
              For example:
              Click image for larger version

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              This way not fit for body texture.

              What I am doing is to find the original way which get the perfect process.

              So,I find someone to get this illusion's original filter.
              But, we need more information about parameter of this filter.
              BTW,It seems SBPR & HS’s body texture is re-paint work.
              Not just conversion from PC's body texture by some filter I guess.
              Attached Files

              Comment


              • plasticmind
                plasticmind commented
                Editing a comment
                For skins it uses desaturate filter, or maybe desaturate combined with level scale, I think it's still possible to manipulate in PS. But I need the original and filtered of the same texture. And that level output 72 - 223 might just work on clothes, I'll try to figure it out soon.

                Just tested on a bra, and it's 96-223.
                Last edited by plasticmind; 08-30-2016, 09:01 AM.

            • #10
              Wow. Here I've been running all my images through Xnview and lowering contrast by -65 roughly to do the same thing.

              Comment

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