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  • Studio item import tool & Number control center(for user and modder) : for STUDIO / STUDIO NEO

    Hello!
    I made an import tool of items for modder with the user.
    And for modder, I'd like to manage the merit of the ID here.

    It's explained about tool first.

    ** for STUDIO **

    -INTRODUCTION

    HoneySelect item Resolver(HiR) is the program for rebuilding the item list of HoneySelect.
    In HoneySelect you have to edit the item list according to its format when you add the Mod items. Items will not be activated by just copying.
    HiR will help you activating Mod items by automatically rebuild the item list. All you need is just run HiR.


    -PREREQUISITE

    SB3U ver.1.0.54delta - 1.1.0
    (You don't have to use SB3U. You just need to specify the pass for it in the HiR. )

    Note:
    When it is the worst, a list of items fails and may remake it from initial state.
    In that case, the display of the unofficial item in scene data is not guaranteed.

    -HOW TO USE(for mods user)

    1. Download the item Mod compliant with HiR, and copy all files.
    Spoiler
    Click image for larger version  Name:	img01.JPG Views:	1 Size:	223.2 KB ID:	5721492





    2. Run HiR and configure, then click [Start] button.
    Spoiler
    Click image for larger version  Name:	img00.jpg Views:	1 Size:	140.5 KB ID:	5721493





    3. Wait for while until you see a message "Finished" in the lower message box in the tool.

    4. The item is activated in HoneySelect Studio.


    -HOW TO COMPLY THE MOD ITEM (for modders)

    Spoiler

    DEFINITION
    In HiR, it define the list of items as follows. Click image for larger version  Name:	img02.JPG Views:	1 Size:	266.6 KB ID:	5721494




    ・FREE AREA
    This area is for Mod testing or for who want to avoid the number reservation. You can use this area freely.
    You can't share the scene data with items in this area, because the item numbers are different.

    ・CONFLICT RESOLVE AREA
    This area is for the Mods competing each other. Mods are evecuated automatically. Do not use this area.

    RESERVED AREA
    This area is for the Mod with reserved item number agreed in each forum or community.
    You can share the scene data with items in this area, because the item numbers will be matched.


    FOR THE RESERVATION OF THE ITEM NUMBER

    I think that either above surely has its thread.
    Check the thread below.

    http://www.hongfire.com/forum/forum/...ey-select-mods


    When you have a problem, please come to the pH BBS.
    http://rara.jp/playclub/


    HOW TO DISTRIBUTE MOD

    Prepare the files listed in below and distribute.

    1. File of Mod (xxxx.unity3d)
    2. Item list for HiR (xxxx.txt)
    3. Picture for item catalogue (xxxx.jpg)

    "3. Picture for item catalogue" is not necessary. if you prepare the one for each .unity3d file, it is easy to guess what item is packed in. Click image for larger version  Name:	img03.JPG Views:	1 Size:	200.2 KB ID:	5721495




    Write the list for HiR(prepare list No.2) as follows.

    First 3 Lines:
    Description. Ignored when rebuilding the item list. The line starts with "#" is the comment line.

    Definition Line:
    -Column 1: Set a empty characters
    -Column 2: Set a empty characters
    -Column 3: Set a Item Number
    If you use free area, put the empty characters
    If you use the reserved area, put the tagged area number issued.

    -Column 4: Set a Category Number
    Set a tagged category number you want to be listed in the HoneySelect Studio. Item with tag number <99> will be ignored.
    -Column 5: Set a Item Name
    Set a item name you want to display in the HoneySelect Studio.
    -Column 6: Set a Item File Path
    Set a relative path starts from "abdata". In general, it goes as "<studio/itemobj/honey/File name of your item mod.unity3d>"
    -Column 7: Set a Animater Name
    Set a Animator Name you set to your Mod item in the .unity3d file.


    -TIPS

    You Can Change the Column 4 and 5 Whenever You Like.
    Once you distribute your Mod item with incorrect category number or item name, redistribute the Mod with correct description. When users rerun the HiR, settings will be overwritten.

    ①The case which distributed a category and an item name to by mistake.
    Copy the "2. Item list for HiR (xxxx.txt)" which revised a category and an item name again, and execute HiR.
    A category and an item name are updated.

    ②When you want to add the item which you registered to the once free area to the resolve area.(Because you want to share scene data)

    Copy the "2. Item list for HiR (xxxx.txt)" which revised as follows again, and execute HiR.
    <><><&gt ;&a mp;lt;1><[to be deleted]ItemId><studio/itemobj/honey/xxxx.unity3d><animatorId>
    <><><8003&am p;g t;<1><ItemId&gt ;<studio/itemobj/honey/xxxx.unity3d><animatorId>

    The HiR adds it using the number of the new resolve area to its area

    In the above example, added "[to be deleted]" to the item name of the free area, it notify a mods user not to use it.

    It can change a category number to 99 for item of the free area to non-display.
    But in this case, bad influence to scene data of mods user may appear.

    ③When you want to register an item registered in a reserved area to resolve area again.

    Please newly add it using the item number of the resolve area.

    It is not deleted from reserved area. However, Like a ②, it can change the name.


    * download
    ・1.1.1
    https://mega.nz/#!Y04E2ayT!cc8Ryrn2E...r7sIQcwXXDh744
    http://www.mediafire.com/file/c5idmm.../HiR_1.1.1.rar



    ・old version
    download tool 1.0.4:https://mega.nz/#!khBwWKbT!A7lzbPSb_...WDRgq2EyMtcxyE
    (src:It's a dirty cord so that you can laugh!
    https://mega.nz/#!IkYXAAgT!8KbM9rbFc...1-SebOfXVaXzCI
    this is distributed under MIT License. )


    Acknowledgment

    Specification consideration cooperation : aastaroth, enimaroah, @akyryz
    English translation :@Cur144, Core2, Laurel K.
    Chinese translation :@Tacozera
    Human sacrifice :@Cur144, Nocky, Oct

    ****

    **for STUDIO NEO**

    Honeyselect Item Resplver is upgrade for sutdio neo!
    you can use all studio items( that adjusted by HiR).

    Download:



    日本語:http://www.mediafire.com/file/fjqef9..._Neo_1.1.0.rar
    English:http://www.anime-sharing.com/forum/r...78/index3.html
     ⇒#30

    how to use: download -> start!

    *SB3U is bundled.not need setting.
    Click image for larger version  Name:	3616367.png Views:	1 Size:	5.3 KB ID:	5805099



    for modder
    Spoiler

    Item definision text specific.(for studio NEO)

    ----
    #<管理番号><種類番号><名称><マニフェスト><バンドルパス><ファイルパ ス><子の接続先><アニメがあるか><色替え><色替え対象><色替え(カラー 2)><色替え対象(カラー2)><拡縮判定>
    <8108><3><トルコキキョウ><><studio/itemobj/honey /_yashiroAmamiya_flower1.unity3d><p_item_09><><Fals e><True><O_gooya_00_00><False><><True>


    ・column1:ID
    if you want use reserved area, input number. (ex:<8018>)
    if you want use free area, don't input.(ex:<>)

    ・column2:category
    category number is changed from old studio.

    0:基本形(new category!)
    1:ベース(old:壁・板)
    2:家具(old:家具)
    3:オブジェ(old:日用品、その他、医療)
    4:食材(old:食材)
    5:武器(old:武器)
    6:小物(old:小物)
    7:キャラ(new category!)
    8:Hアイテム(old:Hアイテム)
    9:液体(old:液体)
    10:2D効果(old:画面効果)
    11:エフェクト(old:エフェクト)
    12:ギミック(new category!)
    13:3DSE(new category!)

    ex:<3>

    ・column3:item name

    ex:<トルコキキョウ>

    ・column4:manifest
    allwais empty.

    ex:<>

    ・column5:filename
    full filename from "abdata"

    ex:<studio/itemobj/honey/_yashiroAmamiya_flower1.unity3d>

    ・column6:animator name

    ex:<p_item_09>

    ・colmun7:jointed object
    When making a gimmick item, this is used.
    allwais empty.

    ex:<>

    ・colmun8:use animation
    if you use animation in item, input True.
    if you don't use animation in item, input False.

    ex:<False>

    ・colmun9:use color change(1st)
    neo studio item can change color on 2 objects.
    column9 is 1st object setting.

    if you use 1st color change, input True.
    if you don't use 1st color change, input False.

    ex:<False>

    ・colmun10:color change target(1st)
    input 1st color change target.(parent of mesh renderer)
    You can set plural mesh.but you can't set sub frame.

    if you don't use 1st color change, input empty.

    ex:
    <>
    <O_gooya_00_00>
    <O_gooya_00_00/O_gooya_00_01/O_gooya_00_02>

    ・colmun11:use color change(2nd)
    same as column9

    ・colmun12:color change target(2nd)
    same as column10

    ・colmun13:size changeable
    if you use size change, input True.
    if you don't use size change, input False.

    You should set True.

    ex:<True>

    ----

    if you want distribute for old/NEO studio, and you don't use color change and animation,
    you should make old definition text.

    if you want distribute for old/NEO studio, and you use color change and animation,
    you should make old/NEO definition text(both).

    if you want distribute for NEO studio,
    you should make neo definition text.


    place of old definition text:abdata\studio\itemobj\honey\HoneyselectItemRe solver\
    place of NEO definition text:abdata\studioneo\HoneyselectItemResolver\


    -Number control center(for modders) STUDIO and STUDIO NEO

    Spoiler

    It's possible to acquire the ID for the item which foresees sharing of scene data and doesn't overlap with other ones as I explained by the above.

    1. ID is handed by 50 unit to modder.
    2. An administrator of any community may acquire the fixed ID and have them distribute in the community after that.

    The person who needs the ID which doesn't conflict make the response this thread, please.
    If it's confirmed that you don't acquire the same ID at the same time after writing in was reflected, its ID is yours.

    The person who thinks you may use a free area, please. This is unnecessary for application.

    The beginning starts from 8,001.
    --template--

    *name:
    community:
    *required number(50 step):
    *now:
    *next:

    ----

    * mark is required.

    Please write the person's previous "next" to "now".
    Please write the "now" + "required number" to "next".



    ----
    2016-09-26 re-upload picture!
    can you see pictures?

    2016-09-28 update 1.0.4
    All except for a text file was made non-applicable.

    2016-10-12 new specification!
    19,001-20,000 became "private share area"!

    This area uses in the community in case of more determinative distribution.
    The difference with the free area is that the number and the relation with the tool are guaranteed.
    Everyone designates the number without declarations, and can use this area.
    But, you aren't supposed to distribute an item in this area officially.

    It's same as a reservation area as the function.
    It has been just reserved.



    @KingRexTan

    This is because the one which isn't a text file of an item list in "HoneySelect\abdata\studio\itemobj\honey\Honey sele ctItemResolver" was arranged.
    Please delete an unnecessary file from "HoneySelect\abdata\studio\itemobj\honey\Honey sele ctItemResolver". Or please use 1.0.4.
    Last edited by YashiroAmamiya; 07-02-2017, 12:40 AM.

  • #31
    @CyberCookieSecurity

    When 01.unity3d or 01.uni-ty3d doesn't exist, this message is indicated.

    HiR 1.1.0 expects the following state.

    A:00.unity3d and 01.unity3d are exist.
    Click image for larger version  Name:	WS0000520.JPG Views:	1 Size:	244.9 KB ID:	5729455
    It's in the state which applies public 09/30 update and has not used HiR1.1.0.

    B:00.unity3d and 01.uni-ty3d are exist.
    Click image for larger version  Name:	WS0000521.JPG Views:	1 Size:	246.7 KB ID:	5729456
    It's in the state which applies public 09/30 update and has used HiR1.1.0.

    01.unity3d is included in 09/30 update.

    ----
    You neither apply 09/30 update nor apply 10/14 update.
    Please apply 09/30 update.

    When having applied 09/30 update and eliminating 01.unity3d, please add 01.uni-ty3d.
    (No one reads that contents.)


    I'm not good at the explanation, so when not understanding, please ask me again!

    Comment


    • CyberCookieSecurity
      Editing a comment
      Thanks for the explanation. I figured out my problem. HiR wants the abdata path. I only gave the HS path. The maps appear to work now.

  • #32
    Hello,
    i have updated to 09/30, now there is an error
    ...\itemList_Honey_00:Sheet2.MonoBehaviour could not have been found.
    On HiR 1.1.0 and HiR 1.0.4 same mistake.. some1 have an idea?

    Comment


    • YashiroAmamiya
      YashiroAmamiya commented
      Editing a comment
      If you permit, could you take the screenshot of the "illusion\HoneySelect\abdata\studio\list\itemlist\ honey" folder?
      And if an error message appears on a screen, could you tell me?

      A reason with these most problems is the version of the SB3U.
      HiR recommends 1.0.54delta.

    • wildcoun
      wildcoun commented
      Editing a comment
      ahh thanks! with 1.0.54delta it worked

    • YashiroAmamiya
      YashiroAmamiya commented
      Editing a comment
      It was good!
      I'm sorry to apply trouble to you! Thank you very much!

  • #33

    much would great if video tutorials

    Comment


    • YashiroAmamiya
      YashiroAmamiya commented
      Editing a comment
      OK! I challenge!
      Please wait for several days. I'm very busy with my baking a hamburger now.

  • #34
    Does this not yet work with the 10/14 update? I wasn't really certain from the comments.

    I am using HiR 1.1.0 and SB3U 1.0.54delta. I have read to put the gom.txt in the /HoneyselectItemResolver folder. I have read not to put it there. I have read to put it in the /studio/list/itemlist/honey folder. I have tried it in all of these places.

    I still get the changelog.txt / export.txt / import.txt error. I have even tried deleting all these txts thinking maybe they were interfering. No difference.

    Here is a screenshot:
    http://imgur.com/a/Wj6lf

    Comment


    • cur144
      cur144 commented
      Editing a comment
      Because Amamiya is busy, I answers as much as possible now.
      HiR V1.1.0 work on 9/30 and 10/14 patch.

      I think you have a problem with the put place for HoneyselectItemResolver.exe
      Do you place HoneyselectItemResolver.exe to the sbdata\studio\itemobj\honey\HoneyselectItemResolve r ?
      It is a problem if so.
      The HoneyselectItemResolver.exe is because it make the export.txt & import.txt to the same folder.

      So HoneyselectItemResolver.exe read export.txt & import.txt and become the error.
      >[error]D:\HoneySelect\abdata\studio\itemobj\honey\Honeyse lectItemResolver\import.txt is wrong >> xxxxxxxxxx

      For example, Please put the HoneyselectItemResolver.exe in HoneySelect folder.
      And do not put the file except the following forms to the abdata\studio\itemobj\honey\HoneyselectItemResolve r

      >#1,2行目は読み飛ばすので、ご自由に利用ください。2行目は例です。
      >#<><><><希望カテゴリ番号><アイテム名><[abdata]から見たunity3dファイルのパス><対象Animator>
      ><><><8052><2><Ferrari F2001><studio/itemobj/honey/_yashiroAmamiya_car1.unity3d><p_item_08>
      ><><><8053><2><Cadillac Eldorado><studio/itemobj/honey/_yashiroAmamiya_car1.unity3d><p_item_15>

  • #35
    I followed every instruction and it not only doesn't work but i lost all my studio items, it's fine since i rarely use these items but if you could tell me what files i should delete or replace it would be nice, oh and this is what showed when i tried starting

    Click image for larger version

Name:	ran.png
Views:	2
Size:	14.2 KB
ID:	5736980
    Attached Files
    Last edited by Lavalamp22; 11-14-2016, 06:11 PM.

    Comment


    • cur144
      cur144 commented
      Editing a comment
      All the unzip files of SB3Utility are necessary.
      Is any file not missing?

      Spoiler

  • #36
    Originally posted by cur144 View Post
    Because Amamiya is busy, I answers as much as possible now.
    HiR V1.1.0 work on 9/30 and 10/14 patch.

    Thank you - you helped immensely and I am up and running now.

    Indeed, my HiR files were installed in the HoneyselectitemResolver folder and that was causing the issue. I moved them to the root game folder, just left gom.txt in there, and it... didn't work at first. Then I remembered somewhere in this thread it was mentioned that the 00.unify3d from studio/itemobj/honey had to be moved (at least temporarily when you run HIR). And then it worked!

    So for anyone having trouble like I did, here is your checklist (assuming you use 9/30 or 10/14):

    Install HiR 1.1.0 in your main /HoneySelect folder.

    Install SB3U (I used 1.0.54delta) into a folder in your main /HoneySelect folder.

    Go to HoneySelect/abdata/studio/itemobj/honey

    Put the unify3d files from the mod you are installing there. (For the condom mod, this would be gom01 - 03.unify3d).

    Make a directory called HoneyselectItemResolver there.

    Move the 00.unify3d from this directory to your desktop.

    Place the HiR itemlist file (for condom mod, this is gom.txt) in the HoneyselectItemResolver folder.

    Run HiR.

    Put your 00.unify3d file back in the /honey folder (I don't know if this is necessary but I will just keep it there and move it out whenever I need to add something).


    So about the 00.unify3d file... what to do with it? Do I clean out my /honey and /HoneyselectItemResolver after each mod I install or do I need to rebuild a full list with all my mods every time?

    Comment


    • YashiroAmamiya
      YashiroAmamiya commented
      Editing a comment
      Can you contribute a screen shot of "illusion\HoneySelect\abdata\studio\list\itemlist\ honey" just after the execution?
      I want a hint.

  • #37
    I have the same error. Version of the SB3UGS is correct, yet still i cannot get it to work.
    Attached Files

    Comment


    • #38
      To a person given the following errors by HiR execution.
      "[error] can't update list file. please check SB3U version."

      First of all, please use the SB3UGS V1.0.54delta
      http://www.megafileupload.com/bsbP/S...1.0.54delta.7z


      Still SB3U may not work in your environment if it don't work.
      I want you to try the following.

      1. execute a SB3UtilityGUI.exe
      2. open the abdata\studio\list\itemlist\honey\00.unity3d by SB3Utility
      3. click a ItemList_Honey_00_Sheet2
      4. Assets -> Export (The exported file is readable by text editor)
      Spoiler

      What error outputs it in SB3U if exported file is not made?
      Please see error message displayed by the lower Log column of SB3U.
      I think that an error is given to the Windows event viewer too.

      Comment


      • #39
        For some unknown reason i don't get this error any more. But still i cannot install

        [HS]Witcher_3_Bath_House_by_GIL
        [HS]Fantasy_Pack_2_by_GIL.rar

        I use proper version of SB3UGS, i get "done" message, no errors, but items just dose not appear in the studio.

        Comment


        • cur144
          cur144 commented
          Editing a comment
          Does the addition of other item succeed?
          Which HiR version do you use?
          What did the Official patch install?

          Did you put the following files under the abdata\studio\itemobj\honey\HoneyselectItemResolve r?
          GIL_Boss_Rooms.txt, GIL_frost_golem.txt, GIL_ogre.txt, GIL_quimera.txt, GIL_taurus.txt,
          GIL_temple.txt, GIL_bath_house.txt



          The following item is added if succeed.

          [HS]Fantasy_Pack_2_by_GIL
          (Studio Item: Others Section)
          Boss Room 1, Boss Room 2
          Frost_Stand, Frost_Charge, Frost_Attack
          Ogre_Stand, Ogre_Punch, Ogre_Grab, Ogre_Walk, Ogre_Dead
          Quimera_Stand, Quimera_Attack
          Taurus Stand, Taurus Attack, Taurus Dead, Taurus Smash
          Sandy Corridor, Temple Corridor

          [HS]Witcher_3_Bath_House_by_GIL
          (Studio Item: Others Section)
          Bath House

      • #40
        I posted how to use, for users.
        http://www.anime-sharing.com/forum/r...ml#post2567001

        Comment


        • enimaroah
          enimaroah commented
          Editing a comment
          @Iukix360, I already deleted your other post about this subject. You are free to use every hysterical program you like, but then please stop posting this! I will delete every of such posts without proper indication by virustotal.

        • cur144
          cur144 commented
          Editing a comment
          Post of the Iukix360 was deleted, but sorry, I drag up it.
          Because Amamiya showed a source of HiR, please use HiR in peace.
          http://www.anime-sharing.com/forum/r...ml#post2581915
          (It had been already shown in Japan long before)

        • Iukix360
          Iukix360 commented
          Editing a comment
          DillDoe

          Thank you!

          I followed your suggestion, I excluded the HiR.exe file from NS scanning, now does not remove

      • #41
        I managed to make HiR was proprely a few weeks back and i forgot to say thank you for the wonderful mod

        Comment


        • #42
          Hello, sorry for this supper noob question, is this tool made to solve item number conflict issue? (item doesn't show on model ) and if yes does it also works for Honey select (not studio)?

          Either way, thanks for sharing!

          Comment


          • cur144
            cur144 commented
            Editing a comment
            Because modder uses each person's reserved slot number(in the #2), basics do not conflict.
            But, HiR automatically sends the item to the Resolve area(slot 5001-8000) if it conflict for mistake of modder.
            Therefore, there is no item which can't use by conflict.
            Then all items of Mod is thing for studio.
            Last edited by cur144; 12-05-2016, 07:58 AM.

        • #43
          Mine appears to load everything just fine into the game, and not error out. However, All my saved scenes don't work anymore. I've got like 15-20 pages of scenes, (sorta maken a story), and now they won't load, the background is blue instead of black, and when I load a scene it only loads the first Girl character in the list for that scene, and nothing else. Doesn't anyone know a fix for this? or is this bound to happen?

          Comment


          • cur144
            cur144 commented
            Editing a comment
            HiR updates only a list file of items.
            However, scene data functions even if do not have a list file of items.
            (Scene data need only an items object file)
            I think there may be a cause elsewhere.

        • #44


          When I make the personal folder(BackUp) such as the picture and put backup copy of 00.unity3d in the its folder,
          the following problem occurred.

          Can't change the state of the character & can't load the scene in studio.

          Please be careful not to do these.

          Comment


          • #45
            cur144 This problem is NOT caused by HiR. The game tries to loads every list file in every subfolder of abdata\studio\list\itemlist. I haven't checked parents of this, but I had the same problem you described with an extra folder for backups.
            Last edited by enimaroah; 12-14-2016, 02:16 AM.

            Comment


            • cur144
              cur144 commented
              Editing a comment
              Yes, I understand it.
              Then, about the parent folder, there was not a problem.
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