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  • Studio item import tool & Number control center(for user and modder) : for STUDIO / STUDIO NEO

    Hello!
    I made an import tool of items for modder with the user.
    And for modder, I'd like to manage the merit of the ID here.

    It's explained about tool first.

    ** for STUDIO **

    -INTRODUCTION

    HoneySelect item Resolver(HiR) is the program for rebuilding the item list of HoneySelect.
    In HoneySelect you have to edit the item list according to its format when you add the Mod items. Items will not be activated by just copying.
    HiR will help you activating Mod items by automatically rebuild the item list. All you need is just run HiR.


    -PREREQUISITE

    SB3U ver.1.0.54delta - 1.1.0
    (You don't have to use SB3U. You just need to specify the pass for it in the HiR. )

    Note:
    When it is the worst, a list of items fails and may remake it from initial state.
    In that case, the display of the unofficial item in scene data is not guaranteed.

    -HOW TO USE(for mods user)

    1. Download the item Mod compliant with HiR, and copy all files.
    Spoiler
    Click image for larger version  Name:	img01.JPG Views:	1 Size:	223.2 KB ID:	5721492





    2. Run HiR and configure, then click [Start] button.
    Spoiler
    Click image for larger version  Name:	img00.jpg Views:	1 Size:	140.5 KB ID:	5721493





    3. Wait for while until you see a message "Finished" in the lower message box in the tool.

    4. The item is activated in HoneySelect Studio.


    -HOW TO COMPLY THE MOD ITEM (for modders)

    Spoiler

    DEFINITION
    In HiR, it define the list of items as follows. Click image for larger version  Name:	img02.JPG Views:	1 Size:	266.6 KB ID:	5721494




    ・FREE AREA
    This area is for Mod testing or for who want to avoid the number reservation. You can use this area freely.
    You can't share the scene data with items in this area, because the item numbers are different.

    ・CONFLICT RESOLVE AREA
    This area is for the Mods competing each other. Mods are evecuated automatically. Do not use this area.

    RESERVED AREA
    This area is for the Mod with reserved item number agreed in each forum or community.
    You can share the scene data with items in this area, because the item numbers will be matched.


    FOR THE RESERVATION OF THE ITEM NUMBER

    I think that either above surely has its thread.
    Check the thread below.

    http://www.hongfire.com/forum/forum/...ey-select-mods


    When you have a problem, please come to the pH BBS.
    http://rara.jp/playclub/


    HOW TO DISTRIBUTE MOD

    Prepare the files listed in below and distribute.

    1. File of Mod (xxxx.unity3d)
    2. Item list for HiR (xxxx.txt)
    3. Picture for item catalogue (xxxx.jpg)

    "3. Picture for item catalogue" is not necessary. if you prepare the one for each .unity3d file, it is easy to guess what item is packed in. Click image for larger version  Name:	img03.JPG Views:	1 Size:	200.2 KB ID:	5721495




    Write the list for HiR(prepare list No.2) as follows.

    First 3 Lines:
    Description. Ignored when rebuilding the item list. The line starts with "#" is the comment line.

    Definition Line:
    -Column 1: Set a empty characters
    -Column 2: Set a empty characters
    -Column 3: Set a Item Number
    If you use free area, put the empty characters
    If you use the reserved area, put the tagged area number issued.

    -Column 4: Set a Category Number
    Set a tagged category number you want to be listed in the HoneySelect Studio. Item with tag number <99> will be ignored.
    -Column 5: Set a Item Name
    Set a item name you want to display in the HoneySelect Studio.
    -Column 6: Set a Item File Path
    Set a relative path starts from "abdata". In general, it goes as "<studio/itemobj/honey/File name of your item mod.unity3d>"
    -Column 7: Set a Animater Name
    Set a Animator Name you set to your Mod item in the .unity3d file.


    -TIPS

    You Can Change the Column 4 and 5 Whenever You Like.
    Once you distribute your Mod item with incorrect category number or item name, redistribute the Mod with correct description. When users rerun the HiR, settings will be overwritten.

    ①The case which distributed a category and an item name to by mistake.
    Copy the "2. Item list for HiR (xxxx.txt)" which revised a category and an item name again, and execute HiR.
    A category and an item name are updated.

    ②When you want to add the item which you registered to the once free area to the resolve area.(Because you want to share scene data)

    Copy the "2. Item list for HiR (xxxx.txt)" which revised as follows again, and execute HiR.
    <><><&gt ;&a mp;lt;1><[to be deleted]ItemId><studio/itemobj/honey/xxxx.unity3d><animatorId>
    <><><8003&am p;g t;<1><ItemId&gt ;<studio/itemobj/honey/xxxx.unity3d><animatorId>

    The HiR adds it using the number of the new resolve area to its area

    In the above example, added "[to be deleted]" to the item name of the free area, it notify a mods user not to use it.

    It can change a category number to 99 for item of the free area to non-display.
    But in this case, bad influence to scene data of mods user may appear.

    ③When you want to register an item registered in a reserved area to resolve area again.

    Please newly add it using the item number of the resolve area.

    It is not deleted from reserved area. However, Like a ②, it can change the name.


    * download
    ・1.1.1
    https://mega.nz/#!Y04E2ayT!cc8Ryrn2E...r7sIQcwXXDh744
    http://www.mediafire.com/file/c5idmm.../HiR_1.1.1.rar



    ・old version
    download tool 1.0.4:https://mega.nz/#!khBwWKbT!A7lzbPSb_...WDRgq2EyMtcxyE
    (src:It's a dirty cord so that you can laugh!
    https://mega.nz/#!IkYXAAgT!8KbM9rbFc...1-SebOfXVaXzCI
    this is distributed under MIT License. )


    Acknowledgment

    Specification consideration cooperation : aastaroth, enimaroah, @akyryz
    English translation :@Cur144, Core2, Laurel K.
    Chinese translation :@Tacozera
    Human sacrifice :@Cur144, Nocky, Oct

    ****

    **for STUDIO NEO**

    Honeyselect Item Resplver is upgrade for sutdio neo!
    you can use all studio items( that adjusted by HiR).

    Download:



    日本語:http://www.mediafire.com/file/fjqef9..._Neo_1.1.0.rar
    English:http://www.anime-sharing.com/forum/r...78/index3.html
     ⇒#30

    how to use: download -> start!

    *SB3U is bundled.not need setting.
    Click image for larger version  Name:	3616367.png Views:	1 Size:	5.3 KB ID:	5805099



    for modder
    Spoiler

    Item definision text specific.(for studio NEO)

    ----
    #<管理番号><種類番号><名称><マニフェスト><バンドルパス><ファイルパ ス><子の接続先><アニメがあるか><色替え><色替え対象><色替え(カラー 2)><色替え対象(カラー2)><拡縮判定>
    <8108><3><トルコキキョウ><><studio/itemobj/honey /_yashiroAmamiya_flower1.unity3d><p_item_09><><Fals e><True><O_gooya_00_00><False><><True>


    ・column1:ID
    if you want use reserved area, input number. (ex:<8018>)
    if you want use free area, don't input.(ex:<>)

    ・column2:category
    category number is changed from old studio.

    0:基本形(new category!)
    1:ベース(old:壁・板)
    2:家具(old:家具)
    3:オブジェ(old:日用品、その他、医療)
    4:食材(old:食材)
    5:武器(old:武器)
    6:小物(old:小物)
    7:キャラ(new category!)
    8:Hアイテム(old:Hアイテム)
    9:液体(old:液体)
    10:2D効果(old:画面効果)
    11:エフェクト(old:エフェクト)
    12:ギミック(new category!)
    13:3DSE(new category!)

    ex:<3>

    ・column3:item name

    ex:<トルコキキョウ>

    ・column4:manifest
    allwais empty.

    ex:<>

    ・column5:filename
    full filename from "abdata"

    ex:<studio/itemobj/honey/_yashiroAmamiya_flower1.unity3d>

    ・column6:animator name

    ex:<p_item_09>

    ・colmun7:jointed object
    When making a gimmick item, this is used.
    allwais empty.

    ex:<>

    ・colmun8:use animation
    if you use animation in item, input True.
    if you don't use animation in item, input False.

    ex:<False>

    ・colmun9:use color change(1st)
    neo studio item can change color on 2 objects.
    column9 is 1st object setting.

    if you use 1st color change, input True.
    if you don't use 1st color change, input False.

    ex:<False>

    ・colmun10:color change target(1st)
    input 1st color change target.(parent of mesh renderer)
    You can set plural mesh.but you can't set sub frame.

    if you don't use 1st color change, input empty.

    ex:
    <>
    <O_gooya_00_00>
    <O_gooya_00_00/O_gooya_00_01/O_gooya_00_02>

    ・colmun11:use color change(2nd)
    same as column9

    ・colmun12:color change target(2nd)
    same as column10

    ・colmun13:size changeable
    if you use size change, input True.
    if you don't use size change, input False.

    You should set True.

    ex:<True>

    ----

    if you want distribute for old/NEO studio, and you don't use color change and animation,
    you should make old definition text.

    if you want distribute for old/NEO studio, and you use color change and animation,
    you should make old/NEO definition text(both).

    if you want distribute for NEO studio,
    you should make neo definition text.


    place of old definition text:abdata\studio\itemobj\honey\HoneyselectItemRe solver\
    place of NEO definition text:abdata\studioneo\HoneyselectItemResolver\


    -Number control center(for modders) STUDIO and STUDIO NEO

    Spoiler

    It's possible to acquire the ID for the item which foresees sharing of scene data and doesn't overlap with other ones as I explained by the above.

    1. ID is handed by 50 unit to modder.
    2. An administrator of any community may acquire the fixed ID and have them distribute in the community after that.

    The person who needs the ID which doesn't conflict make the response this thread, please.
    If it's confirmed that you don't acquire the same ID at the same time after writing in was reflected, its ID is yours.

    The person who thinks you may use a free area, please. This is unnecessary for application.

    The beginning starts from 8,001.
    --template--

    *name:
    community:
    *required number(50 step):
    *now:
    *next:

    ----

    * mark is required.

    Please write the person's previous "next" to "now".
    Please write the "now" + "required number" to "next".



    ----
    2016-09-26 re-upload picture!
    can you see pictures?

    2016-09-28 update 1.0.4
    All except for a text file was made non-applicable.

    2016-10-12 new specification!
    19,001-20,000 became "private share area"!

    This area uses in the community in case of more determinative distribution.
    The difference with the free area is that the number and the relation with the tool are guaranteed.
    Everyone designates the number without declarations, and can use this area.
    But, you aren't supposed to distribute an item in this area officially.

    It's same as a reservation area as the function.
    It has been just reserved.



    @KingRexTan

    This is because the one which isn't a text file of an item list in "HoneySelect\abdata\studio\itemobj\honey\Honey sele ctItemResolver" was arranged.
    Please delete an unnecessary file from "HoneySelect\abdata\studio\itemobj\honey\Honey sele ctItemResolver". Or please use 1.0.4.
    Last edited by YashiroAmamiya; 07-02-2017, 01:40 AM.

  • #46
    The Christmas tree of the item is added to December 22/2016 in official DLC.
    Probably, I think list file(02.unity3d) is added.
    However, can't use it immediately until updating the HiR.
    (It is the same as the matter of the #14)
    Because, Amamiya intends to cope, please wait a little.

    Comment


    • #47
      When I try to load the H items that end with (Honey) i only get the rotational controllers with no actual object. The only way I can get rid of them is by restarting the studio.



      Would be great if anyone knows the fix for this. Also when I run HiR I get this message:


      The new studio items would get added to the game but the problem with the items ending with (Honey) still persists.

      Please Halp~

      Comment


      • cur144
        cur144 commented
        Editing a comment
        You must read #17,#19 or #34,#34.1

    • #48
      Hello!

      Illusion distributed new data for 12/22 days.
      Illusion sold an additional disk for 12/22 days.

      When these are introduced, an item list is overwritten.
      But please don't worry! I handled this problem.

      HiR1.1.1

      Please download it, overwrite in 1.1.0 and run.
      You can use the former item and an added item.

      Download:

      https://mega.nz/#!Y04E2ayT!cc8Ryrn2E...r7sIQcwXXDh744
      http://www.mediafire.com/file/c5idmm.../HiR_1.1.1.rar

      I'm sorry to cause you trouble!
      I add a kimono and a mourning dress to the distribution thing in an apology. I'm distributing these in Japan!

      Comment


      • 中出し
        中出し commented
        Editing a comment
        気にしないで下さい!本当にありがとうございます!
        Last edited by 中出し; 12-23-2016, 06:55 AM.

    • #49
      My lord
      i have a big problem i don't know after download HiR_1.1.1 i don't know what i install this mod T...T after unpack this file copy all them put in what directory i copy them in this directory

      L:\honey select\abdata\studio\itemobj\honey\HoneyselectItem Resolver ?

      i unpack SB3UGS_v1.1.0 in L:\honey select ?

      what can i do next step any program to install ?

      in the abdata path i need to browse L:\honey select\abdata right ?

      and SB3U path i can choose what directory T ... T


      PS. sorry about my eng suck T....T
      Attached Files

      Comment


      • cur144
        cur144 commented
        Editing a comment
        Put the HoneyselectItemResolver.exe & HoneyselectItemResolver.exe.config somewhere in your PC.

        abdata folder is in your installed game folder.
        Please appoint it on abdata pass.

        SB3U folder is made when did unzip download file of SB3U.
        No problem even if you move the SB3U folder somewhere.
        Please appoint it about the SB3U pass.

        However, must "not" put it to here.
        abdata\studio\itemobj\honey\HoneyselectItemResolve r

      • m37909
        m37909 commented
        Editing a comment
        how to appoint it on abdata pass and SB3U pass ? T....T

      • cur144
        cur144 commented
        Editing a comment
        There is a column to appoint in the picture which you attached in #49.

    • #50
      i still didnt know what is SB3U, when i click start, it says can not find SB3U

      Comment


      • #51
        Help!!! i have this error, what do i do
        Attached Files

        Comment


        • cur144
          cur144 commented
          Editing a comment
          The following item lists are added when you install an additional pack.
          abdata\studio\list\itemlist\honey
          00.unity3d & 01.unity3d (It is overwritten it)
          02.unity3d (Addition of seven H items)

          The following lists are added by DLC of December 22,2016
          abdata\studio\list\itemlist\honey
          03.unity3d (Addition of Christmas tree item)

          When HiR finds these files, HiR add all an item list to 00.unity3d.
          Therefore, please confirm whether those files exist.

          However, extension of 01-03.unity3d may be .uni-ty3d
          Still it is all right.

        • geezerman
          geezerman commented
          Editing a comment
          #cur144 - thanks for the abdata link info - I had the same prob with HiR 1.1.1 - my fault! good info as always!

        • cur144
          cur144 commented
          Editing a comment
          EASONBIGGOD
          >using the 1.1
          Is it by any chance a meaning of V1.1.0?
          If it is so, You should use V1.1.1.

      • #52
        Hi. I finished the Kidnappers Kit for Honey Select ages ago but never published the mod due to not being able to guarantee compatibility. I am still unsure how. From what I gather HIR is a solution, but I need to reserve slots somehow, or write a .txt file? The KK is only 21 items for now. I tried to understand the instructions but when I reach the section; "Write the list for HiR(prepare list No.2) as follows" I feel stupid.

        My current itemlist look like the following, could someone guide me through what to do;
        <0><1><2><3><4><5><6><7>
        <1><><識別番号><種類><名前><パッケージ名><ファイル名><マニフェスト>
        <2><><301><7><Tape Blindfold (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_tape_blindfold><>
        <3><><302><7><Handcuff Left (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_handcuffl><>
        <4><><303><7><Handcuff Right (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_handcuffr><>
        <5><><304><7><Chloroform Cloth (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_chloroform><>
        <6><><305><7><Cleave Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_cleave><>
        <7><><306><7><Knotted Cleave Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_knottedcleave><>
        <8><><307><7><Leather Cleave Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_leathercleave><>
        <9><><308><7><OTM (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_otm><>
        <10><><309><7><Thick OTM (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_otmthick><>
        <11><><310><7><Stuffed Mouth (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_stuff><>
        <12><><311><7><Tape Gag 1 (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_tape1><>
        <13><><312><7><Tape Gag 2 (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_tape2><>
        <14><><313><7><Tape Cross Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_crosstape><>
        <15><><314><7><Microfoam (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_microfoam><>
        <16><><315><7><Ball Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_ballgag><>
        <17><><316><7><Mello Kitty Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_mellokitty><>
        <18><><317><7><Panty Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_pantygag><>
        <19><><318><7><Ring Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_ringgag><>
        <20><><319><7><Rope Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_ropegag><>
        <21><><320><7><Ball Gag Chinstrap (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_ballgagchinstrap><>

        Comment


        • cur144
          cur144 commented
          Editing a comment
          Because you reserved 50 slots from slot No.14001 in #2, you must write it as follows.

          Spoiler


          <><><14001><7><Tape Blindfold (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_tape_blindfold>
          <><><14002><7><Handcuff Left (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_handcuffl>
          <><><14003><7><Handcuff Right (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_handcuffr>
          <><><14004><7><Chloroform Cloth (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_chloroform>
          <><><14005><7><Cleave Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_cleave>
          <><><14006><7><Knotted Cleave Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_knottedcleave>
          <><><14007><7><Leather Cleave Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_leathercleave>
          <><><14008><7><OTM (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_otm>
          <><><14009><7><Thick OTM (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_otmthick>
          <><><14010><7><Stuffed Mouth (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_stuff>
          <><><14011><7><Tape Gag 1 (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_tape1>
          <><><14012><7><Tape Gag 2 (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_tape2>
          <><><14013><7><Tape Cross Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_crosstape>
          <><><14014><7><Microfoam (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_microfoam>
          <><><14015><7><Ball Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_ballgag><>
          <><><14016><7><Mello Kitty Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_mellokitty>
          <><><14017><7><Panty Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_pantygag>
          <><><14018><7><Ring Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_ringgag>
          <><><14019><7><Rope Gag (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_ropegag>
          <><><14020><7><Ball Gag Chinstrap (KK)><chara/Kidnappers_Kit/Kidnappers_Kit.unity3d><p_acs_ballgagchinstrap>


          Then, you must put the its text in the following folder.
          abdata\studio\itemobj\honey\HoneyselectItemResolve r

        • cur144
          cur144 commented
          Editing a comment
          There was one mistake in #2.10.

          *name: RickMontana
          community: personal use
          *required number(50 step): 50
          *now: 14,001
          *next: 14,050 <-14,051

        • RickMontana
          RickMontana commented
          Editing a comment
          Corrected!

      • #53
        What files do I have to change to correct conflicting items? Specifically the condom mod http://pastebin.com/CxPcXEYc and http://www.hongfire.com/forum/forum/...-items-from-pc

        Comment


        • cur144
          cur144 commented
          Editing a comment
          I want you to read a #42.1
          Therefore, in fact, we are not in problem even if it conflict.
          Then I leave modder which doesn't understand a rule.
          Still because HiR functions.

      • #54
        Hello amamiya, thank you for this great mod
        I have question, how do you remove imported studio items?
        I tried to remove it by deleting all files that comes with the particular mod, then run HiR again
        But the item list is still showing up in the studio, and when I select it nothing happen, so I guess it's already removed but somehow the list get stuck

        I'm using HiR ver 1.1.1

        Comment


        • #55
          Solanaceae

          Click image for larger version

Name:	WS0000622.JPG
Views:	1
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ID:	5752345


          Click image for larger version

Name:	WS0000623.JPG
Views:	1
Size:	478.3 KB
ID:	5752346

          Click image for larger version

Name:	WS0000624.JPG
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ID:	5752347

          please change text file of the items,
          and run HiR!

          *99 is invisible.

          Comment


          • Solanaceae
            Solanaceae commented
            Editing a comment
            thanks! I'll try this

        • #56
          Hi, I got the latest version of HIR and SBU3 and i run the program and it seems to work just fine but then i go in studio and the new maps and items arnt there. I use cyberbeing visual patch so when i updated with the expansion i just did the workaround and just copied the abdata over. would that have anything to do with why its not working for me?

          Comment


          • cur144
            cur144 commented
            Editing a comment
            When some problem occurred,  I do it in this way.

            I do put 00-03.uniy3d to under the abdata\studio\list\itemlist\honey as follows.

            00.unity3d is a thing of the official DLC.

            Then if the 01.unity3d,02.unity3d,03.unity3d is a file of such name, anything is all right.
            Because, HiR automatically processes from there.
            HiR doesn't mind the contents of the its files.
            (If extension of 01-03.unity3d is .uni-ty3d, still it is all right too)

            Only four files of the above are necessary. Other files and folders delete it.
            Then execute HiR.

            In other words, I execute HiR after returning environment to the initial state that never execute HiR once.

        • #57
          Any idea why all my imported items work, but only the first one i select in studio will show. Any item i select that i imported after that will not show, only the first one i click will display. They each have separate slot numbers so not sure why this is happening. The files and animators have the proper names.

          List files
          Spoiler



          First map selected shows, but other maps do not. If i restart studio and select a different map it will show, but the others will not
          Spoiler


          Any help would be much appreciated.
          Last edited by Dr FillGood; 01-31-2017, 04:01 PM.
          sincerely,
          Dr Fillgood

          Comment


          • Dr FillGood
            Dr FillGood commented
            Editing a comment
            HaHa that is probably the problem, i had that problem before and didn't realize same thing in studio! I been reusing same base file and not changing it thanks

          • cur144
            cur144 commented
            Editing a comment
            Dr FillGood
            Please reserve the slot number in #2 if you release its item for HF.
            Or a free area(2,001-5,000) is used if you don't set a slot number.
            (Modder which doesn't want to manage slot number uses free area)

            If it is an item to use only personally, the slot number should use private share area(19,001-20,000).
            Or use of the free area is all right too.

            [For Example : This case registers to the free area(2,001-5,000)]
            <><><><6><Cabin Scene><studio/itemobj/honey/LSD_HS_Map_Imports/Cabin_Scene.unity3d><Cabin_Scene>

          • Dr FillGood
            Dr FillGood commented
            Editing a comment
            If i do release them i will reserve slot numbers, but right now still learning about materials and shaders, thanks.

        • #58
          The next version of Sb3UGS will contain a warning when opening a file and another file with the same CAB-string has already been opened (and is still open). This does not handle the problem completely but reduces it a bit.

          Comment


          • Dr FillGood
            Dr FillGood commented
            Editing a comment
            good idea haha!

        • #59
          <HiR Clear Execute>

          There seems to be still the person who cannot execute HiR.
          Most make a mistake of the installation place of HiR.
          Or setting mistake of the path of the data which HiR refers.
          Or items list broken for some reason...
          Then there is the person who does not know its method well
          when even a person using HiR deletes the item which added.

          Therefore, I made the following batch file to solve all of them.
          1.Delete the unnecessary files which HiR generated.
          2.Return an item list to official DLC state.
          3.Then execute the HiR.

          <note>

          Fixed the place for HiR and SB3U in this mod.

          After having deleted the list of unnecessary items from "abdata\studio\itemobj\honey\HoneyselectItemRe solv er",
          it is effective means too.(#54's solution)


          <Installation>
          unzip(abdata folder, SB3UGS_v1.0.54delta folder, HiR_ClearExecute.bat, HoneyselectItemResolver.exe, HoneyselectItemResolver.exe.config) in Game Root

          It should become like this.

          Spoiler





          <How To Use>

          1.Execute the HiR_ClearExecute.bat

          2.The following inquiries from batch input y(or Y) and enter key.
          "Do you really execute this batch ? (y or n) > "

          3.HiR is executed automatically by batch.
          Please set each path as follows in HiR, If it doesn't seem to be as follows.
          abdata path : .\abdata
          SB3U path : .\SB3UGS_v1.0.54delta




          4.Push the "start!" in HiR, then wait for a while.

          5.If a "[info] finish!" is output in HiR, it is completion.


          Download MediaFire
          Last edited by cur144; 06-17-2017, 03:14 AM.

          Comment


          • Mindless
            Mindless commented
            Editing a comment
            Thank you for the update. This sure can be very handy in some situation, like when I accidentally updated my SB3UGS copy for HIR to a most recent version and caused HIR to report an error. XD

            Also to my surprise when trying to fix the problem I found out that I had been using SB3UGS v1.0.53 wih HIR v 1.1.1 all the time when I was using my old rig... Though thankfully nothing ever messed up when I was using this combination.

          • Aaron Hong
            Aaron Hong commented
            Editing a comment
            It says Could Not Find (whole path)\Itemlist_Honey_00_Sheet*.*

        • #60
          Hi! I have a problem with HIR. First I install the Emf patch and all works, but when I use HIR 1.1.1 with SB3U 1.0.54delta studio doesn't work, when I add a character I can't change the pose, use Ik... It's like the char object not exist. Can someone help me? Thanks!!

          Comment


          • cur144
            cur144 commented
            Editing a comment
            If you didn't install all DLC, at first please do it.
            Then confirm there are the following files under the "abdata\studio\list\itemlist\honey".
            00.unity3d, 01.unity3d(or 01.uni-ty3d), 02.unity3d(or 02.uni-ty3d), 03.unity3d(or 03.uni-ty3d)
            (If there is other XX.unity3d file, it may cause a problem)

            Then please execute the HiR_ClearExecute.bat(#59)
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