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  • Studio item import tool & Number control center(for user and modder) : for STUDIO / STUDIO NEO

    Hello!
    I made an import tool of items for modder with the user.
    And for modder, I'd like to manage the merit of the ID here.

    It's explained about tool first.

    ** for STUDIO **

    -INTRODUCTION

    HoneySelect item Resolver(HiR) is the program for rebuilding the item list of HoneySelect.
    In HoneySelect you have to edit the item list according to its format when you add the Mod items. Items will not be activated by just copying.
    HiR will help you activating Mod items by automatically rebuild the item list. All you need is just run HiR.


    -PREREQUISITE

    SB3U ver.1.0.54delta - 1.1.0
    (You don't have to use SB3U. You just need to specify the pass for it in the HiR. )

    Note:
    When it is the worst, a list of items fails and may remake it from initial state.
    In that case, the display of the unofficial item in scene data is not guaranteed.

    -HOW TO USE(for mods user)

    1. Download the item Mod compliant with HiR, and copy all files.
    Spoiler
    Click image for larger version  Name:	img01.JPG Views:	1 Size:	223.2 KB ID:	5721492





    2. Run HiR and configure, then click [Start] button.
    Spoiler
    Click image for larger version  Name:	img00.jpg Views:	1 Size:	140.5 KB ID:	5721493





    3. Wait for while until you see a message "Finished" in the lower message box in the tool.

    4. The item is activated in HoneySelect Studio.


    -HOW TO COMPLY THE MOD ITEM (for modders)

    Spoiler

    DEFINITION
    In HiR, it define the list of items as follows. Click image for larger version  Name:	img02.JPG Views:	1 Size:	266.6 KB ID:	5721494




    ・FREE AREA
    This area is for Mod testing or for who want to avoid the number reservation. You can use this area freely.
    You can't share the scene data with items in this area, because the item numbers are different.

    ・CONFLICT RESOLVE AREA
    This area is for the Mods competing each other. Mods are evecuated automatically. Do not use this area.

    RESERVED AREA
    This area is for the Mod with reserved item number agreed in each forum or community.
    You can share the scene data with items in this area, because the item numbers will be matched.


    FOR THE RESERVATION OF THE ITEM NUMBER

    I think that either above surely has its thread.
    Check the thread below.

    http://www.hongfire.com/forum/forum/...ey-select-mods


    When you have a problem, please come to the pH BBS.
    http://rara.jp/playclub/


    HOW TO DISTRIBUTE MOD

    Prepare the files listed in below and distribute.

    1. File of Mod (xxxx.unity3d)
    2. Item list for HiR (xxxx.txt)
    3. Picture for item catalogue (xxxx.jpg)

    "3. Picture for item catalogue" is not necessary. if you prepare the one for each .unity3d file, it is easy to guess what item is packed in. Click image for larger version  Name:	img03.JPG Views:	1 Size:	200.2 KB ID:	5721495




    Write the list for HiR(prepare list No.2) as follows.

    First 3 Lines:
    Description. Ignored when rebuilding the item list. The line starts with "#" is the comment line.

    Definition Line:
    -Column 1: Set a empty characters
    -Column 2: Set a empty characters
    -Column 3: Set a Item Number
    If you use free area, put the empty characters
    If you use the reserved area, put the tagged area number issued.

    -Column 4: Set a Category Number
    Set a tagged category number you want to be listed in the HoneySelect Studio. Item with tag number <99> will be ignored.
    -Column 5: Set a Item Name
    Set a item name you want to display in the HoneySelect Studio.
    -Column 6: Set a Item File Path
    Set a relative path starts from "abdata". In general, it goes as "<studio/itemobj/honey/File name of your item mod.unity3d>"
    -Column 7: Set a Animater Name
    Set a Animator Name you set to your Mod item in the .unity3d file.


    -TIPS

    You Can Change the Column 4 and 5 Whenever You Like.
    Once you distribute your Mod item with incorrect category number or item name, redistribute the Mod with correct description. When users rerun the HiR, settings will be overwritten.

    ①The case which distributed a category and an item name to by mistake.
    Copy the "2. Item list for HiR (xxxx.txt)" which revised a category and an item name again, and execute HiR.
    A category and an item name are updated.

    ②When you want to add the item which you registered to the once free area to the resolve area.(Because you want to share scene data)

    Copy the "2. Item list for HiR (xxxx.txt)" which revised as follows again, and execute HiR.
    <><><&gt ;&a mp;lt;1><[to be deleted]ItemId><studio/itemobj/honey/xxxx.unity3d><animatorId>
    <><><8003&am p;g t;<1><ItemId&gt ;<studio/itemobj/honey/xxxx.unity3d><animatorId>

    The HiR adds it using the number of the new resolve area to its area

    In the above example, added "[to be deleted]" to the item name of the free area, it notify a mods user not to use it.

    It can change a category number to 99 for item of the free area to non-display.
    But in this case, bad influence to scene data of mods user may appear.

    ③When you want to register an item registered in a reserved area to resolve area again.

    Please newly add it using the item number of the resolve area.

    It is not deleted from reserved area. However, Like a ②, it can change the name.


    * download
    ・1.1.1
    https://mega.nz/#!Y04E2ayT!cc8Ryrn2E...r7sIQcwXXDh744
    http://www.mediafire.com/file/c5idmm.../HiR_1.1.1.rar



    ・old version
    download tool 1.0.4:https://mega.nz/#!khBwWKbT!A7lzbPSb_...WDRgq2EyMtcxyE
    (src:It's a dirty cord so that you can laugh!
    https://mega.nz/#!IkYXAAgT!8KbM9rbFc...1-SebOfXVaXzCI
    this is distributed under MIT License. )


    Acknowledgment

    Specification consideration cooperation : aastaroth, enimaroah, @akyryz
    English translation :@Cur144, Core2, Laurel K.
    Chinese translation :@Tacozera
    Human sacrifice :@Cur144, Nocky, Oct

    ****

    **for STUDIO NEO**

    Honeyselect Item Resplver is upgrade for sutdio neo!
    you can use all studio items( that adjusted by HiR).

    Download:



    日本語:http://www.mediafire.com/file/fjqef9..._Neo_1.1.0.rar
    English:http://www.anime-sharing.com/forum/r...78/index3.html
     ⇒#30

    how to use: download -> start!

    *SB3U is bundled.not need setting.
    Click image for larger version  Name:	3616367.png Views:	1 Size:	5.3 KB ID:	5805099



    for modder
    Spoiler

    Item definision text specific.(for studio NEO)

    ----
    #<管理番号><種類番号><名称><マニフェスト><バンドルパス><ファイルパ ス><子の接続先><アニメがあるか><色替え><色替え対象><色替え(カラー 2)><色替え対象(カラー2)><拡縮判定>
    <8108><3><トルコキキョウ><><studio/itemobj/honey /_yashiroAmamiya_flower1.unity3d><p_item_09><><Fals e><True><O_gooya_00_00><False><><True>


    ・column1:ID
    if you want use reserved area, input number. (ex:<8018>)
    if you want use free area, don't input.(ex:<>)

    ・column2:category
    category number is changed from old studio.

    0:基本形(new category!)
    1:ベース(old:壁・板)
    2:家具(old:家具)
    3:オブジェ(old:日用品、その他、医療)
    4:食材(old:食材)
    5:武器(old:武器)
    6:小物(old:小物)
    7:キャラ(new category!)
    8:Hアイテム(old:Hアイテム)
    9:液体(old:液体)
    10:2D効果(old:画面効果)
    11:エフェクト(old:エフェクト)
    12:ギミック(new category!)
    13:3DSE(new category!)

    ex:<3>

    ・column3:item name

    ex:<トルコキキョウ>

    ・column4:manifest
    allwais empty.

    ex:<>

    ・column5:filename
    full filename from "abdata"

    ex:<studio/itemobj/honey/_yashiroAmamiya_flower1.unity3d>

    ・column6:animator name

    ex:<p_item_09>

    ・colmun7:jointed object
    When making a gimmick item, this is used.
    allwais empty.

    ex:<>

    ・colmun8:use animation
    if you use animation in item, input True.
    if you don't use animation in item, input False.

    ex:<False>

    ・colmun9:use color change(1st)
    neo studio item can change color on 2 objects.
    column9 is 1st object setting.

    if you use 1st color change, input True.
    if you don't use 1st color change, input False.

    ex:<False>

    ・colmun10:color change target(1st)
    input 1st color change target.(parent of mesh renderer)
    You can set plural mesh.but you can't set sub frame.

    if you don't use 1st color change, input empty.

    ex:
    <>
    <O_gooya_00_00>
    <O_gooya_00_00/O_gooya_00_01/O_gooya_00_02>

    ・colmun11:use color change(2nd)
    same as column9

    ・colmun12:color change target(2nd)
    same as column10

    ・colmun13:size changeable
    if you use size change, input True.
    if you don't use size change, input False.

    You should set True.

    ex:<True>

    ----

    if you want distribute for old/NEO studio, and you don't use color change and animation,
    you should make old definition text.

    if you want distribute for old/NEO studio, and you use color change and animation,
    you should make old/NEO definition text(both).

    if you want distribute for NEO studio,
    you should make neo definition text.


    place of old definition text:abdata\studio\itemobj\honey\HoneyselectItemRe solver\
    place of NEO definition text:abdata\studioneo\HoneyselectItemResolver\


    -Number control center(for modders) STUDIO and STUDIO NEO

    Spoiler

    It's possible to acquire the ID for the item which foresees sharing of scene data and doesn't overlap with other ones as I explained by the above.

    1. ID is handed by 50 unit to modder.
    2. An administrator of any community may acquire the fixed ID and have them distribute in the community after that.

    The person who needs the ID which doesn't conflict make the response this thread, please.
    If it's confirmed that you don't acquire the same ID at the same time after writing in was reflected, its ID is yours.

    The person who thinks you may use a free area, please. This is unnecessary for application.

    The beginning starts from 8,001.
    --template--

    *name:
    community:
    *required number(50 step):
    *now:
    *next:

    ----

    * mark is required.

    Please write the person's previous "next" to "now".
    Please write the "now" + "required number" to "next".



    ----
    2016-09-26 re-upload picture!
    can you see pictures?

    2016-09-28 update 1.0.4
    All except for a text file was made non-applicable.

    2016-10-12 new specification!
    19,001-20,000 became "private share area"!

    This area uses in the community in case of more determinative distribution.
    The difference with the free area is that the number and the relation with the tool are guaranteed.
    Everyone designates the number without declarations, and can use this area.
    But, you aren't supposed to distribute an item in this area officially.

    It's same as a reservation area as the function.
    It has been just reserved.



    @KingRexTan

    This is because the one which isn't a text file of an item list in "HoneySelect\abdata\studio\itemobj\honey\Honey sele ctItemResolver" was arranged.
    Please delete an unnecessary file from "HoneySelect\abdata\studio\itemobj\honey\Honey sele ctItemResolver". Or please use 1.0.4.
    Last edited by YashiroAmamiya; 07-02-2017, 12:40 AM.

  • a28886424

    Let me check it one by one, please.

    Q1:Would you like to use a studio? Or studio NEO?
    "[info]list is updated by illusion or any. try to restore from backup" this message is shown only HiR( not HiR_Neo).

    if you want to use studio, please use HiR.
    if you want to use studioNEO, please use HiR_Neo.



    Comment


    • a28886424
      a28886424 commented
      Editing a comment
      I'm sorry i have a mistake with the file name, the correct name is "ItemList_Honey_00_Sheet2.MonoBehaviour". Surly i use the Hir to test, not the Hir_neo.

    • YashiroAmamiya
      YashiroAmamiya commented
      Editing a comment
      Can you take a screenshot of "illusion\HoneySelect\abdata\studio\list\itemlist\ honey"?
      I want to know what happens there.

  • @YashiroAmamiya
    The screenshot of my folder as below:

    Click image for larger version

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    Comment


    • a28886424
      a28886424 commented
      Editing a comment
      YashiroAmamiya @cur144
      I use my friend's PC to run the Hir with same copy HS. There is no error.... So I'm sure my OS has something wrong. Sorry to waste your time.

    • YashiroAmamiya
      YashiroAmamiya commented
      Editing a comment
      a28886424
      I think if possible, I hope that you receive 00.unity3d. From someone else with who playing honey select.

      I think you get tired, too, when you make an effort on this thing.

      If there is a friend playing honey selecti, you may receive a list file and installed mod file(or url), and overwrite.
      HiR renews only 00.unity3d.

      Thank you very much in everything you did.
      I'm sorry that I can't be useful to you.

  • I wrote a way by handmade.
    When HiR_Neo doesn't work, please use it.

    This makes STUDIONEO the premise.
    When using an item in an old studio, please refer to #96.

    http://www.mediafire.com/file/a30jor...de_HiR_Neo.rar

    Spoiler

    Click image for larger version

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    Comment


    • Hi, i'm using IPA, is HiR compatible with IPA please?

      Comment


    • And how to remove from the Studio Neo unnecessary items added by HIR?

      Comment


      • cur144
        cur144 commented
        Editing a comment
        Please refer to #101.1

    • @ALL
      When became the next year(2018), I'll intend to stop the support of this thread.
      Because, I don't play the HoneySelect anymore.

      Many matters were fixed in the past.
      Please read a past article when you had some problem.
      Then Amamiya may not reply to all.

      Comment


      • I don't have an "FK" category in items in Studio Neo. Some mods add items to that category but there's no such list in my studio(i only have the normal stuff, base, furniture, object, etc). What could be the issue?

        Comment


        • cur144
          cur144 commented
          Editing a comment
          @paliovouna
          Please refer to here.
          http://www.hongfire.com/forum/forum/...88#post5905388

          @All
          I said "I don't support this thread anymore" in #111.
          Because I can't promise the support.
          I didn't watch this thread basically anymore.
          It will not change in future too.

      • Any and all help is greatly apprecited first off i have installed all my mods and i have used IPA everything is working fine in Studio BUT in Studio Neo these two things are tripping me up
        and one question.

        1st: IK and FK don't seem to work in unison, when i set my pose in IK and switch to FK it automatically switches to the default T pose, i have pushed the IK mirror pose button and viceversa
        but nothing works only the
        animation refrence button which is no use if switch between IK and FK and they dont save the changes. Please Help

        2nd: When i set my male and female in a animation position they seem to be off always by several inches either too high too low can anyone help with this.

        3rd: A question is there a guide as to what the buttons in neo do as i am still trying to figure some of them out like the copy and paste buttons and such can anyone help please.

        Any and all help is greatly appreciated.

        Comment


        • Im not sure why but when i run HiR i get a bunch of error messages, when i load sudioNEO i dont have any of the modded content

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          • Tell me please
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            • Hi there, may I ask for your assistance? I'm working on some studio items at the moment (for the first time). Everything works fine now, but in my attempts of creating content, I now have several entries in my ItemList_00_00.MonoBehaviour of Items I created in the process and then deleted, because of naming issues, wrong categories and stuff like that. Even when I delete the entries in the monobehavior and the files (.unity3d) and when I start the Itemresolver, the entries are newly made. The entries will remain in the studio. How can I delete them, so the entries doesn't show up anymore? It leads to conflicts and stuff like that, really annoying ... I tried to find something in the documentation, but I didn't really understand how and if it is possible, sorry.

              For example; How do I get rid of these entries?:
              <5001><38><Luxury Boat 1><><studioneo/0ER1.unity3d><luxuryBoat1><><false><false><><false ><><true>
              <13333><38><0E0 Test Cone><><studioneo/0ER.unity3d><coneThing><><false><false><><false><> <true>

              EDIT: I just found out how to do this, thanks.

              For anyone with similar issues:
              1. You need to oben the abdata/studioneo/info/00.unity3d with SB3Utility (I suggest to make a backup of the 00.unity3d)
              2. Find the "ItemList_00_00" MonoBehaviour -1
              3. Export it to an optional directory.
              4. Open it with a texteditor (I use Notepad ++)
              5. Delete only the entries you don't need (!!!) and save.
              6. Go back to SB3Utility, select the ItemList_00_00 again (if not already selected) and click on "Assets -> Replace Files" and selected your previously edited ItemList_00_00.MonoBehaviour
              7. Click on "File -> save .unity3d" and close the SB3Utility if you don't need it anymore
              8. Just to be sure, run the ItemResolver again with correct entries.

              Problem seems to be solved.
              Last edited by Conquestus; 04-15-2018, 05:23 AM.

              Comment


              • please someone can help me, I am encountering this error when trying to run the file:
                basically speaking that the following file was not found, if anyone can help me, I would be very grateful
                (Yes, my English is bad).
                Click image for larger version

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                • Hi i have a problem i have installed some mods on honey select 1.20 and i started item resolver,item resolver studio and also hs item resolver and after all of this was finished i started the game and after it finished loading sitri the character from the game had no head at all it turned invisible i don't how to solve this please help me!

                  Comment


                  • *name:iguanagrafix
                    community:Discord
                    *required number(50 step):500
                    *now:34501
                    *next:34001

                    Comment

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