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Studio item import tool & Number control center(for user and modder) : update 1.1.1 fit in with append&additional data

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  • Studio item import tool & Number control center(for user and modder) : update 1.1.1 fit in with append&additional data

    Hello!
    I made an import tool of items for modder with the user.
    And for modder, I'd like to manage the merit of the ID here.

    It's explained about tool first.

    -INTRODUCTION

    HoneySelect item Resolver(HiR) is the program for rebuilding the item list of HoneySelect.
    In HoneySelect you have to edit the item list according to its format when you add the Mod items. Items will not be activated by just copying.
    HiR will help you activating Mod items by automatically rebuild the item list. All you need is just run HiR.


    -PREREQUISITE

    SB3U ver.1.0.54delta - 1.1.0
    (You don't have to use SB3U. You just need to specify the pass for it in the HiR. )

    Note:
    When it is the worst, a list of items fails and may remake it from initial state.
    In that case, the display of the unofficial item in scene data is not guaranteed.

    -HOW TO USE(for mods user)

    1. Download the item Mod compliant with HiR, and copy all files.
    Spoiler
    Click image for larger version  Name:	img01.JPG Views:	1 Size:	223.2 KB ID:	5721492





    2. Run HiR and configure, then click [Start] button.
    Spoiler
    Click image for larger version  Name:	img00.jpg Views:	1 Size:	140.5 KB ID:	5721493





    3. Wait for while until you see a message "Finished" in the lower message box in the tool.

    4. The item is activated in HoneySelect Studio.


    -HOW TO COMPLY THE MOD ITEM (for modders)

    Spoiler

    DEFINITION
    In HiR, it define the list of items as follows. Click image for larger version  Name:	img02.JPG Views:	1 Size:	266.6 KB ID:	5721494




    ・FREE AREA
    This area is for Mod testing or for who want to avoid the number reservation. You can use this area freely.
    You can't share the scene data with items in this area, because the item numbers are different.

    ・CONFLICT RESOLVE AREA
    This area is for the Mods competing each other. Mods are evecuated automatically. Do not use this area.

    RESERVED AREA
    This area is for the Mod with reserved item number agreed in each forum or community.
    You can share the scene data with items in this area, because the item numbers will be matched.


    FOR THE RESERVATION OF THE ITEM NUMBER

    I think that either above surely has its thread.
    Check the thread below.

    http://www.hongfire.com/forum/forum/...ey-select-mods


    When you have a problem, please come to the pH BBS.
    http://rara.jp/playclub/


    HOW TO DISTRIBUTE MOD

    Prepare the files listed in below and distribute.

    1. File of Mod (xxxx.unity3d)
    2. Item list for HiR (xxxx.txt)
    3. Picture for item catalogue (xxxx.jpg)

    "3. Picture for item catalogue" is not necessary. if you prepare the one for each .unity3d file, it is easy to guess what item is packed in. Click image for larger version  Name:	img03.JPG Views:	1 Size:	200.2 KB ID:	5721495




    Write the list for HiR(prepare list No.2) as follows.

    First 3 Lines:
    Description. Ignored when rebuilding the item list. The line starts with "#" is the comment line.

    Definition Line:
    -Column 1: Set a empty characters
    -Column 2: Set a empty characters
    -Column 3: Set a Item Number
    If you use free area, put the empty characters
    If you use the reserved area, put the tagged area number issued.

    -Column 4: Set a Category Number
    Set a tagged category number you want to be listed in the HoneySelect Studio. Item with tag number <99> will be ignored.
    -Column 5: Set a Item Name
    Set a item name you want to display in the HoneySelect Studio.
    -Column 6: Set a Item File Path
    Set a relative path starts from "abdata". In general, it goes as "<studio/itemobj/honey/File name of your item mod.unity3d>"
    -Column 7: Set a Animater Name
    Set a Animator Name you set to your Mod item in the .unity3d file.


    -TIPS

    You Can Change the Column 4 and 5 Whenever You Like.
    Once you distribute your Mod item with incorrect category number or item name, redistribute the Mod with correct description. When users rerun the HiR, settings will be overwritten.

    ①The case which distributed a category and an item name to by mistake.
    Copy the "2. Item list for HiR (xxxx.txt)" which revised a category and an item name again, and execute HiR.
    A category and an item name are updated.

    ②When you want to add the item which you registered to the once free area to the resolve area.(Because you want to share scene data)

    Copy the "2. Item list for HiR (xxxx.txt)" which revised as follows again, and execute HiR.
    <><><&gt ;&a mp;lt;1><[to be deleted]ItemId><studio/itemobj/honey/xxxx.unity3d><animatorId>
    <><><8003&am p;g t;<1><ItemId&gt ;<studio/itemobj/honey/xxxx.unity3d><animatorId>

    The HiR adds it using the number of the new resolve area to its area

    In the above example, added "[to be deleted]" to the item name of the free area, it notify a mods user not to use it.

    It can change a category number to 99 for item of the free area to non-display.
    But in this case, bad influence to scene data of mods user may appear.

    ③When you want to register an item registered in a reserved area to resolve area again.

    Please newly add it using the item number of the resolve area.

    It is not deleted from reserved area. However, Like a ②, it can change the name.


    * download
    ・1.1.1
    https://mega.nz/#!Y04E2ayT!cc8Ryrn2E...r7sIQcwXXDh744
    http://www.mediafire.com/file/c5idmm.../HiR_1.1.1.rar



    ・old version
    download tool 1.0.4:https://mega.nz/#!khBwWKbT!A7lzbPSb_...WDRgq2EyMtcxyE
    (src:It's a dirty cord so that you can laugh!
    https://mega.nz/#!IkYXAAgT!8KbM9rbFc...1-SebOfXVaXzCI
    this is distributed under MIT License. )


    Acknowledgment

    Specification consideration cooperation : aastaroth, enimaroah, @akyryz
    English translation :@Cur144, Core2, Laurel K.
    Chinese translation :@Tacozera
    Human sacrifice :@Cur144, Nocky, Oct

    -Number control center(for modders)

    Spoiler

    It's possible to acquire the ID for the item which foresees sharing of scene data and doesn't overlap with other ones as I explained by the above.

    1. ID is handed by 50 unit to modder.
    2. An administrator of any community may acquire the fixed ID and have them distribute in the community after that.

    The person who needs the ID which doesn't conflict make the response this thread, please.
    If it's confirmed that you don't acquire the same ID at the same time after writing in was reflected, its ID is yours.

    The person who thinks you may use a free area, please. This is unnecessary for application.

    The beginning starts from 8,001.
    --template--

    *name:
    community:
    *required number(50 step):
    *now:
    *next:

    ----

    * mark is required.

    Please write the person's previous "next" to "now".
    Please write the "now" + "required number" to "next".



    ----
    2016-09-26 re-upload picture!
    can you see pictures?

    2016-09-28 update 1.0.4
    All except for a text file was made non-applicable.

    2016-10-12 new specification!
    19,001-20,000 became "private share area"!

    This area uses in the community in case of more determinative distribution.
    The difference with the free area is that the number and the relation with the tool are guaranteed.
    Everyone designates the number without declarations, and can use this area.
    But, you aren't supposed to distribute an item in this area officially.

    It's same as a reservation area as the function.
    It has been just reserved.



    @KingRexTan

    This is because the one which isn't a text file of an item list in "HoneySelect\abdata\studio\itemobj\honey\Honey sele ctItemResolver" was arranged.
    Please delete an unnecessary file from "HoneySelect\abdata\studio\itemobj\honey\Honey sele ctItemResolver". Or please use 1.0.4.
    Last edited by YashiroAmamiya; 12-22-2016, 07:17 AM.

  • #2
    We acquire the ID first!

    *name: YashiroAmamiya
    community: pH board
    *required number(50 step): 1,000
    *now: 8,001
    *next: 9,001

    pH board acquired 8,001-9,000 with this.
    The next person will be now:9,001.

    Comment


    • cur144
      cur144 commented
      Editing a comment
      *name: cur144(TK)
      community: pH BBS
      *required number(50 step): 1,000
      *now: 13,001
      *next: 14,001

    • RickMontana
      RickMontana commented
      Editing a comment
      *name: RickMontana
      community: personal use
      *required number(50 step): 50
      *now: 14,001
      *next: 14,051
      Last edited by RickMontana; 12-27-2016, 03:26 PM.

    • Snooley
      Snooley commented
      Editing a comment
      Good day! I'd like to reserve these slots.
      *name: Snooley
      Community: Hongfire
      *required number(50 step): 50
      *now: 14,051
      *next: 14,101

  • #3
    Sir, the images are not showing?

    Is it on my end or the image is corrupted?
    Pudding!

    Comment


    • #4
      yes pictures are not showing, can you please upload pictures somewhere else?

      Comment


      • #5
        The missing images are caused by a bug in HF.

        @YashiroAmamiya:
        Please DONT use "Share Photos" Click image for larger version

Name:	image_292702.png
Views:	2
Size:	614 Bytes
ID:	5721067 on the left side. Use "Upload Attachments" Click image for larger version

Name:	image_292703.png
Views:	2
Size:	407 Bytes
ID:	5721068 on the right side instead.

        Comment


        • #6
          Thanks for providing the upload attachments. They are easy to follow. However, my problem appears to be my SB3UGS_v1.0.54epsilon version. I was unable to find the Beta version (removed from Mega). Would the later version (Epsilon) cause problems with the pathway selection.

          Comment


          • #7
            [About the problem that can't look at the picture in OP]
            Probably it can't edit OP for some reasons.
            Amamiya should post op to the last of this thread too?
            雨宮さん、#1(OP)で画像が見えていない件ですが、#1自体の編集がHFバグなのか
            できないんですよね多分。
            であれば、画像付きのものをスレッドの最後にも投稿してもいいと思うのですが。

            @thecollector923
            About SB3Utility, please use this.
            http://www.megafileupload.com/bsbP/S...1.0.54delta.7z
            A problem has not been yet reported to about it in Japan.

            Comment


            • thecollector923
              thecollector923 commented
              Editing a comment
              Thank you so much. I was able to access the delta version of SB3U and have all your beautiful mods working in the studio. Your HiR import tool is amazing!

          • #8
            No more itemlist mess. Thanks a a lot!
            -

            Comment


            • #9
              Great work~! Thank you~
              Learning how to use it.

              Comment


              • #10
                I keep getting this error and if I click continue it breaks the studio item list
                Attached Files

                Comment


                • #11

                  I'm sorry to break your item list.
                  at first, please restore from backup.

                  backup item list is automatically created
                  HoneySelect\abdata\studio\list\itemlist\honey\old\ 00.unity3d.bak.x

                  if you don't have backup, please use normal list.
                  https://mega.nz/#!545AgQDY!7HfZ0ZGS_...ooKtlKaU12dTss

                  I found out that the failures by which you reported that the empty line was included in an item list occur.
                  I made a measure edition.
                  If possible, could you confirm the backup again after relocation?

                  1.0.3
                  https://mega.nz/#!Ex4TkK6B!RuzzOyn7M...AZaSw-7dTzlivQ

                  Really, I'm sorry.

                  When an item list was renewed from outside, HiR has the function which is restored from the "ItemList_Honey_00_Sheet2.MonoBehaviour.bk" acquired last time.

                  This is the measure when an item list was renewed from ILLUSION.
                  When it isn't movement of a request, please carry out after "ItemList_Honey_00_Sheet2.MonoBehaviour.bk" is eliminated.

                  Comment


                  • #12
                    That fixed it! Thanks a million!

                    Comment


                    • #13
                      @YashiroAmamiya
                      Thanks, your images are shown properly for me now.

                      Comment


                      • #14
                        Illusion adds an items a little in September 30.
                        If it is addition to existing list (00.unity3d), It is solved if you execute HiR again.
                        However, we must take some kind of measures if a new list(01.unity3d) is added.
                        In that case, we can't use the new item of the illusion immediately.
                        Please wait a little if a abdata\studio\list\itemlist\honey\01.unity3d is added.
                        I had talked it before a little to Amemiya.
                        If it can't be solved in HiR, we modify an existing list or new list.

                        Comment


                        • #15
                          I am getting this error.. But the new items will still show in my Studio?

                          Should I just ignore this one since I am getting the results anyway?
                          Attached Files
                          Pudding!

                          Comment

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