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  • [Utilities] SkinTexMod HS

    SkinTexMod HS v2.3a
    Just press J!!!
    by Alexae

    OMG


















    Introduction
    Change or Overlay skin textures of each females at runtime.

    How to Use
    While in game doing your thing! Press "J" and select which ever character you want to change texture(s) for..

    Adding your own Skins
    Copy one of the existing skin folders and edit the config.ini as follows.

    Code:
    Inject=
    Info=
    BodyTex=
    FaceTex=
    BodyTexN=
    BodyTexS=
    FaceTexN=
    FaceTexS=
    BodyTexOM=
    FaceTexOM=
    IrisTex=
    EyeWhiteTex=
    FemaleEyeHiLightTex=
    FemaleEyeShadowTex=
    TongueTex=
    TeethTex=
    Debug=
    MaleUncTexMerge=
    Anime=
    AnimeOutline=
    • Inject
      - Direct: replaces skin texture completely ignoring most textures that are compiled before game play ie. Suntan,Mole,Tattoo.
      - Overlay: Up-scales default compiled texture to Injecting texture(s) resolution preserving Suntan,Mole,Tattoo etc and Overlays Injecting Texture(s) on top based on Alpha channel.
    • Info
      - Info about the skin.
    • You do not need to provide all the textures, recommended min Body/Face for Direct injecting so you have matching head/body.
      Supported formats:
      - TGA(24B,32B)
      - PNG
      - DDS
    • BodyTex Body Texture
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • FaceTex Face Texture
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • BodyTexN Body Texture Normal(Bump) Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • BodyTexS Body Texture Spec Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • FaceTexN Face Texture Normal(Bump) Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • FaceTexS Face Texture Spec Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • BodyTexOM Face Texture Occlusion Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • FaceTexOM Face Texture Occlusion Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • IrisTex Eye Iris Texture(s),Right eye is optional
      - Texture format : followed by Left Eye Texture filename:Right Eye Texture Filename.
    • EyeWhiteTex Eye White Texture,Right eye is optional
      - Texture format : followed by Left Eye Texture filename:Right Eye Texture Filename.
    • FemaleEyeHiLightTex Eye High Light Texture,Right eye is optional
      - Texture format : followed by Left Eye Texture filename:Right Eye Texture Filename.
    • FemaleEyeShadowTex Female Eye Shadow Texture
      - Texture format : followed by Texture filename.
    • TongueTex Tongue Texture.
      - Texture format : followed by Texture filename.
    • TeethTex Teeth Texture.
      - Texture format : followed by Texture filename.
    • Debug IF USED: RESET SKIN to get back default skin.
      - true or false : Will instead of replacing the textures, insert it self in front of the built in compiler and output the results to Output folder in SkinTexMod, output is limited to 1024x1024 png.
    • MaleUncTexMerge Shifts Uncensor UVS to work with body material.
      - true or false : If enabled uncensor UV data will be adjusted to work with body texture from skintexmod
    • Anime
      - true or false : Enables outline shader.
    • AnimeOutline
      - Outline size for anime mode, recommended 0.001







    Installation
    • 1. Install EusthEnoptEron's Illusion Plugin Architecture for HS and extract into installation directory.
      2. Extract the Plugins folder from the SkinTexMod into your HS installation directory.
      4. All Done.








    Features, Changes ,Bugs and limitations
    • v1.0
      -Release.
      -haven't tested VR...
    • v1.1
      -Added "RESET SKIN" option for skin, wont work if Debug was used.
      -Added "Output Default Skin" for testing, it will output all the default compiled skin into OUTPUT folder, similar to DEBUG output but with default textures, output is limited to 1024x1024 png.
      -haven't tested VR...
    • v1.2
      -Added support for Character Editor, you can output live texture data as you adjust them.
      -Added "RESET SKIN" option for skin should work for any game mode regardless of debug was used.
      -haven't tested VR...
    • v1.3
      - Fixed RESET SKIN, should work 100% now.
      - Added more DDS support, no longer limited to 8bpp.
      - You can still use dxt1,dxt5 file type, for future mods just uses dds regardless of compression type.
      -haven't tested VR...
    • v1.4
      - Full Male support
      - Added support for male uncensor from SEMIPRO, will rescale, offset uncensor uvs for body texture/material, since the uncensor is added on the body for SkinTexMod.
      -haven't tested VR...
    • v1.5
      - Added Overlay Uncensor Skin(UNC Color Adjust) for males, should work with any skin color.
      - Added Eye texture options(Eye whites,Iris,HiLights,Shadow)
      - Added Tongue and Teeth options.
      - Output Default skins now also outputs normal maps, surface maps, occlusion maps.
      - Config file more relaxed on where tags can go.
      - Separated prepackaged Skins into Addons for quick fixes to Main mod files.
    • v1.6
      - Added Autoload, auto laods last skin used, Reset removes the Autoload.
      - Autoload not supported for LOAD SCENE/IMPORT SCENE under studio(you can press J to engage the autoload after), Character Maker.
      - Added Anime Mode, supports both female/male.
      - Skin option "Overlay:Anime:UNC Male" male unc overlay+anime.
      - Skin option "Quick:AnimeOnly" for both female/male, but does not touch the uvs for male unc.
      - fixed bump/normal map output, shifts the A channel to R channel, so when saving make sure to reverse it by moving R channel to A channel if you used this feature to grab the normal maps.
    • v1.7
      - something something
    • v1.8
      - Fixed Studio Facial expression resetting issue.
      - Fixed Load times, should only reapply skins to newly added characters or updated ones.
    • v1.9
      - Fixed Overlay issue for the face.
      - Fixed Loading issue for clothes state under studio.
    • v2.0
      - bug fix.
    • v2.1B - v2.1a never happened...
      - added support for latest patch, might be buggy.
    • v2.2
      - new and improved autoload, works everywhere...almost. buggy still removed for later.
      - new texture config options, " Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace "
    • v2.2b
      - autoload fixed
    • v2.3
      - fixed autoload/replace issue, might have to reset skins on chars that you dont want autoload on.
      - scroll sensitivity increased for menu.
    • v2.3a
      -bug fixes









    DOWNLOAD SkinTexMod v2.3a

    DOWNLOAD SkinTexMod v2.0
    DOWNLOAD Addons[1]
    Last edited by Alexae; 05-23-2017, 08:51 PM.

  • #16
    minor bug, after applying skin it locks the camera controls. have to press J again to free it up.

    Comment


    • Alexae
      Alexae commented
      Editing a comment
      since we cant 100% control how the mouse clicks on handled since this is a mod, its like a whack job, camera controls are disabled when mouse is over the mod menu, when you slide off it, it should most of the time give back control, but yes pressing J again will restore it as well.

  • #17
    Can someone help this noob with the mod xD: if I want to change the uncensor texture of the male to, say, green, what are exactly the steps to do it?

    Comment


    • Alexae
      Alexae commented
      Editing a comment
      go to your male maker, make the male green and apply the all color unc, it will match the skin color.

  • #18
    Preview on whats to come.. AnimeMode:
    girl second from right is normal default shader, rest is anime/outline shader.

    Comment


    • hun hunter
      hun hunter commented
      Editing a comment
      wow i cant wait to try this

    • GregorsonMcCarthy
      GregorsonMcCarthy commented
      Editing a comment
      Whoa didn't know you could do something like that looks dope man

    • m37909
      m37909 commented
      Editing a comment
      is Good work my lord i cant wait to test this ^ ^"

  • #19
    I can't get the right color when a face normal map is added, just extract an original face normal map and put it in the skin pack will make the face darker.
    Last edited by plasticmind; 10-05-2016, 01:08 AM.

    Comment


    • Alexae
      Alexae commented
      Editing a comment
      Seems like I need need to adjust how the bumpmaps are exported, it uses the channel g and a for the shaders, so exporting as png is not helpful, next update iill change the channels for you. Moving the A channel to the R channel. So you can work on it then copy back the R channel back into the A channel save it as dds for the game, you seem to always find my bugs haha

  • #20
    The skin just reset itself when I reload my character ...
    So I had to select the skin again every time when I load a new character ?

    Comment


    • #21
      i don't why i can't use this mod
      i install Install EusthEnoptEron's Illusion Plugin Architecture for HS and extract into installation directory
      my directory "L:\honey select"
      am load Illusion Plugin Architecture in this link
      http://www.hongfire.com/forum/forum/...n-architecture

      after load
      DOWNLOAD Skin TexMod v1.5
      DOWNLOAD Addons [1] and Extract and copy file in to Plugins folder to my directory L:\honey select
      and start game Press "J" into the game but is nothing happens T....T





      Comment


      • DillDoe
        DillDoe commented
        Editing a comment
        did you run the patch file first?

      • m37909
        m37909 commented
        Editing a comment
        did you mean HoneySelectTrial_64_Patched cam't Patched is error
        Y...Y

        Now am use GGmod1052_for_HS_mod is work thx for help Sir ^ ^"
        Last edited by m37909; 10-07-2016, 02:52 PM.

    • #22
      Do you have a normal skin with the bodytex and facetex that dont have anything (like the mole and eyeliner on facetex) added to it? I want to make some personal tatoos and whiskers for a catgirl
      Artificial Academy 2, Custom AI Droid, Harem Mate, PlayClub, Premium Play Darkness, Sexy Beach Premium Resort, SchoolMate 2, Sexy Beach ZERO, 3D Girl Custom Evo (TDGirl).
      So I like H-games. problem?

      Life isn't about finding yourself. Life is about creating yourself - George Bernard Shaw
      I find it hard to create myself so I create others - Myself.
      lol

      Comment


      • Alexae
        Alexae commented
        Editing a comment
        I would recommend using enimaroah sb3ugs n extracting the tongue texture.

      • cloudavantae
        cloudavantae commented
        Editing a comment
        Where abouts would the tongue texture be. like in what file?? ive been serching in "\abdata" for a while now and not found anything that resemples a tongue

      • cloudavantae
        cloudavantae commented
        Editing a comment
        ???? anyone know where it is?

    • #23
      Updated SkinTexMod to 1.6, now has AUTOLOAD+AnimeMode


      v1.6
      - Added Autoload, auto laods last skin used, Reset removes the Autoload.
      - Autoload not supported for LOAD SCENE/IMPORT SCENE under studio(you can press J to engage the autoload after), Character Maker.
      - Added Anime Mode, supports both female/male.
      - Skin option "Overlay:Anime:UNC Male" male unc overlay+anime.
      - Skin option "Quick:AnimeOnly" for both female/male, but does not touch the uvs for male unc.
      - fixed bump/normal map output, shifts the A channel to R channel, so when saving make sure to reverse it by moving R channel to A channel if you used this feature to grab the normal maps.

      Comment


      • m37909
        m37909 commented
        Editing a comment
        thx sir my lord ^ ^

    • #24
      Alexae_Light_Male_Direct is extremely over bumpy, "normalization"? Did I do something wrong?
      Attached Files
      "Some men dream of worthy accomplishments, while others stay awake and do them."-???

      Comment


      • #25
        I need to do something extra for translucent or transparent skin texture ?
        sigpic

        Comment


        • #26
          I'm having a weird bug by which every time I load a character into a scene the pre-existing characters in the scene have their facial expressions reset. Mouth, eyes and blinking. Oddly, the character menu still shows them as having these unchanged. I was able to isolate the culprit, it is indeed SkinTex 1.6. It seems only characters that already have a tattoo profile (have used them) are affected. Also removing the mod removes the bug.

          Comment


          • Alexae
            Alexae commented
            Editing a comment
            is it just the mouth opening up?

          • GIL★ギル
            GIL★ギル commented
            Editing a comment
            No, the eyes open wide too and the blinking resets

        • #27
          Updated SkinTexMod v1.8
          - Fixed Studio Facial expression resetting issue.
          - Fixed Load times, should only reapply skins to newly added characters or updated ones.

          DOWNLOAD SkinTexMod v1.8
          Last edited by Alexae; 10-19-2016, 03:53 PM.

          Comment


          • #28
            Thi mod is Amazing..!

            Thank you so much Alexae ^_^

            Comment


            • #29
              Tried reinstalling the mod, I have the menu but no options. Is there something I'm missing here? I have IPA already...

              Help would be appreciated, thanks guys.
              Last edited by Shinji Ikari; 10-23-2016, 10:55 PM.

              Comment


              • #30
                Is it possible to combine the Anime Mode with the muscular skin (or any of the skin bump/normal maps)?

                Comment


                • Alexae
                  Alexae commented
                  Editing a comment
                  for that i would have to rework the shader to support normal maps/light source direction ;E
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