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  • [Utilities] HS Studio Addon Plugin (v1.1.0 - IK animation etc. - 05/03)

    Honey Select Studio Addon Plugin

    Additional capability to Honey Select Studio.

    Please see the following video to see what can be done using this mod.
    - IK animation (v0.1)
    (.mp4: https://mega.nz/#!ABoSgCbK!KuxIajUi2x_bvAqK8x4BDd2VNUvbGwEhzCQoryS r774)
    - Auto tracking (parent/children) (v0.3)
    https://youtu.be/Jutm-MMj0Fs

    [Download]
    (require HoneySelect Party DLC)
    v1.1.0 Mega: https://mega.nz/#!NdhgBThD!D7_NJV77k...t9fdtJ47AsINhQ

    (for pre Party)
    v1.0.6 Mega: https://mega.nz/#!8IJHmBRK!GjHquU2wP...KLsiXXoEWVlh6Q
    v0.9.4 Mega: https://mega.nz/#!URBDERRS!L2--xw4mU...Va0amlAT-GEwHs

    Other versions.
    Spoiler

    v0.1.0 Mega: https://mega.nz/#!0Vo2GAqB!jl9BqKH1s...GqLV_hDTTTBSeA
    v0.2.0 Mega: https://mega.nz/#!FQoWkDyR!f7DWBaCUG...Nm1pAdFW_cuZAk
    v0.3.0 Mega: https://mega.nz/#!UMgCWJRa!otZYWqPxZ...OtXNfCjhjxdMjE
    v0.3.1 Mega: https://mega.nz/#!xN4zyZ6T!s57LPtAIt...BWaXqzB3f1zVW0
    v0.4.0 Mega: https://mega.nz/#!YUgARCqC!qPdDDh3jV...gTQ9wzp_sHpZ8E
    v0.5.0 Mega: https://mega.nz/#!xZ5QXapJ!1AVm4pDLL...aE-EB6oSF2DxaU
    v0.5.1 Mega: https://mega.nz/#!JJI32AQZ!Ac5BItpuE..._2A5ZctWC1F_z8
    v0.6.0 Mega: https://mega.nz/#!gUhkkJzD!JIl6LLNIa...d2x-C7VQtyDsh0
    v0.6.1 Mega: https://mega.nz/#!YcI2lShb!6C5ywzna5...xNqa849IXKmFlQ
    v0.7.0 Mega: https://mega.nz/#!pEJimJCD!U0s_YXz_J...UznkN_elAkpzUk
    v0.7.1 Mega: https://mega.nz/#!AVBHTZ7a!letlMNRez...9FmvfPfxztRNFs
    v0.7.2 Mega: https://mega.nz/#!oFp0HISY!3MjDUXLP2...0-6kpP6O6-y3j8
    v0.7.3 Mega: https://mega.nz/#!hUoFHIAY!rGpgpVEny...vrfyr_Kqx3xhUk
    v0.8.0 Mega: https://mega.nz/#!IIZBmaDb!7Gjdp_rVp...ojPJ3okMfQb-e4
    v0.8.1 Mega: https://mega.nz/#!ZRxUwbTD!YLEl3-QO5...JH-EGyiF7h8XQg
    v0.8.2 Mega: https://mega.nz/#!pB4jDL7R!nK5mfQrPq...96GJZMiAFOedwQ
    v0.8.3 Mega: https://mega.nz/#!wIollIYK!WGHvbNtad...U3I8ZEi6bT3pE8
    v0.9.0 Mega: https://mega.nz/#!dFYDXQyL!PEFsPRfXU...YzvEb4s5G_QGoU
    v0.9.1 Mega: https://mega.nz/#!4FQEFbza!X-CshqbW1...mMX7jueHDbMIFk
    v0.9.2 Mega: https://mega.nz/#!sZ4lwI4b!qr_rOyGYI...MIZF4LGo0uWrNw
    v0.9.3 Mega: https://mega.nz/#!sVAg3apA!2SKoatwU2...uZWRph4WqVKves
    v1.0.0 Mega: https://mega.nz/#!4RxmgQYR!47z36AE4s...hlSOUCGV2ms1cQ
    v1.0.1 Mega: https://mega.nz/#!FAJThC7Q!thlB48uBa...6-8WuI0vyHsetQ
    v1.0.2 Mega: https://mega.nz/#!dJhlwBaQ!uRS8AEu8l...DWKa1SsaGhV5ic
    v1.0.3 Mega: https://mega.nz/#!FcRxVIJA!sK5AlpZUg...Pnp2FCUCvGGZ2U
    v1.0.4 Mega: https://mega.nz/#!9UJn0BBT!_OF2g2JDY...DFordx8flnk_oU
    v1.0.5 Mega: https://mega.nz/#!VIAiWaRJ!jpvmYiJtg...8gBW-cveTuSTkU


    [Advanecd IK mode]
    You can control weight of IK to mix IK with animation.
    You can also add simple animation on IK nodes to create a new motion.
    Spoiler

    1. Pressing "Ctrl" + "I" turns on/off the "Advanced IK" GUI menu.
    2. You can twick IK pose weight for overall IK pose node, or each IK node (spine, hand, hoot, elbow, knee, etc.).
    Weight: Strength of the IK node (default is 1.0 if IK is on, or 0.0 if IK if off)
    Bend Goal Weight: Strength of the Bend position (elbow and knee)

    3. When you click IK node (red cube or green cube), weight information for the IK node is displayed. You can twick the weight for the node.

    4. For each IK node, you can turn on/off the animation by pressing "Off" (that make animation to turn on).
    When you press "Start" position, current node position is set as the animation start position.
    When you press "End" position, current node position is set as the animation end position.
    You can then press "Play" button to start animation, and twick the "Animation speed" as you want.

    5. When you save the Scene, all of the above setting will be saved as a separated xml file, adjucent to the scene save file.
    Such as "2016_1005_2239_35_835.png.extsave.xml", for the "2016_1005_2239_35_835.png".

    [Additional Options]
    1. Pressing "Ctrl" + "I" turns on/off the "Advanced IK" GUI menu.
    2. Click "Options" button on top of the menu.
    3. Select options
    Dynamic Bust (physics) animation option for IK mode (Female characters)
    Spoiler

    - Dynamic Bust(IK): Enable/Disable physics base bust animation when IK mode enabled (default Off = Disabled)

    Bust Control adjustment (Female characters)
    Spoiler

    - Bust Control Fix: Enable/Disable the fix (default On = Enabled)
    - Bust Control Pow (L/R): Strength of the Bust control.

    Fixed positioing of penis tip (Make characters)
    Spoiler

    - Penis IK: Enable/Disable the fixed positioning the penis tip. (default Off = Disabled)
    (You may see the difference in Cowgirl H-animation. re-position when IK is enabled)
    - Sync with Hip: Enable/Disable sync the tip movement with the Hip animation (default Off = not sync)

    Automatic play Voice and Face (Female character)
    Spoiler

    - Auto Voice/Face: On/Off: sync voice and face animation with the H-animation.
    To activate this, you have to assigned a H-animation to character.
    (hard)/(soft) : voice/face for hard (fast speed) or soft (slow speed)
    (hit)/(none) : voice/face when H-guage hit or not.
    - Talk (Normal, Short, Start): Talk (random based on personality, state, or resist as same as main game)
    - Personality, State, Resist: voice/face personality, status, and h-habituation.
    - (note) You need to on Lip sync if you want auto-anim the mouth open/close status.

    Reduced mesh morphing problem on elbo and knee when IK enabled.
    Spoiler

    - Fix IK Morph (elbo/knee): try to fix broken mesh when IK moved.
    In v.0.5.0, "(another ver.)" option button uses another algorithm suggested by @mayer2 in HF forum.

    [Auto Track (Parent/Chidlren)]
    You can set automatic position/rotation tracking of other Character(bone)/Item for Character, Item and IK Node.
    Spoiler

    1. Select a Item or IK node.
    2. Open Advanced IK GUI.
    3. Select "Auto Track" tab (for IK node).
    4. Press "Off" button (to turn On) to enable tracking.
    5. Press "Attach (chara)" or "Attach (bone)" to attach the item/IK node to the nearest character/item or bones.
    You may need to invisible characters or items, to avoid attaching to them.
    In (v0.5.0), You can use "Select" button to select bone in the view.Click image for larger version  Name:	hsstudioaddon_v0.5_IKBone_Select.jpg Views:	1 Size:	91.4 KB ID:	5731946




















    6. If you move already attached character or IK position, you need to press "Off" button right after "Re-position".
    You may select tracking option:
    tracking "Rotation"
    "Relative" treat offset based on target bone rotation/scale (default), or treat offset as absolute position.

    [VMD animation (MikuMikuDance motion data)]
    Plays MMD motion data within studio.
    Since the difference betwen MMD and HS in terms of model bones, IK algorithm etc. are quite big, not every motion will work in the game.
    Spoiler

    1. Select a character and activate Advanced IK GUI.
    2. Select "VMD" tab.
    3. Click "Off" button to activate VMD playing.
    - Note. Since v0.7.0, IK animation feature will co-work with this feature, however it may wrongly behave since the core IK system conflicted.
    4. Input file name or select file (by click "..." button), then click "Load" button.
    5. The animation automatically starts.

    If you want to sync multiple characters, Play/Pause/Stop button after "(All chara)" will do the stuff.

    [(optional) SBPR animation]
    Plays Sexy Beach Premium Resort motion in HoneyStudio.
    Spoiler

    You must have SBPR installed on your system, and need to installation separated plugin file and configuration.
    See [Install] section in the readme.txt for the installation.

    Due to the difference between bones, and IK control detail, motions may work differently.
    1. Select a character and activate Advanced IK GUI.
    2. Select "SBPR Anime" tab.
    3. Click "Off" button to activate SBPR animation feature.
    - Note. Since v0.7.0, IK animation feature will co-work with this feature, however it may wrongly behave since the core IK system conflicted.
    Also, you need to turn this off, when you activate VMD animation feature (and vice versa).
    4. Select the motion type (normal motion, or H-motion)
    5. Select motion.
    6. For H-motion, you can pair male/female at "Partner" option. Select character using "<" ">" then click "Set" to pair them.

    [(optional) PlayClub animation]
    This feature enables running the PlayClub motion in HoneyStudio.
    Spoiler

    You must have PlayClub installed on your system, and need to installation separated plugin file and configuration.
    See [Install] section for the installation.

    Due to the difference between bones, and IK control detail, motions may work differently.
    1. Select a character and activate Advanced IK GUI.
    2. Select "PC Anime" tab.
    3. Click "Off" button to activate PlayClub animation feature.
    - Note. IK animation feature will co-work with this feature, however it may wrongly behave since the core IK system conflicted.
    Also, you need to turn VMD/SBPR animation off, to turn on the PlayClub animation.
    4. Select the motion type (normal motion, or H-motion)
    5. Select motion.
    6. For H-motion, you can set a group of male/females at "Group" option.
    - Select groups to joing by using "<" ">" button.
    - To join to the group, click buttons on the right of "Set", such like "F", "Ma".
    - "F": primary female, "M" primary male, "Fa": sub-female, "Ma, b, c": sub-male characters.
    - If you want to remove character from group, click "Reset" button.

    [(optional) Harem Mate animation]
    This feature enables running the Harem Mate motion in HoneyStudio.
    You must have Harem "Studio" (part of update v4) installed to run H-motions.
    v0.9.0 limitation
    - IK are not work.
    - Bust animation is disabled.
    - Male shoulder is deformed, due to the differences of bone structure.
    Spoiler

    You must have Harem Mate (and Studio) installed on your system, and need to installation separated plugin file and configuration.
    See [Install] section for the installation.

    Due to the difference between bones, and IK control detail, motions may work differently.
    1. Select a character and activate Advanced IK GUI.
    2. Select "HM Anime" tab.
    3. Click "Off" button to activate PlayClub animation feature.
    - Note. IK animation feature will co-work with this feature, however it may wrongly behave since the core IK system conflicted.
    Also, you need to turn VMD/SBPR animation off, to turn on the PlayClub animation.
    4. Select the motion type (normal motion, or H-motion)
    5. Select motion.
    6. For H-motion, you can set a group of male/females at "Group" option.
    - Select groups to joing by using "<" ">" button.
    - To join to the group, click buttons on the right of "Set", such like "F1", "M2".
    - "F1": primary female, "M1" primary male, "F2-5": sub-female, "M2-5": sub-male characters.
    - If you want to remove character from group, click "Reset" button.

    [Additional camera shortcut keys]
    Q, W, E will move camera focus to selected character's Head, Breasts, and Hips. (as same as main game)

    [Character List / Clothes List support]
    Add sort, filter, load option to Character List / Clothes List.


    [GripMoveForHS Studio]
    VR mod extension (for VIVE controller)
    GripMove Studio Tool (switch using "Menu" button)
    Spoiler

    - GUI is always floating. You can move it by grabbing with Grip button and move around.
    Long pressing Application menu button resets its position.
    - You can click on GUI by laser &amp; Trigger (default Eusth's VR mod capability) as well as laser and touchpad click.
    Basically, you will use the Trigger however, on OK/Calcen dialog, you may need to use the Touchpad.
    - Move yourself by moving the VIVE controller holding the Grip botton.
    - You can turn use "Forward Rendering" for by ruggin the "VRwithForwardRendering.bat" (or adding --forward commandline opt) for the performance reason.
    - Allow moving and rorating IK by grabbing the node with "Trigger" button.
    - Allow moving and rorating characters and items by grabbing the node with "Trigger" button.
    - Turn on/off Advanced IK GUI by pressing "Touchpad" with holding "Grip" button.
    - Select IK node in Advanced IK GUI, by pressing "Touchpad" when pointing IK node (when the node is grabbable)

    [3D voice position fix]
    Fix the position of the character Voice, from foot positi, to head position.

    [PNG embedded extended save data option]
    This feature turned off by default.
    Spoiler

    When this option is turned on, extended save data (e.g. IK animation, SBPR animation select, etc.) will be embedded into the .png (studio save data), without needing the "<studiosavedata>.png.extsave.xml" file.
    If you turn on this feature, set the "StoreDataInPng" value to True in "UserData/modprefs.ini" file.

    StoreDataInPng=True

    You can load the extended .png file in Vanilla (the plugins extended data is ignored, of course).
    Also, to keep compatibility of the already saved data, this plugins loads the extended save data from both .xml and .png regardless the setting of the StoreDataInPng value.
    As the result, you can load the studio data with ".extsave.xml", even when the StoreDataInPng=True, also you can load the studio .png data with extended save data when the StoreDataInPng=False.


    [H animation control (Anime tab)]
    You can control H-animation by keyboard key, continuously.
    Spoiler

    Animation Control: On
    Control loop speed: On

    Key settings (you can modify the settings in UserData/modprefs.ini)
    Next motion - Shift+C
    Prev motion - Shift+Z
    Loop spped up - S
    Loop speed down - X
    Action 1 - D (Organism - sync, etc.)
    Action 2 - F (Organism - male only. etc.)
    Action 3 - G (Organism - cums out, etc.)
    Action 4 - V
    Next motion group - Alt+C (normal -> faintness)
    Prev motion group - Alt+Z (faintness -> normal)


    [Custom Light]
    Add custom light, and/or control environment light parameters.
    Spoiler

    Light tab
    Add a new light and twick the light parameter.
    Added light will be shown as an "Item"

    - Create new custom light
    "Default" - add a new light
    "Chara Custom" - add 2 light as same parameter as the Character Customization screen.

    Map tab
    Edit the Map light parameters and environment light parameters.
    - Baked Map Light : Enable/Disable light and shadows that was baked on Map.
    - Map Shadow Casting : If you turn this option "On", objects of the Map (such like wall, ceil, etc.) will cast shadows.
    - Ambient Light: Select type of the environment light
    - Skybox : from picture specified as Skybox
    - Trilight : defined by three colors: "sky", "equator" and "ground".
    - Flat : defined by 1 color.
    - Intensity: strength of the light
    - R, G, B: color of light of sky (when the ambient light is "Trilight") or around (when the ambient light is "Flat")
    - Base reflection
    * Intensity : strength of the reflection
    * CustomMinimapBias : adjust default reflection pattern


    [Male animation copy]
    This feature enables female characters animate as a male character, by mimicing an invisible male character.
    Spoiler

    1. Add a male chacacter and turn visible off in character status.
    2. Add a female character.
    3. Press Ctrl+I (while selecting the female character), to show Advanced IK GUI.
    4. Select "Options"
    5. Click "<" ">" on the right of "Mimic Male", to select the male character to mimic.
    6. Click "Set" button to select the male character.
    7. Click "Off" button to start mimic.
    8. Select the hidden male character, and select animation/H-animation (or PC/HM animation as well)

    (v1.0.3 limitation) SBPR animation does not work well with this feature. Bones will be significantlly deformed if you select an SBPR animation (due to IK conflict I suppose).
    Last edited by vrl0ver; 05-03-2017, 04:48 AM.

  • I'm also unable to get this plugin to work in studio NEO. pressing ctrl+I does nothing. It is working in the old studio though. Anyone have any ideas what could be wrong?

    Comment


    • Doesn't work for me in NEO either.

      Comment


      • Doesn't not working on NEO for me. i pres control I and nothing happens. Why ?
        This is a mad world.

        Comment


        • ami666
          ami666 commented
          Editing a comment
          this is not for studio neo so it is not suppose to work on it

      • I'm part of the hole Ctrl + I not working in both Studio and Studio Neo.

        Comment


        • For everyone saying it dosnt work in NEO or somewhere else besides the old studio, IT IS NOT for NEO or ANYTHING else EXCEPT the previous studio.
          For StudioNeo there is another version that provides SIMILAR functions, goolge it and you will find it. So stop saying it dosnt work for Neo or in the main game.

          Comment


          • OMARXC
            OMARXC commented
            Editing a comment
            Thanks for the reply. Most moders talk about the Studio Neo Addon plugin and I thought it was an updated version of this same plugin, not that it was a diferent one altogether

          • Mikke
            Mikke commented
            Editing a comment
            What to google`? Searching for "studio neo addon plugin" and similar only leads back to this thread.

          • ami666
            ami666 commented
            Editing a comment
            try searching in google with this "pastebin HS StudioNeoAddon"

        • Originally posted by ami666 View Post
          For everyone saying it dosnt work in NEO or somewhere else besides the old studio, IT IS NOT for NEO or ANYTHING else EXCEPT the previous studio.
          For StudioNeo there is another version that provides SIMILAR functions, goolge it and you will find it. So stop saying it dosnt work for Neo or in the main game.
          Little harsh. And no, google does NOT yield results for a Neo animation editor add-on. *EDIT O.k I take that back, I did find it, but as far as I can tell you can't do the IK animations, which is really sad. Perhaps in time.
          Last edited by Tempest12; 07-08-2017, 10:56 PM.

          Comment


          • ami666
            ami666 commented
            Editing a comment
            Didnt mean to sound harsh but was just trying to get my point that you should look around the internet since that is how i found most things instead of asking so apologies on my part and yes it still does not have all functions the normal addon has but lets hope it will soon.

        • I google it. and did not found The similar version for this mod. can someone help me ?
          This is a mad world.

          Comment


          • The droids that you are looking for can be found in the pastebin: link removed
            Last edited by enimaroah; 07-09-2017, 12:28 PM.

            Comment


            • hey is there anyway to not make the penis tip to stop moving in honey select itself ,

              Comment


              • Hi !

                I've been trying to get this plugin to work, It did a while ago before party was released, but since I upgraded to party, I Upgraded all my plugins, everything work but this one.

                When pressing ctrl + i , nothing happen in Studio, I also tried the Neo version of the plugin, and same problem, nothing happen in Neo too.

                May there be any incompability with other plugins ?
                I got installed : Shortcuts, GGmod, SBXuncensor, HSPE, additional Bones mod and wider Sliders. Every of them works Except this Studio Addon Plugin.

                Is there something I should check or try to make it work again ?

                Comment


                • ami666
                  ami666 commented
                  Editing a comment
                  i have almost all if not all plugins and it works for me, so its not the plugin conflict

                • crasse2
                  crasse2 commented
                  Editing a comment
                  thx ami666, I fixed it ! you were right, it had nothing to do with a plugin conflict, in fact I just redownloaded a clean Studio64 exe file patched with ipa and it works like a charm !
                  Another small question relative to IK in general, is there anyway to rotate the head ? there isn't any IK goal (cube) for the head and I didn't found anyway to change head direction (without moving all the shoulders and back bones) ?

              • no it should work if IPA is working after running patched.exe

                sometimes i really have to hold ctrl + i (not just tap it) for the menu to register. and they just explained this version doesn't support NEO... i'll patiently wait for that update; because this mod is a BEAST! even extra plugins that link other illusion games animation repositories... holy fxxking shxt

                UPDATE: ok tried the separate NEO version rumored on pastebin and it works well!
                Last edited by LynxAwakening; 07-19-2017, 04:20 PM. Reason: more tinkering.

                Comment


                • ami666
                  ami666 commented
                  Editing a comment
                  there is a seperate version that supports NEO but lacks one or two functions this one currently has

              • I'll also wait for them to add the old custom animation feature, it was a game changer !

                Comment


                • hi guys anyone know where i can find the studio_neo_patched.exe ?

                  Comment


                  • It's in one the pastebins.
                    But be warned, the best feature (to create all the sweet custom animation) is not integrated.

                    Comment


                    • Can someone help me? Some how the red IK node grew to max size and I cannot remove it nor reduce the size. It's not related to character animation either.

                      Edit:
                      Is this related to VR? How do I disable that?
                      Last edited by dingoberry; 07-29-2017, 01:39 AM.

                      Comment

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