Announcement

Collapse
No announcement yet.

4K skin diffuse initial pack (for HS Party) update 2017/06/19

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Skin] 4K skin diffuse initial pack (for HS Party) update 2017/06/19

    • Features

    0. Support skin diffuse map in 4096x4096 resolution;
    1. Add 4K skins for SBX2 uncensor;
    2. Seamlessly support makeups and tattoos in both 1024x1024 and 4096x4096 resolution;
    3. Enable 64bpp frame buffer in ADVscene, Hscene and Studio Neo;
    4. Improve FXAA, Sunshaft, DoF, SSAO and color correction curve quality;
    5. Fully customizable color correction curve;
    6. Enable GPU skinning;
    7. Offer more shadow, SSAO, SSR and bloom tweak options;
    8. Resizable window mode.
    9. Tonemapping, dither, 3DLUT.
    • Screenshot Previews

    preset_2 with fog disabled
    Spoiler














    Experiment_1 (HS linear rendering experiment)
    Spoiler












    • Download
    (All-in-One) 4K skin diffuse initial pack
    • Install
    1. Install 0616DLC/0630DLC;
    2. Install SBX2.5;
    3. Install [All-in-One] 4K skin diffuse initial pack 20170619;
    (optional)4. Install wide slider;
    (optional)5. Install UI translation loader;
    (optional)6. Install IPA.
    • Uninstall
    Copy everything in the unistall fold into game folder and run uninstall.bat.
    • Graphic tweak
    Config.xml and StudioNeoConfig.xml will be created in UserData\GraphicSetting when you first time run and quit the game, you can easily select presets you like by editing these two files. If you want to create your presets. Here are some graphic setting references.
    Spoiler
    SSAO

    SSAOSamples is the only quality vs performance option, all possible values are "SAMPLES_ULTRA", "SAMPLES_HIGH", "SAMPLES_MEDIUM", "SAMPLES_LOW", "SAMPLES_VERY_LOW". If you don't like the presets I made, then take a look at http://www.thomashourdel.com/ssaopro/doc/usage.html
    Blur type is set to High Quality Bilateral, you can't change this one, and remember SSAOBlurBilateralThreshold, SSAODistance, SSAOLumContribution, SSAORadius, SSAOIntensity, SSAOBias are multiplier to the original settings, so change them to 1 means original game setting.

    SSR

    If you don't want to go into detail, then use my presets by setting the SSRpresets and skip the rest of the part.
    1 = high performance, 2 = default, 3 = high quality, 0 = use the detail setting
    All the information can be found here
    https://github.com/Brackeys/Efaround...eReflection.cs
    SSRreflectionMultiplier - Nonphysical multiplier for the SSR reflections. 1.0 is physically based. Range(0f, 2f)
    SSRmaxDistance - Maximum reflection distance in world units. Range(0.5f, 1000f)
    SSRfadeDistance - How far away from the maxDistance to begin fading SSR. Range(0f, 1000f)
    SSRscreenEdgeFading - Higher = fade out SSRR near the edge of the screen so that reflections don't pop under camera motion. Range(0f, 1f)
    SSRenableHDR - Enable for better reflections of very bright objects at a performance cost
    SSRadditiveReflection - Add reflections on top of existing ones. Not physically correct.
    SSRtemporalFilterStrength - Increase to decrease flicker in scenes; decrease to prevent ghosting (especially in dynamic scenes). 0 gives maximum performance. Range(0f, 0.99f)
    SSRuseTemporalConfidence - Enable to limit ghosting from applying the temporal filter.
    SSRtraceBehindObjects - Enable to allow rays to pass behind objects. This can lead to more screen-space reflections, but the reflections are more likely to be wrong.
    SSRhighQualitySharpReflections - Enable to increase quality of the sharpest reflections (through filtering), at a performance cost.
    SSRtraceEverywhere - Improves quality in scenes with varying smoothness, at a potential performance cost.
    SSRtreatBackfaceHitAsMiss - Enable to force more surfaces to use reflection probes if you see streaks on the sides of objects or bad reflections of their backs.
    SSRallowBackwardsRays - Enable for a performance gain in scenes where most glossy objects are horizontal, like floors, water, and tables. Leave on for scenes with glossy vertical objects.
    SSRimproveCorners - Improve visual fidelity of reflections on rough surfaces near corners in the scene, at the cost of a small amount of performance.
    SSRresolution - 0 = full resolution, 1 = HalfTraceFullResolve, 2 = half resolution. Half resolution SSRR is much faster, but less accurate. Quality can be reclaimed for some performance by doing the resolve at full resolution.
    SSRbilateralUpsample - Drastically improves reflection reconstruction quality at the expense of some performance.
    SSRreduceBanding - Improve visual fidelity of mirror reflections at the cost of a small amount of performance.
    SSRhighlightSuppression - Enable to limit the effect a few bright pixels can have on rougher surfaces.
    SSRdebugMode
    0 = None, 1 = IncomingRadiance, 2 = SSRResult, 3 = FinalGlossyTerm, 4 = SSRMask, 5 = Roughness, 6 = BaseColor, 7 = SpecColor, 8 = Reflectivity, 9 = ReflectionProbeOnly, 10 = ReflectionProbeMinusSSR, 11 = SSRMinusReflectionProbe, 12 = NoGlossy, 13 = NegativeNoGlossy, 14 = MipLevel.

    Bloom

    BloomThreshold - Regions of the image brighter than this threshold receive blooming. Increase this value can make this effect only happen on hightlight areas.
    Bloomintensity and BloomBlurSpread are multiplier to the original variables, you can make the effect stronger by setting these values > 1, and weaker < 1.
    https://docs.unity3d.com/Manual/scri...AndFlares.html

    Shadows

    If you select "クオリティ" in initSetting.exe or "Quality" in HSLauncher.exe, shadow resolution is set to very high, and shadow projection close fit. It's possible to improve shadow quality by reducing the shadow distance and adjusting the cascade splits, But take a look at manual before changing these settings.
    https://docs.unity3d.com/Manual/DirLightShadows.html

    MSAA

    This value can be set to either 0,2,4 or 8. But defferred shading rendering path, which does not support MSAA(this is limit of unity engine not defferred shading), is used in most part of the game, so you may not find anything changed when playing with it. If you want to use reshade shaders that require depth information, then set it to 0. Background image won't show up in character maker when MSAA is disabled. So it's an option for reshade enthusiast.

    ColorCorrectionCurve

    Curve = -1 disable the curve
    Curve = 0 use game default settings
    Curve = 1 use custom curve in UserData\curve, specified in CurveName.
    Curve = 2 ColorCorrectionCurve is disabled, replaced with ToneMappingColorGrading.
    CurveSaturation < 1 desaturate, > 1 saturate

    How to create your curve

    Tools you need:
    1.Adobe Photoshop
    2.NVidia DDS Plugin

    First, set <StylePreset>Debug</StylePreset>, enter the game and take some screenshots. Then open your screenshot image in Photoshop add adjustment layers on the image, supported adjustment here is limited to brightness, contrast, gamma, exposure, level, curve. Group all the adjustment layers, duplicate into SampleCurve.psd and move into the "Put your adjustment layers here" group, then save the PSD as 32.32.32.32f ABGR 128bpp(this is important, don't support other format or size for now).

    ToneMappingColorGrading

    This effect is only available when you set curve = 2 in the ColorCorrectionCurve segment, it can do tone mapping, dithering and 3DLUT, which makes ColorCorrectionCurve obselete.
    tonemapper = 0 disable tone mapping
    tonemapper = 1 ACES
    tonemapper = 2 Hable
    tonemapper = 3 HejlDawson
    tonemapper = 4 Photographic
    tonemapper = 5 Reinhard

    3DLUT

    Similar to the curve, but much powerful. Curve is basicly three 1DLUTs which is good at adjusting contrast and gamma per color channel, while 3D LUTs are more accurate and flexible, addition to what 1DLUTs can do, 3DLUT also can do channel mixing and saturation altering, when creating a 3DLUT in Photoshop, you can add anything adjustment layers can do.
    Lut - enable 3DLUT
    LutName - filename in the Userdata/LUT
    LutContribution [range(0,1)] - Blending factor.

    How to create 3DLUTs

    1. Take a screenshot of your game
    2. Import into a graphics editor (such as Photoshop) and apply adjustment layers until a satisfying result has been reached
    3. apply adjustment the same layers to the neutral lut and save as a new lut.png, put it into Userdata/LUT folder.

    other basic color grading adjustment

    temperatureShift [Range(-2f, 2f)] - Sets the white balance to a custom color temperature.
    tint [Range(-2f, 2f)] - Sets the white balance to compensate for a green or magenta tint.
    hue [Range(-0.5f, 0.5f)] - Shift the hue of all colors.
    saturation [Range(0f, 2f)] - Pushes the intensity of all colors.
    vibrance [Range(-1f, 1f)] - Adjusts the saturation so that clipping is minimized as colors approach full saturation.
    value [Range(0f, 10f)] - Brightens or darkens all colors.
    contrast [Range(0f, 2f)] - Expands or shrinks the overall range of tonal values.
    gain [Range(0.01f, 5f)] - Contrast gain curve. Controls the steepness of the curve.
    gamma [Range(0.01f, 5f)] - Applies a pow function to the source.

    DirectionalBackLightIntensity

    A light source used to create rim light effect on characters (vanilla game default value:1.5), if light reflection is too strong on skins, you may want to reduce this value.

    CameraFOV

    camera field of view (vanilla game default value: 23), lower value for less distortion, higher value for immersive.
    • How to create your curve tutorial

    https://mega.nz/#F!WEtgUI6Z!apJrnpsShSPLj2KHDJi5YA
    • Share your presets

    Prepare your directory in this structure, and try to avoid using filenames might be overwritten by a future update.

    Code:
    UserData
    ├─LUT
    │ MycustomLUT001.png (optional)
    │
    ├─curve
    │ Mycustomcurve001.dds (optional)
    │
    └─GraphicSetting
        │  Config.xml
        │  StudioNeoConfig.xml
        │
        ├─Shadow
        │ Myshadowpreset001.xml (optional)
        │
        ├─SSAO
        │ MySSAOpreset001.xml (optional)
        │
        ├─SSR
        │ MySSRpreset001.xml (optional)
        │
        └─Style
             MyStylepreset001.xml (optional)
    • Precautions

    Now the program will guess whether your texture is 4K according to the texture size and coordinates, 1K textures will be upscaled to 4K in the process. But there're rare situations where 4K textures being misjudged as 1K and become extremely big, in this case ADD MINUS SIGNS in the coordinates.
    • Special thanks to

    Stampar Belgar17 - creators of SBX uncensor
    cyberbeing - who made the Quality and Performance Tweaks for HoneySelect in the first place
    Alexae vrl0ver いつプロ - your utility plugins help a lot
    enimaroah - the guy holding the whole modding community together, always improves and adds new functions to SB3UGS for every modder's need
    • Restrictions

    NonCommercial-ShareAlike
    Last edited by plasticmind; 09-15-2017, 04:51 AM. Reason: Add all-in-one link

  • #31
    this mod is the greatest thing ever, you have an amazing eye and great technical capabilities.

    I am trying to edit some of the 4k textures for personal use with SB3UGS_v1.2.20, however, i ran into "out of memory" errors while trying to open your files. i have a gtx960m video card, 8 gigs of ram, and assume i either have something set up wrong, or you have a monster of a computer to create these files. I have limited knowledge on the subject but would appreciate any advice. Trying to work on both a pinky innie-pussy, with no protruding out labia, and investigating whether i can reduce breast shadows during H-events without having to hit [V] to switch between and back to my outfit. Not even sure why that works or what would be needed to fix that, but I always enjoy learning new software even if i cant succeed in what i set out for.

    Comment


    • plasticmind
      plasticmind commented
      Editing a comment
      You can use 4GB patch to patch the SB3UtilityGUI.exe, it'll be much better.
      http://www.ntcore.com/4gb_patch.php
      The breast shadow is not on any textures, it's just a bug in the program, I don't know if it can be fixed.

  • #32

    Hmm, well that saved me and a couple others time searching for a fix, so thank you!!! I only thought it as Mrx_HS uncensor didnt seem to have it, but that mod also didn't have you, hence why i switched over to sbx2. Pressing v 3 times isnt so bad, i can deal . Ty for the reply, and will give that 4gb patch did the trick. You seriously the greatest, and hope you know how appreciative people of of your work, in and outside of this forum. Keep up the great work! (or take a break, you do you, either way tyvm!!!!)
    Last edited by Wrhyme; 11-08-2016, 09:48 PM.

    Comment


    • #33
      The download link isn't working ("File isn't available.") :/
      plasticmind, you've said something about a "V4" Version - where do I find the V4 ?
      I only see the downloadlink for the V3, and that isn't working
      Really love your work <3

      Comment


      • plasticmind
        plasticmind commented
        Editing a comment
        I checked it several times, it should work. I'll put those links in #2

    • #34
      All Tattoo crashed need uninstall files!!!

      Comment


      • plasticmind
        plasticmind commented
        Editing a comment
        Do you mean the skintexmod?

      • Sinteriya
        Sinteriya commented
        Editing a comment
        Thx for uninstall pack and for bugged skins! I will reinstall game!

      • plasticmind
        plasticmind commented
        Editing a comment
        This could only happen in previous versions when you didn't install wideslider, but in V4 these plugin dependency has removed.

    • #35
      Im confused. Can this be used with your face retouched project?

      Comment


      • jtenma
        jtenma commented
        Editing a comment
        Im not sure I understand that comment, but thanks anyway.

      • plasticmind
        plasticmind commented
        Editing a comment
        You can use it, but you should make sure cf_m_base and cf_m_face not overwritten by other mods. So the benefit of using that mod is you can have some 1k clean vanilla faces.
        Last edited by plasticmind; 11-09-2016, 07:46 PM.

      • jtenma
        jtenma commented
        Editing a comment
        @plasticmind

        oh ok. Thanks man

    • #36
      Does anyone have a working Downloadlink for this Mod?

      Comment


    • #37
      Every time I try to open the char maker the game crashes with a runtime error since I installed this version, maybe Im doing something wrong :S

      Comment


      • plasticmind
        plasticmind commented
        Editing a comment
        You need to run patches, and apply translation loader after this mod.

      • eddie297
        eddie297 commented
        Editing a comment
        Managed to solve it by reinstalling lastest game patch and then re-applying the mods.

      • NochLess
        NochLess commented
        Editing a comment
        I tried that, but did not work for me

    • #38
      Hi everyone! If anyone is having trouble getting their plugins to not work after installing "plasticmind 4K skin diffuse initial pack (update 2016/11/08)" Just follow these instructions by installing theses mods in order.

      1. Stampar SBX2 Uncensor 1.2b
      2. plasticmind HQ 4k body maps v2
      3. plasticmind HoneySelect Face Project V3
      4. SBX2-PubicHairPatch2
      5. plasticmind 4K diffuse initial pack v4
      6. EusthEnoptEron Illusion Plugin Architecture > Once copied in the Honey Select main folders run up "HoneySelect_64_Patched or HoneySelect_32_Patched" Then do the same for "HoneyStudio_64_Patched or HoneyStudio_32_Patched" (You only need to run it one time so it can patch. Afterwards you could run Honey Select using the main Honey Select Launcher like you normally do.)
      7.
      vrl0ver Honey Select Wide Slider (slider limit change v0.7.0 update 10/22) > Once copied in the Honey Select main folders run up "HoneySelect_32_WideSliderPatch or HoneySelect_64_WideSliderPatch" Then do the same for "HoneyStudio_64_WideSliderPatch or HoneyStudio_32_WideSliderPatch" Afterwards you could run Honey Select using the main Honey Select Launcher like you normally do.)
      8. Now everything is all installed everything should be working correctly. If you want to install other mods just do it like your normally do.

      I hope this helps everyone who's having trouble installing "
      plasticmind 4K skin diffuse initial pack (update 2016/11/08)" to work.

      Comment


      • plasticmind
        plasticmind commented
        Editing a comment
        Thanks.
        2. 4K body maps is not needed, it will be completely overwritten by 4K diffuse initial pack. And you need to apply translation UI after installing 4K diffuse.

      • Heavenie
        Heavenie commented
        Editing a comment
        plasticmind Now I know I don't need to add the "2.4k body maps" when using "4k diffuse initial pack" Also, I didn't list the instructions for Translation UI because I thought that was up the person who want to make it English or leave it as Japanese. Thanks for the help!

      • NochLess
        NochLess commented
        Editing a comment
        Where can I find 6. EusthEnoptEron Illusion Plugin Architecture?
        I think I have installed everything else, including the DLC, but still the same runtime error.

    • #39
      i dint know there was a game update x) 10/14 thx Plasitcmind Great Mod..... now work...

      Comment


      • #40
        There is no DL link for v4 on front page, or am I blind :/

        Right after I post this the link appears! lol
        Last edited by will9288; 11-09-2016, 04:32 PM. Reason: Nvm just updated! XD

        Comment


        • #41
          it's gonna remove GGmod and doa headform's lipsticks.

          Comment


          • #42
            Just got the Runtime C++ error with v4 when i tried to customise a girl, i reinstalled GGMod , wideslider translation loader and i patched up still got the error =/

            Comment


            • kaozs
              kaozs commented
              Editing a comment
              You're awesome thanks !

            • plasticmind
              plasticmind commented
              Editing a comment
              So the latest DLC fixed it? OK, I'll add the link in the front post
              Last edited by plasticmind; 11-09-2016, 07:00 PM.

            • kaozs
              kaozs commented
              Editing a comment
              Yeah i installed the latest DLC and everything is working fine now !

          • #43
            I have a problem where when using the 4k skins, the head is the wrong color. It has less saturation, and will not match. The normal 1k skins are working fine. I tried reinstalling everything as heavenie outlined above. Is it because I used the Face Project textures?

            Comment


            • plasticmind
              plasticmind commented
              Editing a comment
              You also need to use those 4K faces.
              Last edited by plasticmind; 11-10-2016, 07:13 AM.

            • shikataganai
              shikataganai commented
              Editing a comment
              HoneySelect Face Project V3? Because I installed that in the order Heavenly wrote in above post.

          • #44
            I'm loving your work, unfortunately, it's breaking my translation, no matter how I install it I can't figure it out. I even followed heavenies mod order list but still nothing. Do I need to start with a fresh install? I have the game backed up to before I installed your mod, where the translation is still working. In my actual game folder, I just over write everything so I think something important to the translation loader is getting over written by your mod. Though when I uninstall your mod and than re install the translation loader, the translation is still broken. Very odd. I also tried running the patches, still nothing :/ Basically Ive tried everything related to the translation loader that people have mentioned in this thread.

            Comment


            • cheezeebred
              cheezeebred commented
              Editing a comment
              I've tried that at least 5 times now. Should your mod be installed on a vanilla game? And then the translation loader after? Because I'm installing your mod into an already heavily modded game, that already has the translation. It breaks the translation every time. And re installing the translation loader does nothing

            • plasticmind
              plasticmind commented
              Editing a comment
              Are you using this version?
              UITranslation.v0.16.0-HoneySelect
              If you can't get the translation back, probably you grabbed the translation pack from that [WIP][All-IN-ONE] English translation thread, which does not include UI Translation loader.

            • cheezeebred
              cheezeebred commented
              Editing a comment
              Yup, I definitely used that version. I'm just going to do a clean install and see how that goes. Thanks for the help

          • #45
            Just installed this MOD works great my GTX 1080 + 1080P monitor = Epicness, thanks for sharing.

            https://gyazo.com/cf8b1b48bac68092922a988966e78e6e


            Also question for some reason some of the faces on my characters appear white as in pale? and doesn't match the color at all... if I try to change the skin color it wont match up.. feels like she's wearing white make up all over her face.
            Last edited by ProXpert; 11-13-2016, 09:21 AM.

            Comment


            • ProXpert
              ProXpert commented
              Editing a comment
              Yes I am, but the face it's a mod on it's own maybe that's why.. Hmm wierd.

            • plasticmind
              plasticmind commented
              Editing a comment
              You can try the new version.

            • ProXpert
              ProXpert commented
              Editing a comment
              YOUUU!!!! YOUUU!!!!! YOU DISERVE A MEDAL! FIXED IT I LOVE YOU! THANK YOU!
          Working...
          X