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StudioNeo items for HS_LRE

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  • [Miscellaneous] StudioNeo items for HS_LRE


    Here're some items for HS Linear Rendering Experiment, generally they only work after you install HS_LRE, they'll look extremely dark in vanilla game. But when the item is fully colorable or totally glossy, it can also be used in vanilla game, in that case I'll use a different color in the title.

    Require:

    HS Linear Rendering Experiment and Hir_Neo
    • Basic object

    1. Glossy sphere

    It can be used as reflection probe, reveal the surrounding environment as shown in the cubemap part.

    Download link:
    https://mega.nz/#!aUNwFJQD!r9fYprwxz...yf0khY0juM5dyU
    Last edited by plasticmind; 06-04-2017, 04:22 AM.

  • #2
    Deprecated

    use HSIBL instead
    Last edited by plasticmind; 07-05-2017, 06:30 PM.

    Comment


    • #3
      • Basic Items
      walls, floors, etc. Mostly I use PBR materials shared on substance share.

      1. Subway tiles V2

      Credits to Davon A Allen
      https://share.allegorithmic.com/libraries/481

      Spoiler





      2. Retro Style Tiles V2

      Credit:
      https://share.allegorithmic.com/libraries/2161

      Spoiler



      3. Subway tiles (intact)

      Spoiler



      4. wooden floor
      Spoiler




      5. Another wooden floor

      Spoiler




      6. Fabric padded wall (colorable)

      Spoiler




      7. European Style Fan Pavement

      Credit:
      https://share.allegorithmic.com/libraries/93

      Spoiler




      8. Laminated Basket Weave Wood Tiles

      Credits:
      http://conradsly.xyz/blog/2016/1/20/...ave-wood-tiles

      Spoiler



      All in one download:

      https://mega.nz/#!QGhQAD7b!mOrIPzyBU...l0DVaA6fE6osNM
      Last edited by plasticmind; 06-16-2017, 07:05 PM.

      Comment


      • #4
        reserved...

        Comment


        • #5
          Colour me intrigued.

          Comment


          • #6
            wow~!nice work!

            Comment


            • #7
              Originally posted by plasticmind View Post

              Find them in the maps category, now these cubemaps will display as skybox in the background, work as reflection source, but not as ambient source, I'm still trying to figure out why. In the screen shots, reflection intensity is set to 1.00, FOV 60, Preset experiment_1.
              Might be a dumb question... but where do I set the reflection intensity and the FOV?

              Comment


              • plasticmind
                plasticmind commented
                Editing a comment
                use shortcut key "= ]" to change FOV in game
                reflection intensity requires plugins, studioNeo Addon and shortcutHSP can do that.

              • qifenjile
                qifenjile commented
                Editing a comment
                Can you give a link about studioNEO Addon and shortcutHSP? Thx.
                Besides, it seems that your maps conflict with other maps (snooley's map).

            • #8
              WOW, This is what I called Dynamic super duper quality map ! Thx Champ

              Comment


              • #9
                I think I have seen discussions about cube map, which can take Sky dome item as far as I remembered back then even before Studio Neo Came out.. And it can do indoors too? That's quite interesting.

                Comment


                • #10
                  qifenjile
                  Which one do you mean? I didn't find any conflicts.

                  Comment


                  • qifenjile
                    qifenjile commented
                    Editing a comment
                    I can see only the industrial room and churchyard.

                  • plasticmind
                    plasticmind commented
                    Editing a comment
                    qifenjile
                    I think I've checked all snooley's map, do you have other map mods installed?

                • #11
                  Walls are pretty cool. I like em.

                  Spoiler

                  Comment


                  • #12
                    Hello!

                    Thank you very much! very nice!
                    Spoiler




                    and I have 1 information for you.
                    The ID for the studio item is to make a reservation beforehand.
                    This is to stop conflict.

                    You use 14401-14412 this time.
                    So I was reserving 14,301-14,450 for you!
                    Please use those id!

                    If you use all ids, please make a reservation newly here.
                    http://www.hongfire.com/forum/forum/...21#post5721021

                    Comment


                    • plasticmind
                      plasticmind commented
                      Editing a comment
                      Thanks, I thought there must be such a thread on AS or HF somewhere, but I couldn't find it.

                  • #13
                    Thanks for interesting experiments and good service to both of you!

                    I made YashiroAmamiya's thread sticky to make locating easier.

                    Comment


                    • #14
                      Now this is what i call impressive!

                      Comment


                      • #15
                        wow nice~thank you very much

                        Comment

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