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VN Game engine for Studio/NEO/PlayHome/CharaStudio (upd 18-04-2019 - v12.0)

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  • [Utilities] VN Game engine for Studio/NEO/PlayHome/CharaStudio (upd 18-04-2019 - v12.0)

    A plugin for making... may be VN-like-games in Studio / Studio NEO / PlayHome Studio / CharaStudio (Koikatsu).
    (Also a lot of utilities to manipulate camera and scene)

    Why?
    Imagine that you have a number of scenes in Studio / NEO, with one storyline. Or multi story-lines with choices. Or just a scene with some cameras to move between them. Or scene you want manipulate by buttons.
    With this plugin you can made a small vn game, where you can navigate between scenes, or cameras, or changing a scene to tell your story.

    It's heavily based on HS Console (http://www.hongfire.com/forum/forum/...ed-19-mar-2017), so be careful, if you have it. (Also, great thanks to TheHologram for made it)

    Ready games and utils for VN Game Engine (separate thread)

    Very useful Scene Save State mod for VNGE

    Features

    All engines (Studio, NEO, CharaStudio from Koikatsu):
    For users:
    - Play games
    - Navigating using mouse or keyboard (Z,X,C,V,B keyboard buttons)
    - Autotranslating (using XUnity.AutoTranslator) for game texts to your own language (unstable and ugly, but it works)
    - Automaking list of all games for startup
    - Includes several games in distro:
    Spoiler

    - Simple demo - small school story for 3-5 minutes (for Studio/NEO/PlayHome/CharaStudio)
    - VNSceneScript / Demos / Simple demo - another small school story for 3-5 minutes (for NEO/PlayHome/CharaStudio)
    - Ruris dream - small intro about sleeping girl (for Old Studio)
    - Laboratory Girl - a laboratory girl story. 5-10 minutes (for CharaStudio)
    - VNSceneScript / Demos / Hot Story - 3-5 minutes story about girls on hot springs (for CharaStudio)
    - VNFrame Tutorial - interactive tutorial for making stories (for NEO/PlayHome/CharaStudio)
    - Techdemo - technical features demo - animated cameras, switching animations, etc. (for Studio/NEO/PlayHome/CharaStudio)
    - Game based on VNSceneScript files - how to make a game, basing on long linear VNSceneScript files (they are easy to make) - see "Easy way to make a kinetic Visual Novels..." section below.

    For scene creators
    - A set of utils for mass replace characters, move/rotate/scale using buttons, add a tree of items etc.
    - Utils for making set of animations (see VNFrame - it evaluate difference bitween scenes and interpolate from one to another)
    For developers
    - show text from different charactes, making choices using buttons, programming game logic using Python
    - loading scene
    - switching between in-scene cameras
    - animate between in-scene cameras
    - loading animation for characters
    - manipulating characters (varies from engine to engine)
    - Utils: setting timers, move to start screen using Ctrl+F3, hiding main text screen using Ctrl+F8, zoom_in, zoom_out animated functions
    - Fake lip sync (since 7.5)
    - Includes several frameworks to make a games and stories (needed for developers):
    Spoiler

    VN Scene Script
    Provides a way to script your story just inside scene editor (by naming the folders)
    Simple and target for beginners. Easily adapts to existed scenes, where story is telled by switching camera from 1 to 10.
    An examples included in core
    Documentation and so on
    Why do you need VNSceneScript? (is under spoiler)
    Spoiler

    If you try VN Game Engine, you understand, that usually you need these resources to make a game:
    - 1 or more scene files - to show graphics )
    - PY (Python script) to save texts, make choices, etc.
    If you want to share your creation, you, of course, need to pack PY, Scenes etc.

    It's a correct way, but it's too long - especially, if you need some simple game in 1 scene and with 1 button "Next >>" (so 1-lined stories also usually called "kinetic novels")

    So, VN Scene Script is a way for not saving texts and game actions in PY file - but, instead of, save it in NAMES of folders in Scene Editor.
    As a result of using VN Scene Script, you don't need PY file - only scene PNG file, that you can share in usual way (or use it in game itself like completed story element - like introduction, one of finales etc. - because we have game functions to show entire VN Scene Script file)

    Of course, saved elements need an interpreter to show the story - and this interpreter is already included in engine. It runs by F7 button (full mode) and F8 (just view).

    So about this approach,
    Pros:
    - compact saving - only PNG file needed. No name handling etc.
    - simple edit just in scene editor. No need for Python knowledge (instead, you must learn several commands of VN Script language)
    - classic Python script has a problem with non-latin chars in PlayHome and CharaStudio. If you work inside editor in VN Scene Script approach, you can show any text, because it loads from folder names, not from PY files.
    - simple working for in-game resources (show/hide elements)
    - you can construct game even in visual mode in touch with VNFrame - see this post: http://www.hongfire.com/forum/forum/...42#post6224742 for start tutorials

    Cons:
    - one scene - one logic. For several scenes you must use PY file.
    - almost impossible to construct complex logic (several choices etc.)
    - restricted set of scene actions (can be solved by VN Scene Script extensions)

    So, if you want to start making text captions to your scene - it's a good choice. If you want to do more, you can always combine this approach to classic PY code.


    VNActor-VNProp (from countd360)
    Classes that provide functions to manipulate characters and items/folders in NEO-based engines (NEO/PlayHome/CharaStudio)
    You must just mark one or several objects or chars on scene to manipulate it in code.
    Suits, if you want to make one or several changes to concrete character or object.
    (Exampls will be provided in future, now see Laboratory Girl example and core functions scenef_register_actorsprops (for registering actors and properties)
    scenef_get_all_props, scenef_get_all_actors, scenef_get_prop, scenef_get_actor functions)


    VNFrame (from countd360)
    High-quality framework to make an anime-styled movies or kinetic visual novels (for NEO/PlayHome/CharaStudio, but mostly for CharaStudio)
    Provides an utility called "script_helper" to calculate the difference between to scene states and packed it to code (to smoothly animate between them)
    Use it if you want to made a lot of animation inside scene
    There are high-quality demo Laboratory Girl and tutorial for using framework (included in 8.5)
    (this framework is supported by countd360, so all questions is up to him)

    Ruris dream (from @Kningets)
    Framework for Studio (classic).
    Provide the original idea to VNFrame framework.
    Examples include in core.
    Doesn't contain script_helper, so you must calculate the changes in scene manually. Also used in Ruri's Adventure (see in Games section)
    Use it if you want a lot of animation using Studio classic
    Keyboard shorcuts (editable in INI file):
    Spoiler
    - Ctrl+F8 - show/hide main window
    - Ctrl+F3 - return to title screen
    - Ctrl+F4 - dump camera state (saved in dumppython.txt)
    - Ctrl+F5 - dump scene state (saved in dumppython.txt)
    - Ctrl+F6 - print list of scene characters in console



    How to install and use?

    You'll need IPA for Studio/NEO/PlayHome, or Bepis for CharaStudio.

    - download and unzip
    - run Studio / NEO and see throw demos

    Screenshot of correct installation:
    Spoiler
    Click image for larger version  Name:	scr_inst_corr.jpg Views:	3 Size:	140.5 KB ID:	6191980





















    Troubleshooting during installation
    Spoiler

    CharaStudio: console loads and just disappeared
    Spoiler

    Reason: some plugin blocked HS Console
    Solution: find conflicting plugin.
    I have a report, that configurationmanager.dll from some versions conflicts with HS Console, so try disable it.


    CharaStudio: no window appears
    Spoiler

    Try toggle Python Console:
    set up ShowAtStartup=1 in Console.ini (located in Plugin/Console or BepInEx/Console)

    Due to unknown reason, it helps on some installations.



    (For NEO users I also highly recommends HSUS plugin, it efficiently decrease startup time, from 60-90 to 4-5 seconds on my machine ( http://www.hongfire.com/forum/forum/...06-08-2018-206 )


    - demos can be find in Plugins/Console/Lib - all commented and detailed described
    -- maingamedemo.py - for main demo (example VN game)
    -- simplegamedemoadv.py - for simple demo, where we get only one button (Next >) and only loading scenes (example VN game)
    -- techdemo.py - for technical features demo

    - scenes for Studio located in UserData/Studio/game_subfolder (for NEO - in UserData/studioneo/scene/game_subfolder)

    (old description for version under 5.0 - how to add your buttons to game under spoiler)
    Spoiler

    -change Plugins/Console/Console.ini startup script at end.
    for example, if your game is in file mycoolgame.py, so print:
    >>import mycoolgame
    >>vngameengine.vngame_window_studio(["Start My Cool Game >"], [mycoolgame.start])
    or for NEO:
    >>vngameengine.vngame_window_neo(["Start My Cool Game >"], [mycoolgame.start])

    - game engine located in vngameengine.py, but you don't need it normally

    Sharing your works

    If you want, you can share your results in this theme: http://www.hongfire.com/forum/forum/...ames-and-utils
    Please, provide in ZIP
    - your game.py in Plugins/Console/Lib (no need for additional scripts)
    - necessary scenes in UserData/Studio/game_subfolder

    (During game made, please, try to use usual (non-moded) clothes and objects - so, if you want to distribute it, other players will have all needed files.)

    Good luck, have fun

    Download

    v12.0 for Honey Select Studio/NEO
    Link: https://mega.nz/#!MmQRCApQ!gaNadpbpP...b64CJf9cOxhz5g

    v12.0 for Koikatsu CharaStudio:
    Link: https://mega.nz/#!suAhDaYS!M0s9GkS7n...6mExAWAAuJ0cbE

    v11.8 for PlayHome Studio:
    Link: https://mega.nz/#!FmpQySyL!6RnIAfgIr...uGWEETJ7QF4LIA

    If you see text after installation: Warning! You have a problems with UTF-8 libs!
    Spoiler


    For CharaStudio users:
    Spoiler
    (Warning: installing HF Patch remove UTF-8 dll libraries from CharaStudio_Data/Managed.
    If you experience problems (some games don't run) - please, reinstall VNGE after HF Patch. Or just copy DLL files from installation to CharaStudio_Data/Managed)


    For NEO users:
    Spoiler

    Most frequently reason:
    You use HSResolveMoreSlotID 0.9
    (The UTF-8 Libs ERROR Caused by UtinyRipperCore.dll(Mod name:HSResolveMoreSlotID 0.9))

    What to do:
    Upgrade to HSResolveMoreSlotID V1.0b and higher (about)

    Old solution:
    Spoiler
    You can try:
    - Unpack this DLLs: https://mega.nz/#!tz5gXKia!O6vj3pGxz...-72-auhbPagcOQ to StudioNEO_64_Data\Managed
    - try to back to previous version of VNGE.
    - try to reinstall HoneySelect (it's no good, but we can't say anything good about it)

    What happens in details?
    Python programs use special info to handle UTF-8 files. Like this: # -*- coding: UTF-8 -*-
    Due to some reason your installation doesn't proceed this type of files.

    Most libraries and games can work in this case; but someone can't.
    So, run everyone at your own risk - but it's better try to fix this.
    If you see some kind of error like:
    "An exception was thrown by the type initializer for CodecsInfo"
    - so you have this problem.



    (for Koikatsu CharaStudio users - how to update to latest minor version)
    Spoiler

    Sorry, have no time to support several releases. So, CharaStudio users will have only MAJOR releases, minor you must made by yourself

    How to update to latest minor version:
    1. Download latest major release for Koikatsu and install it:
    2. Download latest minor release for Studio/NEO from this thread and NOT install it
    3. Copy the latest version of files in Lib to BepInEx/Console/Lib, replacing old one

    (description for VN Game engine for CharaStudio here: http://www.hongfire.com/forum/forum/hentai-lair/hf-modding-translation/5990340-illusion-koikatu-koikatsu-コイカツ!-mods-no-discussion-allowed?p=6034645#post6034645)

    (for PlayHome Studio users - how to update to latest minor version)
    Spoiler

    Sorry, have no time to support several releases. So, PlayHome users will have only MAJOR releases, minor you must made by yourself

    How to update to latest minor version:
    1. Download latest major release for PlayHome and install it:
    2. Download latest minor release for Studio/NEO from this thread and NOT install it
    3. Copy the latest version of files in Lib to Plugins/Console/Lib, replacing old one

    PS: Sorry, PlayHome is not in my main interest. So, PlayHome version can contain bugs and updates non-frequently.

    Short changelog (only main versions)
    Spoiler

    1.0 - supports Studio
    2.0 - supports NEO
    3.0 - supports CharaStudio
    4.0 - animated cameras
    5.0 - full supports NEO+CharaStudio, automaking game list, params in INI file
    6.0 - VNSceneScript appears
    7.0 - supports PlayHome Studio
    8.0 - VNSceneScript 2.0 (simplified playing), first VNFrame support (handling state changes) for all engines
    8.5 - full VNFrame release and help (full scene state handling for NEO-engines)
    9.0 - skin support, SimpleNovelManager added
    10.0 - full UTF-8 support on all engines
    11.0 - VNFrame 3.0 and VNAnime 1.0 - now you can make animation clips with Bezier curves


    Old versions and full changelog
    Spoiler

    Old versions
    v1.0: - only for Studio
    Link: https://mega.nz/#!Y7pSjZwA
    Key: !TDq-6WxzHBcN66wNc_ng865uKVzAS3kUUgWD3paFx5U
    v2.0: - support Studio and NEO, keyboard navigation and camera changes
    Link: https://mega.nz/#!A7hiBAZQ
    Key: !sB9aaJ-8_3NQUxY0Kh3oGSHqipZWLdyHAUkMSMuX4-I
    v2.1: - support animation in-scene changes in Studio
    Link: https://mega.nz/#!17IX0T7K
    Key: !U51hmxkAXdukZBaV7IJkCDf-rOYn66geV0nQK-i2X5k
    v3.1:
    Link: https://mega.nz/#!VuBAHK5Q
    Key: !bmvmQv9egkfgbxTiHMz-moRnpnMXKWbJAbUVrozgkeo
    v4.0:
    Link: https://mega.nz/#!JyRBlaDI
    Key: !DKRXEfTm4e8hE9JhN5oURfm6SsIyPd7WIDlJfP_0uY8
    v5.0:
    Link: https://mega.nz/#!FrpwDC7T
    Key: !Cn48GHEjh5jMdkOV9YkpJMZtiHDErg8xWetGLJQZ6Xc

    v6.0 for Studio/NEO
    Link: https://mega.nz/#!N75REYxS
    Key: !gP9f0bRtYQ5nupVEg0zHkHCaKhhkaj8WIv9vEZJPqdc

    Folder with other versions (since 6.0):
    Link: https://mega.nz/#F!t25CDITL
    Key: !Nwi9e3CA9YabdUm5U5ll5g

    Changelog:
    2.0
    - added NEO support, some refactor
    2.1
    - for Studio - added change_female_num_animation and change_male_num_animation
    3.0
    - added CharaStudio support (Koikatsu game)
    - added updFunc param for call on latest update
    - due to updFunc feature also added "Loading scene..." feature during scene loading for all engines. See "load_scene" function for example
    3.1
    - Studio: self.isDevDumpButtons removed, for dump camera use Ctrl+F4, dump scene - Ctrl + F5
    - All engines: set_timer function available. Example in maingameunstablefeatures
    - All: functions anim_sim_zoom_in and anim_sim_zoom_out available. Example in maingamedemo
    - All: return to main screen using Ctrl+F2
    - Studio: anim_to_camera_num and anim_to_camera funcs available. They are for animation move between cameras.
    Latest param is animation style - linear,slow-fast,fast-slow,slow-fast3,fast-slow3,slow-fast4,fast-slow4
    - Studio: added high quality demo for manipulating chars - Ruris Dream by Kningets
    4.0
    - NEO,CharaStudio: dump camera using Ctrl+F4, move_camera func available
    - NEO,CharaStudio: anim_to_camera, anim_to_camera_num funcs available
    - NEO,CharaStudio: changed to_camera function to more correct code
    - NEO,CharaStudio: internal changes - common code moved to VNNeoController
    - All: game.isHideWindowDuringCameraAnimation option for hide game window during camera animation
    - All: function on end camera movement can be defined
    - All: funcs show_blocking_message, show_blocking_message_time, hide_blocking_message available. Used during dump camera or scene
    - All: return to main screen switched to Ctrl+F3
    - All: params can be passed in Buttons actions - if it is tuple.
    Example: game.set_buttons(["Simple examples", "Advanced examples"], [simple_tests, (adv_tests, "Advanced examples as param")])
    def adv_tests(game, param):
    - Studio: specific code moved to vngameenginestudio.py
    - NEO,CharaStudio: manipulating characters functions + dumping scene (Ctrl+F5):
    -- save position, rotation, scale for chars
    -- save animation state for chars
    - NEO,CharaStudio: new advanced cool camera moves:
    -- try game.anim_to_camera_num(3, param, {'style':"linear",'zooming_in_target_camera':6}) # cool camera move with zoom-out - zoom-in
    -- try game.anim_to_camera_num(5, 0, {'style':"linear",'add_distance_target_camera':-0.2}) # this is example of slow zoom out - 5 seconds, -0.2 camera distance from 0 - current camera
    - All: menus features - see examples in techdemo
    - All: use Ctrl+F6 to print list of scene chars in Console
    5.0
    - NEO,CharaStudio: buttons works with mouse clicking
    - All: function to set background to arbitrary PNG-file - use game.scene_set_bg_png(filepng) (filepng must be in all scenes game folder)
    - All: unified code for camera animation and targeting
    - All: techdemo - new cool options and demos for camera movement
    - All: set_buttons_alt function - example:
    game.set_buttons_alt([ # set_buttons_alt receive 1 array intermediately placed Text and Functions
    "Text test", toText,
    "Timer test(15 seconds)", toTimer,
    "System message", toSysMsg
    ])
    - All: game autoprocess large number of buttons, splitting it by pages by game.maxBtnsBeforeSeparator items.
    By default game.maxBtnsBeforeSeparator = 5, so max 5 buttons on page.
    See example in techdemo / Simple examples - how 10 buttons in a row processed.
    So, you don't need to manually split buttons/actions by pages - game do it by itself
    - All: automaking list of available games
    first line of your game must be
    #vngame;<engine_name>;<game_name>
    Engine names are: studio, neo, charastudio (also "all" in case of your game is engine-independent - like in examples)
    As an example:
    #vngame;studio;Ruri Adventure
    - All: autoreloading game during the next run (after Ctrl+F3) - so, you can change it and reload without reloading Studio
    - All: autochoose the correct engine (no switch between Studio/NEO/Chara) using vngame_window_autogames_uni() call in Console.ini
    Also, no annoying windows in games itself
    - All: support for AutoTranslation of game texts using XUnity.AutoTranslator. So, you can see the game texts on your own language!
    Detailed desc in AutoTranslation_desc.txt
    - All: some options - keys for buttons, show/hide, reset and auto-translations are located in vngameengine.ini file. Edit it carefully!
    6.0
    - All: INI can be configured to run games by hotkeys
    Hint for developers: game code will be reloaded by hotkey run, so it extremely useful for debugging
    - All: INI key shortcut for hot reload of full vngameengine.py
    - All: INI option for start at hidden mode
    - All: Developer console instead of direct dump calls. Enabled by Ctrl+F4 (config in INI)
    - Chara: known BUG: temporary return to_camera function to simulating key presses.
    Due to unknown reason we are not always setting camera at correct position by num by classic code.
    - All: INI option to disable keyboard shortcuts for buttons
    - NEO, CharaStudio: VNSceneScript engine released!!!
    VN Scene Script is a framework/script for running stories, written in folder names just in scene files.
    So, in simplest cases you don't need PY scripts at all - just scene.png file
    - NEO, Chara: added functions to run VNSceneScript scenes as intro with returning to main game
    function: vnscenescript_run_filescene(file,onEnd)
    see example in techdemo
    - CharaStudio: functions to get and set frames for scene
    scene_set_framefile and scene_get_framefile (see in techdemo)
    - All: optimization: autogames feature scan only .py files
    6.5
    - Neo,Char: fixed bug in HSNeoOCIChar.animate function
    - Neo,Chara: HSNeoOCI has property visible_treenode to manipulate treenode
    - also set_parent function
    - All: set_timer allows you to pass tuple as onTimerEnd function
    - Neo,Chara: HSNeoOCIFolder class available, added to techdemo
    - Neo,Chara: lots of properties for HSNeoOCIChar - look eyes etc.
    - All: set_buttons(_,_,"compact") for place buttons compact (up to 8) on screen
    - Neo,Chara: HSNeoOCIFolder has static functions add, find_all, find_single, find_all_startswith, find_single_startswith
    - Neo,Chara: Added dummyneoclasses.py file to get dummy classes for Studio internals.
    - Neo,Chara: HSNeoOCIChar contains much new functions
    - VNSceneScript updated to 1.1:
    -- Added Developer utils - button to add typical header
    -- Devutil: save action with current camera in debug mode
    -- Devutil: can add dummy texts on default cameras
    -- Devutil: sync with file vnscene_sync.txt (you can load commands from external text file, not write it in Studio!)
    7.0
    !! ready for PlayHome - engine, demos etc.
    !! (Main was tagged set of NEO-engines - NEO, PlayHomeStudio, CharaStudio)
    - All: error handling for incorrect menu calls
    - Main: functions for manipualate backgrounds - see techdemo
    - All: param game.isHideGameButtons - for temporarily hiding the buttons
    - All: adapted set_timer and clear_timer functions (thanks countd360)
    - All: auto stop camera animation during set new camera animation (thanks countd360)
    - All: added game.onSetTextCallback param - if you want to made some auto-actions during set_text call (needed for framework authors)
    - Studio: fixed a bug with camera animation and reset
    - Main: game.onDumpSceneOverride param - set it for your own dump scene script
    - VNSceneScript 1.2
    -- Cleanup after finishing game (for fast garbage collection and increased performance)
    -- Dutil: added function dutil_syncwithfile_full
    7.5
    - Main: HSNeoOCIItem added to manipulate items
    - Main: functions scene_get_all_items, scene_get_all_folders
    - Main: functions HSNeoOCIChar.add_female(path), HSNeoOCIItem.add_item(no)
    - Main: functions HSNeoOCIFolder - rot, pos set/get
    - Main: global functions dump_selected_item_tree() and load_item_tree(obj,parentItemTreeObj) for saving item tree and load it
    - Main: dev console - ability to dump selected item tree
    - All: define your own custom buttons interface when you need - colorize, labels, etc - all Unity abilities
    use game.set_buttons_alt([],("function", custFunctionGUI)) for this - example in techdemo
    - Main: HSNeoOCIChar.as_actor property - return Actor from countd360 framework
    - Main: include vnactor.py - Actor class from countd360 (thanks!)
    Actor allows to manipulate chara in different ways. It was developed for CharaStudio, but usable in NEO too.
    - All: try to clearing game data after returning to main screen
    (Please, save your game information in game.gdata property - it will be cleared automatically)
    - Main: integrated Actor and Props framework. New functions available:
    scenef_register_actorsprops (for registering actors and properties)
    scenef_get_all_props, scenef_get_all_actors, scenef_get_prop, scenef_get_actor
    - Main: integrated fake lip sync (thanks countd360). Example can be found in all demos - it's modified Simple game demo
    v7.6
    - All: call_game_func achieved calls like [func] and ([func] param). This calls don't pass game params to func
    - All: key shortcut for restart current game - F10 (INI)
    - All: key shortcut for run VNFrame developer console - Ctrl+F5 (INI)
    - Main: dump camera bug fixed
    - Main: dump scene bug fixed (on non-latin chars) (i hope)
    - Main: lip sync moved to vngelipsync,
    - Main: lip sync - you can define engine for lip sync! set self.fAutoLipSyncVer = "v10" or self.fAutoLipSyncVer = "v11"
    - Main: VNActor updated to 1.1
    7.7
    - All: get_engine_id() function return name of engine
    - VNActor and VNFrame v1.2.1 - more powerful functions, more simple code, script_helper to made an animations
    (script_helper mostly support only CharaStudio at now) (great thanks to @countd360)
    - VNSceneScript 1.5:
    -- Dev: some useful buttons
    -- A action: return no more than 3 params. Third param can contain : symbols (needed for vnframe ext)
    - VNSceneScript: vnframe10 extension. This extension provide a way to use VNFrame functions inside VNSceneScript!
    -- So, you can change almost whatever from VNSceneScript - blush, movement, cloth, juice etc. and also animate some props!
    8.0
    (sorry, no tutorials for new features, please, wait for next versions)
    - Main: dev console button "VNFrame scene dump"
    - Main: functions scenef_clean_actorsprops, scenef_get_propf (return Prop)
    - All: event system - allows your code "listen" to some events in system
    -- functions event_dispatch, event_reg_listener, event_unreg_listener
    -- example is in techdemo
    -- available system events:
    set_text - on set_text call
    update - on every update (please, use it wisely, it calls frequently)
    before_scene_load (calls only during system load_scene call)
    before_scene_unload (calls only during system load_scene or reset calls)
    - listeners auto-clean during return to main screen (end game and cleaning functions)
    - All: game.scenedata var
    Please, use this var for save scene-specific data - links for objects etc.
    game.scenedata autocleans during scene unload
    - VNFrame and VNActor updated to 1.2.3 - support for NEO and PlayHome, but on limited properties
    limitations for NEO, PlayHome: no FK/IK support, no cloth/accessory changes, no juice handling.
    almost all other supported (pos, rotate, scale, visible, face and neck states)
    aditional limitation for PlayHome: not all face states
    VNFrame contains hack for run VNSceneScript_helper
    - VNSceneScript 2.0
    !! acode construction
    - dev utils for new version
    - version is saved in game.scenedata.scVer
    - internal vars moved to game.scenedata to correct cleaning
    !! "nul" action - do nothing
    - in text actions - "\n" replaces to \n
    !! "txtf" action - show text as third param, can contain ":" symbols;
    example :a:1:txtf:s::Some text with : symbol
    - flipsync10 extension to start engine fake lip sync
    -- VNSceneScript_helper for VNFrame (file vnframe_vnscenescripthelper)
    - provides a fast way for making states in Studio interface
    - support NEO, PlayHome, CharaStudio
    8.1
    - VNActor and VNFrame v2.0 - full support for NEO and PlayHome (thanks to @countd360)
    (and also a lot of other features in them, waiting for tutorials)
    - Mains: changed scenef_register_actorsprops, scenef_get_propf for correct work with Actor 2.0
    - HSNeoOCIChar: changed as_actor for correct work with Actor2.0
    8.2
    - NEO: removed unused reference clr.AddReference('UnityEngine.UI.Translation') from console.ini
    - VNFrame docs added (see folder VNFrame docs)
    - VNFrame_VNSceneScript: added option "EXCLUDE FK&IK&Voice". Option allow remove this options from full/diff dump (if you want minify it).
    - techdemo: added example for using VNActor
    - VNFrame and VNActor updated to 2.1
    - VNSceneScript 2.1
    -- Devutil: sync with files acode, sync
    -- Devutil: template for v20
    -- Devutil: colorizing buttons
    8.5
    - Main: added VNFrame Tutorial for all engines! (thanks @countd360)
    - All: INI - up to 10 games run using keyboard shortcuts
    - Main: sync_h function for syncronizing female and male animation
    - VNSceneScript updated to 2.2
    -- Devutil: added extension vnframe11
    -- Devutil: added extension gagency01
    - Main: VNFrame and VNActor updated to 2.2
    - Chara: finally included Laboratory Girl high-quality demo (thanks @countd360)
    8.6
    - All: gpersdata set of functions. Allows you to auto save/load game data.
    gpersdata_load(), gpersdata_save(), gpersdata_set(param,val), gpersdata_get(param)
    Examples are in techdemo / Simple Examples
    - All: checkpoints set of functions. Allows you to make galleries, game checkpoints etc.
    Examples in All Demos / Main Demo with checkpoints
    - VNActor and VNFrame updated to 2.3
    - Mains: fixed small bug in scenef_register_actorsprops()
    8.7
    - VNActor and VNFrame updated to 2.3.2
    # - allow call "game_func" to run game functions
    # example: {'game_func': [(sup_print, "1"), (sup_print, "2")]} or {'game_func': (sup_print, "test1")}
    - dump_camera - added , to vnframe code
    - folders in prepare_auto_games() list (thanks to @Kningets)
    Examples: #vngame;neoemos/Subdemos/Demo game 1, #vngame;neoemos/Demo2
    Also rules: please, use from now folder Demos for demos, Utilities for utilities.
    - rule for lip sync - if text started with "!", no fake lip sync starts (see simplegamedemoadv2 for examples)
    - vnlibfaceexpressions.py - face expressions lib. Allows you to change face in standart script.
    example of use: game.texts_next([
    ["me//angry_whatyousay", "What are YOU say??"],
    ]...)
    examples in simplegamedemoadv2 (for NEO - simple game demo - lip sync in All demos)
    8.9 (9.0 beta)
    - All: skin system!!
    -- there are three skin in package: skin_default, skin_renpy, skin_customwindow
    -- for VN skin_renpy is best (see Simple game demo)
    -- for utils like ScriptHelper you can use skin_customwindow
    -- you can dev your own skins, see skin_renpy or skin_customwindow as reference
    - Main: VNActor and VNFrame 2.3.5 - updated for FK items and skin system (thanks to @countd360)
    - Main: Dev console has VNActor select dump allows you to dump state of selected chara in tree (even without id)
    - Main: libfaceexpressions 1.1 - added lot of NEO male faces (thanks to @cochese42)
    - All: markupreplacer lib - some text processing if you want (thanks to @cochese42)
    - Main: vnscenescript - you can set default skin for your VNSceneScript (INI)
    8.10 (9.0 beta 2)
    - Main: HSNeoOCIProp class. This allows you to convert object to correct Prop class from VNActor.
    - Main: global params HSNeoOCIChar.globalActorClass and HSNeoOCIProp.globalPropClass
    this uses for overriding actor and prop classes due to concrete using
    (for example, if you detect a plugin and want to share additional properties)
    it's not good to use them, but it's necessary for some cases
    - VNFrame 2.3.8 - allows you to pass object as 'act' function params.
    9.0
    - All: show version, start text adjust to it
    - All: Console window hidden at startup, to see it change showAtStartup=1 in Console.ini
    - Mains: integrated Simple Novel Manager 1.1 - now available from main screen
    - VNActor 2.3.9
    -- contains import_status for Prop and Actor
    - skin_renpy 1.1 - reduced window height, set up max buttons
    - All: skin system allows you set max number of buttons in params
    - All: simplegamedemo uses skin_renpy by default
    9.1
    - Mains: Added HSNeoOCILight, HSNeoOCI now supports OCILight (thanks to @chickenman)
    - VNFrame 2.3.10 - chickenman, Keitaro (thanks to @chickenman)
    # - added support for OCILight as Prop
    # - import_status_optimized_diff for Actor
    - VNFrame (register_autoprops) supports -propchild: property (needed for Light handling)
    - extplugins.py 1.1 added - for extended plugins handling (thanks to @chickenman)
    9.1.1
    - All: fixed bug in CustomGUI calls in skins: default and renpy. Now "game" param is sent as first param.
    10.0
    - CharaStudio, PlayHome: UTF-8 support! (some libraries added to X_Data/Managed)
    - All: functions file_get_firstline_utf8, file_get_content_utf8
    - Main: VNFrame 2.4 - (thanks to @countd360)
    # vnactor:
    # - support IK&FK mode, need extplugins.py.
    # to use IK&FK, need HSStudioNEOAddon.dll for NEO, PHSAddon.dll for Playhome.
    # - Support for light extends to Playhome and KoiKatsu.
    # Though the light support is not good in playhome and koikatsu, these function still work.
    # (To add a light in playhome you need PHIBL.dll. And light in koikatsu can not effect character.)
    # vnframe:
    # - support UTF-8!
    # - [Create TAG] button in ScriptHelper can create -propchild: tag for lights now.
    - PlayHome: extplugins support PHSAddon.dll (thanks to @countd360)
    - Main: Simple Novel Manager v1.2
    # - UTF-8 support in config and text files
    # - support "skin" param in config. Example: "skin": "skin_renpy"
    - Main: VN Scene Script v2.3 - UTF-8 support during sync with text files
    - All: added libjsoncoder lib (thanks to @chickenman)
    - HSNeoOCILight: fixed bug with pos and rot properties
    11.0
    - All: Ctrl+F3 doesn't reset current scene - so, back to menu freely )
    - extplugins:
    -- NEO: support HSStudioNEOExtSave,
    -- CharaStudio: pre-support KKPE
    - Main: VNFrame 3.0 (3.1.3)! (by @countd360)
    vnactor 3.0:
    - import_status_diff_optimized() function for Prop
    vnframe 3.0:
    - A new feature: "key frame clips" added!
    - Create and manage key frame based animation clips in Script Helper!
    - A clip can animate tagged actors and props, camera and system, and sync which another clip.
    - Several clips can be run in the same time. So you can create one clip for one actor, or
    even several clips for one actor, and then run them at same time to make an animation.
    - Clip can be controlled in act script like a game build-in anime.
    Clip status can be dumped by script helper.
    - In script builder can choose which actor/prop/clip you want to dump now.
    - Auto script template update:
    - Support key frame clips
    - Support skin selection
    - Choice to show a "restart" button the end of game
    - Choice to use quick reload, which restart game without reload the scene file.
    - (act function) call import_status_diff_optimized for Prop and Actor instead of direct processing.
    - [Create Tag] button in scene helper will register the new tagged object to actor/prop automatically.
    vnanime 1.0:
    - The new key frame animation clip engine.
    Also:
    - vnframe 3.1.3 - add IK&FK mode for KK
    -- NEO, PH, CharaStudio: VN Frame Tutorial 2 (in Demos section) to understand new features!
    11.5
    - vngame_window_autogames_uni_1init(), studio_wait_for_load() - for solve problem with loading timeout on start
    - changed Console.ini to adequate load on start
    # extplugins 2.2 by @countd360
    # - NEO: HSStudioNEOAddon - Add some function to support play MMD
    # - KK: KKVMDPlayPlugin - a plugin to support play MMD
    # vnactor v3.2 (beta) (Keitaro)
    # - Support for add data from external plugins to export_full using options from vnactor.ini
    # - NEO: support save/load HSNeoExtSave (HSStudioNEOAddon.dll) plugin data in "sys"
    # vnactor v3.2.1 (Keitaro)
    # - Error wrapping in face_to_full call
    11.6
    - warning if you have problems with UTF-8
    - added testutf8.py file
    - small changes in vnframe v3.2.1 - removed UTF-8 header to increase compatibility
    11.7
    - fix some bugs in startup - removed incorrect CameraControl import, added debug info in vngame_window_autogames_uni
    - vnanime 1.1.3 - removed utf-8 dependence
    - extplugins 2.3 - HSPENeo plugin support
    - vnactor 3.3 - HSPENeo plugin support
    (to save actor's HSPE data during making VN or using SSS set ExportChara_HSPENeo=1 in vnactor.ini)
    11.7.1
    - CharaStudio, PH: fixed bug with loading - set console ShowAtStartup=1
    11.8
    - new demo - demovnscenescriptbased.py - how to make a game based on VNSceneScript files
    !! vnframe v3.2.2 (Keitaro) - fix for correct work with VNSceneScript
    # - fix for using act function without game.gdata.kfaManagedClips
    - pre-support of KKPE (works on internal version, don't use it for now):
    extplugins 2.4, vnactor 3.4
    12.0
    - VNActor v3.5 (Keitaro)
    # - support functions - bytearray_to_str64 and str64_to_bytearray
    # - CharaStudio: save neck params when position Fixed - 'face_to_full2' param (optimized version to use str64)
    # - NEO: save neck params to str when position Fixed - 'face_to_full2' param (optimized version to use str64)
    # - CharaStudio: ready for KKPE 1.2.0+, use ExportChara_KKPE=1 in vnactor.ini
    # - CharaStudio: error handling for FK set
    # - CharaStudio, NEO: export cur clothes, use ExportChara_CurClothesCoord=1 in vnactor.ini (for NEO may be buggy)
    - extplugins 2.5
    # - CharaStudio: Screencap plugin support


    If you get error (during some program run etc) and want to send info about it...
    Spoiler

    1. Toggle Python Console:
    set up ShowAtStartup=1 in Console.ini (located in Plugin/Console or BepInEx/Console)
    2. After run Studio you will see Console window. Please, don't close it - just switch back to Studio (like Alt+Tab)
    3. Reproduce error. Then, switch back to Console and see error log. Please, send this information with error description.


    FAQ for setup environment
    Spoiler

    I want to change keyboard shortcuts, how to do that?
    Edit vngameengine.ini (Plugins/Console/Lib), section Shortcuts

    I want to run my game/util by some shortcut
    See vngameengine.ini (Plugins/Console/Lib)
    - in Options section set GameX(Game1, Game2 etc.) to filename of your util/game. Example: Game2 = scenesavestate
    - in Shortcuts section set GameX(Game1, Game2 etc.) to choosen shortcut. Example Game2 = F4

    I don't want to see VN Game Engine window immediately after startup
    See vngameengine.ini (Plugins/Console/Lib)
    - in Options section set StartHidden=1

    I want some game texts be autotranslated...
    (this can be difficult)
    See AutoTranslation_desc.txt in Plugins/Console/Lib folder and follow the instructions.


    FAQ for VN developers
    Spoiler

    How to make my first game?
    1. See Simple game demo - this is the simplest example.
    2. See simplegamedemoadv.py - code for this game
    3. Try to change something to understand it.
    4. Make a copy of this code and some scenes for your own - and this will be your first game!

    or, if you afraid of code in Python, and want make only simple kinetic visual novels from start
    - check Simple Novel Manager here: http://www.hongfire.com/forum/forum/...28#post6568928
    - or see section Easy way to make Kinetic Visual Novels (VN with no choices) without writing a code below

    How to place my game in game list?
    just set first line for your .py file as
    #vngame;<engine_name>;<game_name>

    Examples:
    for Studio -
    #vngame;studio;My Cool Game
    for NEO -
    #vngame;neo;My Cool Game
    for CharaStudio -
    #vngame;charastudio;My Cool Game
    for PlayHome Studio -
    #vngame;phstudio;My Cool Game

    How to make in-game choices?
    See maingamedemo.py examples

    How to animate between cameras?
    See Simple game demo - there are one simple animation.
    For advanced examples see - Tech demo / Advanced examples / Animated camera movements section

    Can I move camera to arbitrary position, not-saved in scene?
    Yes, using dumping a camera. Press Ctrl+F4 and read dumpython.txt for code.
    Also, see examples in Tech demo / Advanced examples / Animated camera movements section

    I want to manipulate characters state - change clothes, animations. How can I do that?
    We have advanced technics to make games for NEO-based engines (not Old Studio).

    So, please, pass these tutorials (you can see one or all of them):
    - pass VNFrame Tutorial and Tutorial 2 (included as game in VNGE installation package)
    - see VNFrame docs (located under Lib/VNFrame docs)
    - see Express Tutorial for animators by @KoramaAnte from Discord (thanks)
    - install and see video for Scene Save State mod (it provide easy way to switch between scene states)
    - see VNSceneScript fast tutorial

    (if you work in Old Studio, see Ruris Dream demo by Kningets (not recommended, it's pretty old))

    My game doesn't work with non-Latin chars! What to do?
    Add the following line into your python file.
    Code:
    Code:
    # -*- coding: UTF-8 -*-
    Insert it at the second line of you python, save your file in UTF8 encoding. And you should able to use UTF8 in texts. Refer to vnftemplate.py for example.

    NEO: When I call load_scene, my Advanced IK information doesn't load (plugin HSStudioNEOAddon.dll)! What to do?
    Solution here: http://www.hongfire.com/forum/forum/...68#post6538368

    What if I want save and load state of character/folder/item?
    See code snippet here: http://www.hongfire.com/forum/forum/...50#post6564750

    When I use VNFrame/SceneSaveState, can I save some extended data like Advanced IK, HSPE, KKPE etc.?
    In case if plugin supported.
    You can toggle save additional info in vnactor.ini, when you need it. (Loading will be processed automatically, besides of these options)
    Warning: all of these options significantly increase dump size! Also, all of them may be buggy!

    [neo]
    ExportSys_NeoExtSave=0 - this will save Advanced IK info
    ExportChara_HSPENeo=0 - this will save HSPE
    ExportChara_CurClothesCoord=0 - will save current clothes info

    [phstudio]

    [charastudio]
    ExportChara_KKPE=0 - will save KKPE
    ExportChara_CurClothesCoord=0 - will save current clothes info

    <another question>
    - please, read start of vngameengine.py file, and also try all techdemo.py demos
    - ask on this theme


    Easy way to make Kinetic Visual Novels (VN with no choices) without writing a code
    Spoiler

    Actually, there is a TWO ways to do this.

    1. You can use ScriptHelper by countd360 - (it's a little bit complicated, but you can make animations etc.)
    How:
    - please, see Demos / VNFrame Tutorial game demo
    - also, please, read PDF-s in Lib/VNFrame docs

    2. You can use Scene Save State and Simple Novel Manager together - (as for me, it's easier. Also, you will get editable scenes in future)
    How :
    See video here: https://mega.nz/#!86pkAAiS!KUCIs19c6...ZxUSixVsu78_8U
    (warning! you need at least v11.8 to do this!)

    or read text below:

    1. Download and run Scene Save State mod for VNGE. This mod allows you to save multiple scene states and cameras.
    2. Use it to make scene states and cams you need. When you need VN text, please, set checkbox "Use cam in Visual Novel". (Not checked cams will not be exported; but all states will be)
    3. When you'll be ok, goto tab Load/Save and press button "Export to VNSceneScript". This will add some folders make a scene playable by another engine - VNSceneScript (it's a simple player for novels, located inside folders)

    4. Save and test your scene. Close Scene Save State and press F8 - this will run VNSceneScript player. Hope all is ok. If you will not satisfied, you can edit it once more time, and export too.

    5. If you are satisfied you are able to:
    - send everyone this scene as VNSceneScript file (and novel inside it)
    or
    - make a VN with a number of such scenes (see step 6)

    6. (Bonus). Collect all VNSceneScript scenes you need in your novel.
    Open folder in your scene folder and find "simple_novels". There are novels for Simple Novel Manager (second button on main screen).
    Copy demo folder and:
    - change something in _sn_config.txt to name your novel.
    - just add your prepared VNSceneScript scenes to folder. DON'T make text files for them!!

    Return back and run your Simple Novel. Your scenes will be played one-by-one.
    ​​​​​


    Screenshots is in attachements.
    Video demos and tutorials: https://mega.nz/#F!B6gywAoJ!Yis0wDeuTprEop0XDs2qpw


    ---

    Feel free to redistribute it on other sites, or steal some parts of it.

    Want to support? Share here your scene, game, or at least say "thank you" in comments.
    Attached Files
    Last edited by keitaro1978; 04-18-2019, 01:10 AM. Reason: v12.0 released

  • #2
    studio is very old...I hope someday work with studioneo

    Comment


    • #3
      Made a work for Studio NEO in 2.0
      Unfortunately, UI is not working in NEO - it's a known issue of HS-Console, TheHologram doesn't know, how to fix it.

      So, alternative navigation invented - using keyboard. Use Z,X,C,V,B keys.

      Comment


      • #4
        This is a Great ideia, actually this is what was missing in my opinions when it comes to making a scene. Thank you for the mod Keitaro. I Hope any issue that comes gets somehow fixed because this looks promising.

        Comment


        • keitaro1978
          keitaro1978 commented
          Editing a comment
          Thanks for support

      • #5
        This is so much what I'd want for Studio Neo, to have text in game. Would add so much!

        Comment


        • keitaro1978
          keitaro1978 commented
          Editing a comment
          In this mod text for characters is supported - is this what you need?

        • Minas
          Minas commented
          Editing a comment
          As I understand it, text does not work in Studio NEO. I do all stuff in NEO you see.

        • keitaro1978
          keitaro1978 commented
          Editing a comment
          It's misunderstanding - all base features (text output, buttons, camera switch) now works in NEO.
          In NEO just doesn't work mouse clicking - you must use keyboard shortcuts to progress story/change scenes.

      • #6
        Hey, this is a awesome mod!

        I enjoy HS in VR with a Oculus Rift. Navigating the game menus is very immersion breaking and not easy. So being able to make a scenario where only a few buttons need to be pressed is realy helpful (the new keyboard shortcuts are also nice!).

        I made a first quick scene to test the featrues (download below).
        The only problem here is: When ever a animation or pose needs to be changed, the scnene must be reloaded which breaks immersion.

        I startet testing with the unstable features, but was not yet able to change pose or animation of a character.

        keitaro1978, could you make more of the functions in hs.py work and dokument how to use them?

        I'll also try to make a documentation when i got how most commands work.

        Thanks


        Download: https://mega.nz/#!1r5jnKga!eEADBMJXj...Nm5ZlJ0R0hSU8o

        Add to Console.ini
        import honey
        vngameengine.vngame_window_studio(["Honey i'm home >"], [honey.start])
        Last edited by MrStickman; 06-09-2018, 05:39 AM.

        Comment


        • #7
          Hey, MrStickman!
          Glad to see someone use my work

          Step-by-step answering:
          1. hs.py was made by TheHologram in HS-Console (theme in first post). I researched only several features from them, and not all worked (for example, set_hand_position is not working for me).
          So, I can't exactly tell what to do. May be you find details in HS-Console post.

          2. BUT! )
          You asked and I researched how to change pose/animation. See new example (4, Test change animation) in v2.1 in unstable features (unstable works only with hs.py, so only for studio).
          In short, you can dump scene and use game.change_female_num_animation and game.change_male_num_animation

          Some more ideas:
          1. I develop new features, trying to understand game core (Assembly-CSharp) by ILSpy decompiling. So, I found Studio.Manager and several functions in it - including LoadScene. If you want to understand how hs.py and game core works, try it (my knowledge of C# is not so much).

          2. I recommend to use HSStudioAddonPlugin and it's feature for auto set voice files for H-animation. For me, it's so cool and more immersive )

          3. If some of your plugins do something you want with keyboard shortcuts, you can try to emulate this in VN game. See the example in sim_zoom_in function in vngamengine (simulate UP key), and in to_camera(self,camnum) - changes camera in NEO is worked by simulation 1-9 key presses :
          (for key presses InputSimulator library is used - https://archive.codeplex.com/?p=inputsimulator)

          4. Also, about your example game - it seems you may be interested in hsfem.set_clothes_state function. It allows you to dress/undress character without scene reloading. For dressing/undressing states also use scene dump.
          Last edited by keitaro1978; 06-10-2018, 04:48 AM.

          Comment


          • #8
            Hey keitaro1978,

            thanks for your indepth reply. I'll try out the things you recommended. I will also try to look into the Studio.Manager etc. and see what i can get out of it. My C# is also not the best .

            Comment


            • #9
              Okay, this is great. I played with test 3 and test 4 a bit.

              Only test 2 is not working for me. I changed hsfemtmp = hs.place_char("female","elf_mage.png") to a char file that i have. But nothing happens. I suppose this schould load a char and set its states.

              Lines with # are comments and don't do anything, right?

              thanks again

              For every one else:
              Typing into the console:

              >>> import hs
              >>> hs.dump_scene()

              This is how you find out a animation path for example.
              Last edited by MrStickman; 06-11-2018, 10:49 AM.

              Comment


              • #10
                MrStickman,
                yes, test 2 must place a char by filename. In my case it works (char must be in female folder in correct place). However, not sure it works in all cases.

                Yes, lines with # are comments.

                As for dumping scene - please, see also comments in file maingamedemoold_withmovecamera.py - the old variation with camera dump and movement.

                In short:
                You can use option game.isDevDumpButtons = True in start function.
                Using this option, 2 additional buttons for dumping camera and scene will appear. Dumps will be saved to dumppython.txt in game root folder.

                Comment


                • #11
                  Released VN Game Engine 3.0 with CharaStudio (Koikatsu) support here: http://www.hongfire.com/forum/forum/hentai-lair/hf-modding-translation/5990340-illusion-koikatu-koikatsu-コイカツ!-mods-no-discussion-allowed?p=6034645#post6034645

                  Sorry, no special release here.

                  I recommend to download 3.0 release from Koikatsu and get vngameengine.py - it contain new feature for Studio / NEO - "Loading scene..." message during scene loading.

                  Comment


                  • #12
                    Hi,
                    I encountered a weird bug. When I do:
                    >>> import hs
                    >>> hsfem = hs.get_female_by_num(0)
                    >>> hsfem.load_animation('h/anim/female/00.unity3d', 'ha_f_01')

                    the character gets into the animpation, but is scaled down. If I then assign the animation with the studio tool "H Anumation", then then the character gets scaled to normal.

                    Anyone knows why this is?
                    Thanks

                    Comment


                    • #13
                      > Anyone knows why this is?

                      Sorry, but have no idea

                      Comment


                      • #14
                        I love this!

                        I've been trying to use HS Console to make simple stories/games but I think I tried to make it too complicated and never got anything that worked.

                        Is there any place where other people have uploaded their VN game engine projects? Would be great to see what others have done and get new ideas.

                        Comment


                        • keitaro1978
                          keitaro1978 commented
                          Editing a comment
                          Thanks
                          About place for projects - I hope, it will be just in this thread.

                      • #15
                        Yeah with a mod like this people will come up with interesting stories.
                        Keitaro will you make a version of your mod for PlayHome?

                        Comment


                        • keitaro1978
                          keitaro1978 commented
                          Editing a comment
                          Thanks
                          I can easyli port base engine, but I need a working Unity Consoly for PlayHome (for run my python scripts). Version of Console for Honey Select doesn't work for PH.
                          If TheHologram or someone other compile a Unity Console for PH, i do a version for it. I have made a version for CharaStudio for Koikatsu in same style.

                        • keitaro1978
                          keitaro1978 commented
                          Editing a comment
                          Made it for PlayHome - see main post.
                      Working...
                      X