For the first time, motion picture and video game makers will be able to use digital cameras to accurately capture and depict full-motion, photorealistic computer-generated characters and other imagery.
"The subtlety and detail of Contour is way beyond anything I've ever seen," says Stephen Regelous, founder of Massive Software and creator of the Academy Award(R)-winning crowd animation software used in feature films franchises such as "The Lord of the Rings" trilogy and the recent blockbuster hit "Narnia: The Lion, the Witch and the Wardrobe." "Contour is the most advanced technology I know of for creating photorealistic human facial animation."
Due to the enormous costs involved, most attempts to create photorealistic CG humans have been limited to big-budget films with long production schedules. In some cases, literally tens of millions of dollars are spent trying to create photoreal CG humans.... Contour results in such a dramatic reduction in photoreal production costs, it opens the door to using photoreal CG characters in a wide range of motion picture, video games...
Contour is compatible with popular animation software and hardware systems, including SOFTIMAGE(R)/XSI(R), SOFTIMAGE(R)/Face Robot(TM), Autodesk(R) Maya(R), Autodesk MotionBuilder(R), Autodesk 3ds Max(R), all Vicon(R) software, and the VICON MX family of motion capture hardware. Contour data can also be exported as OBJ, C3D, or Autodesk Point Cache 2 files and synchronizes with SMPTE time-codes.
Contour is being demonstrated at SIGGRAPH 2006 in Boston. Mova will offer Contour Reality Capture Services to motion picture and video game makers in the 4th quarter of 2006 throughout the world.
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