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Help someone put mdl into vindictus

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  • Help someone put mdl into vindictus

    First, I succeeded in compiling
    but here is problem

    Click image for larger version

Name:	invisible.PNG
Views:	1
Size:	395.7 KB
ID:	5826181

    I never see my character... orz
    What should I do to see my character in the game?
    Somebody help me plz


    My crowbar success log

    Code:
    Compiling with Crowbar 0.44.0.0: "D:\unpack\fiona_body\fiona_innerarmor01.qc" ...
    
      Compiling ".\fiona_innerarmor01.qc" ...
        qdir:    "d:\unpack\fiona_body\"
        gamedir: "C:\Game\Vindictus EU\en-EU\"
        g_path:  "fiona_innerarmor01.qc"
        Building binary model files...
        Working on "fiona_innerarmor01.qc"
        SMD MODEL fiona_innerarmor01_reference.smd
        Marking bone jiggle_Rbust_2 as a jiggle bone
        Marking bone jiggle_Rbust_3 as a jiggle bone
        Marking bone jiggle_Lbust_2 as a jiggle bone
        Marking bone jiggle_Lbust_3 as a jiggle bone
        SMD MODEL fiona_innerarmor01_anims\ragdoll.smd
        ---------------------
        writing C:\Game\Vindictus EU\en-EU\models/player\vella\vella_inner_free.mdl:
        bones        20204 bytes (72)
           animation       x       y       ips    angle
            ragdoll    0.00    0.00 :    1.#J (  90.00) 0.0
        animations     416 bytes (1 anims) (1 frames) [0:01]
        sequences      504 bytes (1 seq) 
        ik/pose        164 bytes
        eyeballs         0 bytes (0 eyeballs)
        flexes           0 bytes (0 flexes)
        textures       204 bytes
        keyvalues        0 bytes
        bone transforms     9856 bytes
        collision        0 bytes
        total        33628
        ---------------------
        writing C:\Game\Vindictus EU\en-EU\models/player\vella\vella_inner_free.vvd:
        vertices    402336 bytes (8382 vertices)
        tangents    134112 bytes (8382 vertices)
        total       536512 bytes
        ---------------------
        Generating optimized mesh "C:\Game\Vindictus EU\en-EU\models/player\vella\vella_inner_free.sw.vtx":
        body parts:         8 bytes
        models:            20 bytes
        model LODs:        12 bytes
        meshes:            27 bytes
        strip groups:      75 bytes
        strips:            81 bytes
        verts:          75438 bytes
        indices:        89628 bytes
        bone changes:       8 bytes
        everything:    165321 bytes
        ---------------------
        Generating optimized mesh "C:\Game\Vindictus EU\en-EU\models/player\vella\vella_inner_free.dx80.vtx":
        body parts:         8 bytes
        models:            20 bytes
        model LODs:        12 bytes
        meshes:            27 bytes
        strip groups:      75 bytes
        strips:           270 bytes
        verts:          78660 bytes
        indices:        89628 bytes
        bone changes:    1008 bytes
        everything:    169732 bytes
        ---------------------
        Generating optimized mesh "C:\Game\Vindictus EU\en-EU\models/player\vella\vella_inner_free.dx90.vtx":
        body parts:         8 bytes
        models:            20 bytes
        model LODs:        12 bytes
        meshes:            27 bytes
        strip groups:      75 bytes
        strips:           108 bytes
        verts:          77094 bytes
        indices:        89628 bytes
        bone changes:     888 bytes
        everything:    167884 bytes
    
        Completed "fiona_innerarmor01.qc"
      ... Compiling ".\fiona_innerarmor01.qc" finished. Check above for any errors.
    
    ... Compiling with Crowbar 0.44.0.0: "D:\unpack\fiona_body\fiona_innerarmor01.qc" finished.


    My QC data

    Code:
    // Created by Crowbar 0.44.0.0
    
    $modelname "player\vella\vella_inner_free.mdl"
    
    $bodygroup "fiona"
    {
        studio "fiona_innerarmor01_reference.smd"
    }
    
    
    $surfaceprop "default"
    
    $contents "solid"
    
    $maxeyedeflection 90
    
    $cdmaterials "models\player\nectarlover\djinn\"
    
    $attachment "acc_base" "ValveBiped.Bip01_Spine2" 0 0 0 rotate 0 0 0
    
    $cbox 0 0 0 0 0 0
    
    $bbox -5.563 -26.37 -0.006 5.788 26.374 65.744
    
    $jigglebone "jiggle_Rbust_2"
    {
        is_flexible
        {
            length 50
            tip_mass 5
            pitch_stiffness 300
            pitch_damping 7
            yaw_stiffness 500
            yaw_damping 10
            allow_length_flex
            along_stiffness 100
            along_damping 0
            angle_constraint 60.000002
        }
    }
    $jigglebone "jiggle_Rbust_3"
    {
        is_flexible
        {
            length 15
            tip_mass 1
            pitch_stiffness 500
            pitch_damping 8
            yaw_stiffness 500
            yaw_damping 20
            allow_length_flex
            along_stiffness 100
            along_damping 0
            angle_constraint 10
        }
    }
    $jigglebone "jiggle_Lbust_2"
    {
        is_flexible
        {
            length 50
            tip_mass 5
            pitch_stiffness 300
            pitch_damping 7
            yaw_stiffness 500
            yaw_damping 10
            allow_length_flex
            along_stiffness 100
            along_damping 0
            angle_constraint 60.000002
        }
    }
    $jigglebone "jiggle_Lbust_3"
    {
        is_flexible
        {
            length 15
            tip_mass 1
            pitch_stiffness 500
            pitch_damping 8
            yaw_stiffness 500
            yaw_damping 20
            allow_length_flex
            along_stiffness 100
            along_damping 0
            angle_constraint 10
        }
    }
    
    $sequence "ragdoll" {
        "fiona_innerarmor01_anims\ragdoll.smd"
        activity "ACT_DIERAGDOLL" 1
        fadein 0.2
        fadeout 0.2
        fps 1
    }


    Last my Crowbar Setting

    Click image for larger version

Name:	decom.png
Views:	1
Size:	49.6 KB
ID:	5826182

    Click image for larger version

Name:	com.png
Views:	1
Size:	46.7 KB
ID:	5826183

    Click image for larger version

Name:	hl2.png
Views:	1
Size:	46.4 KB
ID:	5826184


    and sorry for my translated english
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