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Started by HongFire, 06-26-2016, 04:41 AM
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Last Post DokEnkephalin  
Started by HongFire, 06-01-2010, 12:59 AM
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Closed, Sticky: Infraction System by Lisa Hayes
Started by Lisa Hayes, 08-24-2008, 07:33 PM
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Last Post TSR
by TSR
 
Started by burnout, 05-11-2005, 09:23 AM
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Last Post SlamSlam  
Started by HongFire, 09-01-2004, 07:59 AM
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Last Post Lisa Hayes  
Started by HongFire, 01-27-2005, 01:32 AM
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Last Post jarjar
by jarjar
 
Started by HongFire, 01-26-2005, 12:33 AM
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Last Post KidSteel  
Started by HongFire, 12-16-2004, 08:29 PM
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Last Post Para
by Para
 
Closed: Few notice by HongFire
Started by HongFire, 11-27-2004, 07:50 PM
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Last Post Christopher625  
Started by HongFire, 12-24-2004, 04:25 AM
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Last Post malbolzcha  
Started by HongFire, 08-30-2004, 01:44 AM
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Last Post Para
by Para
 
Closed: Gallery Is Back! by Para
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Last Post Frosty
by Frosty
 
Started by HongFire, 12-15-2004, 03:42 AM
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by kensyu
 
Closed: News Updates. by HongFire
Started by HongFire, 11-29-2004, 01:59 AM
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Started by HongFire, 11-09-2004, 02:59 AM
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Started by HongFire, 11-06-2004, 12:37 AM
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Last Post HongFire  
Closed: VIP Rewards by HongFire
Started by HongFire, 10-27-2004, 06:55 PM
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by Aria_Asuran
 
Started by HongFire, 10-27-2004, 05:25 PM
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Last Post HongFire  
Closed: Few notices. by HongFire
Started by HongFire, 10-25-2004, 01:24 PM
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Started by HongFire, 10-24-2004, 07:03 AM
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Started by HongFire, 10-23-2004, 07:52 AM
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by ahnaha
 
Started by HongFire, 10-17-2004, 08:45 PM
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  • Comment on Pink Bug In Some Mods
    AkameB
    I'm sorry but I did not even know that the problem is due to the lack of textures of dlc or mods so much less wise of the console,
    Anyway investigating I found that another alternative way to find the missing textures is through a program called Sybaris Arc Editor, in any case thanks for answering...
    Today, 11:36 PM
  • Comment on [Modding] (Illusion) Honey♥Select (ハニーセレクト)
    Neerhom
    @plasticmind
    They do, but it is a different type of data. In normal map the RGB channels correspond x y z(not sure if respectively) values for normal's vector. The bump/displacement maps are grayscale and contain height values relative to initial geometry, with 128, usually, representing undistorted...
    Today, 10:59 PM
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