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enimaroah
enimaroah
Modding Dai Shogun
Last Activity: Yesterday, 12:56 PM
Joined: 05-21-2010
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  • Visitor message from linkerman

    linkerman
    linkerman posted a Visitor Message for enimaroah
    A late happy new year to you!

    Wanted to let you know that I've found a way to trick SB3UGS into giving me exactly the tangent data I want for each model.

    I have a version of my model that is UV unwrapped as necessary, and I then make another version that is UV unwrapped automatically through the cylinder or sphere method.

    This makes the whole UV map go the same way, so I use the automatically unwrapped model to get automatically generated normals and tangents for my model, and I then import the original model (which is the same, but with ,say, a UV map that may have been problematic) and I simply use the copy normals options available in SB3UGS.

    I've tested it with a beveled cylinder, will attempt to use it on later problematic models.

    Cheers!


    Edit: My bad, doesn't work entirely on more complex meshes.
    Oh well
    Last edited by linkerman; 01-03-2017, 08:59 PM.

  • enimaroah
    commented
    Happy new year to you too!

    We discussed that topic lately and I made a special version for tweaking tangents. It might fail for complex meshes as well, but zeaska showed some screenshots where these functions work.

    Cheerio!
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