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Thread: AGTH - text extraction tool for games translation

  1. AGTH - text extraction tool for games translation

    Current AGTH version: 2011.5.9

    Before asking something make sure you've read this first post, guides and searched in this thread.


    Related links

    AGTH home site: http://sites.google.com/site/agthook/

    Guide by mastress: http://blgames.proboards25.com/index...ead=1141106731

    Screenshot guide by fhc: http://www.hongfire.com/forum/showthread.php?t=59189

    Advanced AGTH Video Tutorials by Freaka: http://www.hongfire.com/forum/showthread.php?t=80401

    Itadaki (external toolset for adding furigana (reading) to kanji): http://www.hongfire.com/forum/showthread.php?t=75958

    Translation Aggregator (tool for querying many translation engines): http://www.hongfire.com/forum/showthread.php?t=94395



    AGTH general information

    AGTH is a tool for capturing text from running programs. Main purpose - extracting text from japanese games for translation.

    AGTH requires Windows 2000 or newer NT-based system, x64 and server variants are also supported. Recommended operation system - Windows 2003 and newer (yes, some features won't work on XP). With Vista/Win7 you would likely want to run AGTH with elevated rights or disable UAC.


    Running program under AGTH

    AGTH consists of hook module agth.dll and loader agth.exe.
    To load application - pass its name to agth.exe as command line argument.

    Example for running from shortcut:
    1) Create shortcut for game.
    2) Open properties of created shortcut. In "Target" field will be something like
    Code:
    "C:\Games\Maou no Musume-tachi\twins.exe"
    3) Append to the start of "Target" field full path to where you extracted AGTH, so it will be like
    Code:
    "C:\AGTH\agth.exe" "C:\Games\Maou no Musume-tachi\twins.exe"
    4) Make sure that "Start in" filed hasn't changed after you changed the "Target" and there is space between AGTH and game exe paths.
    5) Run game from this shortcut.


    Before name of game exe you can specify some options for AGTH. Each option must be separated by spaces from both sides.

    Example of running the same game but also automaticaly copy captured text to clipboard:
    Code:
    "C:\AGTH\agth.exe" /C "C:\Games\Maou no Musume-tachi\twins.exe"

    Working with loaded AGTH

    After load AGTH will create its window, where it will show captured text.

    AGTH separetes text into several 'text threads' based on 'context' (to avoid mess from mixing text of game, menu, title...).
    Displayed text thread could be chosen by drop-down list in the upper part of AGTH window. As game runs, new text threads could be found and added to list.

    If you close AGTH window it will not detach it's hook from the running applications, so if AGTH is started again it will continue to hook the text, hook options will be unchaged too.


    Additional features

    AGTH can try to correct locale of programs - useful for running japanese games with system locale set to non-japanese.

    /R option tries to correct locale the AGTH-way - minor visual glitches are possible, but overall program should run like started on system with specified locale.
    /L option works exactly as running program under AppLocale (also this option requires installed AppLocale).

    Both options can be used together.

    AGTH can be used just for fixing locale without any text hooking.
    Example of starting QuickATLAS with locale overriden to japanese (useful in case when you see only '?????' in it instead of characters):
    Code:
    C:\AGTH\agth.exe /L /NH "C:\Program Files\Atlas\QuickATLAS.exe"
    If you can't find useful text - try options /X3 and/or /V with loading by /P

    Recent changes

    2011.5.9
    • Added new type of user hook: Code.
    • Hardware hooks now also work on 32-bit XP SP3.
    • Improved /R override, now it should be able to run InnoSetup installers.
    • Added symbol '◇' to default filtering.
    • Removed user hook type: Hex.

    2011.4.21
    • Added support for LiveMaker engine.
    • Added support for IronGameSystem engine.
    • Updated KiriKiri support.
    • Updated RealLive support.

    2011.4.18
    • ASLR support, can be disabled with ':' at the end of user hook.
    • Improved /R override, just /R performs more aggressive process 'japanization' than /R411
    • Updated RealLive support.

    2011.4.16
    • Locale override support for Win7 (/R option).
    • Internal threading optimizations.
    Last edited by Setx; 05-09-2011 at 04:42 AM.

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  3. Quote Originally Posted by blight80 View Post
    Hi everyone~ =D

    Ok, so. I'm currently on Tick! Tack! - the sequel to shuffle on Nerine's route.

    But AGTH isn't working well I guess?

    I can hook the Kanji texts out, but the hiragana and katakana text don't appear out for me to be able to translate them.

    Any form of help would be good ^o^

    Sorry for asking if the answer's already mentioned somewhere, but after reading over 100 pages worth of posts, it's getting depressing.

    A BIG THANKS IN ADVANCE~~ peace =D
    You should have read some of the guides posted in the 1st post of this thread, then you would've known about hcode. That game, like Shuffle, needs a hcode. Go to mastress' site, the hcode for this game should be listed there. And if my memory is correct, the game has to be updated to certain version in order for the hcode to work.

  4. Any Chance for the AGTH Code for the IGS Version (I think this is the normal version) of Candy Doll.
    http://www.hongfire.com/forum/showthread.php?t=155419

    I know the Kirikiri version autodetects, but the quality of the IGS version looks much better.
    The Kirikiri version looks very blurry, especially the characters.

    Thanks

  5. Hi

    I was wondering if anyone knew the AGTH code for ネコっかわいがり! by 13 cm.
    http://www.hongfire.com/forum/showthread.php?t=157973

    Thank you ^-^

  6. Quote Originally Posted by Kayste View Post
    Hi

    I was wondering if anyone knew the AGTH code for ネコっかわいがり! by 13 cm.
    http://www.hongfire.com/forum/showthread.php?t=157973

    Thank you ^-^
    Off the top of my head, I don't think that game needs a hcode. 13cm games uses RealLive engine, and that game is old enough that agth should automatically detect the Reallive engine. Just look for the RealLive thread in agth.

  7. Quote Originally Posted by Freaka View Post
    [yuukari]Black-Teacher-Core: /HB8*04@0:GDI32.dll:GetTextExtentPoint32A
    Thank you !

  8. AGTH code request

    requesting code for [100409] [ブルゲLIGHT] JKと淫行教師 ~夜回り先生編~ [344MB]

    http://www.hongfire.com/forum/showthread.php?t=159112

  9. Requesting code for [081031] 淫辱の性姫~快姦二墮チタ姫~

    http://www.hongfire.com/forum/showthread.php?p=1679627

    I've looked all throughout Hongfire and the various AGTH code databases, can't seem to find the code for this anywhere. Kinda surprised me, since this has been out quite awhile.

  10. Hey, ozdog =D

    Thanks a lot for the help, I got it up and running.

    Wouldn't have got it without your tips =D

  11. Quote Originally Posted by Spartan J93 View Post
    requesting code for [100409] [ブルゲLIGHT] JKと淫行教師 ~夜回り先生編~ [344MB]

    http://www.hongfire.com/forum/showthread.php?t=159112
    [Bluegale Light] JK to Inkou Kyoushi ~Yomawari Sensei Hen~: /HA-C@48BDCD

    Game consumes 100% cpu without much reason, if you have issues with agth or atlas not catching up, lower the priority of the game through the task manager.

  12. Quote Originally Posted by Ruan View Post
    Requesting code for [081031] 淫辱の性姫~快姦二墮チタ姫~

    http://www.hongfire.com/forum/showthread.php?p=1679627

    I've looked all throughout Hongfire and the various AGTH code databases, can't seem to find the code for this anywhere. Kinda surprised me, since this has been out quite awhile.
    The game doesn't need a /h-code, see me signature on what to do if agth doesn't work out of the box.

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