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Thread: [130830] [TEATIME] LoveDeath Final! Game FAQ/Discussion Thread

  1. #1

    Coffee [130830] [TEATIME] LoveDeath Final! Game FAQ/Discussion Thread

    らぶデスFINAL! (Love Death Final!)
    30/08/2013, TEATIME | Google | Getchu! | Official Website | Videos

    NOTE: First time reading this? Check for other Teatime FAQs for commonly asked questions!
     Related Threads
     Custom Characters
    LoveDeath Final Wiki
     Patches, packs and DLC -- [Note: Most recent Plus patch versions include the previous patch content, they don't need to be installed separately.]
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     Update history
    Spoiler

    • 08/01/2013 - Updated wiki page links since LDF's wiki is complete now. Added custom character link. Added links to all official patches and an all-in-one. Added links to 1.06 Demoz+NoDVD, Translation stuffs...shit, what else did I just do here?
    • 28/09/2013 - Linked 1.03 NoCd
    • 26/09/2013 - Linked new Uncensor patch
    • 20/09/2013 - Linked patch 3 and updated translation
    • 07/09/2013 - Linked DLC's + new NoCD/demosaics, UI modlet
    • 04/09/2013 - Converted thread from pre-release to FAQ/Discussion; Added v1.0 NoDVD by ycd620 and Demosaic v4 by DokEnkephalin



    Spoiler

    EDIT (original post So this is their penultimate chapter, both for the series and the company. I can see this going one of two ways:

    1) Lovedeath Final! will do for Teatime what Final Fantasy did for Squaresoft (which believe it or not, had prepared to close shop with the expectation FFI would sell as poorly as all their other games up to that point.) It'll be a huge hit, revitalizing them and the H-game genres, making them the act the industry has to follow. Then they'll start making LoveDeathFinal their new flagship series, and in the following years will release LDF2!, LDF3!, LDF4!-LDF14!

    2) They collapse completely, and unlikely to find a buyer for their engine, release the source so the fans can do a better job. If they don't officially release it, someone may leak it without consequence, since their nondisclosure agreements would no longer be binding.
    Last edited by DokEnkephalin; 01-08-2015 at 07:42 PM.
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  3. #391
    I haven't done any animation since translating the editor, though it should be easier now. GuideHelpText doesn't have anything to add on h-animation that isn't already in the wiki. I do know about the body compatibility issues; finding out about it was the reason I took such a long break from LDF. I tinker with the models occasionally, but I haven't found a complete fix or produced high enough quality models to make them worthwhile.

    Right now I'm focused more on reverse-engineering the executable to get Gear engine feature that were cut back into the game. I wish someone with more experience with models would take up the uncensor, but that probably won't happen so I'll have to revisit it eventually.
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  4. Right now I'm focused more on reverse-engineering the executable to get Gear engine feature that were cut back into the game.
    Wow, that's cool. Looking forward to it. Although i think it would be very complicated, cause engine got seriously changed from LG to NNKK, and then to LDF, if you want to restore free mode abilities like walking and riding cars/bicycles.

    Edit: By the way, right now i am working on some animations, do you know the best way to separate content from ANM files to export them into HAN? Or saving every single key frame as .pos and importing them to han is the only way?
    Last edited by bashnma; 01-17-2015 at 10:11 AM.

  5. #393
    Here's a complete installer for all English translation: Love Death Final! 1.06 English 0.9 Patch.exe

    That includes the previous UI/Story translation with complete graphical text translations and what I believe to be the final version of the translated executables. I would call this 1.0, but there's still more of Tamtam's explanation of main interface functions. Most of that is obvious, but not all of it. For the sake of consistency I'll complete them all; what's obvious to some isn't so much to others. Any further work on the executable will be focused on modifying the engine, making the gameplay more inclusive of the LG-series features.


    This brings me a step closer to producing an HF Patch, but before that, I'll repackage the global LGKL decensor patch into an installer. Also going to work out a modular uninstall script so you can uninstall/repair by component rather than the whole thing.
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  6. DokEnkephalin, i had very interesting problem with your installer. It crashed during component choosing, and then refuses to open installer again. I disabled the process from task manager, yet it still refuses to open. Well, i believe that is a problem on my side, but i wanted to write about it anyway.

  7. #395
    Have you ever had problems with HF patches before? I'm using the same installer app, Inno Setup, and the HF template as a base. I tried installing it directly from the uploaded version without problem, and all the files compared to the ones I originally packaged.
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  8. #396
    Quote Originally Posted by bashnma View Post
    DokEnkephalin, i had very interesting problem with your installer. It crashed during component choosing, and then refuses to open installer again. I disabled the process from task manager, yet it still refuses to open. Well, i believe that is a problem on my side, but i wanted to write about it anyway.
    This is the first time anybody ever reported this for any HF patch and thus it has nothing to do with it. I think you should check your hardware and/or if you've got malware.

  9. DokEnkephalin - did you fixed MapObjData.dat? That's the only question i have. Maybe i would request it alone from you. Because i actually need that file translated, its hard to navigate through object list in japanese. And it has some useful stuff in it.

    Inquisitor - i'l just let you know what's happened actually, don't consider that a bug report. Basically after i opened the .exe file, avast started to check it on viruses automatically. Of course i don't usually turn off my antivirus after opening every single thing. After checking the file, it gave positive result on its checking. And that installer crashed on component selection window. It didn't open afterwards. It does not open after restarting a computer. It doesn't open when i turn off antivirus. It just hangs up on the task manager and does nothing. Its like it left some information in depths of my pc to not let that installer work right. Again, don't consider that a report you should take seriously, its an avast problem.


    Edit: Okay, forget about all that. I installed it into empty folder on another computer, and copied the MapObjData.dat to my ldf installation folder, it works flawlessly, thank you for your hard work.
    Last edited by bashnma; 01-25-2015 at 03:55 AM.


  10. Is there nothing that can be done for this glitch? Disabling Physics is supposed to fix it but it doesnt, default gilrs dont have this but any custom do..its so annoying..

  11. #399
    Quote Originally Posted by zackfairx View Post
    Is there nothing that can be done for this glitch? Disabling Physics is supposed to fix it but it doesnt, default gilrs dont have this but any custom do..its so annoying..
    It looks like someone bundled together a couple vertexes and stretched them way the hell away. Did you make the hair yourself or dload it? Do you have problems with other objects, or just the hairstyle? And do you see these problems in the maker, or just the game?
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  12. #400
    Any idea what causes this visible penis bug?
    Spoiler
    Last edited by xxGODLIKExx; Yesterday at 11:06 AM. Reason: better image

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