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Thread: (Illusion) Artificial Academy 2

  1. #1

    (Illusion) Artificial Academy 2

    This is the discussion of AA2 modding. Post not mod related general questions/discussion in the AA2 Discussion and FAQ!

    WARNING: Repeated questions will not be tolerated and will be deleted without warning or notice. If your post "disappeared" it's not a reason to post again, but an indication that you should be extra careful in the future. Do not EVER post the same question twice!!

    BEFORE POSTING A QUESTION
    1. Read the mod/patch release post
    2. Read the readme (might be integrated in the mod/patch or a separate file)
    3. Read the mod description in the Wizzard (shown on the right when you select the mod)
    4. Read the FAQ to see if your question was already answered
    5. Search this thread to see if your question was already answered
    6. Search the AA2 discussion and FAQ to see if your question was already answered
    7. Done it all already? Feel free to post your question!

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    Last edited by Inquisitor; 10-09-2014 at 01:19 PM.

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  3. So i need add my new body modle data to jg2e04_00_00.pp body.sviex
    right?

  4. So here's a question if anyone might know the answer. I've got one of the mods that replace pubic hair styles with futa attachments, except it takes up three of the four pubic hair slots for this. I was wondering if there was any way to edit this so it would only take up one slot. Any suggestions on the matter are much appreciated.

  5. #2483
    Quote Originally Posted by blusrat View Post
    Attachment 278133
    Attachment 278134

    plz teach me how to use "Sviex normals"
    im try lot times~~its doestnt works
    always normal body~~~no ting or fat body
    Right place, but wrong doing. Its not done with the normals alone. You will need to learn the part below: the "SVI[EX] Juggler".

    Quote Originally Posted by BBT035 View Post
    So i need add my new body modle data to jg2e04_00_00.pp body.sviex
    right?
    Not necessarily. The easiest way to learn which units are required or to be created is by looking into one of the Append Sets.

    Important for creating a good costume is that you will need three instances. One for each body type (not height). All three must have the same structure (same vertex order and therefore same number of vertices).

    Follow the links in the last line of my signature: SVIEX and Glossary.



  6. Is there actually a 3p mode? Quoting anon fom /aa2g/

    Yes
    But only for HF VIPs
    So, what is hf vip, and how much it's cost.

    Welp Inquisitor said there is nothing cheeky like this, but we aint trusin to a corps worshipers. (・∀・)y-~~

  7. Mods from the HF VIP section are an urban legend, a bait, a troll... in a normal way, /aa2g/ and HF have the same community, a lot of modders use both platforms...

  8. is their a mod for freckles, i like ginger girls so i want the freckles.

  9. Quote Originally Posted by DitzRanger View Post
    is their a mod for freckles, i like ginger girls so i want the freckles.
    There is, replaces a tan slot.

  10. ya, i know this already, i tooked this bate. cheeky /aa2g/ bastards.┐(´ー`)┌

  11. is it not possible to get shine, like the hair, on clothing?

    not the glowing gloss or 'metallic' sheen. tried matching material and hex values as the hair, but zero changes on the clothes.

  12. #2490
    Quote Originally Posted by DillDoe View Post
    is it not possible to get shine, like the hair, on clothing?

    not the glowing gloss or 'metallic' sheen. tried matching material and hex values as the hair, but zero changes on the clothes.
    Had you added a ref texture? I hadn't looked at the clothes files yet but there should be 4 slots for textures. I do know the hair uses a ref file for the shine and I'd bet you could add one to the clothes (like we used to do with the AG3 files).

    My AG3 files<< and now for something completely different >> My AA2 files

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