Page 1 of 9 1 2 3 4 5 6 7 8 9 LastLast
Results 1 to 10 of 86

Thread: Liberty - Heart of the Kingdom (v.2.0)

  1. Liberty - Heart of the Kingdom (v.2.0)

    Hi again, Hongfire! Some of you might remember me from Eternal Eclipse (RMVX). It's been a long time since I last had the motivation to make a game. Recently, someone asked if I was still doing the game captioned "Prepare for war!". Because of that, I had an immediate idea (and motivation) to work on a new game. And the result: it's Liberty: Heart of the Kingdom!

    Liberty - Heart of the Kingdom is a free and indie RPG game developed using RPG Maker VX Ace, and will remain as such until duly noted.

    Story:
    "Garesina, a prosperous land governed by four great kingdoms: Arnotha to the north, Tesa to the east, Westvalley to the west, and Hotus to the south. Many years of peace brought about the right to rule over all of Garesina. They say the king of Hotus went mad and began an undeclared war towards Arnotha, Tesa and Westvalley. In such a short time Tesa and Westvalley fell under Hotus' rule, and it was a matter of time before Arnotha falls as well. But, driven perhaps by his own self-inflicted madness or the bearings of his conscience, the king of Hotus suddenly stopped the assault towards the last kingdom. Tesa and Westvalley was soon reclaimed by Arnotha and took to their side as Hotus fell completely. As the loser of the war, Hotus was stripped of its title as one of the Great Kingdoms and was forbidden such rule over Garesina. They are now nothing more but a pebble swept away in the sands, a forgotten beauty who can no longer show itself to the world. Many had wondered what the king of Hotus was thinking, declaring war with reason only those who knew him would know, and then retreating from the final hour of victory. They had deemed him mad, but no one ever saw the king after the fall of Hotus. I have been among the participants of the war, for he had potential. I had followed his triumphs and shared his loses. But I too hold my doubts as to why he would retreat in a war he could easily win. Perhaps the mind of humans are too clouded in mystery that we elves could not ever understand. Now, twenty years after the Great War, a dark cloud hovers over Garesina. It could not be seen by humans, but I hold the power to see of what is about to come. The dark cloud grows near, and our goddess, Sylvia, warns that not even our combined forces among all the races that exist within Garesina could possibly defeat such evil. Only through the hands of a legend known to us and a few humans can stop the spread of evil from Garesina and the rest of the world. The time has come. It is our sole duty as elves, in cases where evil is at its greatest, to scatter throughout our governed lands and find the bringer of hope, the savior of the masses, the destroyer of evil. It is our duty to find The One Who Holds Destiny."

    - Elven Sacred Archives, Sandoras


    Download:
    You need to download and install this first to play RPG Maker VX Ace games.
    http://www.rpgmakerweb.com/download/...-time-packages.

    After installing the RTP, you are now ready to play the game!
    Download via Mediafire
    Download via MEGA
    (download links are also available at the dev blog)


    File Password: hongfire-432165 (as always)


    Worried about replaying from the start?
    Those who have previously played the old HotK, the saved games will not work here, as the entire game has been remade from nearly nothing. There are also a lot of changes to the entire system, so you get the idea.

    In case you're wondering what I might be doing with Heart of the Kingdom, or want to check on its progress, or just curious enough to look, here's where you can find updates about the game:

    Liberty - Heart of the Kingdom blog site


    Detailed overview of the changes in HotK v.2.0:
    Spoiler

    Storyline:
    The storyline in the previous version was somewhat dense (hell, I didn't even have a name for the land they were set in). So I had a few suggestions from different people and finally came up with a better one. With Garesina as its world setting, players can now indulge in the story if they want. Many changes were made to how the story goes, which can be noticed from the very beginning of v.2.0. As you progress you may notice them, as there were actually many scenes that never got the spotlight on the old version. Here, you will get more stories (which means more adult scenes, yay!). Also, I've given the Neutral Characters of the old HotK their own stories, which means they are now officially a part of the new HotK.

    Characters:
    I've overhauled all of the available Heroes' skill system. Now, they gain skills on specific levels, and begin with two new skills; a Passive and an Ultimate. Passive skills are always active and can only be viewed from outside of battle. Ultimate skills require 100 TP to use, but some characters can use these skills freely on some conditions. Here are their detailed descriptions:


    - Selina
    Selina, as we know, is the primary semi-tanker with passive healing, which makes her a bit overpowered in battles. In v.2.0, she loses the ability to regenerate health. Instead, she gains the passive ability to enter Guard state when receiving a basic attack. Her Execution skill, which is perhaps her strongest attack (deals more damage the lower the target's HP is), is now her Ultimate skill and requires 100 TP to use. At Lv. 27, she gains her final ability, Berserk. When her HP drops below 30%, she enters Berserk, which boosts her damage by 500%, but drops her defense to zero. This is automatically triggered.


    - Rishel
    Rishel has trouble with magic, because most of her magic attacks deal physical damage. In v.2.0, she gains her very own set of elemental attacks that deal magic damage. She receives the passive skill Conduction, which allows her to obtain the element she receives from taking elemental damage. With an elemental buff, she can use a magic attack based on her elemental buff. She still retains her final ability Tempest Blade, which deals magic damage and reduces the target's resistance to elemental damage.


    - Deryll
    Deryll, some people mistook as a thief but is actually a trickster (which explains why he has no Steal ability), was given a damage boost with his passive skill Weaken Defense, causing his attacks to lower the target's defense. He also has the ability to act twice in a turn by chance. His Ultimate skill Glass Vision boosts his attack rate and lowers enemy aggression. This gives him a better chance of fighting against stronger opponents later on. His final ability allows him to act twice (or thrice if he gains a second chance passively) and causes his basic attack to hit twice. This makes him a very agile character to put on the field and can lock down a single enemy with ease, considering his speed-enhancing buffs, hit-reduction skills and the dreaded Shadow Web.

    Gameplay:
    As usual, the gameplay revolves around a mix of RPG and RTS. What's good about it is that you no longer need Blueprints to build Structures, since they will unlock at certain points in the story. The use of Farms and Food is no longer used, which makes old players focus on Gold and Wood production instead. Also, the Mill and Quarry can now be upgraded to yield higher Gold and Wood income. Units now deal different amounts of damage when attacking the enemy camp, the same goes for Heroes. The world map interaction has also been altered, making it easier for players to travel between places. The ability to improve relationsips has also been renewed. Simply check for yourself.


    Hints and Tips:
    Spoiler

    - In Cursor Mode, make sure you build a Lumber Mill and Quarry. These are essential structures for resource production.
    - Press [A] on the keyboard to build Structures and [S] to build Defenses during Cursor Mode. You cannot build if:
    * you are not in Cursor Mode
    * you do not have enough resources
    - Upgrade your Mills and Quarries to improve their production rate.
    - Building multiples of Lumber Mill and Quarry significantly increases your resource production rate.
    - Build the Guild House to control which Hero you wish to call in, dismiss or resurrect. You can also buy potions at a lower cost.
    - Build as much Watchtowers when you have time (and resources).
    - The more units you have, the more damage you deal towards enemy buildings. Each unit can deal different amounts of damage.
    - Make use of each unit's strengths and compensate their weaknesses.


    Here are some screenshots, as requested. These are from the old game, but they will also exist in the new version.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	heart-of-the-kingdom-1(old).png 
Views:	588 
Size:	359.9 KB 
ID:	277937   Click image for larger version. 

Name:	heart-of-the-kingdom-2(old).png 
Views:	488 
Size:	380.7 KB 
ID:	277939   Click image for larger version. 

Name:	heart-of-the-kingdom-3(old).png 
Views:	407 
Size:	373.6 KB 
ID:	277940   Click image for larger version. 

Name:	heart-of-the-kingdom-4(old).png 
Views:	321 
Size:	351.2 KB 
ID:	277941   Click image for larger version. 

Name:	heart-of-the-kingdom-5(old).png 
Views:	205 
Size:	287.8 KB 
ID:	277942  

    Click image for larger version. 

Name:	heart-of-the-kingdom-6(old).png 
Views:	142 
Size:	266.1 KB 
ID:	277944   Click image for larger version. 

Name:	heart-of-the-kingdom-7(old).png 
Views:	141 
Size:	278.0 KB 
ID:	277945   Click image for larger version. 

Name:	heart-of-the-kingdom-8(old).png 
Views:	133 
Size:	350.2 KB 
ID:	277946   Click image for larger version. 

Name:	heart-of-the-kingdom-9(old).png 
Views:	107 
Size:	283.2 KB 
ID:	277947   Click image for larger version. 

Name:	heart-of-the-kingdom-10(old).png 
Views:	95 
Size:	301.2 KB 
ID:	277948  

    Click image for larger version. 

Name:	heart-of-the-kingdom-11(old).png 
Views:	186 
Size:	286.7 KB 
ID:	277950   Click image for larger version. 

Name:	heart-of-the-kingdom-12(old).png 
Views:	184 
Size:	286.9 KB 
ID:	277951  
    Last edited by ghwvjts; 01-20-2015 at 06:32 PM.

    Something BIG is coming for HF RPG Game Developers soon! Get ready!

    Maker of:

  2. # ADS
    Advertisement Circuit advertisement
    Join Date
    Always
    Posts
    Many

    Remove Advertisement
     
  3. My opinion of the game in one sentence: Good idea, horrible execution.

    My issue is with the RTS portion: There is NO explanation what the different types of buildings do. So during the "wolves attack the village" part I ran out of money and had no way to get more, thus leaving me with no way to build anything, no way to resurrect Rishel and Deryll, and still over 2 minutes left before the whole thing ends. That means 2 minutes of killing wolves using only Selina while taking advantage of her regeneration to fully heal her before the end of each battle. Thanks, but no, thanks - 2 minutes of doing the same thing over and over again is just not fun, especially since the battle takes forever.

    The least you could do is TELL us what each building does so that we'll know and don't have to guess. Or better yet, give us some base income so that even if we don't build any resource buildings we won't be screwed. Or at the very least add the option to restart the battle if things go badly and we forgot to save.

    EDIT: Oh, wait, there IS a way to see what each building does: Open the menu, select Items, then select Essentials, and THEN you can see the description of the buildings. Not the most intuitive way, but better than nothing. Also, opening the menu lets you see your current resources - something that should be displayed at all times instead of just in the menu, but OK.

    Another issue is that resurrecting a dead character costs 60 gold, but you can't choose which one to resurrect. I had 2 dead and wanted to resurrect one, but could not because I had just 100 gold. This forced me to continue fighting wolves with Selina alone, and that is incredibly boring, especially when you have to do it over and over again.

    By the way, where do I see the HP of my base? IS that the green thing below my resources in the menu?

    EDIT2: Oh, wait, it's not 120 gold I need but 180 because Selina is wounded and the other 2 are dead. In fact, even if Selina has max HP and max MP (and thus needs no healing) I STILL can't resurrect the other two - apparently I need to pay for healing all three characters even though one of them needs no healing at all. Great, just great. We REALLY need a way to choose who we want to heal.
    Last edited by moonblack; 08-11-2014 at 05:14 AM.

  4. Thanks for the immediate feedback!

    - Actually, my friend just tried the game, and told me that fighting 5 wolves was not good, so for the next release the battle will be modified for that part.

    - For the Base HP, I'll be adding that to the Resource Window. The green icon indicates the current number of units you have (including heroes) and the maximum you can have for the duration.

    - I'll also be reworking on the Resource appearance so it can be seen along with the available workers.

    - I'll update the Guild House function so players can choose who to resurrect (and heal).

    This will all be implemented on the next version, which will update a lot more others (spoiler: new characters, added story, more places to explore, and your first ten-star dungeon early on).

    I've added some hints and tips on the primary page for everyone to base on.

    Thanks again! It's still a demo, so a lot of things seem off. But by the next release (which includes the complete Chapter I), expect a lot of changes.
    Last edited by ghwvjts; 08-11-2014 at 05:27 AM.

    Something BIG is coming for HF RPG Game Developers soon! Get ready!

    Maker of:

  5. Well, let me just add that healing is way too expensive in the current version. After paying 180 gold Rishel survived just 1 (ONE) battle and then got knocked out in the next one, while Deryll survived 2 (two) and got knocked out in the third, leaving with just Selina again. Though this has to do with the following issue.

    I recommend reducing the target rate of the Wizard and Trickster classes. Currently they have 100%, just like the Warrior class. I suggest changing them to 50% for the wizard and 75% for the Trickster.

  6. @moonblack: Roger that! Updating TGR of Wizard and Trickster.

    UPDATE!: v. 1.0.1 (Demo rework) uploaded!
    Last edited by ghwvjts; 08-11-2014 at 07:40 AM.

    Something BIG is coming for HF RPG Game Developers soon! Get ready!

    Maker of:

  7. yeah there is a huge glitch there is no start screen i cant load my save the only option i have is play the beggining over and over again cant use any save

  8. @saketzu: Uh, yeah, that's not a glitch, it's a game-testing script that skips the title screen. Looks like I forgot to remove that. It was already late when I updated the demo, so I didn't remember to take it out. Uploading (a third time).

    EDIT: It's fixed (again)!
    Last edited by ghwvjts; 08-11-2014 at 04:39 PM.

    Something BIG is coming for HF RPG Game Developers soon! Get ready!

    Maker of:

  9. Definitly love the concept and everything but the first cursor battle is really confusing. Since the bandits don't fight back, I had no idea if attacking their base was the right thing to do, especially since it has so much health and there is no visible damage when attacking it. Also kinda wondering why the hero never fight. Still, I really like the concept, I really like the girls, I really like the story so my only complain as far as the design go is probably the first tutorial battle and the fact that the option to repeat the tutorial is the default one so if you're just pressing space pretty fast its bound to repeat even if you didnt want it too.

    As far as bugs goes the girls portrait often cut a part of their bodies, especially with the armor chick when shes surprised, shes missing half her right arm. Also, the first time I got to the first hentai scene with the bound and gagged captain, there was an error message about a missing picture and the game closed on its own. Despite all that I really hope you don't drop this project cause I feel like it has a lot of potential.

  10. found another glitch after the wolves when the the general gonna talk to the captain an error appear i believe is missing the image or something

  11. @Querzis and saketzu:

    So the image never showed when compressed...figured as much. I was trying to find a way to categorize all story-related images into a folder in the Pictures (where the game locates it), but it ended up a failure.

    me ranting: "AND I SPENT NEARLY THREE HOURS JUST TO MAKE THOSE IMAGES!!! DAMN TO HELL WHOEVER THOUGHT OF PARLEY!"

    Now that's out of the system, onto the reply:

    @Querzis: No, it's not a bug that the armor chick (Selina) had her arm cut off when she's surprised. It was me preserving as much screen space as possible so that when two portraits appear, they wouldn't overlap each other. And for the first tutorial in Cursor Mode, it's a given that the thieves won't fight back. You knew about it after beating them (perhaps that is the easiest Cursor Mode fight ever! YAY!).

    For the missing images, here's a workaround for the moment (found at the first post). I'll get to working it out by the official release. Thanks for letting me know about it!

    Another bug just in case: the Guild House in Cursor (RTS) Mode could not resurrect heroes because the variable I was using was not the Gold variable. This is fixed upon the release of the next version (1.0.2a)
    Last edited by ghwvjts; 08-14-2014 at 05:05 PM.

    Something BIG is coming for HF RPG Game Developers soon! Get ready!

    Maker of:

Page 1 of 9 1 2 3 4 5 6 7 8 9 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •