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Thread: Liberty - Heart of the Kingdom (v.2.0)

  1. Liberty - Heart of the Kingdom (v.2.0)

    Hi again, Hongfire! Some of you might remember me from Eternal Eclipse (RMVX). It's been a long time since I last had the motivation to make a game. Recently, someone asked if I was still doing the game captioned "Prepare for war!". Because of that, I had an immediate idea (and motivation) to work on a new game. And the result: it's Liberty: Heart of the Kingdom!

    Liberty - Heart of the Kingdom is a free and indie RPG game developed using RPG Maker VX Ace, and will remain as such until duly noted.

    Story:
    "Garesina, a prosperous land governed by four great kingdoms: Arnotha to the north, Tesa to the east, Westvalley to the west, and Hotus to the south. Many years of peace brought about the right to rule over all of Garesina. They say the king of Hotus went mad and began an undeclared war towards Arnotha, Tesa and Westvalley. In such a short time Tesa and Westvalley fell under Hotus' rule, and it was a matter of time before Arnotha falls as well. But, driven perhaps by his own self-inflicted madness or the bearings of his conscience, the king of Hotus suddenly stopped the assault towards the last kingdom. Tesa and Westvalley was soon reclaimed by Arnotha and took to their side as Hotus fell completely. As the loser of the war, Hotus was stripped of its title as one of the Great Kingdoms and was forbidden such rule over Garesina. They are now nothing more but a pebble swept away in the sands, a forgotten beauty who can no longer show itself to the world. Many had wondered what the king of Hotus was thinking, declaring war with reason only those who knew him would know, and then retreating from the final hour of victory. They had deemed him mad, but no one ever saw the king after the fall of Hotus. I have been among the participants of the war, for he had potential. I had followed his triumphs and shared his loses. But I too hold my doubts as to why he would retreat in a war he could easily win. Perhaps the mind of humans are too clouded in mystery that we elves could not ever understand. Now, twenty years after the Great War, a dark cloud hovers over Garesina. It could not be seen by humans, but I hold the power to see of what is about to come. The dark cloud grows near, and our goddess, Sylvia, warns that not even our combined forces among all the races that exist within Garesina could possibly defeat such evil. Only through the hands of a legend known to us and a few humans can stop the spread of evil from Garesina and the rest of the world. The time has come. It is our sole duty as elves, in cases where evil is at its greatest, to scatter throughout our governed lands and find the bringer of hope, the savior of the masses, the destroyer of evil. It is our duty to find The One Who Holds Destiny."

    - Elven Sacred Archives, Sandoras


    Download:
    You need to download and install this first to play RPG Maker VX Ace games.
    http://www.rpgmakerweb.com/download/...-time-packages.

    After installing the RTP, you are now ready to play the game!
    Download via Mediafire
    Download via MEGA
    (download links are also available at the dev blog)


    File Password: hongfire-432165 (as always)


    Worried about replaying from the start?
    Those who have previously played the old HotK, the saved games will not work here, as the entire game has been remade from nearly nothing. There are also a lot of changes to the entire system, so you get the idea.

    In case you're wondering what I might be doing with Heart of the Kingdom, or want to check on its progress, or just curious enough to look, here's where you can find updates about the game:

    Liberty - Heart of the Kingdom blog site


    Detailed overview of the changes in HotK v.2.0:
    Spoiler

    Storyline:
    The storyline in the previous version was somewhat dense (hell, I didn't even have a name for the land they were set in). So I had a few suggestions from different people and finally came up with a better one. With Garesina as its world setting, players can now indulge in the story if they want. Many changes were made to how the story goes, which can be noticed from the very beginning of v.2.0. As you progress you may notice them, as there were actually many scenes that never got the spotlight on the old version. Here, you will get more stories (which means more adult scenes, yay!). Also, I've given the Neutral Characters of the old HotK their own stories, which means they are now officially a part of the new HotK.

    Characters:
    I've overhauled all of the available Heroes' skill system. Now, they gain skills on specific levels, and begin with two new skills; a Passive and an Ultimate. Passive skills are always active and can only be viewed from outside of battle. Ultimate skills require 100 TP to use, but some characters can use these skills freely on some conditions. Here are their detailed descriptions:


    - Selina
    Selina, as we know, is the primary semi-tanker with passive healing, which makes her a bit overpowered in battles. In v.2.0, she loses the ability to regenerate health. Instead, she gains the passive ability to enter Guard state when receiving a basic attack. Her Execution skill, which is perhaps her strongest attack (deals more damage the lower the target's HP is), is now her Ultimate skill and requires 100 TP to use. At Lv. 27, she gains her final ability, Berserk. When her HP drops below 30%, she enters Berserk, which boosts her damage by 500%, but drops her defense to zero. This is automatically triggered.


    - Rishel
    Rishel has trouble with magic, because most of her magic attacks deal physical damage. In v.2.0, she gains her very own set of elemental attacks that deal magic damage. She receives the passive skill Conduction, which allows her to obtain the element she receives from taking elemental damage. With an elemental buff, she can use a magic attack based on her elemental buff. She still retains her final ability Tempest Blade, which deals magic damage and reduces the target's resistance to elemental damage.


    - Deryll
    Deryll, some people mistook as a thief but is actually a trickster (which explains why he has no Steal ability), was given a damage boost with his passive skill Weaken Defense, causing his attacks to lower the target's defense. He also has the ability to act twice in a turn by chance. His Ultimate skill Glass Vision boosts his attack rate and lowers enemy aggression. This gives him a better chance of fighting against stronger opponents later on. His final ability allows him to act twice (or thrice if he gains a second chance passively) and causes his basic attack to hit twice. This makes him a very agile character to put on the field and can lock down a single enemy with ease, considering his speed-enhancing buffs, hit-reduction skills and the dreaded Shadow Web.

    Gameplay:
    As usual, the gameplay revolves around a mix of RPG and RTS. What's good about it is that you no longer need Blueprints to build Structures, since they will unlock at certain points in the story. The use of Farms and Food is no longer used, which makes old players focus on Gold and Wood production instead. Also, the Mill and Quarry can now be upgraded to yield higher Gold and Wood income. Units now deal different amounts of damage when attacking the enemy camp, the same goes for Heroes. The world map interaction has also been altered, making it easier for players to travel between places. The ability to improve relationsips has also been renewed. Simply check for yourself.


    Hints and Tips:
    Spoiler

    - In Cursor Mode, make sure you build a Lumber Mill and Quarry. These are essential structures for resource production.
    - Press [A] on the keyboard to build Structures and [S] to build Defenses during Cursor Mode. You cannot build if:
    * you are not in Cursor Mode
    * you do not have enough resources
    - Upgrade your Mills and Quarries to improve their production rate.
    - Building multiples of Lumber Mill and Quarry significantly increases your resource production rate.
    - Build the Guild House to control which Hero you wish to call in, dismiss or resurrect. You can also buy potions at a lower cost.
    - Build as much Watchtowers when you have time (and resources).
    - The more units you have, the more damage you deal towards enemy buildings. Each unit can deal different amounts of damage.
    - Make use of each unit's strengths and compensate their weaknesses.


    Here are some screenshots, as requested. These are from the old game, but they will also exist in the new version.
    Last edited by ghwvjts; 01-20-2015 at 06:32 PM.

    Something BIG is coming for HF RPG Game Developers soon! Get ready!

    Maker of:

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  3. Quote Originally Posted by ghwvjts View Post
    A set of side quests (repeatable) is being implemented on Chapter 2. Also, Amenisa's event trigger will be enabled on the said chapter.

    Sidenote: Mediafire says my game is limited in sharing because of being encrypted. What exactly does it mean, and will it affect future downloads of the game? Thanks.
    no clue what it means.
    why not upload it to mega?

  4. Good news commander! A mirror link for Heart of the Kingdom has been released! Also, a development blog is ready and awaiting orders!

    Good luck and take care, commander!
    Last edited by ghwvjts; 09-25-2014 at 07:50 PM.

    Something BIG is coming for HF RPG Game Developers soon! Get ready!

    Maker of:

  5. Hope everyone's having a good time with Liberty's current release...Now back to work.

    Something BIG is coming for HF RPG Game Developers soon! Get ready!

    Maker of:

  6. I'm not sure if this is a bug or not, but David can attack 3 times a round and trishe can attack 2. They both hit like wet noodles as well. Fights vs the fairys drag on forever.

    Also Trishe has a heal spell out of nowhere that is 10 MP but heals like 3 health. Kinda... odd.

    Madou Koukaku Interface Translation: v0.4.4 7/1/13
    http://www.hongfire.com/forum/showth...94#post3433394

  7. Thoughts on the game so far:

    1. Gold is really hard to come by. I am trying to grind the fairies in the forest and things like the bill for the inn are a concern. Maybe random trash drops that could be sold if you don't want to give gold for kills.

    2. The fairy dust turn in quest is bugged. I never see it drop but I can turn in as much as I want to get hundreds of potions I can then sell for gold, short circuiting problem 1.

    3. The way EXP is split. Getting 18 exp a kill of a fairy fight, which is a kinda long thing as it is, usually 3-4 complete rounds thanks to their silly high evasion. That 18 is being split 5 ways, meaning I will NEVER level anything up.

    4. Starting levels of Trish, David, and Nefrim was 10-12. Sarah was only at level 6, Seline is at level 4 and I was using those guys.

    Things I would like to see:

    1. A quick escape when completing a dungeon instead of having to run out.
    2. A way to see how much exp is required to level. (would make the EXP gains a lot less opaque)
    3. A quest log/tracker. Kind of a big project I admit.
    4. A H-scene replay from the main menu.

    If you get the last to work I would LOVE to know how... I am working on a game myself and I have no idea on earth how to do it with Rpg Maker VX ace.

    Madou Koukaku Interface Translation: v0.4.4 7/1/13
    http://www.hongfire.com/forum/showth...94#post3433394

  8. @Direwolf18:

    Trishe and David have passive abilities that let them attack twice or thrice in a row to make up for not being able to equip weapons.

    For the fairy dust, it is a very rare item to come by, about 1/500 chance or so.

    1. I'll see about working on an escape route for neutral dungeons after Chapter 3.

    2. All of the characters require the same amount of exp to level if they are all the same levels. Their starting exp requirement from Level 1 to 2 is about 35 exp, and scales about 15-25 per level, but I might return the status scene on the menu.

    3. I'm looking at a few quest tracking scripts, but if I implement them I might cause a crash somewhere, and I may have to rewrite most of the scenes from the very beginning. I wanted to keep this game as simple as possible, since the quest locations aren't that far off. Even when you enter an area, the name pops before confirming entry.

    4. I don't know about viewing H-scene from the menu, but someone lent me their script to view H-scenes from the title screen. You could ask NoMoshing for that (his/her game entitled "Harem Collector" uses that concept).

    As I've said, the more members you have in the active party, the less exp each will get. It's a sort of offset.

    As for Selina and Sarah, You can grind them after Chapter IV since you are free from quests and you'll need to make your move on the kingdoms then. (WOAH! Spoiler alert XD).

    I might include a scaling free dungeon somewhere. This scaling dungeon means that the dungeon increases the monster levels as you progress throughout. I'll get to work on that. For the moment, keep your eyes on bugs and glitches if there are any, so that by the end of the game it will run smoothly.

    Keep playing and supporting Liberty - Heart of the Kingdom!
    Last edited by ghwvjts; 10-16-2014 at 09:03 PM.

    Something BIG is coming for HF RPG Game Developers soon! Get ready!

    Maker of:

  9. Oh. An early update! Chapter 3 is now ready for download via MEGA and Mediafire!!!

    I decided to upload early because I'll be busy the next day. Hope you like this chapter. As always, keep reporting any bugs and errors you may find. Good luck!

    Something BIG is coming for HF RPG Game Developers soon! Get ready!

    Maker of:

  10. Holy crap, last time I played this game in the first demo it had barely 40 minutes of content now I'm 3 hours in and I'm not even in the third chapter yet! You sure work fast. Anyway, only bug I found till now is that sleeping at the inn in Exile doesn't actually heal your party at all. Makes it annoying with Deryll since he woudnt go to the nearest city either.


  11. Thanks man! Attempting to play through now... damn you lack of time.

    Madou Koukaku Interface Translation: v0.4.4 7/1/13
    http://www.hongfire.com/forum/showth...94#post3433394

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