Storyline:
The storyline in the previous version was somewhat dense (hell, I didn't even have a name for the land they were set in). So I had a few suggestions from different people and finally came up with a better one. With Garesina as its world setting, players can now indulge in the story if they want. Many changes were made to how the story goes, which can be noticed from the very beginning of v.2.0. As you progress you may notice them, as there were actually many scenes that never got the spotlight on the old version. Here, you will get more stories (which means more adult scenes, yay!). Also, I've given the Neutral Characters of the old HotK their own stories, which means they are now officially a part of the new HotK.
Characters:
I've overhauled all of the available Heroes' skill system. Now, they gain skills on specific levels, and begin with two new skills; a Passive and an Ultimate. Passive skills are always active and can only be viewed from outside of battle. Ultimate skills require 100 TP to use, but some characters can use these skills freely on some conditions. Here are their detailed descriptions:

- Selina
Selina, as we know, is the primary semi-tanker with passive healing, which makes her a bit overpowered in battles. In v.2.0, she loses the ability to regenerate health. Instead, she gains the passive ability to enter Guard state when receiving a basic attack. Her Execution skill, which is perhaps her strongest attack (deals more damage the lower the target's HP is), is now her Ultimate skill and requires 100 TP to use. At Lv. 27, she gains her final ability, Berserk. When her HP drops below 30%, she enters Berserk, which boosts her damage by 500%, but drops her defense to zero. This is automatically triggered.

- Rishel
Rishel has trouble with magic, because most of her magic attacks deal physical damage. In v.2.0, she gains her very own set of elemental attacks that deal magic damage. She receives the passive skill Conduction, which allows her to obtain the element she receives from taking elemental damage. With an elemental buff, she can use a magic attack based on her elemental buff. She still retains her final ability Tempest Blade, which deals magic damage and reduces the target's resistance to elemental damage.

- Deryll
Deryll, some people mistook as a thief but is actually a trickster (which explains why he has no Steal ability), was given a damage boost with his passive skill Weaken Defense, causing his attacks to lower the target's defense. He also has the ability to act twice in a turn by chance. His Ultimate skill Glass Vision boosts his attack rate and lowers enemy aggression. This gives him a better chance of fighting against stronger opponents later on. His final ability allows him to act twice (or thrice if he gains a second chance passively) and causes his basic attack to hit twice. This makes him a very agile character to put on the field and can lock down a single enemy with ease, considering his speed-enhancing buffs, hit-reduction skills and the dreaded Shadow Web.
Gameplay:
As usual, the gameplay revolves around a mix of RPG and RTS. What's good about it is that you no longer need Blueprints to build Structures, since they will unlock at certain points in the story. The use of Farms and Food is no longer used, which makes old players focus on Gold and Wood production instead. Also, the Mill and Quarry can now be upgraded to yield higher Gold and Wood income. Units now deal different amounts of damage when attacking the enemy camp, the same goes for Heroes. The world map interaction has also been altered, making it easier for players to travel between places. The ability to improve relationsips has also been renewed. Simply check for yourself.
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