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11-30-2014, 08:29 AM #1
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[QUEST SOFT] Jack-o-nine-tails (best slave maker game)
[QUEST SOFT] Jack-o-nine-tails
Game is open source and can be completely distributed without developers approval !
Link to game download comes from their original developer blog
DEVELOPER BLOG.........................: Blog (in russian, use google translate)
GAME...........................................: Download
TRANSLATION PATCH.................: Patch(mega), Patch(dropbox)
GRIMDARK v0.1a GRAPHIC PACK: Pastebin with links (MEGA)
GAME WIKI..................................: Wiki
It would be good if people would contribute to wiki !
So i found this gem thanks to one of Hongfire threads about slave making games. I played it for few days and i have to say it is best slave maker type game. UI is good, gameplay is excellent (a bit hard but that is ok). There is proper progression system that last for hours instead of minutes like in other games. Depending on stats and traits slaves can sometimes be almost impossible to break. Slaves can die. You can kill them, sell them for meat and other stuff.
Renting system in this game is though and doesn't allow you to for mistakes especially at start.
Emotion system in this game is bar none best of them all and imo main feature of game. You need to explain slaves what they need to do in order to not get punished and depending on stats different slaves have different types of breaking their will/reason. Some may be sensitive so that even scolding can majorly make them depressed and thanks to it willing to do anything, some may be so hard that living in prison, being raped daily, brutally beaten and so on can never brake their will. This also depends on stats so if you start wish shitty stats some even lower slaves can be un-trainable by you. Also breaking slaves have its cons as increasing stats like reason or willpower is very very very hard and almost always expensive (if you want to sale slave with profit).
Game also have crude faction system so you need to first get approval from different people to be allowed to buy house in their district. Each district have different things in them and houses are different (weekly cost, store, interiors etc). Houses also can be upgraded with new rooms or different interiors.
Slaves can catch diseases, parasites have scars, bruises. They eat and they can starve. If they have little energy they can go into coma and die same as you. Art is usual stolen stuff from different games/manga/anime but i fiddled a bit with source files and every art asset is easily replaceable so someone could for example change all art to own stuff
IMO GOTY HENTAI GAME OF 2010+ along with Oyako Rankan
Screens:


Last edited by Perkel; 12-01-2014 at 02:10 PM.
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11-30-2014 08:29 AM # ADS
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Added some infos in the game. Mod based on Merged Mod 1.8 for now, I'll try to follow the mods coming.
At slave market, 'mature' girls are indicated with a trait.
At home :
- Some buttons left of players lets you directly move to each quarter
- Some images right of slave indicate :
- Mature / Immature status
- Virgin status
- Sterile status
- Branded status
Caution : don't forget that old saves don't work with any new mod.
Sorry for my bad english![]()
Nice addition, mind if i put it into the next Merged Mods release?
One detail that you didn't consider is the spell info tho, you put the quick move buttons on top of the spell effects.
It should be a quick thing to fix.Spoiler
You also used a different font for the Mature trait.Spoiler
And duplicated the already existing Immature trait.Spoiler
Last edited by Lillybilli; 04-17-2015 at 11:02 AM.
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So I'll move the buttons on the main part of the screen (my first idea)
I'll deliver that as soon as I have done my next addition, showing master wounding state and perhaps slave's pregnant state.
For now showing master wounding state is ok in my mind, will depend of the nurse capacity of master and assistant. For pregnancy, I think it will be the same way. There are no reason to see the serpentine doctor to know that if the doctory master level is good
Merging will be ok, and easy I think. CSS divs + one line of code in main_screen + #trad_texts and #quick_moves modules.
1/ Yes, same police but Italic cause temp trait (appears only at the slave trader)
2/ Corrected
New version :
- Right of master, an image indicate if master is wounded (only if master or assistant have nurse level > 3)
- Right of slave, an image indicate if there is risk of a pregnancy (only if master or assistant have nurse level > 3)
Download here (corrected a bug)
Last edited by Strec; 04-17-2015 at 02:03 PM.

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finally my beta test is ready so there it is
my UI improvement part 1
https://mega.co.nz/#!fMYkWaqb!nuCwzB...X9fIrkF3ey58_Yupdated in post #679
changelog:Spoiler
and i guess that's there all to it for now but if this test goes well no much of bugs and enough positive results expect more to come
Last edited by powerairmax; 04-17-2015 at 06:38 PM.
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Is there a way to sell food because my inventory is full of milk and cream.
Released Merged Mods 1.9
Changelog:Spoiler
@powerairmax
In sex education for xenophily the tooltip assumes that if the lesson cannot be conducted it must be because the skill is already maxed, where it could be that you have no fiend as well.Spoiler
@Strec
The brand icon could be used to quick brand the slave if you have the dungeon (much like the anatomy page shortcut), it could also be used to differentiate between the type of branding like the anatomy page does.
The virginity icon is the same regardless if it is a true virginity or a restored one, since this info is given in the anatomy page i see no reason to not add another icon for it here too.
For pregnancy i would just change the pregnancy detection system to identify the pregnancy earlier if the medic skill is higher and put the info icon if it is revealed, with the exception of fiend pregnancy that would require level 5 medic (since it would be a significant advantage as an early warning system).
You forgot to code the pregnancy risk info icon.
The wounds icon is on the master pic, not on the right.
Spoiler
@schogette
Not that i know of, the closest thing to it would be the barn from hggmod or the merged version, if you put cows/egglayers there they will be limited on quantity to store in the fridge and will autosell the rest, there is no way to sell excess food atm, but it might be worth adding at a lower profit point than the barn.
Last edited by Lillybilli; 04-17-2015 at 04:54 PM.

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@Lillybilli
fixed and reuploaded
Jack_beta 1.0.1:
now the icon will tell if there is a fiend to mate with or if the slave skill is maxed out and respond according to it also fixed other mistakes i found.
also the codes will be updated in later versions to read the skill of a slave for every skill she has so the tooltip will be accurate.
keep me boosted on anything else you see
Last edited by powerairmax; 04-17-2015 at 06:39 PM.
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I won't do any action on the information icons. My goal is to make an UI as clear as possible for beginners so I want to separate informations and actions. So, I'll reserve the part right of each portraits for informations (I'll move you Cryo direct link near my direct move buttons)
Concerning the 'wounded' icon I wanted her to be much visible than the others cause it is important and must alert. And cause it is temporary. I'll do the same for the pregnancy risk alert.
Concerning the brand icon, for now it is just branded/not branded but I'll do different icons depending of the brand level (colors)
Concerning the pregnancy, for now it just manage the fiend insemination but I'll complement this. It seems you missed it is just and alert, not a complete information. The goal is to say 'CAUTION it seems there is a risk of pregnancy you may see a doctor'. For now I don't want to be more precise cause I have in mind more dev for the nurse capacity of master and assistant.
This early version is only a first throw but I have other ideas in mind so be careful if you modify some gameplay rules in my add-on, speak in PM before modifying
My next version todo for now is :
- copy the slaves icon information on the assistant
- integrate the human pregancy in the pregnancy risk icon
- show an icon information for the master, slave and assistant illness risk
- differentiate the brand level on icon
- show the slave and assistant ranks near portraits
For now I play to see what I could add in this to deliver a first final version and go on more elaborated work.
@powerairmax
I love your graphical buttons, but, personnaly, I'm unable to play without the text buttons so I hope your UI will be optional. Idealy the UI may have "image button + short text" + complete text in tooltip.
Bugs :
- in the give clothes menu, clothes names don't appear
- the slave portait may be lower, for now it seems slave float in the air with legs cutted
Last edited by Strec; 04-18-2015 at 03:19 AM.

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@Strec
when you say (image button + short text" + complete text in tooltip) you mean like this ?
Spoiler
clothes names fixedBugs :
- in the give clothes menu, clothes names don't appear
- the slave portait may be lower, for now it seems slave float in the air with legs cutted
slave portrait has been fixed in 1.0.1
waiting reuploaded the new fixed verison
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Yes, would be perfect.
With text, you can make your choice with eyes and directly click, else you must get the mouse on each button to make your choice
More, unable option can have grey text, easier to see than some greyed images.




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