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11-30-2014, 08:29 AM #1
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[QUEST SOFT] Jack-o-nine-tails (best slave maker game)
[QUEST SOFT] Jack-o-nine-tails
Game is open source and can be completely distributed without developers approval !
Link to game download comes from their original developer blog
DEVELOPER BLOG.........................: Blog (in russian, use google translate)
GAME...........................................: Download
TRANSLATION PATCH.................: Patch(mega), Patch(dropbox)
GRIMDARK v0.1a GRAPHIC PACK: Pastebin with links (MEGA)
GAME WIKI..................................: Wiki
It would be good if people would contribute to wiki !
So i found this gem thanks to one of Hongfire threads about slave making games. I played it for few days and i have to say it is best slave maker type game. UI is good, gameplay is excellent (a bit hard but that is ok). There is proper progression system that last for hours instead of minutes like in other games. Depending on stats and traits slaves can sometimes be almost impossible to break. Slaves can die. You can kill them, sell them for meat and other stuff.
Renting system in this game is though and doesn't allow you to for mistakes especially at start.
Emotion system in this game is bar none best of them all and imo main feature of game. You need to explain slaves what they need to do in order to not get punished and depending on stats different slaves have different types of breaking their will/reason. Some may be sensitive so that even scolding can majorly make them depressed and thanks to it willing to do anything, some may be so hard that living in prison, being raped daily, brutally beaten and so on can never brake their will. This also depends on stats so if you start wish shitty stats some even lower slaves can be un-trainable by you. Also breaking slaves have its cons as increasing stats like reason or willpower is very very very hard and almost always expensive (if you want to sale slave with profit).
Game also have crude faction system so you need to first get approval from different people to be allowed to buy house in their district. Each district have different things in them and houses are different (weekly cost, store, interiors etc). Houses also can be upgraded with new rooms or different interiors.
Slaves can catch diseases, parasites have scars, bruises. They eat and they can starve. If they have little energy they can go into coma and die same as you. Art is usual stolen stuff from different games/manga/anime but i fiddled a bit with source files and every art asset is easily replaceable so someone could for example change all art to own stuff
IMO GOTY HENTAI GAME OF 2010+ along with Oyako Rankan
Screens:


Last edited by Perkel; 12-01-2014 at 02:10 PM.
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11-30-2014 08:29 AM # ADS
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turning jack-o-nine-tails from a 2d game to a 3d game ? that is crazy indeed
i wonder who has the knowledge and time for something like this

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that made me wonder
was there a any 3d slavemaker ever made ?
And i thought i was the insane one to try to merge various mods together![]()

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merging mods is a good thing very helpful and worth going for
but man turning the whole game engine is like making new game, it's very exciting yet very hard to think about it, though im up for anything crazy as long as my small knowledge can come in handy
Hahaha, merging the mods is absolutely no small task either, and in a lot of ways, probably more frustrating.
It definitely has a good degree of insanity in and upon itself :-)
I have never heard of a 3D slavemaker game. But to be honest, the whole game concept is quite new to me.
In theory, it should not be that complicated, to make it work. The two games have similar dynamics in a lot of ways (text based click through).
And I have read small sample codes, that does integrate Ogre3D into a Qt widget.
And with PythonQt, it should be possible to load the Python files at call the methods in a proper way.
But it is still quite a crazy route to go. Maybe it is even easier to just write the needed parts from scratch in C++.
But I won't think about it anymore. Maybe if I find myself with a lot of time in the sommer holidays, but I think I would rather be at the beach, drinking wine :-)
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Merged Mods was for me a diversion, i never intended to keep it up forever since i have other commitments in another game, that said i will most likely release another version including hggv6, that will most likely be the last version i will do however, Strec should be able to easily build on it and include its own mod into it, as will powerairmax.
My objective with Merged Mods was to have a version with all the mods i knew at the time and merge them together to have a comprehensive version so that modders could work together in a single mod as base if they so wished.
Over time i realized that things were not so simple since the lack of runtime errors undermines code sharing quite a bit, but it sounds like in part i was successful anyway.
My last hurrah for this game modding will be to integrate the latest changes from hggv6 once bug testing is over, after that i will just watch from the sidelines as the game will (hopefully) continue to grow from there.
I may return to mod this game at a later point, but for the foreseeable future, i'll tap out after 1.10 (unless merging bug crops up, in that case in will fix those before disappearing into the sunset)

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just small update for my last release
added latest engine by beaver14 for the json files
beaver14 new tweaks
updated version 1.0.2 (bugs fixed) and for those who wondering, this is a merged mod including Lillybilli,Setrc,Boney M and me
options screen fixed here download and replace the jack-jonUIadds-for-MM19.qsp before renaming it thx to Vanhal for the report
Last edited by powerairmax; 05-08-2015 at 09:30 AM.
The FastQSP-jack_edition is a replacement to the previous FastQSP. Just delete the previous folder and rename FastQSP-jack_edition, to FastQSP, and place it the same location as the previous folder. I named it FastQSP-jack_edition, to be able to easily differentiate between different versions.
The content of jack vr.1.0.2 goes into the Jack-o-nine-tails folder - say yes to, overwriting any potential equal named files.
If you start the game from the bat file, you have to take a backup of your current jack.qsp file (rename it to jack.qsp_bak), and then afterwards, rename jack-jonUIadds-for-MM19.qsp to jack.qsp.
Otherwise, they can fine coexist, and instead of starting the game from jack.bat file, just open the engine (FastQSP.exe from the newly renamed FastQSP directory), and select File -> Open file, browse the the location of the Jack-o-nine-tails directory and open jack-jonUIadds-for-MM19.qsp
Just remember that save games are most likely not compatible between jack-jonUIadds-for-MM19.qsp and your previous version of the jack.qsp file, depending on what version you previously had.
Save games are compatible between different versions of the engine (content of the FastQSP folder).
Edit. Answer continue on the next page.
Last edited by beaver14; 05-08-2015 at 04:11 AM.




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