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Thread: (Illusion) Harem Mate

  1. #1

    (Illusion) Harem Mate

    Please discuss modding Harem Mate here.

    ==[ Modding tools ]=======================




    ==[ Useful Links ]=======================

    Last edited by enimaroah; Yesterday at 12:19 PM. Reason: update useful links

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  3. #141
    @devilkkw:
    The description of MergeTextures() has been added to the release post of the delta. Hm, the error you got is strange though.

    Also, make sure that no other files are in that folder or you will receive:
    Spoiler
    Exception has been thrown by the target of an invocation.
    Replacing a texture currently requires an existing texture with the same name




    @senz: Thanks for cheering It seems there are bug fix releases even before I reach my goal. Today I eliminated a big hurdle for writing big files like cf_body_00.unity3d when references would need to be updated. This was a major problem before, now I can move on
    Last edited by enimaroah; 01-05-2015 at 09:58 AM.

  4. thank you,i use last version (delta) but not find reference on MergeTexture()
    i have not changed name of the file,is possible is a win8 problem?

    Indded,nice to read you continue work,many thank you.

  5. #143
    It would be a problem related to W8 if you would get a permission error for every script. In this case you would have to unblock the DLLs after every update of Sb3UGS. Strange, I had no need to do this when testing in W8P.

    Scripts of former versions cant be run now. The new syntax is obligatory. No "editor.MergeTextures(string folder)", you must use "MergeTextures(UnityParser parser, string folder)". Note the "s" at the end.

  6. Quote Originally Posted by devilkkw View Post
    of course,next time i use spoiler,sorry.

    HaremMate use tga and dds texture.
    Okay, but I see now that the body textures are dds files and they are handled like the bmp textures in PPD.
    This means you have to add together the uncensor textures with body textures, cause first: They are 6 differend body colours and second: there is no option to change the labia.

  7. #145
    Quote Originally Posted by mariokart64n View Post
    Hope you guys were able to apply the PPF patch, if need be I suppose I could upload the whole resource file (rules allowing?)

    anyway here are the PSD files that can be edited in photoshop
    https://www.sendspace.com/file/y3furp
    Quote Originally Posted by mariokart64n View Post
    3 days ago I started translating all the textures under
    .\abdata\sp\spdata_00.unity3d

    but got bored and frustrated, not knowing japanese made things take forever.
    so I'd just like to drop the current patch "as is" for anyone whom would like to take it further

    download:
    https://www.sendspace.com/file/qmdhhj

    Spoiler




    -cheers
    Thanks for this. Great work! I decided to use the command line version of PPF because I wanted to be able to script it from the patch and it worked fine. Interesting solution to use PPF!

    However even though some important buttons have been translated I think it's not enough for a preliminary HF patch release. I wish somebody would continue your work and at least make some of the Maker screens...

  8. Quote Originally Posted by Inquisitor View Post
    Thanks for this. Great work! I decided to use the command line version of PPF because I wanted to be able to script it from the patch and it worked fine. Interesting solution to use PPF!

    However even though some important buttons have been translated I think it's not enough for a preliminary HF patch release. I wish somebody would continue your work and at least make some of the Maker screens...
    I hope it will not end like with the dead Immoral Ward.
    (P.S. I have still the PSD files, where I worked on the keyboard/mouse screen.)

  9. Quote Originally Posted by enimaroah View Post
    It would be a problem related to W8 if you would get a permission error for every script. In this case you would have to unblock the DLLs after every update of Sb3UGS. Strange, I had no need to do this when testing in W8P.

    Scripts of former versions cant be run now. The new syntax is obligatory. No "editor.MergeTextures(string folder)", you must use "MergeTextures(UnityParser parser, string folder)". Note the "s" at the end.
    i don't have seen the "s", it's my stupid error, sorry.

    @FutaBoy:
    for making 6 texture is not problem,then also the texture are embedded in many .unity3d(why?)
    For labia,there's a problem,but i think a possible solution are to redefine skelton and adding IK for the labia,then rewrite ik constructor.Also it's a really big work,and not able to try until good importer for mesh are out.

    Also,i've extracte all function contained on "Assembly-csharp.dll", and stored here:
    Main Game Function:

    Studio Function:


    Language are C#(used net reflector to export function), reding this script allow to understandig base work of game and studio(for me).

    THe script are really many,i focused my work on Mesh,IK. Also i've discovered some part for possible "online" game, chat, etc...

    I've not found parts about ingame text,but i have to read more script....

  10. #148
    Quote Originally Posted by rathren View Post
    I put your files back into the .unity3d file here. just make a backup of the old one and replace it. But I think your transparency got messed up at the parts you covered the japanese symbols. That makes it look strange
    Awww shoot. There was just a black background on those images so I painted black over the Japanese... There must be transparency somewhere, weird it doesn't show up in GIMP. I guess that means all of my work is rather useless.


    Looks like I just have to do Color: Black to Transparency and it'll work. Assuming that it's really fully transparent... The blue-ish background is another image right?

    Could you tell me how to open the .unity3d file and add my own images? I'd love to test this out myself instead of needing you fine folks to point out my obvious mistakes
    Last edited by WelkinDust; 01-05-2015 at 07:34 PM.


  11. Quote Originally Posted by WelkinDust View Post
    Awww shoot. There was just a black background on those images so I painted black over the Japanese... There must be transparency somewhere, weird it doesn't show up in GIMP. I guess that means all of my work is rather useless.


    Looks like I just have to do Color: Black to Transparency and it'll work. Assuming that it's really fully transparent... The blue-ish background is another image right?

    Could you tell me how to open the .unity3d file and add my own images? I'd love to test this out myself instead of needing you fine folks to point out my obvious mistakes
    When I open the .tga with ifranview the black is shown as transparent. Maybe you should work with the .tga instead of the .png after all this is the format that goes back into the game. Also did you read pino's tip about what could be the cause? here

    Is this helpful enough to do it on your own? Tell me if you need more explanation.
    Last edited by rathren; 01-06-2015 at 05:31 AM.

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