Drop .txt files in the 'UnityInjector\Config\Strings' to replace text being displayed on screen
Drop .png files in the 'UnityInjector\Config\Assets' to replace textures from the .assets files
Drop .png files in the 'UnityInjector\Config\Textures' to replace textures from the .arc files
Level Specific Text Translations by naming convention: <name>.<level>.txt
Tab Separated Text Translations
Allows for Regex Replacements by starting the line with '$' (i.e $^Test$ to match Text)
Allows for Comments by starting the line with ';'
Allows for Dialog Translation with name tokens ([HF], etc, requires further performance testing)
Edit TranslationPlugin.ini to Enable/Disable string dumping to 'UnityInjector\Config\Strings\DUMP'
Configuration changed from Dump to DumpStrings since 2.0
Edit TranslationPlugin.ini to Enable/Disable any of the Loader Modules
Press F12 to Reload Translation files at any given time
Download:2.0.0.5 ~1.13 Download:2.0.1.0 1.14+ OLD CODE SCRAPPED, REWRITTEN FROM GROUND UP
Code:
2.0.0.0 - Scrapped everything, brand new from the core: Unified Texture, Asset and String Loaders
No longer does periodic texture replacement, meaning there's no more lag aftew a few minutes of use, whoops.
Pressing F12 will reload the textures, strings, and assets, and replace them on the fly. Including already displayed text
Pressing F12 will reload the configuration file as well, allowing for switching the dump while the game is running.
Configurable: Enable or disable any of the modules, Assets, Strings or Textures, Defaults to all ON.
2.0.0.1 - Made Textures Reload on F12
2.0.0.2 - Fixed Texts not reloading on F12
2.0.0.3 - Fixed Dialog [HF] Flag Detection
2.0.0.4 - Added Verbosing to the Patcher, since people were interpreting "Skipping Patch" for an error.
2.0.0.5 - AnyCPU Targeting
2.0.0.8 - Game v1.14 - REPATCH REQUIRED
2.0.1.0 - Hash and Level-Specific Shenanigans REPATCH REQUIRED
TRANSLATION LOADER ALONE WON'T TRANSLATE YOUR GAME
Translation LOADER is a framework, provided for actual use of translations in game.
Attached is a PARTIAL System Text Translation, get the Editor ones from darkpulse
Thanks to rebelgamer for some edits to the files. Updated some strings on the System Translation, Grab R2 now Release 3, thanks to rebelgamer again
Release 4, you know the drill, rebelgamer again.
2.0.0.0 - Scrapped everything, brand new from the core: Unified Texture, Asset and String Loaders
No longer does periodic texture replacement, meaning there's no more lag aftew a few minutes of use, whoops.
Pressing F12 will reload the textures, strings, and assets, and replace them on the fly. Including already displayed text
Pressing F12 will reload the configuration file as well, allowing for switching the dump while the game is running.
Configurable: Enable or disable any of the modules, Assets, Strings or Textures, Defaults to all ON.
2.0.0.1 - Made Textures also reload on F12
2.0.0.2 - Fixed Texts not reloading on F12
2.0.0.3 - Fixed Dialog [HF] Flag Detection
2.0.0.4 - Added Verbosing to the Patcher, since people were interpreting "Skipping Patch" for an error.
2.0.0.8 - Updated to Game 1.14 - REPATCH REQUIRED
Readme
Spoiler
Place the Contents of the 'Managed' Directory into the Game 'Data_(x86|x64)\Managed' Directory
Place the Contents of the 'ReiPatcher' Directory into the ReiPatcher 'Patches' Directory Not the Root Directory! The Patches Directory!
Place the Contents of the 'UnityInjector' Directory into the 'UnityInjector' Directory
At the root of the Game Directory, alongside Game EXE and Data_(x86|x64)
Hey there
I Have some issues here, probably the result of my missing insight in things like that.
Basically i just dont find the directions given in the README. My CM3D IIs "Gamedata" Folder contains no "Managed" and there is no rei file at all ( ive searched the cm3d II folder)
maybe i am just searching in the wrong place.
Hey there
I Have some issues here, probably the result of my missing insight in things like that.
Basically i just dont find the directions given in the README. My CM3D IIs "Gamedata" Folder contains no "Managed" and there is no rei file at all ( ive searched the cm3d II folder)
maybe i am just searching in the wrong place.
thanks and sorry for any inconveniences i cause
It's not "GameData" its Game "Data", aka CM3D2x(64|86)_Data for CM3D2x(64|86).exe
Blame kiss for placing a similarly named directory in there
Ah, thanks a lot for the help and the fast reply :3
yet i fail to find the "patch" directory for the ReiPatcher >_<
furthermore i assume the 'UnityInjector' Directory is created by the former version of UTL and not supposed to be there in the vanilla version of CM3D II 1.03?
as i am the only one having problems with the installation so far i appologize once again >_< i really suck at things like this
Grab HF Patch if you're having issues, that said, the other two directories you have to create, and configure ReiPatcher (I provided the configurations in the main post)
I looking forward to playing the game with translations, but I got stuck during one of the installation phases. It will not allow me to put in "-c CM3D2x64" to the end of the target line. It calls it invalid and does not allow me to apply it. When I try running it through command prompt the menu and description of each key comes out (i.e. -fc, -c) but i have no clue how to use it there.
One other thing, I'm not sure if using NTLEA to run the game affects the patcher.
I type in -c CM3D2x64 exactly that after the menu in CMD prompt comes up, I'm reinstalling everything from the group up to make sure the error isn't because of some other file/program.
The image below is what happens when I try to do it through the properties.
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