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Thread: (PSX-PS2) Summon Night RPG Series

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    (PSX-PS2) Summon Night RPG Series

    PSX-PS2 SUMMON NIGHT RPG SERIES




    Summon Night







    Publisher: Banpresto
    Year: 2000
    Genre: Strategy RPG
    Platform: Playstation
    Media: 1 CD
    Region: NTSC-J
    ID#: SLPS-02542
    CloneCD (IMG/SUB/CCD) image 624 MB; 7-zip archive 307 MB

    http://www.summonnight.net/snworld/sn1/index.html







    Code:
    http://www.megaupload.com/?d=07VXKORS


    Summon Night 2






    Publisher: Banpresto
    Year: 2001
    Genre: Strategy RPG
    Platform: Playstation
    Media: 2 CD
    Region: NTSC-J
    ID#: SLPS-03237~8
    CloneCD (IMG/SUB/CCD) images 678 MB, 721 MB; 7-zip archives 389 MB, 383 MB

    http://www.summonnight.net/snworld/sn2/index.html







    Code:
    Disc 1
    http://www.megaupload.com/?d=SX2DJDPB
    Disc 2
    http://www.megaupload.com/?d=44FDUW04


    Summon Night 3




    Publisher: Banpresto
    Year: 2003
    Genre: Strategy RPG
    Platform: Playstation 2
    Media: DVD
    Region: NTSC-J
    ID#: SLPS-25267
    ISO image 3.10 GB; 7-zip archive 1.85 GB

    http://www.summonnight.net/snworld/sn3/index.html


    The third game in the Summon Night brand continues and expands on themes seen in the earlier two volumes. Players act the part of a tutor to a young pupil who seeks entrance to a military school and the two take a boat trip to the main province for an exam. A pirate attack wrecks their plans and a storm blows up which magically teleports the two main characters into a strange land. As the protag wakes up, he finds himself and his charge on a deserted beach but soon fights to fend off an animal who appears to have mistaken them for the midday meal.
    The Summon Night franchise has been influenced somewhat by the Pokemon effect and players summon creatures and beasts to fight on their behalf. Exotic monsters and more mundane ones may be summoned to do battle against aggressors. Similar to the GBA One Piece Nanatusima no Daihihou game, a treasure chest may be opened on each battlefield where Summon Stones are housed. The stones are used in the world of Summon Night 3 to forge new summon spells which call forth fierce and exciting creatures or cause various magic effects to pop during an encounter.
    Similar to previous incarnations, players do tactical battle in 3-D isometric environments which may be rotated 360 degrees. There's a movement phase, an action phase and then a waiting phase as you watch opponents go through their own phases.









    Code:
    http://www.megaupload.com/?d=QH8W08KF
    http://www.megaupload.com/?d=I3X9CPBA
    http://www.megaupload.com/?d=01H8H2EL
    http://www.megaupload.com/?d=PDVNKZEA
    http://www.megaupload.com/?d=1SA065RP


    Summon Night EX-Thesis: Yoake no Tsubasa




    Publisher: Banpresto
    Year: 2005
    Genre: RPG
    Platform: Playstation 2
    Media: DVD
    Region: NTSC-J
    ID#: SLPS-25528
    ISO image 1.53 GB; 7-zip archive 1.00 GB

    http://www.summonnight.net/snworld/snex/index.html


    Developer Flight Plan leaves behind the staid tactical battles of Summon Nights past and forges ahead with a full blown action RPG where the fighting occurs in realtime. When traveling the landscape, battles are fought without shifting to a new battle screen and attacks and special blows may be meted out in quick succession. As is de facto in the series, creatures may be summoned into the local area to aid in the fighting and support.
    Two heroes are featured in the game - Leon and Elena who differ in their combat skills and either may be selected on the fly as the exploration flows along. As the affinity between the two main characters changes throughout the events of the game, the ending will differ based on the story forks and routes taken.









    Code:
    http://www.megaupload.com/?d=2LCC4169
    http://www.megaupload.com/?d=GUPQ8M4B
    http://www.megaupload.com/?d=NIG7S942


    Summon Night 4




    Publisher: Banpresto
    Year: 2006
    Genre: Strategy RPG
    Platform: Playstation 2
    Media: DVD
    Region: NTSC-J
    ID#: SLPS-25704
    ISO image 3.23 GB; 7-zip archive 1.93 GB

    http://www.summonnight.net/snworld/sn4/index.html


    Three years after Banpresto shipped Summon Night 3 to market, a new adventure begins which steers away from the background conventions of the earlier games. Instead of protagonists culled from the halls of learning, the hero (Rai) and heroine (Fay) in Summon Night 4 are innkeepers.
    Choosing Rai, watch as the too-young-to-be-an-innkeeper hero greets a couple of friends who called upon him. The three decide to take a short trek in the western part of their village. Underneath a shining moon and glittering stars, the trio witness a shooting star which crosses the heavens and lands with a tremendous thud. Running over to investigate, they discover a crater with a shining egg in the center of the blast radius. The party is fearful at first but they soon get over their emotions and stay around to watch the egg hatch into a gleaming baby dragon.
    Summon Night 4 follows the strategy-RPG style of the early games where players guide a party of adventurers into battle against opposing parties. The first challenge occurs shortly after the baby dragon hatches and the controls are intuitive with simple commands for moving, attacking, using items, and guarding against enemy attackers.


    Game notes
    Spoiler
    » In the intro to the game, ripples appear followed by circular blobs of light which rise upward. A blue haired girl stands in water as the camera pans away with the glimmering blobs of light swirling around her. The scene changes to a view of the party of characters (Rai, Risheru, and Lucian) who are trekking and watching something fall from the heavens as rays streak downwards. Images of battle, an inn with steaming chimney, cooking food, sitting down at a table, hanging sheets on a line to dry, and other daily inn keeping routines are shown with the baby dragon clowning around with the characters. The song that plays during the introduction is "Neverland" as sung by Yumi Matsuzawa with background vocals by Emiko. The intro ends with a fully grown dragon flying into a tree followed by the ripples that were shown in the beginning. The title screen soon appears amidst a backdrop of big trees.

    » Press START and the following selections appear:

    NEW GAME......Begin a new adventure as Rai or Fay
    CONTINUE.......Resume a game from memory card
    OPTION...........Toggle stereo/mono, set BGM volumes, activate Dual Shock, select cursor graphic
    GALLERY..........View 163 pieces of artwork, beasts, sketches, and in-game screen captures. Many are viewable at the outset but most require unlocking. Toggle to Sound Mode by pressing the L1 or R2 trigger and listen to 41 songs (all but one are locked)

    » Upon starting a new game, a big image of Rai appears. To choose him as your hero, press the "O" button but if you prefer Fay, move the D-pad left or right and she'll swivel to the fore. You may then keep the character's default name or enter your own.

    » A black screen appears with a shining ankh bobbing below the center of the screen. Press O to flow through the text and the first image that appears is Rai in a room with an pained look on his face. The bells ring and a girl bellows from outside. A guy with goggles above his head named Lucian and his sister Risheru who wears a pink hat with three plush rabbits sitting on the brim appear and hold a conversation outside.

    » Much of the dialogue is accompanied by voice acting - the only person who doesn't talk is the protagonist in order to keep the illusion of the player being the character. The first chapter of the game is dubbed, "Welcome to the Shooting Star" which introduces the characters and sets up the background. Lucian and Risheru enter the inn and hold a short conversation with Rai.

    » Afterwards, the scene changes to an overhead view of the inn with the roof sawed off so that the interior may be viewed entirely. An ankh serves as the cursor. To exit the inn and visit locations around the town, press the SQUARE button and the ankh will drift downwards to the glowing red gem on the bottom of the screen. Press the O button and the view changes to the town view. Move the cursor to spots marked with a blue gem in order to travel to them and interact with NPCs.

    » After a jaunt back to the inn, a training sequence stars up where Rai stands in the middle of four tree stumps. Logs, bricks, safes, and robots appear on the stumps and he has to smack the items with his sword by pressing the four face buttons which represent the cardinal directions of the stumps. For example, TRIANGLE is for the north stump and CROSS is for the south stump. After the exercise, a training primer appears with a few pages which explain battlefield movement and orientation, weapons, etc.

    » After the trainingexercise, the three friends are on a trip on the eastern part of the map. Under a bright moon and stars, the three converse and watch as the sky seemingly glimmers a bit. An animation plays where a streaming heavenly body falls to the ground and shakes the screen. The party cries out, startled by the crash and run off to investigate. They find a crater with a glowing object within. Soon afterwards, a hatching sound may be heard. Frightened by the event, the party cries out again in fear but no one follows the flee instinct. Everyone stands around as more hatching sounds are heard and a glowing white/yellow tinged creature appears.

    » Rai approaches it and the creature opens its eyes and makes squeaky sounds following by mewing noises. Risheru exclaims, "wot is it!" or something to that effect and the creature eventually takes to the trio and become fast friends. After a while, the color of the creature changes to a blue color with white underbelly and a pinkish flange on its tail.

    » The music changes from melodic to urgent when interlopers intrude on the party. They've been tracking the falling body and are there to grab the creature. Rai raises up arms and the first battle ensues on a grassy plain. The party is located on the bottom of the screen with the hatched iridescent egg behind them and five enemies are arrayed above them in the grassy area.

    » The battle system is a familiar one to anyone who's played an S-RPG. Simple actions are selected from a menu and each attack is shown in fluid animation on screen. Once an attack is pulled off, the attacked opponent may attack back.

    » Bandaids are available to heal party members for 30HP.

    » Either D-pad or L-analog may be used to move.

    » When an enemy is killed, it explodes into a column of light. After each battle, the winnings of items are shown along with distribution of experience points.

    » To end a turn, press START and select the top option.

    » After defeating the brigands, the baby creature takes an attraction to Rai and looks to him as a parental figure of sorts.

    » When the first battle is over, the gang returns to the inn where a save prompt appears.


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    Code:
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    Last edited by tomcat; 01-09-2010 at 05:10 AM. Reason: update

  2. The Following 4 Users Say Thank You to tomcat For This Useful Post:


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    UPDATE

    - added: Summon Night EX-Thesis: Yoake no Tsubasa

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    UPDATE

    - added: Summon Night 4

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    Thank you so much, I will play these games as soon as possible!!!!!

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    thx for that i like this game but Summon Night EX-Thesis: Yoake no Tsubasa don't work the file 7.zip is broken

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    Quote Originally Posted by dondis View Post
    thx for that i like this game but Summon Night EX-Thesis: Yoake no Tsubasa don't work the file 7.zip is broken
    The uploaded archive is not corrupt, your download is corrupt.
    Download the attachment named SumNEX.sfv.zip and extract the SFV (Simple File Verification) file. If you don't have any program able to use it, download and install QuickSFV. Put together the downloaded parts and the SFV file, then double-click on the SFV and QucickSFV will verify the integrity of the files. If CRC errors are found, you have to redownload what is corrupt.
    Last edited by tomcat; 12-13-2009 at 09:25 PM. Reason: typo

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    UPDATE

    - added: Summon Night
    - added: Summon Night 2

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